collapse

Author Topic: Protoman MvC2 Hyper portrait  (Read 1867 times)

0 Members and 1 Guest are viewing this topic.

Offline REDHOT

  • Global Moderator (out of the office)
  • *****
  • Posts: 421
  • Last Login:August 25, 2018, 02:31:38 PM
    • Mugen Latino
Protoman MvC2 Hyper portrait
« on: February 24, 2008, 10:14:34 AM »
I design a Hyper Portait for Protoman, all of you and Chaotic can use this, if one of you want to credit me no problem, look:


ARCHIVE IN PCX:
http://www.sendspace.com/file/clhwdy
Only I want to share with you THIS Hyper Portait, for that you enjoy it. I´ll not share all the Hyper Portaits.  ;D
« Last Edit: March 04, 2008, 12:23:47 PM by Scar »



Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4097
  • Country: United States us
  • Last Login:April 03, 2023, 07:30:21 PM
  • Get serious.
Re: Protoman MvC2 Hyper protait
« Reply #1 on: February 24, 2008, 10:21:23 AM »
cool thnx  :)
»ĐΣΛTĦŞTØRM«

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5324
  • Country: United States us
  • Last Login:May 14, 2024, 03:10:11 AM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Protoman MvC2 Hyper protait
« Reply #2 on: February 24, 2008, 11:05:34 AM »
damn dude, that looks great  ^^(PM)^
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline Lothar-Ex

  • Initiate
  • **
  • Posts: 128
  • Last Login:July 13, 2016, 06:05:59 PM
Re: Protoman MvC2 Hyper protait
« Reply #3 on: February 24, 2008, 05:00:38 PM »
I realy Like the portrait but when i put it in my protoman its a little to big how do i fix this

My Brawl Friend Code

3952-6721-7091

Offline TÐZ

  • Lazy
  • Contributor
  • ****
  • Posts: 1244
  • Last Login:December 23, 2009, 01:50:22 AM
    • ÐЦÐΞ Z's Site
Re: Protoman MvC2 Hyper protait
« Reply #4 on: February 24, 2008, 05:18:35 PM »
HOT DAMN!!!

Offline REDHOT

  • Global Moderator (out of the office)
  • *****
  • Posts: 421
  • Last Login:August 25, 2018, 02:31:38 PM
    • Mugen Latino
Re: Protoman MvC2 Hyper protait
« Reply #5 on: February 25, 2008, 09:06:34 AM »
I realy Like the portrait but when i put it in my protoman its a little to big how do i fix this
Well I give you a base of the codes:
Open the Fighter Factory and put in this sprite (Hyper Portait) in X: 78  -  Y: 86. Anim: 1080  -   sprite: 0
In this anim (Hyper Portait) open the notebook option (right to the cactus) and put this:

;Hyper portait
[Begin Action 1080]
1080,0, 80,0, 2
1080,0, 79,0, 2
1080,0, 78,0, 2
1080,0, 77,0, 2
1080,0, 76,0, 2
1080,0, 75,0, 2
1080,0, 74,0, 2
1080,0, 73,0, 2
1080,0, 72,0, 2
1080,0, 71,0, 2
1080,0, 70,0, 2
1080,0, 69,0, 3
1080,0, 68,0, 3
1080,0, 67,0, 3
1080,0, 66,0, 3
1080,0, 65,0, 3
1080,0, 64,0, 3
1080,0, 63,0, 3
1080,0, 62,0, 3
1080,0, 61,0, 3
1080,0, 60,0, 3
1080,0, 59,0, 3
1080,0, 58,0, 3
1080,0, 57,0, 3
1080,0, 56,0, 4
1080,0, 55,0, 4
1080,0, 54,0, 4
1080,0, 53,0, 4
1080,0, 52,0, 4
1080,0, 51,0, 4
1080,0, 50,0, 4
1080,0, 49,0, 4
1080,0, 48,0, 4
1080,0, 47,0, -1

In the CNS when you think in the state that you want to put the Hyper Portait put this code:

[State 3510, 4]
type = explod
trigger1 = time =4
anim = 1080
pos = -2,44
postype = back
under = 1
supermove = 1
bindtime = 15
removetime = 55
supermovetime = 55
scale = 1,1
ID = 9999
sprpriority = -10
ownpal = 1

[State 7001, 2]
type = DestroySelf
trigger1 = time =50

[State 9999,0]
type = ModifyExplod
trigger1 = time = [4,10]
ID = 9999
scale = 1.02- (.05*time), 1.018- (.05*time)
sprpriority = -10
under = 1

