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Author Topic: [Move if needed] Coder for 'hire'!  (Read 406 times)

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Offline Luigi-Master

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[Move if needed] Coder for 'hire'!
« on: May 22, 2009, 12:53:52 AM »
No, I'm not looking for a coder.  I'm advertising myself, since I'm a learning coder and I'm pretty familiar with the MvC system.  However, I can code small things and nothing big or complicated, like boss armor and anything else that could be considered difficult.  So I decided instead of editing, I should try actually coding a character.

In case you're wondering, I made that 'edit' of JudgeSpear's MvC Peter that uses the MvC1 hitsparks and has the ground zig zag system.  I've improved since then, in case you think what I'm selling is nothing like MvC.

If you want, just drop me a line at my email:

(click to show/hide)

Note:  You might be wondering why I have a different email?  Well, I guess my old account got deleted, so I made a backup.

Thank you in advance.   :)



Offline -Whiplash-

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Re: [Move if needed] Coder for 'hire'!
« Reply #1 on: May 22, 2009, 10:44:18 PM »
What do you mean by "hire"?

Offline Spidermew

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Re: [Move if needed] Coder for 'hire'!
« Reply #2 on: May 23, 2009, 12:40:08 AM »
What do you mean by "hire"?
He just means he's looking for stuff to test his skills.


@Luigi-Master- If no one takes you up on it, you could always get a sprite sheet from spriters resource or spriters database or one of those other sites and code something from there, to show what you can do.

Offline HornTitan

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Re: [Move if needed] Coder for 'hire'!
« Reply #3 on: May 23, 2009, 01:32:48 AM »
I'm actually one professional coder strong on my team, it be great if I could have another, we're experimenting on a decent template for starters, would you be interested? If so drop me a PM and I'll link you to my place so we can chat live. :thumbsup:
;)

Offline -Whiplash-

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Re: [Move if needed] Coder for 'hire'!
« Reply #4 on: May 23, 2009, 04:23:13 PM »
I Need someone to Program My Onomatopiea WiP, he's just started, but it would be nice to have a programer ahead of time.

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