Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: Anderson Masters on January 05, 2017, 09:06:55 AM

Title: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on January 05, 2017, 09:06:55 AM
SF III SAKURA
TEMPLATE
(https://i.postimg.cc/B67NZq2X/PAL-TEMPLATE.png)
PALS
(click to show/hide)
STAND
(https://i.postimg.cc/XY9V9mzH/01.gif)(https://i.postimg.cc/4d3gXbGR/dance.gif)
NORMAL KICKS
(https://i.postimg.cc/qRCYFbtt/LK.gif)(https://i.postimg.cc/TYhkNNZT/MK.gif)(https://i.postimg.cc/XNTcs1LS/CLK.gif)(https://i.postimg.cc/13Lbrrdv/CMK.gif)(https://i.postimg.cc/gknqsF8K/CHK.gif)(https://i.postimg.cc/MGVNPj2q/HK.gif)(https://i.postimg.cc/ZR1HyJ5n/FHK.gif)(https://i.postimg.cc/sXgWY8YQ/overkick.gif)
NORMAL PUNCHS
(https://i.postimg.cc/Dz4BfW7H/LP.gif)(https://i.postimg.cc/59nGRVGY/CLP.gif)(https://i.postimg.cc/9F0S3k5x/CMP.gif)(https://i.postimg.cc/9002ztzC/HP.gif)(https://i.postimg.cc/hvq19MtH/launcher.gif)
SPECIALS
(https://i.postimg.cc/HsR0PZt1/DIVE-KICK.gif)(https://i.postimg.cc/B6VYW2N6/overhead.gif)(https://i.postimg.cc/fTw3M6wh/overflip.gif)(https://i.postimg.cc/90Z1K0Mw/HADOUKEN.gif)(https://i.postimg.cc/HxJ60B12/EX-HADOUKEN.gif)(https://i.postimg.cc/ryrhKnJy/SHINKU-HADOUKEN.gif)(https://i.postimg.cc/nhkWZnb9/SHIN.gif)(https://i.postimg.cc/05KWHpV4/SHOOKEN.gif)(https://i.postimg.cc/Rhtg6B3m/SHIN-SHOOKEN.gif)(https://i.postimg.cc/3Nwn1vbK/TATSU-KICK.gif)(https://i.postimg.cc/RhbGDZjw/TATSUMAKI.gif)
SUPERS
HURT
WALKS
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 05, 2017, 09:29:48 AM
seifuku girl (a discarded new size and clothes girl)
unfinished cause i'm changing the clothes again
(https://s29.postimg.org/ord6zj7yf/seifuku_girl.png)
Title: Re: BlazBlue Girl (still no named)
Post by: NX-MEN on January 05, 2017, 11:12:56 AM
Nice spriting there man!!  :w00t:
Title: Re: BlazBlue Girl (still no named)
Post by: malevka2 on January 05, 2017, 02:13:11 PM
Nice spriting  :thumbsup:
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 06, 2017, 06:13:59 PM
she got a name   "SHAUNI"
and her final size and clothes
 now the work really starts
choose moves, powers, buffs, nerfs, style of combat...
(https://s24.postimg.org/3r0sf5czp/STEPS.png)
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 06, 2017, 06:35:26 PM
PAL TEMPLATE
she will have 10 paletes
(https://s29.postimg.org/t8c4fk8nb/PAL_TEMPLATE.png)
Title: Re: BlazBlue Girl (still no named)
Post by: NX-MEN on January 06, 2017, 07:04:22 PM
Very nice!!!  :w00t:
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 06, 2017, 10:09:43 PM
a browler style karate, muay thay, tae kon do, MMA fighter (Makoto 3rd strike, Leona KOF)  something strong and fast with good combos without projectiles, only physical
crouch
(https://s24.postimg.org/pu3g61nr9/crouch.gif)
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 07, 2017, 11:13:14 AM
tests
(https://s27.postimg.org/i65h99lw3/walk1.gif)
(https://s28.postimg.org/eam5b0kr1/walk2.gif)
Title: Re: BlazBlue Girl (still no named)
Post by: NX-MEN on January 07, 2017, 11:54:34 AM
I see some white pixels!!

Is it due to the smartpall?
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 07, 2017, 12:28:52 PM
errors when apply the pal... (i don't know anyway to auto remove it without lose colors)
the price to pay if you want put alot of colors

the develop pal have 8 colors with 3 tones each
and the background
post add the 4rd color and new colors for eyes
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 07, 2017, 01:16:34 PM
(https://s28.postimg.org/wtinu9nh9/jump.gif)
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 08, 2017, 11:34:17 AM
*new light configuration to help with the eyes, mouth, and other little details that the old helper needs totally manual edit
*added a 4rd color in the render pal
(https://s29.postimg.org/h3xoqnx1z/demo.gif)
Title: Re: BlazBlue Girl (still no named)
Post by: NX-MEN on January 09, 2017, 11:58:15 AM
U are doing very well here!!  :thumbsup:
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 09, 2017, 01:18:44 PM
new process (more automatic colors and details)
new post process (more manual work)
maybe i change the glothes for a version with no skirt or shirt like that
(https://s23.postimg.org/4t11pscm3/new_process.png)
(https://s23.postimg.org/ilfglf3dn/comprarission.png)
Title: Re: BlazBlue Girl (still no named)
Post by: NX-MEN on January 10, 2017, 12:00:23 PM
Very impressive!!  :) :)
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 13, 2017, 09:55:28 AM
*Fixed Illumination
*Fixed Palete
*Fixed body proportions
*New name "Mae Jae"
*New skirt with more dynamic movement
*New develop helper whit more detailed itens
*New number for total sprites 500~600 to 800~1000
*New release date december to june
(https://s28.postimg.org/uc6wa9unx/BLOCK1.gif)
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 13, 2017, 06:58:33 PM
first manual edit on the new model
pal 1 ready
stand tests
(https://s27.postimg.org/efcmmbzbn/STAND.gif)
(https://s30.postimg.org/z7uwx6rjl/1.png)
(https://s30.postimg.org/4267mp5gx/3.png)
Title: Re: BlazBlue Girl (still no named)
Post by: NX-MEN on January 14, 2017, 02:49:40 AM
I like her progress!!  :thumbsup:
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 14, 2017, 08:10:29 AM
Thanks @NX-MAN

*New develop method (saving poses in 3d too, no only renders, so, i can edit animations puting more frames or fixing erros)
walk tests
probably her first aproved animation

(https://s30.postimg.org/asfm7ohtd/walk.gif)
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 14, 2017, 09:40:21 AM
Spin Back Kick
(https://s30.postimg.org/iilkl8qpd/spin_back_kick.gif)
Title: Re: BlazBlue Girl (still no named)
Post by: sky79 on January 14, 2017, 12:58:05 PM
Looking for advice to give her more natural movements?
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 14, 2017, 02:16:49 PM
thats why we create topics in forums
i always receive feedback with atention


Van Damme kick, that no will be a move of the char, do it only for training
(https://s28.postimg.org/unrixht2l/VAN_DAMME_SPIN_KICK.gif)
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 14, 2017, 08:48:06 PM
Undisputed Yuri Boyka spinning reversed Kick
no will be used too
only me trying to learn something about animations
for now i will try copy moves, cause i really have difficulties to create it
(https://s29.postimg.org/m8zyg53k7/UNDISPUTED.gif)
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 14, 2017, 11:57:27 PM
(https://s30.postimg.org/6q7718zz5/WIN_OR_TAUNT.gif)
Title: Re: BlazBlue Girl (still no named)
Post by: NX-MEN on January 15, 2017, 04:02:14 AM
Lovely kicks!!!  :w00t:
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 15, 2017, 02:46:46 PM
Lovely kicks!!!  :w00t:
Thanks Bro... the only kick i aprove is the Van Damme  kick, but i no will use it,
the others still going hard to seems more natural, i have all the positions saved, so i can edit it in 3d and render again, maybe tomorrow or next days...
at now...

some animations give a partner, sparry... like sakura and ibuki
originally i did it in zbrush to be a black girl, but blondies too have bunches
and when i'm doing the pal, i have this idea
what you think about this?

(http://www.fightersgeneration.com/characters2/ibuki-intro1.gif)
(click to show/hide)
(https://s30.postimg.org/d0d60orxt/BLACK_OR_WHITE.png)
(https://s30.postimg.org/7m18t3l5t/BLACK_OR_WHITE.png)
Title: Re: BlazBlue Girl (still no named)
Post by: Enso on January 15, 2017, 06:39:09 PM
I admit. I love what you're going through in the progress. Looking forward to the final result of that BlazBlue style. I loved BlazBlue.
Title: Re: BlazBlue Girl (still no named)
Post by: Anderson Masters on January 18, 2017, 02:33:41 PM
Thanks  :Terry  @Enso

a time without spriting cause i have been updating the scenes in the softwares
removing parts of the model that no are mine (the hair i have downloaded on deviantart) so i want to draw other, cause i no find the creator to ask permission
redrawing some parts of clothes with more details and colors (colors is really a problem, a really great problem to do in this style, thats why all the chars that as made with this method have simple paletes with 20 or less color) i'm using 52 colors (and this is hard to fix, no one color can have less than 15 distance to other example, if i use   255,255,255  i need use 240,240,240 or less in the next)

new hair in Z brush
(https://s24.postimg.org/tkaj226tx/Screen_Shot_01_16_17_at_01_07_PM.jpg)
new animations with the new (and that will really be the last) poser
some minor edits will be doed in the manual edits after finish all the moves

(https://s30.postimg.org/j6nayjr4x/WALK1.gif)
(https://s30.postimg.org/5e8w2x0dd/WALK2.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on January 19, 2017, 01:10:16 PM
Not bad man!! Maybe u can enlarge a bit her upper part because her legs look bigger than her weist!! :)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 19, 2017, 04:41:53 PM
i understand your point, i see it and do it proposital
is something like some animes and games
this will be aout of style if we talk about blazblue...
but since i changed the style to original
it give me more liberty on the edit of model

look at proportions of chun-li  (http://hdwall.us/wallpaper/chun-li_artwork_street_fighter_iii_3rd_strike_online_desktop_6920x8238_hd-wallpaper-1153643.jpg)
(https://www.google.com.br/imgres?imgurl=http%3A%2F%2Fshmuplations.com%2Fwp-content%2Fuploads%2F2016%2F08%2Fsfiii07.jpg&imgrefurl=http%3A%2F%2Fshmuplations.com%2Fsfiii%2F&docid=jGAj_r8W1L3FNM&tbnid=zRJDWz-Za_HbIM%3A&vet=1&w=1026&h=802&hl=pt-BR&bih=635&biw=1366&q=chun%20li%203rd%20strike&ved=0ahUKEwiavbbdlM_RAhUCvZAKHeWyAG04yAEQMwg7KDkwOQ&iact=mrc&uact=8)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 20, 2017, 09:04:47 AM
Taunt wip
(https://s27.postimg.org/ca3gjc143/TAUNT.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 20, 2017, 11:45:14 AM
Van Damme Helicopter Kick
(All gif is in demonstration speed, in game speed will be changed)
(https://s29.postimg.org/u7hakk0sn/VAN_DAMME_KICK.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: sky79 on January 20, 2017, 09:51:10 PM
Darn, I was starting to like the name Blaze Girl
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on January 21, 2017, 02:49:04 AM
I like her moves!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 22, 2017, 04:40:28 PM
Thanks @NX-MEN

a quick edit in the Yuri Boyka Kick
(https://s30.postimg.org/524z6yr9d/boyka_kick.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on January 23, 2017, 01:06:00 PM
Keep them coming!!  :w00t:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 24, 2017, 12:56:39 PM
 :Terry

i still don't know why, but Bianca shaders seems to be alot better thar the Mae Jae project
(https://s29.postimg.org/l0chjkbh3/bianca.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 25, 2017, 10:58:27 AM
 ^:)^
some changes in the model, lights, shaders, proportions, style and minor fixes on palete based on feedback

(https://s27.postimg.org/8znnhpw43/MODEL.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on January 25, 2017, 02:37:16 PM
Impressive shading!!!  :w00t:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 26, 2017, 12:45:49 PM
i'm work something like 2 weeks in the poser scripts and shader
and now i finally stop this work in the model, and will start to animate.
of curse the hard part of the work is now.