Offline TÐZ

  • Lazy
  • Contributor
  • ****
  • Posts: 1244
  • Last Login:December 23, 2009, 01:50:22 AM
    • ÐЦÐΞ Z's Site
Re: Protoman MvC2 Hyper protait
« Reply #6 on: February 25, 2008, 05:12:09 PM »
I realy Like the portrait but when i put it in my protoman its a little to big how do i fix this
Well I give you a base of the codes:
Open the Fighter Factory and put in this sprite (Hyper Portait) in X: 78  -  Y: 86. Anim: 1080  -   sprite: 0
In this anim (Hyper Portait) open the notebook option (right to the cactus) and put this:

In the CNS when you think in the state that you want to put the Hyper Portait put this code:

[State 3510, 4]
type = explod
trigger1 = time =4
anim = 1080
pos = -2,44
postype = back
under = 1
supermove = 1
bindtime = 15
removetime = 55
supermovetime = 55
scale = 1,1
ID = 9999
sprpriority = -10
ownpal = 1

[State 7001, 2]
type = DestroySelf
trigger1 = time =50

[State 9999,0]
type = ModifyExplod
trigger1 = time = [4,10]
ID = 9999
scale = 1.02- (.05*time), 1.018- (.05*time)
sprpriority = -10
under = 1


Where did you exactly put this?

Offline REDHOT

  • Global Moderator (out of the office)
  • *****
  • Posts: 421
  • Last Login:August 25, 2018, 02:31:38 PM
    • Mugen Latino
Re: Protoman MvC2 Hyper protait
« Reply #7 on: February 26, 2008, 09:02:21 AM »
I realy Like the portrait but when i put it in my protoman its a little to big how do i fix this
Well I give you a base of the codes:
Open the Fighter Factory and put in this sprite (Hyper Portait) in X: 78  -  Y: 86. Anim: 1080  -   sprite: 0
In this anim (Hyper Portait) open the notebook option (right to the cactus) and put this:

In the CNS when you think in the state that you want to put the Hyper Portait put this code:

[State 3510, 4]
type = explod
trigger1 = time =4
anim = 1080
pos = -2,44
postype = back
under = 1
supermove = 1
bindtime = 15
removetime = 55
supermovetime = 55
scale = 1,1
ID = 9999
sprpriority = -10
ownpal = 1

[State 7001, 2]
type = DestroySelf
trigger1 = time =50

[State 9999,0]
type = ModifyExplod
trigger1 = time = [4,10]
ID = 9999
scale = 1.02- (.05*time), 1.018- (.05*time)
sprpriority = -10
under = 1


Where did you exactly put this?

On the state of the Hyper move.

Offline FerchogtX

  • The eternal walker
  • Initiate
  • **
  • Posts: 86
  • Last Login:December 19, 2014, 05:13:12 PM
  • Face the final day with dignity...
    • Email
Re: Protoman MvC2 Hyper protait
« Reply #8 on: February 27, 2008, 01:05:19 PM »
NICE!!!! I'll download inmedia!!!!!

If you can use my templates for the hexagonal hyper portraits you can do something for the dual hyper portraits... I'ts realy nice!!!!!

See ya!!!! :D
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
------------------------------------------------------
<- [Clicky - Clicky]
Current Universal War Official Artwork

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: Protoman MvC2 Hyper protait
« Reply #9 on: February 27, 2008, 07:29:36 PM »
Whats up with all the drama ;*)) calm down its just a hyper portrait theres millions made in the mugen potrait section
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline TÐZ

  • Lazy
  • Contributor
  • ****
  • Posts: 1244
  • Last Login:December 23, 2009, 01:50:22 AM
    • ÐЦÐΞ Z's Site
Re: Protoman MvC2 Hyper protait
« Reply #10 on: February 29, 2008, 08:32:07 PM »
Yay, thx RedHot

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4097
  • Country: United States us
  • Last Login:April 03, 2023, 07:30:21 PM
  • Get serious.
Re: Protoman MvC2 Hyper protait
« Reply #11 on: March 04, 2008, 10:04:13 AM »
I realy Like the portrait but when i put it in my protoman its a little to big how do i fix this
Well I give you a base of the codes:
Open the Fighter Factory and put in this sprite (Hyper Portait) in X: 78  -  Y: 86. Anim: 1080  -   sprite: 0
In this anim (Hyper Portait) open the notebook option (right to the cactus) and put this:

