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Author Topic: Metalman V1.1 - MvC: EoH Version  (Read 7608 times)

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Offline laspacho

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Metalman V1.1 - MvC: EoH Version
« on: February 17, 2008, 01:30:03 PM »


http://www.youtube.com/watch?v=4zu9kd26pnY#noexternalembed http://www.youtube.com/watch?v=LVof8SBWzQY#noexternalembed
http://www.youtube.com/watch?v=VI23TKrQ4Qg#noexternalembed http://www.youtube.com/watch?v=User6q4EWME#noexternalembed
Here is another great video of Metalman Vs Megaman.   :thumbsup: :thumbsup:
Check out the Description on the Youtube video itself for info and credits.   ;D
http://www.youtube.com/watch?v=csGUU6nFkQE#noexternalembed

Metalman V1.1 with Wily Castle Stage.
http://www.sendspace.com/file/771t3r
http://www.mediafire.com/?tmhdmcijnsy

No this is not version 2.0 with all the bug fixes.  The bug fixes are being worked on but not ready yet.  Whats new in this release you ask then?
This release is to hold everyone over until version 2.0 is ready.
1.  Added louder sounds
2.  Updated and Re-added 400 something sprites.  (Removing the red shine, minor updates to others.)  Thats it!
I originally was not going to release this version, but I enjoy playing this version much better and I thought you would like it too.
So no complaints.   ;)
Enjoy!

The time has finally come for Metalman to be released. After 10 months of work by myself and Excursion coding and some beta testing.
I hope you enjoy playing Metalman as much as I did creating him.
A special thanks goes to Excursion for coding.
God_king for recording custom English voices for Metalman and Crashman.
Span for the wonderful custom Wily Castle stage.
Please take a couple minutes to read through the Readme. There have been several more people instrumental in helping me complete Metalman too.
Feedback, ect. is welcome.  Post away.   :thumbsup:

A custom AI by hjkAIer is on the way sometime in the near future also....   :w00t:

Also if you don't want to use the EOH port if opened in Fighter Factory sprite 3 is a standard select port. Enjoy!
« Last Edit: February 10, 2009, 08:03:17 PM by Excursion »



Offline Sogeking

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Re: Metalman - MvC: EOH Version
« Reply #1 on: February 17, 2008, 01:32:17 PM »
thx alot for this awesome release :w00t:

Offline Laxxe23

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Re: Metalman - MvC: EOH Version
« Reply #2 on: February 17, 2008, 01:39:15 PM »
in your readme you spelled god_king as gog_king
will post more later once i get around to testing him

Offline laspacho

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Re: Metalman - MvC: EOH Version
« Reply #3 on: February 17, 2008, 01:50:23 PM »
in your readme you spelled god_king as gog_king
will post more later once i get around to testing him


Updated link to fix my spelling error.  Thanks for telling me.   :thumbsup:

Offline DivineWolf

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Re: Metalman - MvC: EOH Version
« Reply #4 on: February 17, 2008, 01:53:10 PM »
Oh it's too good to be true......! I've been waiting on Metalman. I know he's going to be great. Thanks so much for all of you guys' hard work. And thanks for the release.  :thumbsup:

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Offline Merlock Profetus, el profeta

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Re: Metalman - MvC: EOH Version
« Reply #5 on: February 17, 2008, 02:00:13 PM »
thanks for the release laspacho

A lot of metalmans for celebrate:   :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:

Offline BLue BoMBeR

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Re: Metalman - MvC: EOH Version
« Reply #6 on: February 17, 2008, 02:02:31 PM »
great! arigato gozaimasu!

Offline laspacho

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Re: Metalman - MvC: EOH Version
« Reply #7 on: February 17, 2008, 02:11:55 PM »
Lets see some cool videos and new pallets while everyone is having fun playing him.   ;*)) :thumbsup:

Offline Bidu

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Re: Metalman - MvC: EOH Version
« Reply #8 on: February 17, 2008, 02:12:26 PM »
Hi Laspacho...

