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1
M.U.G.E.N Releases / Re: Ult Howard Arena (Fatal Fury - Tung Fu Rue)
« Last post by verz36 on Today at 04:40:12 AM »
good work bro, another cool stage for the collection. thanks for sharing
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M.U.G.E.N WIP / Re: The Eradicator W.I.P. searching for a coder!!
« Last post by verz36 on Today at 04:37:44 AM »
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My suggestion to you, get somebody that you know he can get the job done. Don't waste time with possible unreliable people.

 +1 here, and also get somebody that has solid coding experience so that your character don't end up full of bugs that wont ever get fixed. good luck with this.
3
M.U.G.E.N Releases / Ult Howard Arena (Fatal Fury - Tung Fu Rue)
« Last post by ELECTRO on Today at 03:45:56 AM »
Separated the background & added multiple deltas as well as added X & Y parallax to the separated ground. Last added the rain from round 2, which starts pouring around time 1:20.

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4
M.U.G.E.N WIP / Re: Sega vs. Capcom: Next Generation of Heroes
« Last post by OldGamer on Today at 02:57:01 AM »
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yeah everything is still work in progress
i really don't have anyone helping me with the game so I'm working on the characters right now first
I don't have the time to do stuff like that yet
I'm just one person trying my best to make an awesome game

i have bad experiences asking people for help but they all just say the same thing "DO IT YOURSELF"
well mugen is self learning. but you dont have rush thing to make a good game. and you dont get pay for it so that another reason haha. but if I were you work on the small thing first before taking on the big things
1. work on the screen pack more. dont worry about stack of characters that your working because that shuold be the last thing to worry about. Use kung fu man as a character base for the select screen rosters. think how many slot you are going to add. you can see as the screen pack like a huge stages with extra stuff you can add to it and the only thing that is bit confusing part is the adding new font for the sceen pack and also adding and creating your intro and game over and etc. when you start making the screen pack always work on select screen first and everything else shuold be last.

then you can star working on the character more to go with the screen pack. this way you can focus even more on the character. and never worry about screen pack after that. and once you got the character all worked out . start working on stages for them :D

only thing that take bit of time is characters. so knock out what easy first that the screen pack  ;)
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M.U.G.E.N WIP / Re: Sega vs. Capcom: Next Generation of Heroes
« Last post by CVS Artist on Today at 02:15:16 AM »
yeah everything is still work in progress
i really don't have anyone helping me with the game so I'm working on the characters right now first
I don't have the time to do stuff like that yet
I'm just one person trying my best to make an awesome game

i have bad experiences asking people for help but they all just say the same thing "DO IT YOURSELF"
6
M.U.G.E.N WIP / Re: Sega vs. Capcom: Next Generation of Heroes
« Last post by OldGamer on Today at 02:04:32 AM »
I rather do the hole thing from scratch specially the lifebars and the screen pack in general to give that sega and capcom feeling. because that mvc2 life bar don't fit with the idea and I think that the game shuold run on 640x480 to give that clean pixel nostalgic  feeling  ;*))
7
M.U.G.E.N WIP / Re: Sega vs. Capcom: Next Generation of Heroes
« Last post by Link22 on Today at 01:46:37 AM »
Fighting Vipers - 3????

Don't you mean Virtua Fighter - 3?

Plus there aren't many Fighting Vipers on mugen, except one.
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M.U.G.E.N WIP / Sega vs. Capcom: Next Generation of Heroes
« Last post by CVS Artist on Today at 01:38:13 AM »


Story: A being from earth Z dimension 2 starts a tournament to see if ether person is strong enough to take her on.
To see if the earths heroes can stand against her and see if they are worthy to be known as strong or stronger than her.
If they fail, she will take over the planet and everything will be in her image. CAPCOM...SEGA...are you strong enough to  show
her your no push over!. Its time to PROVE YOURSELF!.

CHARACTERS:

Capcom:

Street Fighter - 10
Final Fight - 3
Rival Schools - 3
Darkstalkers - 3
Red Earth - 3
Megaman X - 3
Resident Evil - 3
Veiwtiful Joe - 1
Power Stone - 1

Sega:

Sonic the Hedgehog - 10
Streets of Rage - 3
Jet Set Radio - 3
Golden Axe - 3
The House of the Dead - 3
virtura fighter - 3
Fighting Vipers - 3
Shinobi - 1
Crazy Taxi - 1

Videos:

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Well i don't have any money and it's hard making this game by my self because most or all of the Sega side needs sprites and i can make them but
it will take a long time and the game will take a long time to make, so if anyone would like to help out and not because of money but because you
would like to see this game be a reality for people to pick up and have fun. who are we kidding, capcom won't do this lol. anyway have a good day
9
M.U.G.E.N WIP / Re: The Eradicator W.I.P. searching for a coder!!
« Last post by dev. on June 27, 2017, 09:40:04 PM »
My suggestion to you, get somebody that you know he can get the job done. Don't waste time with possible unreliable people.
10
M.U.G.E.N WIP / Re: The Eradicator W.I.P. searching for a coder!!
« Last post by dakidbanks on June 27, 2017, 08:23:30 PM »
Mr Karate at MFG looks interested in coding
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Ult Howard Arena (Fatal Fury - Tung Fu Rue) by verz36
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Sega vs. Capcom: Next Generation of Heroes by OldGamer
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