;Hyper portait
[Begin Action 1080]
1080,0, 80,0, 2
1080,0, 79,0, 2
1080,0, 78,0, 2
1080,0, 77,0, 2
1080,0, 76,0, 2
1080,0, 75,0, 2
1080,0, 74,0, 2
1080,0, 73,0, 2
1080,0, 72,0, 2
1080,0, 71,0, 2
1080,0, 70,0, 2
1080,0, 69,0, 3
1080,0, 68,0, 3
1080,0, 67,0, 3
1080,0, 66,0, 3
1080,0, 65,0, 3
1080,0, 64,0, 3
1080,0, 63,0, 3
1080,0, 62,0, 3
1080,0, 61,0, 3
1080,0, 60,0, 3
1080,0, 59,0, 3
1080,0, 58,0, 3
1080,0, 57,0, 3
1080,0, 56,0, 4
1080,0, 55,0, 4
1080,0, 54,0, 4
1080,0, 53,0, 4
1080,0, 52,0, 4
1080,0, 51,0, 4
1080,0, 50,0, 4
1080,0, 49,0, 4
1080,0, 48,0, 4
1080,0, 47,0, -1

In the CNS when you think in the state that you want to put the Hyper Portait put this code:

[State 3510, 4]
type = explod
trigger1 = time =4
anim = 1080
pos = -2,44
postype = back
under = 1
supermove = 1
bindtime = 15
removetime = 55
supermovetime = 55
scale = 1,1
ID = 9999
sprpriority = -10
ownpal = 1

[State 7001, 2]
type = DestroySelf
trigger1 = time =50

[State 9999,0]
type = ModifyExplod
trigger1 = time = [4,10]
ID = 9999
scale = 1.02- (.05*time), 1.018- (.05*time)
sprpriority = -10
under = 1

u know what thats kinda looks like stage coding i think char coding is just like stage coding but just coding inside fighter factory am i right or no
»ĐΣΛTĦŞTØRM«

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: Protoman MvC2 Hyper protait
« Reply #12 on: March 04, 2008, 12:07:31 PM »
I realy Like the portrait but when i put it in my protoman its a little to big how do i fix this
Well I give you a base of the codes:
Open the Fighter Factory and put in this sprite (Hyper Portait) in X: 78  -  Y: 86. Anim: 1080  -   sprite: 0
In this anim (Hyper Portait) open the notebook option (right to the cactus) and put this:

;Hyper portait
[Begin Action 1080]
1080,0, 80,0, 2
1080,0, 79,0, 2
1080,0, 78,0, 2
1080,0, 77,0, 2
1080,0, 76,0, 2
1080,0, 75,0, 2
1080,0, 74,0, 2
1080,0, 73,0, 2
1080,0, 72,0, 2
1080,0, 71,0, 2
1080,0, 70,0, 2
1080,0, 69,0, 3
1080,0, 68,0, 3
1080,0, 67,0, 3
1080,0, 66,0, 3
1080,0, 65,0, 3
1080,0, 64,0, 3
1080,0, 63,0, 3
1080,0, 62,0, 3
1080,0, 61,0, 3
1080,0, 60,0, 3
1080,0, 59,0, 3
1080,0, 58,0, 3
1080,0, 57,0, 3
1080,0, 56,0, 4
1080,0, 55,0, 4
1080,0, 54,0, 4
1080,0, 53,0, 4
1080,0, 52,0, 4
1080,0, 51,0, 4
1080,0, 50,0, 4
1080,0, 49,0, 4
1080,0, 48,0, 4
1080,0, 47,0, -1

In the CNS when you think in the state that you want to put the Hyper Portait put this code:

[State 3510, 4]
type = explod
trigger1 = time =4
anim = 1080
pos = -2,44
postype = back
under = 1
supermove = 1
bindtime = 15
removetime = 55
supermovetime = 55
scale = 1,1
ID = 9999
sprpriority = -10
ownpal = 1

[State 7001, 2]
type = DestroySelf
trigger1 = time =50

[State 9999,0]
type = ModifyExplod
trigger1 = time = [4,10]
ID = 9999
scale = 1.02- (.05*time), 1.018- (.05*time)
sprpriority = -10
under = 1

u know what thats kinda looks like stage coding i think char coding is just like stage coding but just coding inside fighter factory am i right or no

yea character coding is done on ff but with stages and screenpacks we do it by hand
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Let's all try it together! Yazawanainn gose breakdancing in MUGEN! by GTFoxN6Y
[Today at 05:00:14 PM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[Today at 11:17:34 AM]


Neon Light Force Demo by O Ilusionista
[Today at 11:15:00 AM]


The Spider release + Spider-Man game by GTFoxN6Y
[Today at 01:00:10 AM]


Classic VS : Athena by ELECTRO
[May 15, 2024, 01:25:51 PM]


D2TD VS Showcase Thread by D2TD
[May 12, 2024, 10:20:11 AM]


Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[May 09, 2024, 11:53:48 AM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[April 21, 2024, 12:09:20 PM]


Ultimate E. Honda + stage by ELECTRO
[April 18, 2024, 09:47:24 PM]


Sunset Beach (1.1 Only/AIGS) by Vegaz by LightFlare
[April 16, 2024, 06:55:00 PM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 [18]
19 20 21 22 23 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal