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Author Topic: Mugen 1.0 Rogue  (Read 14198 times)

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Offline Tazzer

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Re: Mugen 1.0 Rogue
« Reply #25 on: October 20, 2011, 06:52:38 PM »
I believe Rogue's Deadpool Hyper is a health regeneration move. 

This is my favorite 1.0 release so far.  I've been waiting for this Rogue ever since the first vid was released.  Turned out better than I could have hoped!   And then to find out that she's still not done yet?  Awesome!

Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #26 on: October 20, 2011, 06:54:46 PM »
Long story made shoerrt, correct, it is life-regen. It's just mislabed in the documentation.

Offline Makurayami

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Re: Mugen 1.0 Rogue
« Reply #27 on: October 20, 2011, 07:07:35 PM »
Got it.  I was thinking it didn't look like a "Hyper Fury Punch"... :D

Offline SanjiSasuke

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Re: Mugen 1.0 Rogue
« Reply #28 on: October 20, 2011, 08:21:11 PM »
No time to type response, need play now.

Offline MugenM

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Re: Mugen 1.0 Rogue
« Reply #29 on: October 20, 2011, 08:51:57 PM »
 :DB: :cool :rules:

Offline Jelux Da Casual

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Re: Mugen 1.0 Rogue
« Reply #30 on: October 20, 2011, 08:56:04 PM »
I believe Rogue's Deadpool Hyper is a health regeneration move. 

This is my favorite 1.0 release so far.  I've been waiting for this Rogue ever since the first vid was released.  Turned out better than I could have hoped!   And then to find out that she's still not done yet?  Awesome!

Forever WIP, speaking of which, gains no powers from Captains Marvel or Rolento.
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Offline SanjiSasuke

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Re: Mugen 1.0 Rogue
« Reply #31 on: October 20, 2011, 10:17:26 PM »
I like the Rouge and Parasite modes. Inserts a little...anarchy...[/Heath Ledger]

Offline HyperVoiceActing

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Re: Mugen 1.0 Rogue
« Reply #32 on: October 20, 2011, 10:17:49 PM »
Forever WIP, speaking of which, gains no powers from Captains Marvel or Rolento.
He probably hasn't programmed them in yet

Offline davismaximus

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Re: Mugen 1.0 Rogue
« Reply #33 on: October 20, 2011, 10:29:06 PM »
Excellent work on Rogue!

Some feedback/suggestions:
-When charging up the Mega Buster shot using the Roll powerset, Rogue won't "glow" but her portrait will.
-Her throw looks a little bit jerky, especially when she pulls the opponent up towards the top of the throw.  On non-super jump stages, it looks like the opponent disappears for a quick second before they are thrown to the ground.
-Speaking of throws (this actually goes for all of the current releases), it would be nice to be able to hold either back or forward to change the direction of the throw.  This can be useful for maneuvering out of a corner, or tossing you opponent into one.
-Here's a few names of characters I couldn't steal powers from:
     Zangief by Warusaki - cvszangief
     Charlie by POTS - Nash
     Spiderman by Seth - Spider-man
     Psylocke by Tjun - cvspsylocke
     Roll by DCL - Marvel vs. Capcom - Eternity of Heroes: Roll


Offline SanjiSasuke

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Re: Mugen 1.0 Rogue
« Reply #34 on: October 20, 2011, 10:39:20 PM »
I just changed the names on the characters who didn't work's def. I had the same with WxDCvM or whatever the name was (Wolverine), and just renamed.

Offline Jelux Da Casual

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Re: Mugen 1.0 Rogue
« Reply #35 on: October 20, 2011, 10:45:19 PM »
no power steals from Incredible Hulk or Punisher
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Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #36 on: October 20, 2011, 11:06:04 PM »
Excellent work on Rogue!

Some feedback/suggestions:
-When charging up the Mega Buster shot using the Roll powerset, Rogue won't "glow" but her portrait will.
-Her throw looks a little bit jerky, especially when she pulls the opponent up towards the top of the throw.  On non-super jump stages, it looks like the opponent disappears for a quick second before they are thrown to the ground.
-Speaking of throws (this actually goes for all of the current releases), it would be nice to be able to hold either back or forward to change the direction of the throw.  This can be useful for maneuvering out of a corner, or tossing you opponent into one.
-Here's a few names of characters I couldn't steal powers from:
     Zangief by Warusaki - cvszangief
     Charlie by POTS - Nash
     Spiderman by Seth - Spider-man
     Psylocke by Tjun - cvspsylocke
     Roll by DCL - Marvel vs. Capcom - Eternity of Heroes: Roll

Thanks for all the info. I only just made the color skin available on the public release literally the night before releasing her, I caught the blinking with Megaman and correct that despite the skin change code but apparently I missed roll. I agree about the throws.

Offline HyperVoiceActing

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Re: Mugen 1.0 Rogue
« Reply #37 on: October 20, 2011, 11:55:51 PM »
no power steals from Incredible Hulk or Punisher
Again, he probably didn't code them in yet

Offline Saikoro

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Re: Mugen 1.0 Rogue
« Reply #38 on: October 21, 2011, 10:43:31 AM »
Just had some solid playtime with Rogue and I have to say that this is an amazing release. All of her attack attributes feel spot on and tight, and the ability to steal plenty of attacks is pretty freggin' sweet. I had a blast in training mode using Ken's own Shoryuken against him. Or Thor's Lightning Hammer strike. Or Cable's punch.