Final result
(https://s24.postimg.org/g4bnonx51/DEMO.png)
First Pal
(someone can do paletes in sf3 style?)
(https://s24.postimg.org/izoqvj151/PALETA_DEMO.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: O Ilusionista on January 26, 2017, 02:48:43 PM
I liked the last image, pretty cool.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Silverzero on January 26, 2017, 03:24:39 PM
That default looks like an action figure.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 26, 2017, 03:44:22 PM
Thanks! @O Ilusionista

@SilverZero   the first is before aply the shader in blender, post it only to show the way i model the 3d poser

first atempt to final stand
need fix in breasts, left feet, skirt, and 2 or 3 more frames
(https://s30.postimg.org/r8mxf22oh/FIRST_TEST.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Silverzero on January 26, 2017, 04:27:58 PM
I know. Just sayin' that it looks that way and doesn't look like a half-bad actionfigure.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 26, 2017, 09:46:41 PM
oh... hahah after you said... really seems like a action figure
this is the "cycle" default render
STAND BETA
(https://s28.postimg.org/a3pji28pp/STAND.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 26, 2017, 11:21:30 PM
TAUNT BETA
(https://s28.postimg.org/3mvjirywt/TAUNT.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on January 27, 2017, 09:08:49 AM
Nice!!! Man love the detail of her toes and fingers!! :)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: O Ilusionista on January 27, 2017, 09:12:00 AM
oh... hahah after you said... really seems like a action figure
this is the "cycle" default render
STAND BETA
(https://s28.postimg.org/a3pji28pp/STAND.gif)

I like the idea, but I think it needs some work. First, the sprite jiggle a bit (I think you need to keep her right/our left foot in place).
Second, as an ex-muay thai fighter myself, her left/our right foot should touch the floor more. In Muay Thai guard, the idea is to have a quick response for guarding attack while still able to move quickly. So we avoid to raise the knee when we don't need too, because once you lift the foot from the floor, you can guard an attack faster...but you are open to sweep kicks since all yout mass are located over just one point (the other foot) and your barycenter its a little off-balance.

About the Taunt, you need to re-align those sprites, since the axis are off.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 27, 2017, 09:33:08 AM
i have all the poses in file...
i just edit and render again
i will post later the complete process


call me on skype or fb     

mastertkof (skype)
 facebook.com/masterstattoo
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 27, 2017, 11:41:25 AM
WALK BETA
(https://s24.postimg.org/el5nhvcl1/walk.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 27, 2017, 02:41:57 PM
WALK BACK BETA

referenced on ADON


(http://www.fightersgeneration.com/characters/adon-walk2.gif)
(https://s28.postimg.org/pusjbc20d/walk2.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 27, 2017, 10:44:18 PM
OVERHEAD WIP
(https://s28.postimg.org/7xcv4n965/overhead.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on January 28, 2017, 05:55:35 AM
Very nice indeed!!  :) :) :) :)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 28, 2017, 10:57:26 AM
Thanks NXMEN  :Terry

TESTS (STILL NEEDS FIX IN ARMS POSES AND OTHER MINOR DETAILS)
MOVE TESTS
(https://s30.postimg.org/p40jmerch/move.gif)
SUPER TESTS
(https://s30.postimg.org/kjed7h7n5/super.gif)
ULTRA TESTS
(https://s30.postimg.org/o4eu4g1kh/ultra.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Silverzero on January 28, 2017, 11:42:44 AM
Nice cinematics!
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 31, 2017, 09:03:55 AM
Thanks Silverzero
i'm still working on it and studying animations and camera angles...
i no use bases for this move... but i play street fighter IV alot, and want to give her that feeling, but in 2D

OVERHEAD BETA
(https://s29.postimg.org/6jn2f536v/overhead.gif)
SUPER OVERHEAD BETA
(https://s29.postimg.org/mvx44vhif/super.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on January 31, 2017, 10:47:50 AM
 :)
i really liking to do this char
and i know that here have so many things that i need to improve
but i'm liking the progress in the animations (after all, this is the reason to i start this char, i want to learn about animations this year)
this still no is the way that i imagined her moves, but i started this about less than a month ago
one more time
Thanks for those who send good feedback
JAB BETA
(https://s28.postimg.org/z7nkhzd3h/jab2.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 01, 2017, 09:15:10 AM
Lighting source update
the first configuration is good for standing walks and simple attacks, but in punches and kicks, the legs and arms received the light in wrong ways, so, i tested this new lights in various poses, and i prefered update all in the start of the project
OLD (https://s28.postimg.org/a3pji28pp/STAND.gif) NEW (https://s27.postimg.org/olwe0w0ur/STAND2.gif)

CROUCHING TEST
(https://s28.postimg.org/sa91okmq5/crouching.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on February 01, 2017, 12:12:28 PM
Trully great!!  :w00t:

Something I noticed! Since her head and legs are looking at the right maybe her breasts should also look at that way similar to the stance (dont know if I expressed well what I wanted to say lol)!!
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 04, 2017, 10:47:26 AM
 :) NX-MEN   i will keep it in mind when i go to finish the move

NEW UPDATE IN DEVELOPMENT TOOLs

S³    or SSS   (Supreme Sprite Shader)

closed source tool (maybe 2018 i release it as open souce, after i finish my char and training)

Showcase

(https://s27.postimg.org/tpjkimy4j/SSS_SHOWCASE.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on February 04, 2017, 05:12:36 PM
Very nice!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 05, 2017, 08:47:53 AM
thanks man   :Terry

(https://s24.postimg.org/seuidftcl/crouch.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 05, 2017, 05:27:56 PM
result of 22 days of studing

FIRST ATTEMPT TO STAND(https://s27.postimg.org/efcmmbzbn/STAND.gif)WORK AT NOW(https://s27.postimg.org/7nvmr7mnn/STAND.gif)TESTS WITH PALS(https://s27.postimg.org/d0kh5cak3/stand2.gif)(https://s27.postimg.org/5ymjj56yb/stand3.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: O Ilusionista on February 05, 2017, 06:17:08 PM
:) NX-MEN   i will keep it in mind when i go to finish the move

NEW UPDATE IN DEVELOPMENT TOOLs

S³    or SSS   (Supreme Sprite Shader)

closed source tool (maybe 2018 i release it as open souce, after i finish my char and training)

Showcase

(https://s27.postimg.org/tpjkimy4j/SSS_SHOWCASE.gif)


Loved this. Are you using blender, right?

And watch out those gif with nipples
(Cuidado com esses gifs com mamilos aparentes, isso não é permitido aqui)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 06, 2017, 06:39:12 AM
Loved this. Are you using blender, right?
I downloaded and try to use a sprite shader... but it works fine only in stand, and when i need to rotate the char
the light source goes wrong, so, i needed to do other shader based on some scripts, but i never do scripts for render before, so, to finish it, took like 3 weeks
but the renders is generated with blender, but with a custom shader, scripts, and some configurations done by myself
Quote
And watch out those gif with nipples
(Cuidado com esses gifs com mamilos aparentes, isso não é permitido aqui)
this is really going a problem, originally this is to be a smooth shadow in the shirt, but it going "transparent" when i do new paletes, but after all the intention is to seems like a Wet sweat shirt
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 06, 2017, 10:11:32 AM
GALACTICA UPPER!!!
New Move
have the idea and put it on GIF
(https://s28.postimg.org/bb3j4a2yl/base_upper.gif)
Pose de model and generate the sprites, aply pal, and timing it on fighter factory
(https://s28.postimg.org/yqq1ndc3h/galactica_upper.gif)

attempt to fix and old move (still no liking it)
(https://s23.postimg.org/qunsszyfv/HIGH_KICK.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 07, 2017, 10:44:54 AM
*Receive her first finish palete (that give her the feeling that i have in mind for the project)
*Change the images database to DeviantArt, easy to give copyright and i think it is more usual than postimg.org
*Minor fixes in old animations
*Final avaliation about the shader, and will really be the final version of SSS (supreme sprite shader) he still don't know how to do internal outlines but i no think i can teach it to the script...
*This is the final aspect of the char in her PALETE 1
no so good as hand spriting one by one sprite, but is more realizable, so... I preffer to do anything like 90% than i wanted than her be only a project, not a character, with this method i can do 2 or 3 moves per day if i have 2 hours or more studing with her.

(http://orig10.deviantart.net/2811/f/2017/038/5/4/mae_jae_walk_foward_by_mastertkof-day7aiq.gif)
(http://orig10.deviantart.net/f59f/f/2017/038/0/a/walk_back_by_mastertkof-day7bib.gif)
EDIT:
GALACTICA SHORYUKEN ADDED
(http://orig00.deviantart.net/c141/f/2017/038/c/e/mae_jae_galactica_shoryuken_by_mastertkof-day7h1c.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on February 07, 2017, 12:40:17 PM
She is getting better and better!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 07, 2017, 04:50:14 PM
Thanks @nx-man
now is only
*Pose
*Render
*Edit
*Palete
*Align and Timing
 and generate gifs, after have all moves i will start to code (or find someone to code her)

some new tests, and maybe a new move aproved
high kick
(http://orig03.deviantart.net/b93c/f/2017/038/e/e/hkick_by_mastertkof-day8ih0.gif)
high kick when hit or close
(http://orig09.deviantart.net/0578/f/2017/038/f/d/hkickclose_by_mastertkof-day8j8s.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: O Ilusionista on February 08, 2017, 08:34:01 AM
Tips:

- Makes her hair jiggle when walking
- make her extends her arm more in Upper move, to make her have more attack area
- serch in google for some animation books, to give you more info about animation tricks, like this https://www.amazon.co.uk/Fundamentals-Animation-Paul-Wells/dp/2940373027
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: O Ilusionista on February 08, 2017, 09:06:45 PM
Another reference for you: https://www.facebook.com/Flipbook.Market.Place/videos/1674643542833675/?hc_ref=NEWSFEED
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 09, 2017, 09:25:12 AM
Tips:

- Makes her hair jiggle when walking
agree with this, but this hair no have bones to move, maybe a manual edit after finish all moves
Quote
- make her extends her arm more in Upper move, to make her have more attack area
i'm realling thinking in put more range on this move, this will be changed soon
Quote
- serch in google for some animation books, to give you more info about animation tricks, like this https://www.amazon.co.uk/Fundamentals-Animation-Paul-Wells/dp/2940373027
i'm studing animations like anime and disney, i'm doing this char as a part of study and training, my focus is more learn animations than doing the char, but i will do the two, thanks by the link, i will test it

some tests with mirror poses

me me me inspired dance

(http://orig10.deviantart.net/8ab0/f/2017/040/0/4/mememe_final_by_mastertkof-dayf6dd.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 10, 2017, 06:16:11 PM
Studying Walt Disney animations and books


concept by hand without references
(http://orig09.deviantart.net/9cd1/f/2017/041/c/4/study_run_for_mae_jae_by_mastertkof-daykw7v.gif)
aplying the comcept to the model (hard, but i think the next will be more easy cause i'm learning some things)
(http://orig06.deviantart.net/966f/f/2017/041/1/6/mae_jae_run_aplying_the_move_to_de_model_by_mastertkof-daykwgr.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 10, 2017, 10:27:34 PM
 Gomen ne

UPPERKICK
(http://orig00.deviantart.net/a43d/f/2017/041/8/5/uperkick_by_mastertkof-dayltzc.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 11, 2017, 01:43:54 PM
Portrait Work in progress final version will have more details and be more smooth
(http://orig13.deviantart.net/a011/f/2017/042/1/0/mae_jae_portrait_wip_by_mastertkof-dayoizf.png)

Updating old moves
(http://orig01.deviantart.net/c6d8/f/2017/042/2/5/van_damme_kick_2_by_mastertkof-dayp5nm.gif)
(http://orig01.deviantart.net/1d97/f/2017/042/6/2/van_damme_kick_1_by_mastertkof-dayp5bm.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Silverzero on February 11, 2017, 05:34:50 PM
Great art!
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on February 11, 2017, 06:51:18 PM
Great art!

 ^^(PM)^ Totally agree!!
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 12, 2017, 06:17:20 PM
 :rules: after 2 days studying digital art, and relearning how to use sai to paintings
SELECT SCREEN PORTRAIT FINISHED

(http://orig15.deviantart.net/911c/f/2017/043/6/3/mae_jae_select_screen_portrait_by_mastertkof-dayukx3.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 13, 2017, 10:44:02 AM
JAB UPDATED
(http://orig10.deviantart.net/d0ef/f/2017/044/d/0/mae_jae_jab_by_mastertkof-dayx87c.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 14, 2017, 06:27:47 PM
(http://orig06.deviantart.net/257c/f/2017/045/7/5/stand_2_for_mae_jae_by_mastertkof-daz38hl.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: O Ilusionista on February 16, 2017, 09:51:58 AM
You need to improve the jab animation, is totally misaligned.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: OldGamer on February 16, 2017, 11:17:41 AM
 :o wow that good work you did there wow  :o
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 16, 2017, 05:42:09 PM
You need to improve the jab animation, is totally misaligned.
i will check it
 thanks  :Terry
:o wow that good work you did there wow  :o
thanks man
studying blazblue and skullgirls process and style
(https://s13.postimg.org/ocb44m57b/teste.png)
i don't know whay, but deviantart just f**k the animation time. the first on air frame have only "1/100" seconds by when i put it on any site the time is changed
older(http://orig00.deviantart.net/a43d/f/2017/041/8/5/uperkick_by_mastertkof-dayltzc.gif) new(http://orig06.deviantart.net/f42b/f/2017/047/e/8/mae_jae_uperkick2_by_mastertkof-dazaeik.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on February 17, 2017, 11:25:46 AM
Keep up the excellent work man!!  :w00t:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 18, 2017, 09:01:31 AM
 :rules:
testing an old model
i know the animation need legs movement, but i'm testing only the shader
(http://orig10.deviantart.net/55d7/f/2017/049/6/7/test_girl_jab_hd_animation_by_mastertkof-dazhfc8.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 18, 2017, 11:02:35 AM

studying smears :rules: XD||
(http://orig03.deviantart.net/1d01/f/2017/049/7/3/mae_jae_overhead_by_mastertkof-dazhrja.gif)
(http://irwt.iammanyninjas.com/images/cps3/makoto-stills.gif)
(https://pbs.twimg.com/media/B34rUUKCEAE8zGw.jpg:large)
(https://s15.postimg.org/jjalxh5i3/image.png)
frames with smears suposed to have more information
(https://s17.postimg.org/400pnje4v/phanton.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 20, 2017, 11:59:38 AM
studying and studying  :rules:
improvement in 5 weeks
OLD(https://s29.postimg.org/m8zyg53k7/UNDISPUTED.gif) NEW(http://orig00.deviantart.net/48bd/f/2017/051/b/8/mae_jae__performing_yuri_boyka_kick_by_mastertkof-dazr3dr.gif)
(https://s23.postimg.org/pbhqzpjp7/image.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 21, 2017, 11:54:02 AM
shader tests Gomen ne
(http://orig13.deviantart.net/994c/f/2017/052/e/e/shader_tests_by_mastertkof-dazvhw8.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on February 21, 2017, 12:01:36 PM
Impressive work!!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 21, 2017, 08:08:45 PM
Thanks NX-Men  :Terry
studying the phanton effect (2 feets at the same time on the sprite) and the whip effect (when breasts or hair are moved at the limit and rapid go back to original pose)    full in blender... updating S³ (Supreme Sprite Shader) by me.
this move basically have 10 important frames, but is a 16 frames animation to shake breasts and hair
and yes, shake hair and breasts are pretty important
(http://orig09.deviantart.net/1ced/f/2017/052/3/a/bianca_tae_kwon_do_axe_kick_by_mastertkof-dazx8hk.gif)
tomorrow i will start the studying about KOF XII and XIII
 :rules: learn learn learn learn  :rules: :rules: :rules: :rules: :)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 22, 2017, 12:47:07 AM
cross punch  :rules:
only the basic poses
(https://s1.postimg.org/eum2sjpov/exemple1.gif)
and now with animations tricks
(http://orig15.deviantart.net/9456/f/2017/052/5/1/mae_jae_cross_punch_by_mastertkof-dazy8eg.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 22, 2017, 03:30:37 PM
 :RagingDemon
more shader tests
(http://orig02.deviantart.net/665c/f/2017/053/5/4/b_showcase_by_mastertkof-db0093t.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on February 23, 2017, 04:54:47 PM
Thats excellent man!!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 23, 2017, 08:14:03 PM
Thanks bro :Terry
new move

i try to give her a new palete based on the brazilian flag and on the street fighter III new generation style
anyway i don't know how i preffer
(http://orig11.deviantart.net/38a8/f/2017/054/d/1/mae_jae_new_move_and_palete_by_mastertkof-db058l4.gif)
(https://s1.postimg.org/nuj2yp4an/upper1.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 24, 2017, 08:43:53 PM
(http://orig13.deviantart.net/527b/f/2017/055/f/d/mae_jae_punch_4_by_mastertkof-db095qu.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on February 25, 2017, 10:31:33 AM
Nice punch man!!  :thumbsup: :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on February 25, 2017, 04:06:09 PM
(http://orig15.deviantart.net/e358/f/2017/056/2/5/mae_jae_second_march_run_by_mastertkof-db0crv9.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on February 27, 2017, 05:29:59 AM
Nice man!!  :cool

Dont know if the shading of her hair is a bit off or its the colors used for it!! Maybe it will need some more work on that!!

In general cool job!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on March 02, 2017, 12:20:41 PM
i will see it later NX MEN

OLD(http://orig09.deviantart.net/1ced/f/2017/052/3/a/bianca_tae_kwon_do_axe_kick_by_mastertkof-dazx8hk.gif)NEW(http://orig06.deviantart.net/5591/f/2017/061/6/4/bianca_tae_kwon_do_axe_kick2_by_mastertkof-db0xrsp.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on March 02, 2017, 07:26:17 PM
throw 1    (the butt at the 6 and 7 frames performs a light medium hit before trow)
(http://orig06.deviantart.net/b96d/f/2017/061/8/8/mae_jae_throw1_by_mastertkof-db0z4cr.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on March 03, 2017, 04:06:32 PM
THROW 2
(http://orig03.deviantart.net/483a/f/2017/062/9/3/mae_jae_throw2_by_mastertkof-db12cna.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: O Ilusionista on March 03, 2017, 04:33:37 PM
Way better, See what I mean about movements? :) Hair looks more natural now.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on March 03, 2017, 05:11:07 PM
Way better, See what I mean about movements? :) Hair looks more natural now.
thanks! all feedback is pretty welcome, but i'm studying disney ilusion of life
maybe the basics is the same aways :)



EDIT:
At the start of the project, the original plain is to learn about animations, and code it as a Kung Fu Man clone, withou sounds or anything more cool
but when i'm doing it, i really thing it could be better in programtion
but i no want to use my time studying codes this year, so... i'm openning it if any coder want to make the char, just call here on the topic or by pm
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on March 07, 2017, 10:05:57 AM
(http://orig04.deviantart.net/6d8f/f/2017/066/4/a/mae_jae_throw_3_by_mastertkof-db1hvgn.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on March 10, 2017, 03:35:06 PM
winner
(http://orig08.deviantart.net/e5ff/f/2017/069/9/f/mae_jae_winner_portrait_by_mastertkof-db1u10k.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on March 11, 2017, 03:09:51 PM
(https://s30.postimg.org/vy5m5at3l/hit1.gif)
(https://s30.postimg.org/plqgvgq1d/hit2.gif)
(https://s30.postimg.org/52vkqec41/hit3.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Silverzero on March 11, 2017, 08:56:19 PM
The legs in hit 1 should move, i feel.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: O Ilusionista on March 12, 2017, 02:25:29 PM
The legs in hit 1 should move, i feel.
Yes, they can move a tad.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on March 13, 2017, 07:50:18 PM
i will try some changes on her low body bones after
but i'm thinking in let only to intensity for each hit style
two mids
(https://s22.postimg.org/st8c7jrup/gethit4.gif)
(https://s22.postimg.org/jmq1k9mm9/gethit5.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on March 17, 2017, 06:21:12 PM
paletes tests and ingame portrait select screen
(https://s8.postimg.org/i5xj4wf1x/5.png)
other colors in spoiler
(click to show/hide)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: sky79 on March 19, 2017, 03:38:38 PM
 /:O

Alrighty then
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on March 28, 2017, 11:08:27 AM
Getting better and better!!!
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on May 31, 2017, 06:12:20 PM
test
(http://orig12.deviantart.net/87ce/f/2017/151/e/1/walk3_by_mastertkof-dbb3nh9.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Mephisto Maker on May 31, 2017, 10:34:30 PM
nice work  ^^(PM)^
i loved the way her shading actually looks like sprites!
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on June 01, 2017, 11:33:37 AM
Good to see u back on her man!!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 10, 2017, 02:52:14 PM
 :Terry
Thanks Guys!

