I will be releasing a 4-level demo of this Doom II mod very soon. Expect the full release around Christmas day. You will be required to have a full copy of Doom II and GZDoom to play this mod.
MAP03 - Luxury Home of Evil
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MAP04 - The Commercial District
[youtube=425,350]8oCOQHtQvZo[/youtube]
This mod will take advantage of the many new features introduced in the source ports of Doom. New features will include:
*Optimized real-world textures consisting of brick walls, snow, ice, carpeting, and textiles.
*Security cameras and monitors like in Duke Nukem 3D.
*Detailed realistic topography as can be done on the DOOM engine.
*Optional MP3 music in a separate PWAD file. MIDI music will still remain.
*New sounds for every monster. Finally, all non-human enemies have different pain sounds instead of sharing the Demon pain sound. There are many sound improvements, but at the same time, there are some hilarious sounds for some monsters. The sound replacement is in a separate PWAD, so you can use the sound PWAD in any of your play sessions.
*Swimmable water.
*Total old-school DOOM gameplay. While this is a source port update, I will not make things like jumping and swimming progress requirements, but as secondary features. There are no custom monsters. Every changed monster is a sprite-swap of another existing monsters.
*Customized obituaries. Example: when you get killed by a Boo Buddy: "(Player name) was frightened by a Boo Buddy".
*Extensive ACS scripting allowing for special effects, iand nformation kiosks.