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Author Topic: Mugen 1.0 Rogue  (Read 14197 times)

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Offline SanjiSasuke

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Re: Mugen 1.0 Rogue
« Reply #50 on: October 23, 2011, 11:54:37 AM »
Yup, just hit it with 2 buttons instead of one.

Offline Megabyte

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Re: Mugen 1.0 Rogue
« Reply #51 on: October 23, 2011, 12:16:17 PM »
Quick question...is her folder supposed to be missing the .act files? Cause when I extract her files, there are only 17 total in the folder and no .act files at all. I tried redownloading and the same results. Is this normal?

Offline SanjiSasuke

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Re: Mugen 1.0 Rogue
« Reply #52 on: October 23, 2011, 12:51:11 PM »
Hey, you're right...but it works. How does that work?

Offline Jelux Da Casual

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Re: Mugen 1.0 Rogue
« Reply #53 on: October 23, 2011, 05:48:42 PM »

Quick question...is her folder supposed to be missing the .act files? Cause when I extract her files, there are only 17 total in the folder and no .act files at all. I tried redownloading and the same results. Is this normal?

I quote myself:

Till fighter factory 3 comes out, you won't be able to change alot because of the complex coding manuver Acey had to pull for all the powers set and changes that occur, like Rogue's skin changing color or sprouting Nightcrawler's tail.

Do you have a list of which authors the specials will stea; from?  there is at least 5 different wolverines out there

Thanks for this awesome release!

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Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #54 on: October 23, 2011, 11:18:25 PM »
The act files are built into the SFFv2 file, thanks GLux for answering all the above questions.

Offline Megabyte

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Re: Mugen 1.0 Rogue
« Reply #55 on: October 23, 2011, 11:48:34 PM »
The act files are built into the SFFv2 file, thanks GLux for answering all the above questions.

Ahhhhh ok...just asked cause I checked the .def and it listed where the .act files should be and I just questioned it as I didn't see them anywhere. Thanks for clearing that up! :)

Offline SanjiSasuke

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Re: Mugen 1.0 Rogue
« Reply #56 on: October 24, 2011, 09:04:51 PM »
I went on a dangerous fact finding mission to the deep jungles of The Guild and a few ticked off frogs later I got some feedback:

Alpa San:
(click to show/hide)

Cyanide (I think this one is a bit more useful):
(click to show/hide)

 #:-S
I don't agree with all of it (especially some of Alpa's stuff) but some might be useful. Got a lot of :-@ and >o:-( for it, but it might have been worthwhile. No need for a flame war, just some C+C.

Offline HyperVoiceActing

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Re: Mugen 1.0 Rogue
« Reply #57 on: October 24, 2011, 09:41:13 PM »
Why do I have the feeling Alpa was kicked out of IMT a long time ago for troll purposes?

Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #58 on: October 24, 2011, 10:55:35 PM »
I just got back from the Guild, and another frame thread but a bunch of users who didn't even download the character. I agree Cyanide had useful comments, just not actually useful for Rogue while sometimes even stating the facts a little off.

My reply was a such

Quote
You know, I really appreciate SanjiSasuke saying exactly what he did. Flat out bashing, especially by some of the users who obviously didn't even download the character, is simply not helpful. Then there are the absolutely useless comments like "the portrait doesn't have the background cut out" or when someone actually has the balls to speak up trying to put them down by saying "Acey sends others to talk for him". I have a community to run so you can keep this as a flat appology across the board for not logging into MFG every day in the off chance that someone might decide to post up one of my characters here. Sanji probably wasted most of his time here saying exactly what I would have said about useless critisism but at least Cyanide took a second to give some actually useable feedback. That is a plus as far as I'm concerned.

@ Cyanide, I can learn a lot from your post. Information that I can continue to use in future character creations. I havn't seen the MvC2 hitbox charts you've mentioned so I'll need to check them out, I expect they'll be a lot like Marvel Super Heroes and MvC3. Overall, most sincerely, thanks for speaking up. I should mention though your comment about how Rogue is able to do combos inverse does not seem acurate to me. You can't go from MK to LP while standing, crouch or jumping. Neither can you go from MP to LK.