Old Axe kick
(http://orig06.deviantart.net/e8b8/f/2017/161/d/7/mae_jae_axe_kick_1_by_mastertkof-dbc8791.gif)
New Axe kick (reverse pose "mirror" to use other leg and get more "pantyshot", "upskirt" frames, and add some more boob moves frames)
(http://orig15.deviantart.net/5cf3/f/2017/161/e/3/axe_kick_3_by_mastertkof-dbc87d3.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on June 11, 2017, 07:36:54 AM
Perfect my friend!! :)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 13, 2017, 03:37:46 PM
 :)
Get Strong Hit or Counter
Rolling Fall
(http://orig06.deviantart.net/e673/f/2017/164/2/4/hitroll1_by_mastertkof-dbckypr.gif)
(http://orig12.deviantart.net/b4fa/f/2017/164/1/9/hitroll2_by_mastertkof-dbcl0di.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Mephisto Maker on June 13, 2017, 04:41:15 PM
pretty cool!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 13, 2017, 05:46:28 PM
thanks man!  :Terry
 

and i want to ask something to you guys..
is time to find a programmer and make the char to release soon...
so...

LESS IS MORE?

YES?
NO?
WHY YES?
WHY NO?
(http://orig11.deviantart.net/5813/f/2017/164/6/7/mae_jae_3rd_strike_proportions_test_by_mastertkof-dbcljku.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Mephisto Maker on June 13, 2017, 05:50:52 PM
thanks man!  :Terry
 

and i want to ask something to you guys..
is time to find a programmer and make the char to release soon...
so...

LESS IS MORE?

YES?
NO?
WHY YES?
WHY NO?
(http://orig11.deviantart.net/5813/f/2017/164/6/7/mae_jae_3rd_strike_proportions_test_by_mastertkof-dbcljku.png)

u mean let her at sf size? if yes tbh i like both ways.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on June 14, 2017, 11:17:38 AM
Sprites look great man!!  :thumbsup:

I was wondering about her height as well!! I think she needs to be taller than Chun-li. Maybe u can compare it with Maki!! :)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 14, 2017, 05:26:59 PM
*Stretch legs taunt
*New pallete for seems like a latin girl that she is (but will be an alternative pal)
thinking about change the color of panties for white in the new pal...
(http://orig00.deviantart.net/495d/f/2017/165/b/2/taunt1_stretch_leg_by_mastertkof-dbcpmbp.gif)(http://orig13.deviantart.net/bf7a/f/2017/165/d/8/taunt1_stretch_leg_new_palete_by_mastertkof-dbcpmit.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 14, 2017, 09:18:15 PM
 Gomen ne
Galactica Upper Fixed on some details
(http://orig03.deviantart.net/20c6/f/2017/165/3/8/galactica_upper_fixed_some_details_by_mastertkof-dbcqhqk.gif)
Taunt fast rework for more smooth breasts moves and retiming, some changes on pal (white panties now)
(http://orig10.deviantart.net/381c/f/2017/165/f/c/taunt1_3rd_attempt_some_fixes_on_breasts_by_mastertkof-dbcqicq.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 15, 2017, 12:41:33 AM
OTG
Off The Ground
new move to finish combos
(http://orig12.deviantart.net/9f89/f/2017/165/c/5/ground_hit_by_mastertkof-dbcr4kv.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on June 15, 2017, 12:21:36 PM
Well done again!!  ^:)^
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Mephisto Maker on June 16, 2017, 12:53:26 PM
nice!
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 16, 2017, 02:08:07 PM
Well done again!!  ^:)^
:Terry  Thanks
nice!
:) Thanks man

new HighKick
(http://orig12.deviantart.net/2e11/f/2017/167/9/f/mae_jae_high_kick_2_by_mastertkof-dbcx3xd.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 16, 2017, 05:46:37 PM
K.O.  1
 :-[
(http://orig01.deviantart.net/b8c4/f/2017/167/0/7/mae_jae_k_o_animation_1_blender_sprite_by_mastertkof-dbcxxzu.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on June 16, 2017, 06:06:50 PM
I like your animations!! The death sprites are really good!! :)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Mephisto Maker on June 16, 2017, 10:33:15 PM
looks pretty fluid!!!  ^^(PM)^
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 16, 2017, 11:48:45 PM
I like your animations!! The death sprites are really good!! :)
:thumbsup: thanks bro
looks pretty fluid!!!  ^^(PM)^
this animation need more frames cause will keep more time on the screen  :Terry

UpperKick fixed
(http://orig02.deviantart.net/3763/f/2017/167/2/9/uperkick_fixed_by_mastertkof-dbcz54j.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on June 17, 2017, 04:03:33 AM
Is this one of her specials? :)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Mephisto Maker on June 17, 2017, 08:06:14 AM
pretty cool!
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 17, 2017, 02:47:16 PM
Is this one of her specials? :)

nop, only a kick shoryuken

pretty cool!

Thanks, i will do more pals

TIME OVER!
(http://orig07.deviantart.net/d5ae/f/2017/168/e/b/mae_jae_time_over_animation_sprites_by_mastertkof-dbd1faf.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Mephisto Maker on June 17, 2017, 04:48:47 PM
nop, only a kick shoryuken

Thanks, i will do more pals

TIME OVER!
(http://orig07.deviantart.net/d5ae/f/2017/168/e/b/mae_jae_time_over_animation_sprites_by_mastertkof-dbd1faf.gif)

cool, but this time over need more frames,the arm needs to move back more, before the hand goes in the face to give more impact, well just an idea...
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 17, 2017, 07:53:08 PM
cool, but this time over need more frames,the arm needs to move back more, before the hand goes in the face to give more impact, well just an idea...

i think i understanded what you mean,
but this is a "2 spetp" move,
1-she hears the "Time over" and go out stand
2-she do a "facepalm" after think about it

if we do a facepalm with the sprites, removing the first step and going to final move
we got something like that

maybe i change something before start to send for coder
(https://s10.postimg.org/fuqluk2l5/FACEPALM.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 18, 2017, 02:04:38 PM
paletes template
i will do 10 "official" paletes
but i can add more if someone wants to make it (credits in the docs of char)
(http://orig06.deviantart.net/e515/f/2017/169/d/1/mae_jae_template_pal_2_by_mastertkof-dbd5k4h.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on June 18, 2017, 02:39:13 PM
Nice!! Hope pal makers will create cool pals for her!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Silverzero on June 18, 2017, 03:34:41 PM
I'd love to make some palettes for the character.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 18, 2017, 03:43:13 PM
Nice!! Hope pal makers will create cool pals for her!!  :thumbsup:
:Terry Me too
I'd love to make some palettes for the character.
this will be pretty good and welcome man

another attempt
(http://orig13.deviantart.net/18ba/f/2017/169/8/c/black_palete_by_mastertkof-dbd5xsk.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on June 18, 2017, 05:01:04 PM
Cool one and love to see Silverzero's palls too!!: :w00t:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Mephisto Maker on June 19, 2017, 11:25:16 AM
good work on palletes  ^^(PM)^
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on June 22, 2017, 07:17:02 PM
PAL 3
(http://orig04.deviantart.net/0603/f/2017/173/1/d/pal3_by_mastertkof-dbdneks.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on June 23, 2017, 07:39:43 AM
I like her as redhead!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: sky79 on June 24, 2017, 06:14:59 AM
The red hair dose seem to suit her more.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on August 03, 2017, 06:59:49 PM
Launcher 
something like Oro (https://www.fightersgeneration.com/characters2/oromp2.gif)
(http://orig09.deviantart.net/971e/f/2017/215/d/f/mae_jae_launcher_by_mastertkof-dbir8zh.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Mephisto Maker on August 03, 2017, 10:18:29 PM
cool!
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on August 04, 2017, 08:01:11 AM
Thats a great kick man!!   :w00t:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on August 04, 2017, 02:50:17 PM
cool!
:Terry thanks bro
Thats a great kick man!!   :w00t:
thanks
i will try make she will really kick like Elena and Chun li  Gomen ne

Some Jumps
(http://orig03.deviantart.net/c0d6/f/2017/216/7/9/jump_back2_by_mastertkof-dbiuilj.gif)
(http://orig05.deviantart.net/0af8/f/2017/216/8/d/jump_up3_by_mastertkof-dbiuisd.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on August 04, 2017, 05:59:23 PM
Very nice man and I like tgat each time u show a diff pall of her!! :)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: sky79 on August 04, 2017, 06:28:10 PM
Hair needs movment
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on August 04, 2017, 07:42:25 PM
Very nice man and I like tgat each time u show a diff pall of her!! :)
thanks bro! i'm happy cos you enjoy it...  :Terry

Hair needs movment
maybe, but the
hair no have bones, is just polygons.
i can do some manual sprite edit after, or no...

Flying Knee
(http://orig02.deviantart.net/1128/f/2017/216/4/5/kneecross4_by_mastertkof-dbivm9r.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on August 05, 2017, 02:39:59 AM
Cool kick buddy!! I can agree with Sky's comment too!! :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on August 05, 2017, 05:56:54 PM
Cool kick buddy!! I can agree with Sky's comment too!! :thumbsup:

i will check it after finish the moves. :)
cause if i try to make it now, i will use more of my free time in hair, and can't do more moves.


Crouching Medium and High Kicks.
(http://orig03.deviantart.net/8cb8/f/2017/217/6/3/crouchmediumkick_by_mastertkof-dbizkvv.gif)
(http://orig07.deviantart.net/f46d/f/2017/217/d/2/crouchhighkick_by_mastertkof-dbizl37.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Mephisto Maker on August 05, 2017, 10:00:33 PM
good work  ^^(PM)^
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on August 06, 2017, 03:40:40 AM
Cool!! :)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on August 06, 2017, 05:27:38 PM
Thanks Guys!

SUPER OVERHEAD
(http://orig02.deviantart.net/14f3/f/2017/218/e/b/super_overhead_by_mastertkof-dbj32o8.gif)
ULTRA OVERHEAD
(http://orig08.deviantart.net/3405/f/2017/218/e/b/ultra_overhead_by_mastertkof-dbj33f1.gif)
SUPER KNEE KICK
(http://orig01.deviantart.net/a0b4/f/2017/218/f/4/super_double_kick_by_mastertkof-dbj3rua.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on August 07, 2017, 11:44:53 AM
Wow that looks fantastic!!  :w00t:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on August 09, 2017, 02:51:41 PM
Thanks bro!  :Terry

Super and Ultra Galactica Upper
(http://orig11.deviantart.net/c923/f/2017/221/b/b/mae_jae_super_galactica_upper_by_mastertkof-dbjggo9.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on August 10, 2017, 11:36:42 AM
Nice but does her tattoo changes position? :)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on August 11, 2017, 03:32:16 PM
Nice but does her tattoo changes position? :)
when she spread the legs on some moves, the belt and the skirt just go up...  :-??
this is automatic like some other things on the skirt, they called it "autofit"
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on September 03, 2017, 02:55:22 PM
3rd strike tests
(https://orig11.deviantart.net/9937/f/2017/246/3/6/3rd_strike_style_test_by_mastertkof-dbm9rvm.gif)(https://www.fightersgeneration.com/np7/char/gifs/chunny/chunli-cfe-walkintro.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on September 04, 2017, 02:02:32 PM
Looks really good buddy!!!  :w00t:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on September 05, 2017, 06:20:08 PM
only resize without any manual adjust, only for tests
(https://orig14.deviantart.net/7380/f/2017/248/9/b/launcher_test_by_mastertkof-dbmih60.gif)(https://www.fightersgeneration.com/characters/chun-ts-air3.gif)(https://www.fightersgeneration.com/characters2/oromp2.gif)

RENDER TO 3RD STRIKE STYLE TEST 3
(https://orig11.deviantart.net/c03d/f/2017/248/c/7/3d_render_to_sfiii_test_by_mastertkof-dbmisc8.gif)
3RD STRIKE PROPORTIONS TEST 2
(https://orig03.deviantart.net/f669/f/2017/248/a/b/teste_by_mastertkof-dbmisoc.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on September 06, 2017, 11:55:53 AM
Cool!  :w00t:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on September 06, 2017, 02:09:19 PM
Thanks bro  :Terry

Blender tests on 3rd strike proportions, without any manual adjusts
it suposed to be 75%~98% done in cg, so, something like 2%~25% of the sprite need to receive manual drawing
IMO, if i decide to keep sf3 style, maybe i change hand, head and feet proportions.
(https://s26.postimg.org/3zk25udnt/image.gif)(https://s26.postimg.org/y5igkmkkp/image.gif)(https://s26.postimg.org/g3zbmtqjt/image.gif)(https://s26.postimg.org/6kpmtd31l/image.gif)(https://s26.postimg.org/45xr8xmsp/image.gif)(https://s26.postimg.org/rvn6xml61/image.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on September 06, 2017, 07:25:32 PM
some more tests (pure blender, no manual edits)
(https://s26.postimg.org/xozjh501l/throw0.gif)(https://s26.postimg.org/ttw5ekgvt/throw1.gif)(https://s26.postimg.org/yh27gc48p/throw2.gif)(https://s26.postimg.org/x3akl14zd/throw3.gif)(https://s26.postimg.org/54geu63cp/throw4.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Beto on September 07, 2017, 06:53:11 AM
These animated hyper portraits are fantastic. I wanted to have the resources to create something like this  :o
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: daraku on September 07, 2017, 11:11:40 AM
great. Are u sure you want to make all these chars for Mugen? You've such talent that could work for a commercial game :P
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on September 07, 2017, 11:57:38 AM
So nice!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on September 20, 2017, 08:40:05 PM
These animated hyper portraits are fantastic. I wanted to have the resources to create something like this  :o

next year i will do a tutorial of Mae Jae, so, you can use the scenes and the sprites thats making her on your projects :Terry

great. Are u sure you want to make all these chars for Mugen? You've such talent that could work for a commercial game :P

thanks! very much    i start this project to try learn more about animations, future projects and equips are pretty welcome
but this girl is a test, and will be released for mugen soon.


So nice!!  :thumbsup:

thanks NX!





and....


something like and pre-alpha version, is just an infinity kung fu man from divinewolf with her sprites and some changes in codes and animations
http://www.mediafire.com/file/3wbw2ce3dy1h87b/MJ.7z

*NEW PALETEs
Front Jump
(https://s26.postimg.org/6r4vghsnd/image.gif)
Back Jump
(https://s26.postimg.org/br2bofya1/image.gif)


Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on September 22, 2017, 10:09:30 AM
Very good man!!  :)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on September 22, 2017, 07:15:41 PM
Very good man!!  :)

thanks bro! soon we will have a new hd original char.
 :Terry

jumping kicks

(https://s26.postimg.org/55m0orfwp/image.gif)
(https://s26.postimg.org/4u4kbzzgp/image.gif)
(https://s26.postimg.org/5xoonyk3t/image.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Silverzero on September 22, 2017, 08:33:14 PM
Looking forward doing doing the other six paletes.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on September 23, 2017, 06:16:31 PM
Looking forward doing doing the other six paletes.
:Terry  thanks! lol. this will be pretty welcome :cool




Original Palete finished!
the result that i have in mind when i create the shader with 7 shades
*light line
*light color
*3 fade in shades
*shadow color
*shadow line

this is based on original ideas and SF3 and KOF XII references
(https://s26.postimg.org/ifgz9eo6x/FINAL_PALETE.png)


Intro 1 beta (need fix leg and skirt)

(https://orig00.deviantart.net/1127/f/2017/266/d/b/intro_beta_by_mastertkof-dbocetz.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on September 24, 2017, 03:24:34 PM
AIR PUNCHS

(https://s26.postimg.org/youbxd52x/image.gif)
(https://s26.postimg.org/4y77blk3d/image.gif)
(https://s26.postimg.org/6jvnuw92x/image.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on September 24, 2017, 04:10:27 PM
Very smooth!! Well done!!  :w00t:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on September 28, 2017, 02:13:57 PM
Very smooth!! Well done!!  :w00t:
:Terry  thanks bro!  still this year you will can try her on gameplay pots/infinity

POWER CHARGE CHAKRA

(https://s26.postimg.org/ghop4grpl/charge.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on September 28, 2017, 04:15:11 PM
Impressive!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on September 28, 2017, 06:58:13 PM
Impressive!!  :thumbsup:
:) finishing the moves

ALPHA COUNTER
(https://s26.postimg.org/ciwjir9e1/alpha_counter.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on September 29, 2017, 01:05:20 PM
I like this attack!! It reminds me Zangief!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on September 29, 2017, 02:46:51 PM
I like this attack!! It reminds me Zangief!!  :thumbsup:
I no use bases for it, but have Hugo in mind
Zangief have some similar moves

Crounching Punchs
(https://s26.postimg.org/uy65nu17t/image.gif)
(https://s26.postimg.org/eboler8a1/image.gif)
(https://s26.postimg.org/hjt2rsujt/image.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Silverzero on September 29, 2017, 03:48:45 PM
The Light Punch looks like it needs some work. The others look good though.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on September 29, 2017, 09:11:00 PM
The Light Punch looks like it needs some work. The others look good though.
i will check it  Gomen ne

Other girls still no named, shader updated
(https://s25.postimg.org/fojpt6hdr/SPRITE_1.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on September 30, 2017, 03:20:48 AM
Wow nice anims!!  :w00t:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Silverzero on September 30, 2017, 10:37:16 AM
The right arm is what I was thinking of. The other character looks nice too.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: O Ilusionista on September 30, 2017, 03:16:11 PM
(https://s26.postimg.org/uy65nu17t/image.gif)
Don't do this. The animation looks very stiff. Since you are modelling her, you can gave her more movement.
If you pay attention to all of your animation, all of the suffer from the same problem. There are always parts of her body that are static, motionless, while the rest of the body moves.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on September 30, 2017, 03:41:25 PM
Wow nice anims!!  :w00t:

Thanks bro!  :Terry

The right arm is what I was thinking of. The other character looks nice too.

 i will move all the bones again and do other light punch from zero, will take something like a half hour or less


(https://s26.postimg.org/uy65nu17t/image.gif)
Don't do this. The animation looks very stiff. Since you are modelling her, you can gave her more movement.
If you pay attention to all of your animation, all of the suffer from the same problem. There are always parts of her body that are static, motionless, while the rest of the body moves.

I understand your point, and some animations will receive rework, thanks.

no named character develop in SF3 size and test
sf3 have lines in 2 or 3 colors, and my shader just, don't do it, aways the outlines will have the same color in lighting side, and other color in the shadow side, but it can't use 2 colors on the same side
(https://s25.postimg.org/acmhd3bpr/SIZE.png)
what you thing about it guys? is OK to do a SF3 char without the line color variation?
or it seems strange or whrong, cause is out of the style of SF3?



Pure blender (left)   manual edit over render (right)
(https://s25.postimg.org/8kblihslb/BASE.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on October 01, 2017, 03:09:58 PM
No named girl some updates

(https://s25.postimg.org/t6cxbloqn/SIZE2.png)
(https://s25.postimg.org/5x8p95qxb/asddddd.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on October 03, 2017, 05:04:54 PM
Smoking Snake Supreme Soldier    (Original Style Low Res Char)
render with manual edits
(https://s1.postimg.org/37qubfqg0v/image.png)
maybe a future project
have some influences of KI, CVS, SFIII, and KOF XII
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on October 04, 2017, 12:40:32 PM
Not bad man!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on October 05, 2017, 02:26:14 PM
Block "TESTS"

(https://s1.postimg.org/7agdjjj36n/image.gif)
(https://s1.postimg.org/6ze8gliwdr/image.gif)
(https://s1.postimg.org/6ur2ejpr0f/image.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on October 05, 2017, 05:26:43 PM
Excellent!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: sky79 on October 05, 2017, 06:42:14 PM
Top 2 new Lil bit more movement in the left (her right) legs


No named girl some updates

(https://s25.postimg.org/t6cxbloqn/SIZE2.png)


I've been trying to get this off the ground for years in my SNK style work  [-O<
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on October 05, 2017, 08:24:14 PM
Excellent!  :thumbsup:
thanks bro, i will check some bones, and minnor fixes and do the final sprites
Top 2 new Lil bit more movement in the left (her right) legs


I've been trying to get this off the ground for years in my SNK style work  [-O<

man, i have been released a tool like that for kof style years ago on  all big forums, i no have the links, but this is open source, KOF STYLE  5 SHADES
"Sheila" have 5 years old, and she really helps to anatomy and proportions on kof classic
(http://i.imgur.com/XnGTFXQ.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on October 06, 2017, 03:19:05 PM
(https://s1.postimg.org/6m81uo6qj3/image.gif)
(https://s1.postimg.org/462j8qrn2n/ANTI_HADOU.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on October 07, 2017, 10:51:16 AM
Very good stuff buddy!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on October 07, 2017, 07:44:43 PM
Very good stuff buddy!  :thumbsup:

 :Terry thanks bro
tests whith shader without manual edit
(https://s1.postimg.org/3rq41hg8un/ALPHA_1.png)
(https://s1.postimg.org/7if9mq5brz/alpha_2.png)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on October 08, 2017, 03:23:16 AM
Love that hair look!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: O Ilusionista on October 08, 2017, 11:18:10 AM
:Terry thanks bro
tests whith shader without manual edit
(https://s1.postimg.org/3rq41hg8un/ALPHA_1.png)
(https://s1.postimg.org/7if9mq5brz/alpha_2.png)

Look for more anatomy reference. Her waist is almost deformed.
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on October 13, 2017, 07:44:22 PM
 Gomen ne    ""TESTS WITH SHADER""
the model is just for test the lightsource and shader at now, the new char will be a boxer, maybe man or other girl
Look for more anatomy reference. Her waist is almost deformed.


Mae Jae Midnight Bliss
(https://s1.postimg.org/53vo97w54f/image.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on October 14, 2017, 02:01:27 AM
Niceeeee! Btw I agree with O Ilu comment too he said above!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Mephisto Maker on October 14, 2017, 02:30:30 PM
pretty cool sprites!
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on October 14, 2017, 06:46:40 PM
Niceeeee! Btw I agree with O Ilu comment too he said above!!  :thumbsup:
you're right, but i'm testing only yhe shadows and shades, that model don't exists anymore
pretty cool sprites!
thanks bro

second attempt to midnight bliss of Mae Jae
(https://s1.postimg.org/3n5myn1xn3/MD2.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on October 17, 2017, 06:55:59 PM
(https://s1.postimg.org/77iap1ftan/BOXER_GIRL_XIII.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on October 18, 2017, 11:30:19 AM
Nice one althought I prefer the first one!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on October 19, 2017, 02:29:29 PM
Nice one althought I prefer the first one!!  :thumbsup:
thanks bro!  :Terry

keep going with the KOF XIII BOXER CHAR
feedback welcome about the lightsource (other things will be changed)
(https://s1.postimg.org/10xuxhsp8f/BOXER_CHAR_XIII.gif)
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on October 19, 2017, 04:43:43 PM
New wip?  :cool
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: Anderson Masters on October 20, 2017, 07:39:07 PM
New wip?  :cool
a helper to give a easy way to do KOF XII style sprites is a project, the boxer man and boxer girl are just for tests, but, maybe....

pure render (no edits)
(https://s1.postimg.org/8zgx2cdqvj/KOF_XII_BOXER_GIRL_0-0.png)
starting to fixing lines and shades
(https://s1.postimg.org/1i2lvv0fvz/KOF_XII_BOXER_GIRL_0-1.png)
with some changes in pal
(https://s1.postimg.org/6bfzbn6jhr/PAL.png)
going in the way i want, but is a wip, and need some changes
need feedback about the stockings and skin (is the almost finished itens, the rest i will change)

the sprite is not finished, only the stockings and leg skin
Title: Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
Post by: NX-MEN on October 21, 2017, 03:26:58 AM
Nice smart pall!!  :thumbsup:
Title: Re: Mae Jae ORIGINAL HD CHAR ALPHA VERSION RELEASED! NEED HELPP WITH CODEs
Post by: Anderson Masters on November 03, 2017, 01:50:53 PM
i will try to keep this thread focused on Mae Jae

Alpha 0.1 released

http://www.mediafire.com/file/3wbw2ce3dy1h87b/MJ.7z

need alot of helo with the codes

don`t know how to code this throw
(http://orig03.deviantart.net/483a/f/2017/062/9/3/mae_jae_throw2_by_mastertkof-db12cna.gif)
Title: Re: Mae Jae ORIGINAL HD CHAR ALPHA VERSION RELEASED! NEED HELPP WITH CODEs
Post by: Silverzero on November 03, 2017, 03:39:31 PM
Now that this is out, I'll try to do some palettes for it.
Title: Re: Mae Jae ORIGINAL HD CHAR ALPHA VERSION RELEASED! NEED HELPP WITH CODEs
Post by: NX-MEN on November 03, 2017, 05:04:34 PM
Thats cool news man!! I am downloading her now!!!!  :o
Title: Re: Mae Jae ORIGINAL HD CHAR ALPHA VERSION RELEASED! NEED HELPP WITH CODEs
Post by: sky79 on November 03, 2017, 07:55:37 PM
Cammy have that throw, DL her and study it.
Title: Re: Mae Jae ORIGINAL HD CHAR ALPHA VERSION RELEASED! NEED HELPP WITH CODEs
Post by: O Ilusionista on November 04, 2017, 01:59:43 PM
Its not hard, really.
Title: Re: Mae Jae ORIGINAL HD CHAR ALPHA VERSION RELEASED! NEED HELPP WITH CODEs
Post by: Anderson Masters on March 16, 2019, 05:47:04 PM
(https://i.postimg.cc/fT4GJc7c/REBOOT.gif)
Title: MasterTkof projects
Post by: Anderson Masters on March 19, 2019, 09:54:50 AM
i'm thinking in no post it here... but... any help to fit it some more "close"
there's no need to be exactly the same style, after all... some of chars in the official game (Elena, Remy, Hugo) had some diferences between the others

the things i want to fix is
proportion
light source
face
hands
feets


some tests (need to reduce the scale, and the color style don't match)
is only some tests to try going close... not exatly the same style... something like Elena
is not a project
just trying to fix somethings like lightsource and proportions for now
(https://i.imgur.com/XjcXST6.gif)
(https://i.imgur.com/DKEjIZU.gif)
(https://i.imgur.com/oiL9PKu.png)
(https://i.imgur.com/nC3i1fR.png)
(https://i.imgur.com/LmvAGpL.png)



some changes on the protochar sf3

second attempt
still sucking, but a bit less

(https://i.imgur.com/0A3oNXp.png)
(https://i.imgur.com/Ybg9XRN.png)
(https://i.imgur.com/xvLmCgl.png)

Title: Re: Mae Jae ORIGINAL HD CHAR ALPHA VERSION RELEASED! NEED HELPP WITH CODEs
Post by: O Ilusionista on March 19, 2019, 10:46:08 AM
There is something still off, but I can't exactly put my finger on it.
Maybe a proper spriter can give you a hand, like Navs41, Rage, etc.
Title: Re: Mae Jae ORIGINAL HD CHAR ALPHA VERSION RELEASED! NEED HELPP WITH CODEs
Post by: Anderson Masters on March 19, 2019, 01:30:31 PM
There is something still off, but I can't exactly put my finger on it.
Maybe a proper spriter can give you a hand, like Navs41, Rage, etc.
i'm with the same feeling

head is not the same style. hair is based on remy
and need lines inside the muscles
maybe reduce the head...
is pretty wrong, but pretty hard to say

anyway   
some atempt to stand of this protochar
there only the render part
all sprites need manual work
(https://i.imgur.com/j8d8C78.gif)

light parameters tests
(https://i.imgur.com/6oOaNUa.gif)
Title: Re: Mae Jae ORIGINAL HD CHAR ALPHA VERSION RELEASED! NEED HELPP WITH CODEs
Post by: navs41 on March 19, 2019, 03:29:21 PM
Hi there...

I think the best people to give you some pointers are Balthazar, HIIVolt, Diepod and Gate. Thanks, Ilu, but that's waay off my league :)

Anyway... here are some thoughts of mine, considering my little to no xp in SF3:

- The lighting in SF3 is predominantly from above
- There are two shading patterns, they depend whether you are shading the darker tones or lighter ones (see Necro's pants for a more obvious example)
- You sprite has several artifacts from rendering to gif... a lot of misplaced colors, too many details lost in a compressed small space causing a blurry result that makes it look more like low-res jpeg or early 3d rendered DOS games than actually palleted SF3 sprite
- SF3 has the triple or the quadruple of sprites for every animation when compared to MvC... it's a tough style... a stance would have to have more than 20 sprites just for a breathing cycle (variations of arms and legs with the same breathing cycle like wucash's GR do not count)
- For this stance, you can rotoscope/rotosprite KoF Joe while keeping some SF3 examples nearby to guide you through the process
(https://static.giantbomb.com/uploads/original/12/121177/1685021-joekofxii.gif)

In her case, perhaps a frankensprite of K and Joe will give you the stance you are looking for.
Title: Re: Mae Jae ORIGINAL HD CHAR ALPHA VERSION RELEASED! NEED HELPP WITH CODEs
Post by: Anderson Masters on March 19, 2019, 05:43:45 PM
Hi there...

I think the best people to give you some pointers are Balthazar, HIIVolt, Diepod and Gate. Thanks, Ilu, but that's waay off my league :)

Anyway... here are some thoughts of mine, considering my little to no xp in SF3:

- The lighting in SF3 is predominantly from above
- There are two shading patterns, they depend whether you are shading the darker tones or lighter ones (see Necro's pants for a more obvious example)
- You sprite has several artifacts from rendering to gif... a lot of misplaced colors, too many details lost in a compressed small space causing a blurry result that makes it look more like low-res jpeg or early 3d rendered DOS games than actually palleted SF3 sprite
- SF3 has the triple or the quadruple of sprites for every animation when compared to MvC... it's a tough style... a stance would have to have more than 20 sprites just for a breathing cycle (variations of arms and legs with the same breathing cycle like wucash's GR do not count)
- For this stance, you can rotoscope/rotosprite KoF Joe while keeping some SF3 examples nearby to guide you through the process
(https://static.giantbomb.com/uploads/original/12/121177/1685021-joekofxii.gif)

In her case, perhaps a frankensprite of K and Joe will give you the stance you are looking for.

necro and hugo pants are sure genial
i`m trying to fix the proportion of the style now...
the lightsource i will test move it a bit... anyway thanks

(https://i.imgur.com/vmGB85y.png)



news
face based on other girls chun, poison, elena
hair based on remy
proportions changed a bit
(https://i.imgur.com/LVdMQuA.png)
(https://i.imgur.com/klqYOuO.png)



a cvs color style try... i don't like this style, but is f**k*** easy to make
just render in 3 shades and manually add the 4th and edit details
(https://i.imgur.com/T6PW04s.png)
(https://i.imgur.com/0sJjwDr.png)
Title: Re: MasterTkof projects
Post by: Anderson Masters on March 22, 2019, 02:41:07 PM
updated the model and the shader of Boxer in new version of blender...
*fixed proportions
*fixed face
*all the 7 shades is now rendered on the software
*blender is now doing almost 75% of the pixels
Render+pixel art
(https://i.imgur.com/4N3jRaS.gif)
comparisson
(https://i.imgur.com/3UUVz1X.png)
some renders to show the power of the new engine:
here we see the precision of the raytraced shadow, classic on kof xii style of spriting
(https://i.imgur.com/sYzo4eS.png)
here we can take a look at the hair, and how simple is going to do the pixel art finishing it
(https://i.imgur.com/xa3JZUZ.png)
here we can see, the left leg is almost done by the shader
(https://i.imgur.com/DcqKqEi.png)
some details still can be better on shader (eyes, legware, and muscles) i will fix somethings before start to render the char
(https://i.imgur.com/M7Xu1PC.png)


all kind of boxe and kickboxer references are welcome
so soon as possible i will post the palete template


Title: Re: MasterTkof projects
Post by: O Ilusionista on March 22, 2019, 08:45:11 PM
Ah, now it's way better. Congrats.
Title: Re: MasterTkof projects
Post by: Anderson Masters on March 22, 2019, 11:31:11 PM
Ah, now it's way better. Congrats.
:Terry Thanks bro
this face?
(https://i.imgur.com/2MKKESD.png)
or this face?
(https://i.imgur.com/jQhKODz.png)
PAL 01
(https://i.imgur.com/ha3FGJr.png)
Developer Pal (this i use to finish the sprite, no will apear in game, and have all the colors of the separation)
(https://i.imgur.com/fLeWU1D.png)



from now, let's start the "beta char" is the same process snk used on kof xii and xiii
do first all the moves, and than, finish sprites one by one, in my case, it will take less work, cause i'm using the renders to generate more pixels

Jab
(https://i.imgur.com/O0lPSoJ.gif)
(https://i.imgur.com/YBKx5lp.gif)
Title: Re: MasterTkof projects
Post by: sky79 on March 23, 2019, 01:08:58 AM
Something about the way she shifts her weight  :rules:


Still awesome though
Title: Re: MasterTkof projects
Post by: navs41 on March 23, 2019, 06:39:19 AM
Jabs don't work like that. They require a certain twist of the torso with protection of the chin with the other hand. You can project the body forward, but yoh don't lean you head forward, if you do and get countered, it's KO.

