instead of a hitdef use the projectile state
[State , ] (State Number)
type = Projectile (the porjectile state)
trigger1 = (trigger)
projanim = (the animation of the projectile)
projscale = 1,1 (scale)
velocity = , (Speed X,Y,)
velmul = 1
projhits = 1 (How many times it hits)
projpriority = 1 (proj Priority)
projsprpriority = 4 (sprite Priority)
offset = 50,-65 (where it comes out from)
attr = A,SP (attack attributes)
and everything below is your basic hit info
hitflag = MA
guardflag = MAF
animtype = light
priority = 4,Hit
damage = 10
pausetime = 5,5
;sparkno = S10000
sparkxy = 20,-7
hitsound = S5,0
guardsound = s6,0
ground.type = High
ground.slide = 5
ground.hit = 5
air.hittime = 20
sprpriority = 2
air.fall = 1
fall.recover = 1