@ Those who need a little night time reading, A little bit about my work here, I'm not creating a MvC2 or MvC1 character, that's cool for those who do exactly that, and some did it very well (Splode, Mystic Blaze) but my take on mugen is that you need to be creating for the engine. All the moves and timing in rogue are matched with the character. I'm also one of those who has a problem with hitboxes as you'll find them on the VS series, litterally from CotA on through MvC3 but if you want an discourse on hit boxes theology that will be saved for another day. The ReadMe file points this out but Rogue uses the typical Magic Combo series as well as the typical L,M,H, with appropraite chainging into Supers and Hypers. As Cynaide points out you can chain go straight from LP up to a HP which is typical. There are no combo loops here so no need to assume there might be. In regards to the stance most everything matches up with the rest of the animations perfectly except for the one frame Cynaide mentioned, I'll be sure to tidy that up. Her 50 power sets are all spelled out in the ReadMe file as well, plans continue to make Rogue compatable with a wide variety of Mugen characters. All in all Rogue is one of the most complex mugen characters, not only because she can steal moves but also because she has a complete smart palette, a complex jacket helper according to the palette used and triggers to confirm !selfstate in order to handle the helper in a realistic maner while being thrown and such. Rogue also utilized SFFv2 to allow her to change skin color when stealing powers from those like Blanka, Colossus or Beast. One little perks thrown in include growing a tail when stealing from Nightcrawler. There are some cool custom animations such as the "Hyper Mega Man" stolen hyper and the "Ghost Rider bike" stolen hyper. All around she is a very solid character.

Combo Chain 1 = LP->LK->MP->MK->Hard attack (stand, crouch or air), you can skip ahead at any point going forward in this combo stream.
Combo Chain 2 = Light->Medium->Hard (stand, crouch or air), again, you can skip medium if you want.
Normals Chain into Specials. Specials into Hypers.
In general you can not chain normals into stolen attacks. Most stolen attacks can not be done in the air, excpetions include Hadouken, Mega Buster and Ice Blast.
Nothing is mashable except for LP or LK into itself, which are both precidented.

So for everyone out there who truely wants to play an amazing Rogue, wonderfuly programmed with great chaining, solid gameplay and full of tons of extras then this is a download you won't want to miss. Ignore the liars. I'm always listening. It's those who aren't afraid to speak up against the socail norm who change the world.

Offline SanjiSasuke

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Re: Mugen 1.0 Rogue
« Reply #59 on: October 24, 2011, 11:01:04 PM »
Thanks Ace. Got a lot of stuff in there I couldn't quite explain on my own. Sorry if it turned into a bit of a war. Now I know how world conflicts start. ;*))

Offline HyperVoiceActing

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Re: Mugen 1.0 Rogue
« Reply #60 on: October 24, 2011, 11:13:49 PM »
All that being said really makes me appreciate all the hard work you put into Rogue even more Ace.

In fact ... be right back *opens PSP and goes through files*

Offline Jelux Da Casual

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Re: Mugen 1.0 Rogue
« Reply #61 on: October 24, 2011, 11:16:10 PM »
Awe damnit, you spelled social wrong. Your entire post is forfeit, your argument is invalid...
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Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #62 on: October 24, 2011, 11:31:55 PM »
Thanks Ace. Got a lot of stuff in there I couldn't quite explain on my own. Sorry if it turned into a bit of a war. Now I know how world conflicts start. ;*))

I appreciate that you called them out for doing exctly what they were doing, which was bashing without useful feedback. I know it's not easy to step in there and speak your mind always with that crowd.

