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Author Topic: The Next EOH Lifebars  (Read 4437 times)

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Offline .:K.I.N.G:.

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The Next EOH Lifebars
« on: March 14, 2008, 01:30:38 AM »
MVC EOH - Phase II High Res LifeBars


thanks to acey for the big combo font :thumbsup:
« Last Edit: March 14, 2008, 01:33:36 AM by Assassin »


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Offline DMP

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Re: The Next EOH Lifebars
« Reply #1 on: March 14, 2008, 01:44:26 AM »
wow I'm impressed  :w00t:

Offline ♦ßlôödÑinjå♦

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Re: The Next EOH Lifebars
« Reply #2 on: March 14, 2008, 02:13:02 AM »
There Beautiful  @-)

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Offline MuηkyMØÜf

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Re: The Next EOH Lifebars
« Reply #3 on: March 14, 2008, 02:31:06 AM »
There Beautiful  @-)

 ;*)) I knew he would say that. Anyway, I dont care for them too much. Its the portrait box. Plus I never liked that huge READY & FIGHT.

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Offline Darkgargos

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Re: The Next EOH Lifebars
« Reply #4 on: March 14, 2008, 05:47:18 AM »
I'm gonna wait and see how these turn out...they look rather plain, but then again these are still a wip so there's time to spice them up and add to them. Of course I'm just one of those people that prefers Capcom styled lifebars...so my opinion doesn't really count  :P Anyway,  good luck with these  %%-

Offline Sci

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Re: The Next EOH Lifebars
« Reply #5 on: March 14, 2008, 08:53:45 AM »
MVC EOH - Phase II High Res LifeBars


thanks to acey for the big combo font :thumbsup:

*jaw dropped*  =D> =D> ^:)^ ^:)^ :o :o



Offline Acey

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Re: The Next EOH Lifebars
« Reply #6 on: March 14, 2008, 10:27:04 AM »
These bars are all original by Assassin. The hit counter text was made High Res as well as the Intro "Fight" text.

Offline Excursion

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Re: The Next EOH Lifebars
« Reply #7 on: March 14, 2008, 11:20:59 AM »
The look amazing  =D>

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Re: The Next EOH Lifebars
« Reply #8 on: March 14, 2008, 01:55:19 PM »
WAY Better than the first one nuff said  =D>

Offline laspacho

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Re: The Next EOH Lifebars
« Reply #9 on: March 14, 2008, 02:05:40 PM »
Excellent.   ;D

Offline ~Wolfpaul~

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Re: The Next EOH Lifebars
« Reply #10 on: March 14, 2008, 02:08:04 PM »
They look fantastic  :thumbsup:


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Offline Cyclysm

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Re: The Next EOH Lifebars
« Reply #11 on: March 14, 2008, 02:58:07 PM »
Sweet looking lifebars!


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Offline .:K.I.N.G:.

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Re: The Next EOH Lifebars
« Reply #12 on: March 14, 2008, 04:23:32 PM »
thanks everyone :thumbsup:
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Offline Uche_of_IMT

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Re: The Next EOH Lifebars
« Reply #13 on: March 14, 2008, 05:25:27 PM »
With the High-Resoution lifebars, one would hint that this next phase of Marvel vs Capcom: Eternity of Heroes is going to be Hi-Res. On one hand, High Resolution makes the entire game come alive. One another hand, there are some frustrating work with trying to convert Low Resolution M.U.G.E.N material into High Resolution.

Either way, I'll finish by saying, "Wow! Those are some sick lifebars! The portraits are also astounding."
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Offline Sabaki

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Re: The Next EOH Lifebars
« Reply #14 on: March 14, 2008, 05:51:02 PM »
The lifebars are rather nice looking. Assassin may have more planned for it, so let's wait for the final product.


Offline DMP

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Re: The Next EOH Lifebars
« Reply #15 on: March 14, 2008, 07:54:06 PM »
MVC EOH - Phase II High Res LifeBars


thanks to acey for the big combo font :thumbsup:
very interesting ken you got there

Offline Zerok_116

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Re: The Next EOH Lifebars
« Reply #16 on: March 14, 2008, 07:58:07 PM »
power bars should be 2x bigger or im not DL it

Offline Acey

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Re: The Next EOH Lifebars
« Reply #17 on: March 14, 2008, 08:32:40 PM »
Don't worry, they won't be made downloadable anytime soon.