You can trace the bone animation using Dudley, no? Another option is to find scans of boxing techniques :)
Title: Re: MasterTkof projects
Post by: Anderson Masters on March 23, 2019, 11:42:03 AM
Something about the way she shifts her weight  :rules:


Still awesome though
:-" using old bones, maybe the align and the pose at all

anyway, we can mock everyone now...

Jabs don't work like that. They require a certain twist of the torso with protection of the chin with the other hand. You can project the body forward, but yoh don't lean you head forward, if you do and get countered, it's KO.

You can trace the bone animation using Dudley, no? Another option is to find scans of boxing techniques :)

Yes we can! like doing with vanessa for that attempt...

(https://i.imgur.com/vJUKqeD.gif)
(https://i.imgur.com/tEdI2mr.gif)
Title: Re: MasterTkof projects
Post by: sky79 on March 23, 2019, 12:35:43 PM
Ah!
Look at Vanessa's right (our left) foot, she's spinning on her toe, not her heel.

(click to show/hide)

What program did you use to double her resolution?   
Title: Re: MasterTkof projects
Post by: navs41 on March 23, 2019, 03:57:45 PM
Sky was faster, I was about to type the same about the foot rotation. You don't need to do a full motion like a boxer... I think that if you reverse the foot animation and keep the left foot without motion, it will be fine.

Glove looks a little bit skewed - you might want to give a little bit more volume to it in the full stretch sprites.

Nevertheless, the jab looks much better now, congrats :)
Title: Re: MasterTkof projects
Post by: Anderson Masters on March 24, 2019, 11:01:19 AM
Ah!
Look at Vanessa's right (our left) foot, she's spinning on her toe, not her heel.

(click to show/hide)

What program did you use to double her resolution?

thats make sense, i will check, thanks
this vanessa is not my work, but i beleave the software is imgrescale


 :Terry


Sky was faster, I was about to type the same about the foot rotation. You don't need to do a full motion like a boxer... I think that if you reverse the foot animation and keep the left foot without motion, it will be fine.

Glove looks a little bit skewed - you might want to give a little bit more volume to it in the full stretch sprites.

Nevertheless, the jab looks much better now, congrats :)

he was, i'm liking the actual proportions, don't thing i will change it again, but thanks

and now. let's face an important artistic decision now:

use or no smears on the sprites?
reference animation
(https://i.imgur.com/8FgANF3.gif)
smear frame
(https://i.imgur.com/Lgx0EtM.png)
mocking move
(https://i.imgur.com/uzbf0Eb.gif)
mocking move + smear frame
(https://i.imgur.com/KB1win7.gif)
smear frame
(https://i.imgur.com/bx29SWt.png)
to smear or not to smear, what do you thing about this, guys?
Title: Re: MasterTkof projects
Post by: sky79 on March 24, 2019, 08:25:03 PM
 :Terry

it'll work
Title: Re: MasterTkof projects
Post by: Anderson Masters on March 27, 2019, 10:11:38 AM
:Terry

it'll work
let's see


testing the raytraced shadow (seems good to me, feels like fit on the style)
(https://i.imgur.com/Ou6pDeR.gif)

new moves (she will also had a overhead punch)
Overhead Elbow
inspiration
(https://i.imgur.com/V5KXgmr.gif)
frames
(https://i.imgur.com/B41BHRE.gif)
Title: Re: MasterTkof projects
Post by: sky79 on March 30, 2019, 01:36:02 PM
Perfect

 :thumbsup:
Title: Re: MasterTkof projects
Post by: Anderson Masters on March 31, 2019, 12:51:37 PM
Perfect

 :thumbsup:
:Terry

thanks man!
(https://www.fightersgeneration.com/characters2/larie.gif)
(https://i.imgur.com/2R1tRg7.gif)
Title: Re: MasterTkof projects
Post by: O Ilusionista on March 31, 2019, 03:08:39 PM
Nice run animation. If you can bend her torso a little more, like in the reference, it would be better.
Title: Re: MasterTkof projects
Post by: Anderson Masters on April 01, 2019, 01:59:35 PM
Nice run animation. If you can bend her torso a little more, like in the reference, it would be better.

 :Terry i see it, and Mai really bend more to run, but i try to keep more similar to King and Yuri

(https://i.imgur.com/24rxcxn.gif)
Title: Re: MasterTkof projects
Post by: sky79 on April 06, 2019, 11:19:46 AM
needs some up and down motion and boob bounce
Title: Re: MasterTkof projects
Post by: Anderson Masters on April 16, 2019, 03:37:41 PM
needs some up and down motion and boob bounce
thats make sense, i will try it again

for now... new adjusts wip.. stand.. face, boddy... colors
(https://i.imgur.com/ESL69ZU.gif)
(https://i.imgur.com/Rg2NbeG.gif)
(https://i.imgur.com/lqddkKQ.gif)

edit
finishing
(https://i.imgur.com/8G073ex.png)
tests with pals
(https://i.imgur.com/dcHFKZO.png)
(https://i.imgur.com/hnwY4hS.png)
(https://i.imgur.com/mWr6a3Y.png)


let's finally start it

Rendered Frames (only software)
(https://i.imgur.com/OLwhThe.gif)
Finished Frames (software + pixel art edit)
i draw the pixels on sprites in the 3 frames
without use a recycle of any pixel
it give a strange result on some areas, but i like to edit one by one without franksprite the final result
unfortunatelly it make some more hard to finish, but on this sprites i try to done it by this way,
this faces (diferent on each frame) will be used on the rest of spruitesheet for reference and franksprite other sprites
(https://i.imgur.com/0wyjuZf.gif)

(https://i.imgur.com/ZjfiJeC.png)
Title: Re: MasterTkof projects
Post by: Anderson Masters on April 27, 2019, 12:41:16 PM
finally finished the process, so... new animations will take a time to get finished... but i will do the renders first... as the animations is done in renders, no in pixel art...
cycle animations (walk, run, stand) is the hardest par of pixel art there, cause need to be the "same" proportions of face and minor details, but turn a "different" sprite each one

(https://i.imgur.com/cHlBGgQ.gif)
(https://i.imgur.com/s2dBhgt.gif)


Title: Re: MasterTkof projects
Post by: O Ilusionista on April 28, 2019, 11:29:53 AM
Nice work. Dunno if its possible at this time, but maybe you can give her a meanier face, like closing her eyes a bit.
Title: Re: MasterTkof projects
Post by: Anderson Masters on April 28, 2019, 01:29:44 PM
Nice work. Dunno if its possible at this time, but maybe you can give her a meanier face, like closing her eyes a bit.
i asked about it a while ago  :D

is possible cause at now i only finish 5 faces


(click to show/hide)

but let's try something... not easy cause need to remode the 3d model and edit the comcept
but the face is really something that i aways looking and thinking and change
thanks for this feedback

the stand had 6 edits of face "1"
the others at 5 is edits of eyes only
last of 5 and 6 are edits of mouth+ eyes + face proportions
still don't know what i preffer
(https://i.imgur.com/MLIcodf.png)





Title: Re: MasterTkof projects
Post by: sky79 on May 03, 2019, 11:42:05 PM
#4

Strong but still sweet deep down
Title: Re: MasterTkof projects
Post by: Anderson Masters on May 07, 2019, 12:29:24 PM
 :Terry

thanks everyone for your feedbacks, i will use alot of things that you mentioned here



#4

Strong but still sweet deep down

sure i really like it too, but don't fit on the style :/
but the new face style will be more "serious"

(https://i.imgur.com/drCFz7G.png)




at now... is this:
whoo miss Vanessa?
(https://i.imgur.com/GlnjLzn.gif)(https://i.imgur.com/UlN31ax.gif)
a BR pal HUEHEUHUEHEUBRBRBRR
(https://i.imgur.com/vyE3iHn.gif)(https://i.imgur.com/gQONOs6.gif)
Title: Re: MasterTkof projects
Post by: Anderson Masters on March 04, 2020, 01:40:57 AM
 :-??
some little edits, going on, so slow as possible.

(https://i.imgur.com/5uo5AgI.gif)
Title: Re: MasterTkof projects
Post by: sky79 on March 09, 2020, 05:58:56 AM
Thatll work
Title: Re: MasterTkof projects
Post by: Anderson Masters on March 18, 2020, 01:53:34 PM
Thatll work

Thanks Man!


Anyone had more Eisuke Outra working vídeos.?
I found only one... And trying to make a similar portrait os not exactly easy...
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/c22fc8d2-f880-4582-b0f2-7e2f0795ab39/ddsvw44-242f3e13-b1ec-4e22-8002-64df9f80c045.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2MyMmZjOGQyLWY4ODAtNDU4Mi1iMGYyLTdlMmYwNzk1YWIzOVwvZGRzdnc0NC0yNDJmM2UxMy1iMWVjLTRlMjItODAwMi02NGRmOWY4MGMwNDUucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.vfQ5XYiHZDTIMPyEe1pkLa-5Kf07V2psOBat-XqgpTU)



Title: Re: MasterTkof projects
Post by: Anderson Masters on March 26, 2020, 12:40:07 PM
after lost my drive with my project...
trying to start again with another program, after see some work of mmd
i want to give it try:

first hours working on KOF ALL STARS Athena Asamiya Model

i create a tool for indexing
a kof xii shader
a no- antialiasing tool
now start to work on a dowble colored line art shader... to fit the style of shaders

i know this is out of proportion, but i'm working only in the shader now, anything matters at here is the shading

(https://i.postimg.cc/hGC3G8cd/athena-0.png)


second try
(https://i.postimg.cc/CMk7xkjG/0.gif)
Title: Re: MasterTkof projects
Post by: Anderson Masters on April 06, 2020, 04:13:18 AM
somethings better on mmd... somethings worse... but you can't win all...  :-??
alive! but different  @^@

(https://i.imgur.com/5uo5AgI.gif)(https://i.postimg.cc/rmbt68qR/1.gif)
Title: Re: MasterTkof projects
Post by: sky79 on April 06, 2020, 02:55:50 PM
somethings better on mmd... somethings worse... but you can't win all...  :-??
alive! but different  @^@

(https://i.imgur.com/5uo5AgI.gif)(https://i.postimg.cc/rmbt68qR/1.gif)

Now thats an upgrade  :Terry
Title: Re: MasterTkof projects
Post by: Anderson Masters on April 07, 2020, 12:52:02 PM
Now thats an upgrade  :Terry

 :-?? going on

new beta frames

LP
(https://i.postimg.cc/WbBkRKg4/jabb.gif)
SP
(https://i.postimg.cc/hGgQvdCW/direct-2.gif)
LK
(https://i.postimg.cc/jSyJRX44/lk.gif)
HK1
(https://i.postimg.cc/Px5LzksS/hk.gif)
HK2
(https://i.postimg.cc/gJtxgBGm/hk2.gif)
Title: Re: MasterTkof projects
Post by: Rage on April 07, 2020, 01:43:48 PM
intriguing, cant wait to see more.  :O*D
Title: Re: MasterTkof projects
Post by: Anderson Masters on April 08, 2020, 02:38:49 AM
intriguing, cant wait to see more.  :O*D

thanks dude :Terry

rolling moves (in game this is step moves, so, she do it and go foward, on the gifs she stay on the position and it seems weird, but in game is cool)

she will had alot of moves that show her back, cause i really love the way the shader works on her shorts and shirt, can cut clothes is a good advantage of this method, overlay is working good

(https://i.postimg.cc/DzL100sD/roll1.gif)
(https://i.postimg.cc/MTYR0L9m/roll2.gif)
(https://i.postimg.cc/RhDWXxKK/roll3.gif)
(https://i.postimg.cc/g26ZtjMJ/roll4.gif)

beta sprite (render) / alpha sprite (render with pixel art edit)
(https://i.postimg.cc/fLkH5LWB/method.gif)
Title: Re: MasterTkof projects
Post by: O Ilusionista on April 09, 2020, 10:58:18 AM
I liked the updates, really.
My only concern is some moves, specially this one:
(https://i.postimg.cc/g26ZtjMJ/roll4.gif)

The angle of her foot is wrong. You can kick like that (its a move I liked to execute myself), but the motion and angle needed to execute this move are wrong. I can't remember the name of this kick, but you need to move the leg like a knife on the air, because this movement forces your knee and joints a lot and you can't execute it on a circular motion like that - its more a rapid downward movement.

