Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: mulambo on April 29, 2017, 06:38:40 AM

Title: Super Cranky Fighters
Post by: mulambo on April 29, 2017, 06:38:40 AM
::update::
See " Progress #06 ", changed name of the project to a less vulgar one.

Here are some screenshots of the new original, full game, I'm developing.
They show the screenpack/layout and the new char I've just completed: JANNARO.

 (nevermind the old title of the game, untill progress#06)

(http://emanuelepepi.altervista.org/fof/screen01.png)
(http://emanuelepepi.altervista.org/fof/screen03.png)
(http://emanuelepepi.altervista.org/fof/screen04.png)
(http://emanuelepepi.altervista.org/fof/screen05.png)
(http://emanuelepepi.altervista.org/fof/screen06.png)
(http://emanuelepepi.altervista.org/fof/screen07.png)
(http://emanuelepepi.altervista.org/fof/screen08.png)
(http://emanuelepepi.altervista.org/fof/screen09.png)
(http://emanuelepepi.altervista.org/fof/screen11.png)
(http://emanuelepepi.altervista.org/fof/screen12.png)
Title: Re: Fart of Fighting .... LEAKED!
Post by: NX-MEN on April 29, 2017, 08:42:38 AM
Hehe funny name of the game!! Love to see more and good luck!!  :w00t:
Title: Re: Fart of Fighting .... LEAKED!
Post by: Citizen on April 29, 2017, 10:51:40 AM
Loool I can tell you directly, I like this project XD

and just by the screenshots, I find it really cool and it seems fun, dude!  XD||
Title: Re: Fart of Fighting .... LEAKED!
Post by: ELECTRO on May 01, 2017, 03:25:18 AM
You need to add a hyper named splatter poop, it will be the hit at any party. L-)
Title: Re: Fart of Fighting .... LEAKED!
Post by: mulambo on May 01, 2017, 08:45:30 AM
Yeah, probably something along splatter moves will be given to another char that I planned to make: NIPPLEMAN
Title: Re: Fart of Fighting .... LEAKED!
Post by: mulambo on May 02, 2017, 01:24:16 PM
Progress #01, Jannaro, 1st stage and basicly mugened Mr.Mister.
Title: Re: Fart of Fighting
Post by: Mephisto Maker on May 02, 2017, 06:35:39 PM
the best project ever  :Terry
Title: Re: Fart of Fighting
Post by: mulambo on May 03, 2017, 05:22:01 PM
thanks, lol

update#2!
Mr.Mister character and Heliport stage completed.
Now moving forward the 3rd char.

don't be jealous! :P
Title: Re: Fart of Fighting
Post by: mulambo on May 04, 2017, 02:56:50 PM
Bonus Char/Stage completed.
Still a bit messy though, and I didn't discover how to make it unselectable BUT available as opponent in arcade mode (any good tip is welcome).

Title: Re: Fart of Fighting
Post by: Mephisto Maker on May 04, 2017, 06:01:37 PM
Just leave it as the last in the select, but let less one at the chars spaces.

i hope i have translated it well '-'
Title: Re: Fart of Fighting
Post by: mulambo on May 04, 2017, 06:59:25 PM
As for now, the roster is a 9 rows 1 column, the car has order = 3 and it's placed in the 9th row so it shows up if the cursor go down to hidden part of the screen. I tried giving the def 8 rows, but the order doesn't work with that.

Now I have a bigger problem: during time over game stops for a while (10 seconds) into roundstate 3 (waiting to lose/win states) -_- 
Title: Re: Fart of Fighting
Post by: mulambo on May 05, 2017, 08:54:39 AM
Progress #3.1:
- increased difficulty (now the car is more resistent, making a little challenge to be destroyed before time over)
- time over screen doesn't freeze (thanks to Cyanide for the tip)
- renewed the soundtrack with a personal remix of the classic Street Fighter 2 bonus game theme.



New Char Announced!

ABDUL AL KAHAZAD

Currently animating on Blender.