I´ve downloaded metalman!!!
Really amazing!!!
As a megaman fan all I can say is... congratulations for your hard work... and congratulations for Excursion and others that helped you in this job!!!

I´ve played a little bit and have some feedback...
Can I post here on this topic or do you prefer a private message?

Offline laspacho

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Re: Metalman - MvC: EOH Version
« Reply #9 on: February 17, 2008, 02:16:54 PM »
Hi Laspacho...

I´ve downloaded metalman!!!
Really amazing!!!
As a megaman fan all I can say is... congratulations for your hard work... and congratulations for Excursion and others that helped you in this job!!!

I´ve played a little bit and have some feedback...
Can I post here on this topic or do you prefer a private message?

Post away.   :thumbsup:

Offline Chimoru

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Re: Metalman - MvC: EOH Version
« Reply #10 on: February 17, 2008, 02:17:37 PM »
Sweet!  A release on my birthday!  Happy Birthday to me indeed!

He looks amazing!  I can't wait!
My MUGEN YouTube account where you can see edits I'm working on.
http://www.youtube.com/channel/UCMLJDPO5mPwseYXGv-ZE53w

Offline Bidu

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Re: Metalman - MvC: EOH Version
« Reply #11 on: February 17, 2008, 02:33:21 PM »
Post away.   :thumbsup:
[/quote]

Ok... So far.. what I find:

If you still hold up foward after he jumps over the opponent he doesn´t turn back to face the enemy.

If you do Air Metal Barrage (in the air obvsioully  :P) he slowly fall down. The problem is that if you do it near to the floor... he stops the super when he touches the floor!!!

By the way... when he does this super.. in the very beginning... Is that right when he opens his arms and  hits the enemy?  Cause I didn´t see it as a damage move at all!!!

I saw in readme that you will re-do the shine effect on his boots. In fact it´s a bit strange those red shines!!!

Just a sugestion: His throw is good... But I think that his shoulder´blades should move to make the damage... as welll as they move in his taunt!


So far.. I think that´s all!!!

Please feel free to ask if you still have any doubts about anything I said above!

Once again.. great job!
« Last Edit: February 17, 2008, 02:58:54 PM by Bidu »

Offline GTAguy

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Re: Metalman - MvC: EOH Version
« Reply #12 on: February 17, 2008, 02:34:18 PM »
cool!!! He's finally released. I go right on my MUGEN.
This month must be my lucky month. Can't for the others.  :w00t:

Offline MuηkyMØÜf

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Re: Metalman - MvC: EOH Version
« Reply #13 on: February 17, 2008, 02:36:09 PM »
Thanx laspacho but the stage didnt DL with the rest. just the mp3 in the Wily Castle folder :-??
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Offline Cyclysm

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Re: Metalman - MvC: EOH Version
« Reply #14 on: February 17, 2008, 02:36:56 PM »
Thanks awesome release  : :w00t:
« Last Edit: February 17, 2008, 02:59:06 PM by cyclysm »


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Offline Nestor

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Re: Metalman - MvC: EOH Version
« Reply #15 on: February 17, 2008, 02:37:40 PM »
Finally released! After his great debut in MVC EOH, now we can see Metalman in all his glory. This for sure is one of the Must-Have for every MUGEN and Megaman fans. Congratulations Laspacho and Excursion, you did a great job =D> =D> =D>!

Offline Random Regular

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Re: Metalman - MvC: EOH Version
« Reply #16 on: February 17, 2008, 02:39:57 PM »
 :w00t: :w00t: :w00t: :w00t:
metalman released!!  :w00t: :w00t:

this is how mugen a character has to be  :)
« Last Edit: February 17, 2008, 03:02:50 PM by mega-force-power® »

Offline laspacho

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Re: Metalman - MvC: EOH Version
« Reply #17 on: February 17, 2008, 02:50:30 PM »
Thanx laspacho but the stage didnt DL with the rest. just the mp3 in the Wily Castle folder :-??