Offline StarStorm

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Re: The Next EOH Lifebars
« Reply #18 on: March 14, 2008, 09:32:17 PM »
It's stunning to see the progress that this whole project has made over the past 2 years...

You guys rock. :)

Offline Tenspeed

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Re: The Next EOH Lifebars
« Reply #19 on: March 14, 2008, 09:32:58 PM »
so you guys decided not to animate the portraits?

Offline Cyclysm

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Re: The Next EOH Lifebars
« Reply #20 on: March 14, 2008, 09:40:04 PM »
MVC EOH - Phase II High Res LifeBars


thanks to acey for the big combo font :thumbsup:
very interesting ken you got there

 >:-(-|  Ken by Vyn.............coming soon lol


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Offline Whoblehwah

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Re: The Next EOH Lifebars
« Reply #21 on: March 14, 2008, 11:04:53 PM »
I love them but that portrait of ken...... bleh.....


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Re: The Next EOH Lifebars
« Reply #22 on: March 15, 2008, 12:21:18 AM »
i'll answer some questions before i go.

@Tenspeed: animated lifebars portraits are not supported by mugen .. they tend to crash mugen if returned to the select screen .. if done it will need special method of coding like syn's interactive codes .. and i'm not a specialist in special codings lol stuff..plus we have too many characters in the game so it will be a pain if done.

@Whoblehwah: the whole action figure portrait was used to test out the portrait size (a template) this portrait is in high res too.

@zerok: you don't have to lol  :P these were meant (Planed) for the full game of eoh phase 2 and for being high res

gtg now




« Last Edit: March 16, 2008, 05:23:11 AM by Mr.47 »
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Re: The Next EOH Lifebars
« Reply #23 on: March 15, 2008, 12:59:05 AM »
Nice design

Offline Kid22 the Rookie

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Re: The Next EOH Lifebars
« Reply #24 on: March 15, 2008, 03:14:52 AM »
nice :)
mad props to Dark_Nova for the sig!

Offline Tenspeed

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Re: The Next EOH Lifebars
« Reply #25 on: March 15, 2008, 06:13:45 PM »
i'll answer some questions before i go.

@Tenspeed: animated lifebars portraits are not supported by mugen .. they tend to crash mugen if returned to the select screen .. if done it will need special method of coding like syn's interactive codes .. and i'm not a specialist in special codings lol stuff..plus we have too many characters in the game so it will be a pain if done.

@Whoblehwah: the whole action figure portrait was used to test out the portrait size (a template) this portrait is in high res too.

@zerok: you don't have to lol  :P these where meant (Planed) for the full game of eoh phase 2 and for being high res

gtg now






I see. I was unaware of the crashing problem. thanks for clearing that up.

Offline FerchogtX

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Re: The Next EOH Lifebars
« Reply #26 on: March 24, 2008, 12:32:58 PM »
Just excelent, now this is getting even better!!

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Offline Ðoµko

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Re: The Next EOH Lifebars
« Reply #27 on: March 26, 2008, 06:27:43 PM »
I didn't see this post  ~X(

The lifebar is awesome. It's beatiful and simple.

Good luck with the project  :P


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Re: The Next EOH Lifebars
« Reply #28 on: March 30, 2008, 05:07:12 PM »
This looks awesome with this style u can almost use the Hyper Portrait for the portrait for the characters

Offline KenshinX

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Re: The Next EOH Lifebars
« Reply #29 on: March 31, 2008, 04:55:24 AM »
Very Nice Indeed :)

Offline Nutty-Da-Kid

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Re: The Next EOH Lifebars
« Reply #30 on: March 31, 2008, 08:15:10 PM »
lol that kens portrait looks like a ken action figure i swear i think thats wat it is.

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Re: The Next EOH Lifebars
« Reply #31 on: March 31, 2008, 08:27:29 PM »
lol that kens portrait looks like a ken action figure i swear i think thats wat it is.

lol I was thinking the same thing  :D also why is that thing there is that gonna be he finally ken portrait  ???


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Offline Tenspeed

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Re: The Next EOH Lifebars
« Reply #32 on: April 01, 2008, 01:53:25 PM »
it is. it says so in one of the prior posts.