(https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/18275230_1016450968485874_6751468426297282806_n.png.jpg?efg=eyJpIjoiYiJ9&oh=90c6f055b94e6b2b3e1038a7c2ca1a54&oe=59BE7871)


Title: Re: Fart of Fighting
Post by: NX-MEN on May 05, 2017, 12:25:28 PM
Good progress man!!  :thumbsup:
Title: Re: Fart of Fighting
Post by: mulambo on May 07, 2017, 12:47:09 PM
Abdul fully animated on Blender, now coding it on Fighter Factory3.
It will be based on Jannaro's moveset as much as Gouki is based on Ryu, therefore this char will have a little less power/life but "cooler" moves.
(http://emanuelepepi.altervista.org/images/abdulwip0.gif)
Title: Re: Fart of Fighting
Post by: Mephisto Maker on May 07, 2017, 04:52:46 PM
As for now, the roster is a 9 rows 1 column, the car has order = 3 and it's placed in the 9th row so it shows up if the cursor go down to hidden part of the screen. I tried giving the def 8 rows, but the order doesn't work with that.

Now I have a bigger problem: during time over game stops for a while (10 seconds) into roundstate 3 (waiting to lose/win states) -_-
try these:
http://mugenfreeforall.com/topic/11419-how-to-make-hidden-characters/
http://www.infinitymugenteam.com/Forum_345/index.php?topic=38835.0

try these.. but if are a random select in ur mugen it will be yet selectable...
Title: Re: Fart of Fighting
Post by: mulambo on May 07, 2017, 07:05:14 PM
select.def is like this now, but still the "car" char is selectable. Cyanide should have posted an example for dumb users like me, I guess. Dunno what's wrong...
Quote
jannaro, stages/12.def, order=3
mistermister, stages/heliport.def, order=2
abdul, stages/heliport.def, order=4
###@
###@
###@
###@
###@
###@
car, stages/hangar.def, order=1
Title: Re: Fart of Fighting
Post by: Mephisto Maker on May 07, 2017, 07:16:35 PM
select.def is like this now, but still the "car" char is selectable. Cyanide should have posted an example for dumb users like me, I guess. Dunno what's wrong...
set moveoveremptyboxes = 0
so u can't move on empty boxes, add various spaces after the roster and then the car, test it to see if works
Title: Re: Fart of Fighting
Post by: mulambo on May 07, 2017, 07:57:11 PM
did it before, empty boxes didn't show up but the cursor skipped to the selectable car. :(
Title: Re: Fart of Fighting
Post by: Mephisto Maker on May 07, 2017, 09:38:29 PM
did it before, empty boxes didn't show up but the cursor skipped to the selectable car. :(
for sometime it worked for me when i used win mugen and Mugen Windows Configurator :(

i don't know if there are version of it for 1.0/1.1 but u can  <_<|google| it
btw the graphics of ur game are cool  :Terry
abdul reminds me of ezio/altair/anyone from assassin creed
Title: Re: Fart of Fighting
Post by: mulambo on May 08, 2017, 07:09:53 AM
thanks, yes he's based on  such characters, but he's more of a warrior/magician with fire powers... in game there is no stealth... he even has a Bison like hyper move, probably will have a fireball attack from air like Akuma (and a Shungokusatsu-like move too)... I'll make a video once he's completed. :yesyes:
Also in game he has this voice set  :D

"HMMMM!"
Title: Re: Fart of Fighting
Post by: mulambo on May 08, 2017, 11:08:37 AM
Update!
Abdul completed.
He will be feautured in one of my previous stage: Ogre's stage (now renamed in "Ancient Gallery").
Title: Re: Fart of Fighting
Post by: NX-MEN on May 09, 2017, 11:37:59 AM
You work fast!! Keep going!!  :w00t:
Title: Re: Fart of Fighting
Post by: mulambo on May 09, 2017, 03:21:40 PM
Thank you, yes I can confirm I work intensely, but it's fun.
The last char was a little more serious than the others, but now I'm ready to make the 4th char of the game.
DR. KULOWSKI
Former URSS scientist, victim of a nuclear disasters, totally crazed by revenge on mankind.
(https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/18342804_1019133564884281_429801504106731693_n.png.jpg?efg=eyJpIjoiYiJ9&oh=ccb5fac84a7fd7d8161ffa49f12d86d6&oe=59C25E8F)
This is where my project becomes NSFW, I guess? Hope to hear your opinion about this.
Title: Re: Fart of Fighting
Post by: Mephisto Maker on May 09, 2017, 03:40:29 PM
loving the gameplay! also that butt-faced guy wtf lol
Title: Re: Fart of Fighting
Post by: NX-MEN on May 11, 2017, 02:39:57 PM
Haha hillarious char!! lol
Title: Re: Fart of Fighting
Post by: mulambo on May 11, 2017, 08:45:02 PM
Update:
- completed char "Dr.Culo"
- completed stage "Roof"