I just tried re-downloading my own file and it worked for me, I got the stage too.   :-??
Updated first post with a separate link to the Wily castle too.   :thumbsup:
« Last Edit: February 17, 2008, 02:52:30 PM by laspacho »

Offline Jackal

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Re: Metalman - MvC: EOH Version
« Reply #18 on: February 17, 2008, 02:59:41 PM »
Well done!  After so many months of waiting for something worthwhile to download for my Mugen, Metalman shows up.  You rock!   :w00t:

Offline god_king

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Re: Metalman - MvC: EOH Version
« Reply #19 on: February 17, 2008, 03:10:16 PM »
Lets see some cool videos and new pallets while everyone is having fun playing him.   ;*)) :thumbsup:

And moreover hear some videos! The audio on those you posted are so queit, man! How am I supposed to show off my voice work with that kind of volume level? :)

Offline laspacho

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Re: Metalman - MvC: EOH Version
« Reply #20 on: February 17, 2008, 03:15:24 PM »
Lets see some cool videos and new pallets while everyone is having fun playing him.   ;*)) :thumbsup:

And moreover hear some videos! The audio on those you posted are so queit, man! How am I supposed to show off my voice work with that kind of volume level? :)

Yea I couldn't get it louder for some reason... 
I plugged in some powered speakers and it sounded loud though.
I am hoping someone records their own video with some good volume and posts at some point soon...   ;D

Offline MuηkyMØÜf

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Re: Metalman - MvC: EOH Version
« Reply #21 on: February 17, 2008, 03:17:03 PM »
Lets see some cool videos and new pallets while everyone is having fun playing him.   ;*)) :thumbsup:

I was just thinking of trying pals myself before I play it...

Updated first post with a separate link to the Wily castle too.   :thumbsup:

Thanx again.
« Last Edit: February 17, 2008, 03:19:33 PM by MunkyMouf »
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Offline .Batzarro.

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Re: Metalman - MvC: EOH Version
« Reply #22 on: February 17, 2008, 04:23:52 PM »
Haven't tested him out, but glad to see him released. Will try him out later today. Congrats, man. :thumbsup:

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Offline Merlock Profetus, el profeta

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Re: Metalman - MvC: EOH Version
« Reply #23 on: February 17, 2008, 04:28:49 PM »
Mmmm.. Only a detail, you need to put the visual efects in the super jump :)

I love his win pose when metalman kills off his oponent ^^(PM)^ ^^(PM)^ ^^(PM)^ :) :) :) :D :D :D :DxDie :DxDie

More metalmans for celebrate :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:

Offline Jesuszilla

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Re: Metalman - MvC: EOH Version
« Reply #24 on: February 17, 2008, 04:37:45 PM »
Oh boy.... Why can't people do Rockman characters some justice..?
  • You DO know you're supposed to put CLSN2 on projectiles, right? Otherwise they'll just go right through another projectile.
  • I can SPAM QCF+HK over and over for an easy infinite. In fact, try it yourself. You'll get a ton of Metalman clones.
  • As a matter of fact, I can SPAM pretty much ANY projectile over and over again. Use a NumProj or NumHelper in the .cmd! In any game I've played, if a single projectile is thrown, I should not be able to throw another one until that one has disappeared!
  • Why the hell am I able to gain super meter during a super move?
  • QCB+KK seems out-of-place and like I said above, why do I gain super meter from it? I swore to god that a few times I thought it didn't use ANY super meter at all. It regenerates that quickly! I shouldn't gain power from super attacks! In addition, make this move a Lvl. 3 if you MUST keep it.
  • I find the Mech Dragon to be very out-of-place. Really. There's no need for it.
  • Generic shoryuken, ugh. We don't want more shotoclones. Come up with a more original anti-air, like a 45゜ Metal Blade.
  • THE HUNTER CHAIN! LEARN IT! It's the basis for pretty much ALL MvC combos, Rockman included. LP→LK→MP→MK→HP or HK. Although in MvC I believe many are able to go from HP to HK.
  • Missing Negative Edge. Search Guild for information regarding it, I'm too lazy to go through it.
  • For the love of God, color separate those sprites! It hurts my eyes that there's RED highlights on YELLOW areas.

There is no template. Warusaki3 built on top of a similar character, just like Vans and I do.

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