Very, very, VERY impressive work Acey. Keep on adjusting those stolen specials through positive feedback and she will be even further epic than she is already. I say you're giving Raja's Rouge a run for its money. You can quote me on that....

And lastly, could it be possible to give us an option to adjust between your stance and her original X-Men VS Street Fighter stance?? Im a nostalgia freak and I'd love to see her original animation. If not, its understandable.

 :)

Offline weredog

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Re: Mugen 1.0 Rogue
« Reply #39 on: October 21, 2011, 11:13:17 AM »
First off I'd like to say fantastic job guys...BUT  :D :D I LOVE the mega man and the ghostrider Hypers  :D :D can't wait to see more...also she doesn't do anything for MvC-EoH_Chun-Li_DCL    or xMvCGoukix  can't wait to see her updates you guys really outdone yourselves  ^:)^

Offline HyperVoiceActing

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Re: Mugen 1.0 Rogue
« Reply #40 on: October 21, 2011, 11:52:21 AM »
also she doesn't do anything for MvC-EoH_Chun-Li_DCL
He probably didn't code in a Chun Li moveset yet

Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #41 on: October 21, 2011, 11:56:08 AM »
There is a list of what chars Rogue can steal from on the first post, there is another list in the read me file with the download, there is another list on the wiki.  :-??

Offline Gabbard

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Re: Mugen 1.0 Rogue
« Reply #42 on: October 21, 2011, 01:35:53 PM »
Thanks for the releases I'm restarting to play mugen..  :) 


Impressive  :thumbsup:

Sprites and codes to the top..


Offline Megabyte

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Re: Mugen 1.0 Rogue
« Reply #43 on: October 21, 2011, 05:12:07 PM »
EXCELLENT release guys and gal(s)! One thing though (and especially since the Batman and Nightcrawler hypers look identical in the vids) When using Nightcrawler's move set, maybe her sprites in the hyper should also have the tail...? This would also make it at least a little different from the Batman hyper when using his moveset...and, if possible, maybe when using Blanka's moveset, maybe should could also have his hair color...well that last one is a little more personal suggestion, but it's a GREAT character and I can't wait to see more from this on-going party! :) *Iceman ThumbsDown!*

Offline Chimoru

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Re: Mugen 1.0 Rogue
« Reply #44 on: October 21, 2011, 08:18:00 PM »
Clearly one of my favorite characters to use in MUGEN ever, but I have yet another annoying set of questions:
I see that all the ACT files are not separate and editable.  The whole character in general is not really editable for that matter.  (no sprites in FF, etc) This is all I want to do.  I want to disable all palettes except for the Classic Rogue one, the new costume, and possibly the X-Treme one. (When I try in the DEF, no matter which one I leave, it only chooses the first one, the modern one.) Also to change the small select icon and large portrait to the Classic Rogue one. Is there a way to do any of that?

Other than that, I have no gripes.  I have MANY MANY compliments!  This character is amazing and I applaud all the effort that went into her!  She delivers like DOMINOES! :D
My MUGEN YouTube account where you can see edits I'm working on.
http://www.youtube.com/channel/UCMLJDPO5mPwseYXGv-ZE53w

Offline Jelux Da Casual

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Re: Mugen 1.0 Rogue
« Reply #45 on: October 21, 2011, 08:28:51 PM »
Clearly one of my favorite characters to use in MUGEN ever, but I have yet another annoying set of questions:
I see that all the ACT files are not separate and editable.  The whole character in general is not really editable for that matter.  (no sprites in FF, etc) This is all I want to do.  I want to disable all palettes except for the Classic Rogue one, the new costume, and possibly the X-Treme one. (When I try in the DEF, no matter which one I leave, it only chooses the first one, the modern one.) Also to change the small select icon and large portrait to the Classic Rogue one. Is there a way to do any of that?

Other than that, I have no gripes.  I have MANY MANY compliments!  This character is amazing and I applaud all the effort that went into her!  She delivers like DOMINOES! :D

Till fighter factory 3 comes out, you won't be able to change alot because of the complex coding manuver Acey had to pull for all the powers set and changes that occur, like Rogue's skin changing color or sprouting Nightcrawler's tail.
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Offline Shadow Dio

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Re: Mugen 1.0 Rogue
« Reply #46 on: October 22, 2011, 12:20:17 AM »
This is excellent.

Offline abls1

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Re: Mugen 1.0 Rogue
« Reply #47 on: October 23, 2011, 06:55:57 AM »
Do you have a list of which authors the specials will stea; from?  there is at least 5 different wolverines out there

Thanks for this awesome release!

Offline SanjiSasuke

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Re: Mugen 1.0 Rogue
« Reply #48 on: October 23, 2011, 08:44:54 AM »
The author doesn't matter. In the def file if "Wolverine" in the "Name =" space in the def file she will steal from him.

Offline abls1

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Re: Mugen 1.0 Rogue
« Reply #49 on: October 23, 2011, 10:46:30 AM »
Great to hear this can she also steal their hypers?

Thanks

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