Offline JDubbs

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Re: Mugen 1.0 Rogue
« Reply #63 on: October 25, 2011, 05:08:03 PM »
A cool thing would be a stolen move for SeanAlty's CM Punk
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MK 9 mains: Ermac, Rain, Jax
MvC2 teams: Magneto, Captain America, Chun-Li or Gambit, Bison, Charlie
MvC3 teams: Magneto, Captain America, Chun-Li or Storm, Ryu, Taskmaster
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MK 9 mains: Ermac, Rain, Jax
MvC2 teams: Magneto, Captain America, Chun-Li or Gambit, Bison, Charlie
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Offline Chimoru

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Re: Mugen 1.0 Rogue
« Reply #64 on: October 25, 2011, 06:05:35 PM »
I'm a big fan of the "Unless you can do better, keep your negative, unhelpful comments to yourself" mentality.  I think I can speak for many of us when I say that Acey, like most of you here, is a very powerful asset to the MUGEN community.  If it WAS the case that Acey sends people to comment for him, which I'm sure it's not, it's because he's busy with his own life, AND making awesome characters FOR FREE for people to enjoy! Without you guys, MUGEN would not be the amazingly fun game it is today.  You guys seem to be the cutting edge for pushing and testing the limits of what this game can really do!  So I want to formally thank all of you here at Infinity as well as anyone else who has contributed.  I also want to give a quick 'thank you' to Gangsta Luxury for answering my previous questions so promptly!  I'm a member of many forums, but this is easily one of my favorites because I feel most people here want the same thing: a game we can all share and enjoy.

Thanks again, and everyone keep up the good work! It's very much appreciated!
My MUGEN YouTube account where you can see edits I'm working on.
http://www.youtube.com/channel/UCMLJDPO5mPwseYXGv-ZE53w

Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #65 on: October 25, 2011, 06:23:33 PM »
A cool thing would be a stolen move for SeanAlty's CM Punk

Oh she'll be able to fight with SeanAlty's stuff, that's for sure.

Offline SanjiSasuke

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Re: Mugen 1.0 Rogue
« Reply #66 on: October 25, 2011, 07:56:53 PM »
I wonder what she could take from Snake... :-??

Offline HyperVoiceActing

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Re: Mugen 1.0 Rogue
« Reply #67 on: October 25, 2011, 08:27:06 PM »
I wonder what she could take from Snake... :-??
His ability to pull boxes out of nowhere?

Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #68 on: October 25, 2011, 09:17:45 PM »
Same problem for Punisher, maybe just give her a "grump" stance and face for all those non powered types.

Offline SanjiSasuke

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Re: Mugen 1.0 Rogue
« Reply #69 on: October 25, 2011, 09:20:49 PM »
Well if she got her own bike for the Ghost Rider, why not guns/knives?

Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #70 on: October 25, 2011, 09:55:43 PM »
Well if she got her own bike for the Ghost Rider, why not guns/knives?

I agree.

Offline HyperVoiceActing

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Re: Mugen 1.0 Rogue
« Reply #71 on: October 25, 2011, 11:32:30 PM »
I do want to try and make a real crazy stance for when she steals from Joker

Offline Slayer

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Re: Mugen 1.0 Rogue
« Reply #72 on: October 25, 2011, 11:41:34 PM »
I do want to try and make a real crazy stance for when she steals from Joker

Sounds real good :w00t:

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Re: Mugen 1.0 Rogue
« Reply #73 on: October 26, 2011, 07:41:33 AM »
Great character!!!  She truly captures the essence of Rogues when she steals other characters powers... I wish she hard a stronger AI... I posted your release in another forum and people acted plain stupid and ungrateful, here you give a good character with awesome potential and they are judging it like you are getting paid to do it, thanks for your contributions to our mugen community in my opinion they has should be up there with the "Dragon Claw", "Eviel Ken" and "Rare Akuma" authors!

Thanks Again

Offline HyperVoiceActing

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Re: Mugen 1.0 Rogue
« Reply #74 on: October 26, 2011, 01:09:12 PM »
Sounds real good :w00t:
Also maybe she could have white skin and green hair as well.

Not sure how versatile Acey's "Stolen Skin" pal thing is for something like that but I'm sure it's possible (not easy but possible)

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