Offline Acey

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Re: The Next EOH Lifebars
« Reply #33 on: April 02, 2008, 06:09:39 PM »
lol that kens portrait looks like a ken action figure i swear i think thats wat it is.

lol I was thinking the same thing  :D also why is that thing there is that gonna be he finally ken portrait  ???

We were considering Action Figure portraits but I still haven't found a good Strider Hiryu action figure.

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Re: The Next EOH Lifebars
« Reply #34 on: April 02, 2008, 06:47:16 PM »
Very nice :thumbsup: I think you guys should at least create or modify the existing Fight and combo fonts. Maybe make the "ready" and "fight" have a white outline with red in the middle.

Offline Zerok_116

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Re: The Next EOH Lifebars
« Reply #35 on: May 03, 2008, 08:40:25 PM »
nice life bars cant w8

Offline DizzyTheConquer

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Re: The Next EOH Lifebars
« Reply #36 on: May 12, 2008, 10:52:44 PM »
I like these lifebars!No doubt they'll be in the next installment of the project. :thumbsup:

Offline BlizzardTora

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Re: The Next EOH Lifebars
« Reply #37 on: May 16, 2008, 04:31:20 PM »
20/10  :thumbsup:
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Offline SesakaX

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Re: The Next EOH Lifebars
« Reply #38 on: May 21, 2008, 10:59:10 PM »
Lookin' good! I mgiht want to use them. :)
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Offline O Ilusionista

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Re: The Next EOH Lifebars
« Reply #39 on: May 29, 2008, 10:18:20 PM »
Nice bars!

Can I say something?


powerbars - a bit bigger is better :)
FIGHT font - you could change it. That MVC2 is weird. Something 3d Could do the job (and I can help with that)

Quote
animated lifebars portraits are not supported by mugen .. they tend to crash mugen if returned to the select screen .. if done it will need special method of coding like syn's interactive codes .. and i'm not a specialist in special codings lol stuff..plus we have too many characters in the game so it will be a pain if done.

Its not that hard. Since you got the var to check the SP (as I saw on MVC EOH template), you can easily exchange the big portraits slot to a fixed helper. The only down things are:

- Some Ai, like mines, detects Helpers
- You need to use -2 state to make the helper, because winmugen and linux mugen get rid of any explod or helper if you skips the intro.

Anyway, I can help with some graphics, if you want.

drop me a line :)

Offline .:K.I.N.G:.

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Re: The Next EOH Lifebars
« Reply #40 on: May 30, 2008, 08:59:08 AM »
Nice bars!

Can I say something?


powerbars - a bit bigger is better :)
FIGHT font - you could change it. That MVC2 is weird. Something 3d Could do the job (and I can help with that)

Quote
animated lifebars portraits are not supported by mugen .. they tend to crash mugen if returned to the select screen .. if done it will need special method of coding like syn's interactive codes .. and i'm not a specialist in special codings lol stuff..plus we have too many characters in the game so it will be a pain if done.

Its not that hard. Since you got the var to check the SP (as I saw on MVC EOH template), you can easily exchange the big portraits slot to a fixed helper. The only down things are:

- Some Ai, like mines, detects Helpers
- You need to use -2 state to make the helper, because winmugen and linux mugen get rid of any explod or helper if you skips the intro.

Anyway, I can help with some graphics, if you want.

drop me a line :)
check you pm :thumbsup:
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Re: The Next EOH Lifebars
« Reply #41 on: May 30, 2008, 09:25:11 AM »

- You need to use -2 state to make the helper, because winmugen and linux mugen get rid of any explod or helper if you skips the intro.


use triggerall = Roundstate >= 0 in your helpers and it will prevent that.
And it will prevent duplicating helpers in negative states that are active from the very start of a match, (not when a round starts) in an intro is skipped if using custom materials.

Offline O Ilusionista

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Re: The Next EOH Lifebars
« Reply #42 on: May 30, 2008, 09:51:33 AM »
Yeah, you can do on this way too, using this code at state 5900, that is the first state to be read from Mugen.

Offline ItalianStallion

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Re: The Next EOH Lifebars
« Reply #43 on: July 26, 2008, 05:37:55 PM »
they look amazing!!!!!!!!!!!  :o

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