*************
Title: Re: Fart of Fighting
Post by: Mephisto Maker on May 11, 2017, 10:20:10 PM
amazing  ^^(PM)^  @^@  XD||
Title: Re: Fart of Fighting
Post by: mulambo on May 12, 2017, 01:56:33 PM
new char Announced!
His name is "Uvuwewewe Onyetenyewe Ugwemubwem Osas" but in game it will be simply "Osas".
(https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/18425121_1020911184706519_3540452348337834271_n.png.jpg?efg=eyJpIjoiYiJ9&oh=525d7ee9549fe00676057435bf3ecb34&oe=59BE103C)
Title: Re: Fart of Fighting
Post by: NX-MEN on May 13, 2017, 06:00:28 AM
Very good work  :w00t:

I like also your stages!! :)
Title: Re: Super Cranky Fighters
Post by: mulambo on May 13, 2017, 05:00:51 PM
Update.
- changed the name of the project into "Super Cranky Fighters"
- completed char "Osas"
- added stage "Temple Garden" formerly known as " Tekken3 Law's stage 3d remake"
Title: Re: Super Cranky Fighters
Post by: NX-MEN on May 14, 2017, 04:08:32 AM
Nice gameplay!! How many chars your roster will have?
Title: Re: Super Cranky Fighters
Post by: mulambo on May 14, 2017, 09:08:15 AM
as for now I'm expecting to complete 3 more chars (possibly 1 more bonus stage and a boss). But I seriously need to make the boss and the bonus games locked. still can't figure it out.
Title: Re: Super Cranky Fighters
Post by: mulambo on May 14, 2017, 04:02:05 PM
New character announced.
She will be a female alien called " Nuova Cartella ".
(https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/18446947_1022159921248312_7841720748189412630_n.png.jpg?efg=eyJpIjoiYiJ9&oh=98d3ee0e317b9f1ed20ee6cc5b3d85e8&oe=59AE39F8)
Title: Re: Super Cranky Fighters
Post by: mulambo on May 16, 2017, 05:43:08 PM
Couldn't my game have some clone characters too?
Tara Kraft and Kung Fu Man added on the W.I.P. list.
(https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/18519967_1023387024458935_2834798208825598348_n.png.jpg?efg=eyJpIjoiYiJ9&oh=d25d8a0ef7ff9a4953dba4943af4ac1e&oe=5974976E)
(https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/cp0/e15/q65/p320x320/18519469_1023387027792268_7711785648812699161_n.png.jpg?efg=eyJpIjoiYiJ9&oh=572dfae04a46fdf37634ab4bef53174e&oe=597457D0)
Title: Re: Super Cranky Fighters
Post by: NX-MEN on May 17, 2017, 11:47:13 AM
Nice!!  :thumbsup:
Title: Re: Super Cranky Fighters
Post by: mulambo on May 18, 2017, 07:00:31 AM
I'm seriously considering making this character as final boss character.
I don't know who he is, but he just looks awesome.
(https://img.clipartfox.com/e0f32f03f62a4233e82319960d928dde_-dalapati-mu-ka-stalin-mk-stalin-hd-clipart_720-1593.jpeg)
or this one, like Apocalypse in X-MenVSStreetFighter
(http://i.imgur.com/am3qXZ1.jpg)
Title: Re: Super Cranky Fighters
Post by: O Ilusionista on May 18, 2017, 10:02:03 AM
Nice work. Are you using blender to model those characters?
Title: Re: Super Cranky Fighters
Post by: mulambo on May 18, 2017, 05:48:08 PM
yup
Title: Re: Super Cranky Fighters
Post by: mulambo on May 19, 2017, 03:33:13 AM
Update.
Final Boss completed. Also the game now features 4 bonus stages.
3 more characters to go.
(http://emanuelepepi.altervista.org/images/mugen031.jpg)
Title: Re: Super Cranky Fighters
Post by: NX-MEN on May 19, 2017, 08:37:58 AM
It looks massive!! Nice job!! :)

I likeits stage too!!  :thumbsup:
Title: Re: Super Cranky Fighters
Post by: mulambo on May 19, 2017, 11:41:56 AM
Must say: that boss is more like a bogus character. It's probably the most annoying char I've ever made, but I hope it will be a challenge for the average player anyway. But I guess people will be stressed just at the 3rd stage of the arcade.

