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91
Other Engines / Re: [WIP] Pocket Dimensional Clash 2
« Last post by O Ilusionista on December 19, 2023, 10:51:41 AM »
Time to preview Vega/Claw, on a crossover with Marvel, Darkstalkers and Fatal Fury!

See the full video


The vast majority of the sprites seen in the video were designed by Jhfer, who greatly expanded the original sprites from the game "SNK vs. Capcom: Match of the Millennium" since he only had 9 sprites in that game. He did an AMAZING job.

Vega has several of his classic attacks, such as "Flying Barcelona Attack (the famous move where he jumps onto the back wall and leaps onto the enemy, grabbing them in the air and slamming them to the ground)", "Rolling Crystal Flash", and others.

If he is low on health, he starts using other moves, such as "Sky High" - a movement where he also jumps on the wall, but on the front wall and flies towards the enemy at high speed.

The new version of this project should be released in mid-January 2024.
93
2 eaters of all planets 1 is a powerful cosmic being in the universe the other can transform into a planet but when they have an appetite for destruction they will coiled and only one will conquer all,its Galactus Vs Unicron in "The Battle Of The Planet Eaters!" On the all new Season 10 Finale ep of DEATHBATTLE!!!!!!!!!
94
M.U.G.E.N Releases / Re: AI Generated Stages - Regional Selection (HR 1.1 only)
« Last post by MatreroG on December 16, 2023, 08:31:33 AM »
I uploaded 5 new stages. Showcase and downloads links in the first post:

> Savascilar Temple, Turkey
(click to show/hide)

> Quechua Barrier, Bolivia
(click to show/hide)

> Grubby Beach, Australia
(click to show/hide)

> Old District, Italy
(click to show/hide)

> Small Favela, Brazil
(click to show/hide)
95
Other Engines / Re: [BOR] _Avengers United Battle Force_
« Last post by O Ilusionista on December 15, 2023, 10:24:44 AM »
It's been a while since I uploaded videos about this game, huh?

Showing Shadowcat/Kitty Pryde gameplay during the Maggia chapter. She has several points that make her different from other characters (and I don't like adding characters to the game just to "inflate" the number of characters), being positive and negative points.

PROS
- She can become intangible during several special moves and some do not spend power for this (such as blocking).
- Intangibility works on both defensive and offensive moves
- Has a helper, Lockheed, who has ranged attacks and draws enemies' attention to him
- She has high agility and speed
-She can "run in the air", free of gravity, for a short period

CONS
-Many of her animations use indirect attacks, like the attack while running: she first becomes intangible and then hits, so you always have to calculate this delay or you pass through the enemies (as I did several times in the video)
- The Rise attack (where it enters the ground and then leaves) needs to be controlled
- Her Hyper move is also indirect: she orders Lockheed to attack, and this is not instantaneous
- It does not have high resistance

Thanks to Psykai for help with programming this character and to Arkady for the original sprites.

96
General Discussion / Re: DEATHBATTLE!!!:Goku Vs Superman III: The Final Showdown
« Last post by Rage on December 05, 2023, 09:12:29 PM »
cheers
97
Other Engines / Re: [WIP] Pocket Dimensional Clash 2
« Last post by O Ilusionista on December 05, 2023, 09:53:42 AM »
Some news:

Jhfer have been working hard on this project, doing a lot of the basic stuff, while I am reviewing and adding the complex stuff.
The next universe is called "Great Axe", where we will be fighting into the Golden Axe universe with some guests of other universes like Breath of Fire, Dragon Force and others.
(to make it short, the walls between the universes are weaked and some powerful beings can travel from one universe to another).

Of of those stages is the cave from GA2, which @Bloodbane helped me to fix the walls and platforms. I've added some overlay effects and some cool "water" settings on the fglayers - notice that the background uses one type of water (sine wave) on the stationary fglayer, while the lava uses a different one (perspective distortion) on the moving fglayer. All of them using just one image for each layer.

This type of fine control on OpenBOR stages amuses me :)



Flames on the ground only cause damage against players and NPCs (enemies can walk freely on them).

The Golden Ax gnomes here work in a different way:
- They can attack you
- Each time they are knocked down, they drop items (life, energy, money and even extra lives).
- However, they are hoarders: they get up and go after items to get them back :)
- Extra lives are limited to just one per screen (if another is detected, the previous one is destroyed)
- They can steal items present on the screen, even if they have not been dropped by them.

To spice things up a bit, I decided to remove one of the platforms from the original game and replace it with a hole.
Why? because I'm evil :)
98
M.U.G.E.N Releases / Re: World Heroes J. Carn Stage by Vegaz
« Last post by O Ilusionista on December 05, 2023, 09:52:19 AM »
Nice work!
99
M.U.G.E.N Releases / World Heroes J. Carn Stage by Vegaz
« Last post by LightFlare on December 04, 2023, 02:31:56 PM »
[PREVIEW]





[DOWNLOAD]

J Co.. uh I mean J. Carn

[COMMENT]

More World Heroes madness! Now it's J. Carn's turn! It's all the goods of the others. Superjump, animations and zoom on 1.1. Go for it!
100
General Discussion / DEATHBATTLE!!!:Goku Vs Superman III: The Final Showdown
« Last post by supa2520 on December 04, 2023, 01:53:41 PM »
well folks today is the day as much as it seems ill make this intro good as possible here it goes

"In round 1 & 2 this legendary D.C. hero had the upper hand of defeating this anime hero but there is 1 thing this sayian wont do "Never Give Up!" so its time for both of them to return for there 3rd round to proven once again who is the Worlds Strongest Hero........even it it means going Ultra Instinct!, Goku Vs Superman III: The Final Showdown on a all new ep of DEATHBATTLE!!!!!!!!!!!!!!!"
Pages: 1 ... 8 9 [10]

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