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IMT Main => M.U.G.E.N Guides & Tutorials => Topic started by: O Ilusionista on October 14, 2021, 10:29:30 AM

Title: [CODE] SF2 slowdown for projectiles
Post by: O Ilusionista on October 14, 2021, 10:29:30 AM
INFO:
Simulate the slow down from Street Fighter 2 when a projectile hits the target
(https://www.correio24horas.com.br/fileadmin/_processed_/b/4/csm_Street_Fighter_II_materia_fim_de_semana_credito_reproducao__3__04d62c64b6.jpg)

NOTE:
Works for Projectiles only. For Helpers, it's a different code (I will update this soon).

HOW:

Just paste this code under [statedef -2] or [statedef -3].
The "15" controls how long the slowdown will stay active.

Code: [Select]
[State -2, Pause]
type = Pause
triggerall = Roundstate = 2
triggerall = (GameTime%1) = 0
trigger1 = ProjHitTime(0) != -1 && ProjHitTime(0) < 15
time = 1
movetime = 1
ignorehitpause = 1
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