::edit::
new char completed: Tsuneo Takajima
Title: Re: Super Cranky Fighters
Post by: mulambo on May 20, 2017, 02:17:17 PM
update 8 : Bonus Stages and Final Boss are revealed
Title: Re: Super Cranky Fighters
Post by: NX-MEN on May 21, 2017, 03:44:56 AM
 ^^(PM)^ Nice progress
Title: Re: Super Cranky Fighters
Post by: mulambo on May 21, 2017, 05:46:53 PM
(https://mugenarchive.com/forums/attachment.php?attachmentid=1631&d=1495403051)
New char created: RHINO. He will be the onyl grappler/throwing/wrestler char of the game.
new stage created: GYM
(http://emanuelepepi.altervista.org/images/gym1prev.png)
new stage created: STREET
(http://emanuelepepi.altervista.org/images/urban0wip.png)
Title: Re: Super Cranky Fighters
Post by: NX-MEN on May 22, 2017, 03:08:30 PM
Nice stages man!! Btw I cant see the Rhino pic
Title: Re: Super Cranky Fighters
Post by: mulambo on May 22, 2017, 03:39:49 PM
yup, appearently some of the images I posted were on facebook (post deleted on facebook).
anyway I updated RHINO's design:(http://emanuelepepi.altervista.org/images/AVA0.png)

and I'm working on TARA's (here are the palettes... inspired by ChunLi, Nina Williams, Kim Wu, Ada Wong and Orchid). Cheap tricks. :P
(http://emanuelepepi.altervista.org/images/avapal.png)
Title: Re: Super Cranky Fighters
Post by: Mephisto Maker on May 22, 2017, 06:43:13 PM
great i love the new characters and that boss looks cool xD
hope this boss aren't so cheap as kof xi's magaki  :-SS
Title: Re: Super Cranky Fighters
Post by: mulambo on May 22, 2017, 07:45:00 PM
I don't know Magaki, but the boss here is annoying yeah, he's beatable though (still can't spoiler the way to beat but it's easy anyway... if not, I can provide patches to decrease difficulty after the release).
Now, new char completed : TARA (little spoiler: she has a sexy ending) and some little extra fixes to explods,  stages attributions and soundtracks.
Title: Re: Super Cranky Fighters
Post by: OldGamer on May 22, 2017, 08:35:36 PM
Ialways loved your game and now this is the next new thing omg I cant wait to field test this game once is out for the public.  :o
Title: Re: Super Cranky Fighters
Post by: mulambo on May 22, 2017, 10:39:41 PM
I guess it will be soon, but no need to test it. It actually fails any kind of test intentionally and has a lot of bugs (missing sprites, glitchy things, etc.).  :D
Title: Re: Super Cranky Fighters
Post by: O Ilusionista on May 23, 2017, 08:14:32 AM
Missing sprites is something very important. I suggest you to fix this before go making other characters.
Title: Re: Super Cranky Fighters
Post by: mulambo on May 23, 2017, 09:16:54 AM
yup, I understand required frames are necessary for TargetState and custom states, but it's all about compatibility, I guess. If the program still runs and debug text is off, what's the matter?

Otherwise, it's a quick method to make the char unexportable (unless you want to edit each one of them, adding the missing sprites) to other MUGEN platform than the one it's going to be released.... since Molebox is just  a packer (and also a virus / malware according to certain antivirus programs).
Title: Re: Super Cranky Fighters
Post by: mulambo on May 23, 2017, 12:51:42 PM
update 10:
new character NOVA
hidden character DR.CULO, it will not be visible in the roster, but it will be selectable.
added semi-boss OMEGA DR.CULO, unselectable, greater and "powerer" form of DR.CULO (he is the main bad dude of the game)
Title: Re: Super Cranky Fighters
Post by: mulambo on May 24, 2017, 07:45:59 PM
Ladies and gentlemen, the great moment is almost arrived...
completed last char EL PINCHOS (renamed from 'Rhino') + other fixes

Now working on website for the download/showcase, release in progress....
Title: Re: Super Cranky Fighters
Post by: mulambo on May 24, 2017, 11:32:46 PM
Sorry for triple post, but the game is "officially" released.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=46049.msg538973#new
But you can always leave here your feedback, for the second episode of the game. :)

Thank you all for your kind support so far!
Title: Re: Super Cranky Fighters
Post by: NX-MEN on May 25, 2017, 11:33:56 AM
Good to hear!! Time to test and congrats!!  :w00t:
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