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Author Topic: X-Men: Second Coming for Mugen 1.0  (Read 52991 times)

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Offline Acey

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #50 on: October 13, 2011, 12:07:35 AM »
Secret Character is so freaking awesome, can't wait for a 1.0 of it!!

This is 1.0, just like Marvel vs. Capcom 3 is 1.0

Offline theFuTur3

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #51 on: October 13, 2011, 12:09:40 AM »
found it...  ;D oooo yeah...now i dont know which is better....and i agree the combos are way better :thumbsup:
Hey remember when it wasn't cool to be a geek?

Offline Jelux Da Casual

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #52 on: October 13, 2011, 01:07:18 AM »
Man, really loving Deadpool this time around, hope he gets a 1.0 soon.
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Offline Macaulyn97

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #53 on: October 13, 2011, 09:25:14 AM »
it was cool to add that guy as a secret one

Offline Acey

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #54 on: October 13, 2011, 09:27:51 AM »
it was cool to add that guy as a secret one
He Needed a home.

Offline HyperVoiceActing

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #55 on: October 13, 2011, 09:31:41 AM »
Man, really loving Deadpool this time around, hope he gets a 1.0 soon.
Depends on whether the Unlimited will make a 1.0 release

Offline trexrell44

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #56 on: October 13, 2011, 11:15:40 AM »
 :w00t: Great game! Lots of fun. Secret Character is awesome. I get spanked by colossus though lol. Really impressive work. Rouge is really great can't believe so much work was put into her shes awesome. If I typed everything that's good about this game I would have an extremely long post. Thanks for this great game really appreciate it.


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Offline highholyme

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #57 on: October 13, 2011, 11:40:01 AM »
Fantastic Update.

One negative thing though: The levels on the sounds is all over the place. Cyclops is nearly impossible to hear, while others are too loud. (Emma comes to mind) the music is also comparably loud to the rest of the game, while the BGM option does nothing. (I'm assuming that has do with the file type used for the stages.)

If Rogue does get released on her own, could we get the "Bugged" one with the DC hero powers as well?  :cool

Offline Jelux Da Casual

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #58 on: October 13, 2011, 12:52:00 PM »
Fantastic Update.

One negative thing though: The levels on the sounds is all over the place. Cyclops is nearly impossible to hear, while others are too loud. (Emma comes to mind) the music is also comparably loud to the rest of the game, while the BGM option does nothing. (I'm assuming that has do with the file type used for the stages.)

If Rogue does get released on her own, could we get the "Bugged" one with the DC hero powers as well?  :cool

On the sound issue, I thought the BGM drowned out the voices myself. Open the config file and modify the music volume setting, not the sound volume. I dropped the plugin volume to 50, seems good to me there.

About Rouge, yeah. When she gets releases, she's going to have powers all across the board: Capcom, Marvel, maybe even DC is Acey's up to it.
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Offline ZVitor

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #59 on: October 13, 2011, 01:55:54 PM »
He Needed a home.

the perfect stage to him is his stage at MSH, i love that stage, but is not possible fight against him at arcade mode, so stage is not really necessary.

Offline prnzokoshiro

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #60 on: October 13, 2011, 01:58:41 PM »
Just played it... wow, much tighter.  The chars who were a cakewalk before put up a much better fight, while all the ones who were tougher before except Cyclops (zonin' pain in the @$$.. heh) are now easy it seems.  Emma's QCF KK in her diamond mode is now a reversal (I don't think it was before?) as well as a throw so I'm likin that.  The reworking of Nightcrawler is questionable to me, what happened to his teleport dive kick and lunge kick?  Just a slide now.  But he's more effective, so cool, just seems like he should have more weapons for diversity.  Colossus and Iceman toned down (with priorities and move startup times respectively) so that's good stuff.  Prof X joins Strong Guy and Juggernaut as the chars who can easily steamroll through the CPU.   Beast is a beast now!  Mystique is also improved.  Bishop's loose properties are tightened up and hypers hit the way they're supposed to.  Has anything been done to Birdy at all?  She's still the weak link it seems, but she's fun and interesting just the same.  Haven't tried everybody yet, just my 1st impressions, I'm sure I'll hit up the bug thread later...

          GOOD JOB!!!! REALLY GOOD.  ;)  

Offline lp

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #61 on: October 13, 2011, 02:03:48 PM »
super  :thumbsup: you guys rules !!!!

Offline mugenstation360

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #62 on: October 13, 2011, 05:14:20 PM »
This is 1.0, just like Marvel vs. Capcom 3 is 1.0
MvC3 got a mugen edition?

OK class! Now remember, in order to give someone proper feedback, you must BASH them! Because being nice, and or respectful, is frowned upon in the Mugen community... Ok, so what do we do to new creators and patch makers kids?

(Kids yelling) BASH THEM!!!


That's right class! now get out there and discourage someone!

(Kids) Yay!!!!!!!!!!!!!!!!

Objection!

Offline Jelux Da Casual

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #63 on: October 13, 2011, 05:42:42 PM »
MvC3 got a mugen edition?

No, as in I'm sure down the road there'll be "DLC" characters to XSC.
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Offline Acey

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #64 on: October 13, 2011, 05:48:52 PM »
No, as in I'm sure down the road there'll be "DLC" characters to XSC.

Ultra XSC Super HD explosion Turbo Version baby!

Offline mugenstation360

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #65 on: October 13, 2011, 09:01:49 PM »
lol, I see what you did there. Got a chance to give this another try, I like it a lot and also how would DLC work? I mean the select.def is locked within the exe, unless you guys planned something.

OK class! Now remember, in order to give someone proper feedback, you must BASH them! Because being nice, and or respectful, is frowned upon in the Mugen community... Ok, so what do we do to new creators and patch makers kids?

(Kids yelling) BASH THEM!!!


That's right class! now get out there and discourage someone!

(Kids) Yay!!!!!!!!!!!!!!!!

Objection!

Offline Jelux Da Casual

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #66 on: October 13, 2011, 09:14:56 PM »
lol, I see what you did there. Got a chance to give this another try, I like it a lot and also how would DLC work? I mean the select.def is locked within the exe, unless you guys planned something.

dude, DLC as in possibly a later version of XSC that has more characters in it to download, not the ability of adding characters to the one you have when they're done.
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Offline Macaulyn97

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #67 on: October 13, 2011, 09:30:01 PM »
there are so many characters that could make their way to this game

Offline worldteacher

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #68 on: October 14, 2011, 12:39:44 AM »
  ^:)^ ^:)^ ^:)^

Praise be to Project X team!

Christmas comes before Halloween this year!

Offline Ref Cortez

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #69 on: October 14, 2011, 01:20:17 AM »
you know what? after playing this game extensively, i don't like it? i mean. . . who do y'all think y'all are putting out this game? here are some complaints. . . cable is awesome, deadpool is the man, y'all went as far as having a hidden character. . . and i'm not gonna bring up the fact that y'all are in the beginning of a release party! what? y'all think i don't have a job? y'all think i don't want to spend time with my woman? this is getting out of control! and on top of everything colossus is like a wrecking ball, i never beat him the first time. oh, and rogue is f'n crazy. . . and i don't have the bugged version. i've been here almost since day one and i still can't believe the talent you guys have. it kinda makes me made that i have a xbox, because i can't remember the last time i played it. i'm horrified of what you guys have planned for the future. . . i swear i wish i could do half of what y'all do. this game is the modern day mona lisa. imt turned mugen from a fun game to crack on a computer. thank you so much for what y'all do. . . i swear y'all should be getting paid for this. mvc2 was my personal favorite game of all time, so y'all should know how much i appreciate this game. thanks to everyone involved. 
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Offline Jelux Da Casual

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #70 on: October 14, 2011, 02:11:06 AM »
mvc2 was my personal favorite game of all time, so y'all should know how much i appreciate this game. thanks to everyone involved. 

Man, 2011 so far turned out to be a great year for us after all. I'm think next year should be *le bomb.
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Offline Acey

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #71 on: October 14, 2011, 10:00:25 AM »
Just played it... wow, much tighter.  The chars who were a cakewalk before put up a much better fight, while all the ones who were tougher before except Cyclops (zonin' pain in the @$$.. heh) are now easy it seems.  Emma's QCF KK in her diamond mode is now a reversal (I don't think it was before?) as well as a throw so I'm likin that.  The reworking of Nightcrawler is questionable to me, what happened to his teleport dive kick and lunge kick?  Just a slide now.  But he's more effective, so cool, just seems like he should have more weapons for diversity.  Colossus and Iceman toned down (with priorities and move startup times respectively) so that's good stuff.  Prof X joins Strong Guy and Juggernaut as the chars who can easily steamroll through the CPU.   Beast is a beast now!  Mystique is also improved.  Bishop's loose properties are tightened up and hypers hit the way they're supposed to.  Has anything been done to Birdy at all?  She's still the weak link it seems, but she's fun and interesting just the same.  Haven't tried everybody yet, just my 1st impressions, I'm sure I'll hit up the bug thread later...

          GOOD JOB!!!! REALLY GOOD.  ;)  

Thanks, and that's only the tip of the iceburg!

@ Ref, Thanks man, I really appreciate your apprecaition.   ;*))

Offline Izod1337

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #72 on: October 16, 2011, 02:00:10 PM »
This is one of the best full mugen games out there thanks a lot for the release. I salute you  ::salute::

And I love the secret you added into this game.

Offline Eclipse

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #73 on: October 16, 2011, 08:41:27 PM »
Downloading.... :D

Offline Tazzer

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #74 on: October 22, 2011, 02:15:48 PM »
I noticed Nightcrawler's teleporting effects were changed from the previous game to where the purple/pink light explode for the center of his teleport cloud was used rather than the yellow/orange one that was there previously.   Was there a specific reason for that?   The orange light effect made the overall teleport look better and more striking.   The purple light effect was only on Rogue's teleport last time around and kind of makes it boring and single toned (absolutely no offense intended, just an opinion).

It's a minor thing, of course.  I was just curious as to why the change?  (Only because the other effect looked much better.)

This is the effect I mean:

   

If you compare that to the one with the purple light effect... the purple one just doesn't quite stack up visually.
« Last Edit: October 22, 2011, 02:30:12 PM by Tazzer »

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