Once you bend the foot on that angle, you have to immediatelly bring him downward very fast - or your joins are dead.

Another one which has some issues is this one:
(https://i.postimg.cc/MTYR0L9m/roll2.gif)
Don't make her to spin like that without moving her feet, because it doesn't makes much sense - she looks like a spinnin top that way.

Other than that, nice work.
Title: Re: MasterTkof projects
Post by: Anderson Masters on April 10, 2020, 01:59:17 AM
I liked the updates, really.  Thanks Ilu  :Terry
My only concern is some moves, specially this one  Gomen ne since this is still pure renders, redoing it will be pretty fast, i'm not sure of alot of moves too, and this ones really need to receive more work.

Another one which has some issues is this one   i will search for some references for her spining moves

Other than that, nice work.      :)   killing 3d, and finishing the sprites will give it a bit more fit to the style, at now let's test and try some moves


with this method, a move is tooking 30 minutes or less to become done on beta sprites
finish sprites is tooking about 5 minutes or less, someones more because some lines is hard to fit
walks (aproveds at now)

(https://i.postimg.cc/4xBXFzC2/WALK1.gif)
(https://i.postimg.cc/PqJdGPTX/WALK2.gif)

run (reproved for issues with foot positions) showing anyway
(https://i.postimg.cc/RZMMRgYn/run.gif) 



edit 1


working on full counter (works like Rugal and hotaru for projectiles and like dudley and cammy for physicals)
(https://www.fightersgeneration.com/characters/dudley-s3.gif)
(https://media1.tenor.com/images/431449347b84a111a0c920718613e605/tenor.gif?itemid=11902509)
old (https://i.postimg.cc/kXrRd97R/fullcounter.gif) new (https://i.postimg.cc/qBSm2J6R/fullcounter2.gif)
Title: Re: MasterTkof projects
Post by: Anderson Masters on April 14, 2020, 11:46:15 AM
just playing with mmd a bit

Sakura Kasugano from street fighter V
edited and rendered on SF3 proportions, proto tool

what you think about this proportions (don't pay atention to the shader, it need alot of polish) i'm trying to fit the proportions of the model to de style

(https://i.postimg.cc/d1HyC2Qr/11.png)
(https://i.postimg.cc/P5jQTMC5/proto.png)
(https://i.postimg.cc/mrVzxYHJ/show.gif)
(https://i.postimg.cc/9M2T4S0k/aaaaa.gif)
i'm loving the physics on skirt, bandana, nipples, scarf, works almost automatic
(https://i.postimg.cc/L6QBNLH8/2222.gif)
(https://i.postimg.cc/50fY9Ckd/oshe.jpg)


Final update

Sakura 3RD STRIKE SHADER done.
features
*amazing phisycs on hair, body, chothes, and everywere you need to "follow up" steps of animations
*pretty good bones and limits on joints to make almost a possible base for rotoscopy a full char
*so close as possible sf3 style of light, shadow, and oulines (almost 75% of the sprite done by the engine)
*some other good stuff for be a good poser

(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)(https://i.postimg.cc/XvBQYVgD/stand-sakura.gif)
Title: Re: MasterTkof projects
Post by: Anderson Masters on April 16, 2020, 10:05:58 PM
not so hard to teach her some moves, but need work on pose and frames,
i copy the keyframes of ryu but don't add the follow trow after the move, this lack style, but at now i will leave her alone in my drive for some time, and come back to kof :)

for a test, i think this girl really get me a surprise, she works pretty good for me, i'm sure if a good spriter use this tool, will reduce the time of production of a char at least 50%
(https://i.postimg.cc/cLVY9Xxj/stand-sakura.gif)(https://i.postimg.cc/LX20H2r0/muscle2.gif) (https://www.fightersgeneration.com/characters3/ryu-fireballs.gif)(https://i.postimg.cc/FFZyrypd/hadou3.gif)(https://i.postimg.cc/FsHj7YCP/hadou2.gif)(https://i.postimg.cc/nzKvQBtW/hadou1.gif)


2d step: (about 30 minutes by frame)
(https://i.postimg.cc/fbM0qh8r/b.png)
process (no much pixels need to be edited, but they make the diference between a render and a sprite)
(https://i.postimg.cc/mDTbYL2m/process.gif)

Title: Re: MasterTkof projects
Post by: Anderson Masters on April 17, 2020, 10:46:48 PM
Hadouken
(https://i.postimg.cc/T3C2BBcj/L-HADOUKEN.gif)
HadouKennn
(https://i.postimg.cc/g0jcp4MC/M-HADOUKEN.gif)
HADOUKEN!
(https://i.postimg.cc/pTn2hrMk/S-HADOUKEN.gif)
SHINKU HADOUKEN!!!
(https://i.postimg.cc/SR6kdPsM/SHINKU-HADOUKEN.gif)
Title: Re: MasterTkof projects
Post by: Anderson Masters on April 18, 2020, 02:14:52 PM
Tatsu antecipation (https://i.postimg.cc/FH1Ft8p2/TATSU-INTRO.gif)
Tatsu loop (https://i.postimg.cc/d1cJy1FY/TATSU-LOOP.gif)
Tatsu complete (https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/c22fc8d2-f880-4582-b0f2-7e2f0795ab39/ddv5njs-1dea6034-ac1a-4a6f-a626-52ba19d8ef8a.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2MyMmZjOGQyLWY4ODAtNDU4Mi1iMGYyLTdlMmYwNzk1YWIzOVwvZGR2NW5qcy0xZGVhNjAzNC1hYzFhLTRhNmYtYTYyNi01MmJhMTlkOGVmOGEuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.sfjFTUpDCx9S6OPkdND1dEO5ozt-EgFygk3Z08XqkcU)

some good frames (no edited)
(https://i.postimg.cc/k4Gvcw9N/New-Canvas1.png)
Title: Re: MasterTkof projects
Post by: O Ilusionista on April 19, 2020, 06:36:07 AM
Yeah, indeed this can speed up the process. Nice sprites
Title: Re: MasterTkof projects
Post by: navs41 on April 19, 2020, 01:40:54 PM
Interesting conversion :)
I feel some of the movements on the boxer seem stiff by moving in one axis at a time - see run, there's no hip twist

Would be nice to check the shading tips for SF3 conversion with the experts - Balthazar, Steamboy, Reluu...
Title: Re: MasterTkof projects
Post by: Anderson Masters on April 19, 2020, 06:22:43 PM
Yeah, indeed this can speed up the process. Nice sprites
Thanks dude! i'm really falling in love for this Sakura, but my KOF XIII project is priority, anyway i will keep the files of Sakura. maybe i finish the full beta sprite sheet, aside this is only pose and render, but turn it on alpha sprites need time that i don't have, SF3 is pretty harder than KOF XII to spriting.


Interesting conversion :)
I feel some of the movements on the boxer seem stiff by moving in one axis at a time - see run, there's no hip twist

Would be nice to check the shading tips for SF3 conversion with the experts - Balthazar, Steamboy, Reluu...

sorry by answer a quote with a quote, but
thats why we create topics in forums
i always receive feedback with atention

about the boxer moves, Ilu and some others gimme some feedback about that, all that are reproved at now, all of rolling moves will be redone, and the normals too...

about help with Sakura "InkThebuchet" gimme some tips, but still need more work, and actually, sakura is not a project, just fun... thank you very much for your feedback, i always read it with care.




and asking a new thing,
can someone be so sexy as rogue, aside so flexible as spiderman, and had the some cool shading of psylocke at the same time on mvc style?

first try (only shader, don't pixel edit it, and no will, is only a test char base 3d)

(https://i.postimg.cc/qRMNtfdT/spider-faill.gif)(https://i.postimg.cc/0Q4xZmf8/spider2.gif)(https://i.postimg.cc/WzPWqd21/SPIDER-KICK.gif) (https://www.fightersgeneration.com/characters3/m-spiderman.gif) (https://www.fightersgeneration.com/characters3/rogue_stance.gif)(https://www.fightersgeneration.com/characters3/psylocke-best-stance.gif)

Edit:
palete updated after more studing
hadou updated after some feedback
(https://i.postimg.cc/C5S7rgbv/SHINKU-HADOUKEN.gif)


Updated pals and frames:

(https://i.postimg.cc/2SrF93Gv/STAND.gif)(https://i.postimg.cc/8kvcYSZm/HADOUKEN.gif)(https://i.postimg.cc/ZYvcCG09/TATSU-INPUT.gif)(https://i.postimg.cc/9MKYLpgF/TATSU-LOOP.gif)(https://i.postimg.cc/909tK7sP/TATSU-FULL.gif)




alpha version of shader done.

(https://i.postimg.cc/pdTJ8v2h/STAND.gif)
(https://i.postimg.cc/YSCBWvG6/BLENDER-LIMIT2.png)
(https://i.postimg.cc/SxqhmTmt/BLENDER-LIMIT.png)



using sfiv as base, pretty better references

(https://i.postimg.cc/x1jf3Lfc/EQM62z-PUEAAuwoy.jpg)
(https://i.postimg.cc/wxh9Kw31/of5zleul0v211.jpg)



Normal Punchs (keyframes baseds on SFIV)

(https://i.postimg.cc/k4vJSTTX/LIGHT-PUNCH.gif)(https://i.postimg.cc/rshqnK6B/MEDIUM-PUNCH.gif)(https://i.postimg.cc/MTSZXCbF/HIGH-PUNCH.gif)
Normal Kicks
(https://i.postimg.cc/Xv9TBdhx/LK.gif)(https://i.postimg.cc/TYSSktvC/MK.gif)(https://i.postimg.cc/zGHm59Fs/HK.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on April 24, 2020, 11:41:42 AM
let's try to make her dance
1(https://i.postimg.cc/L6yrGvdv/DANCE1.gif)2(https://i.postimg.cc/656kHgPy/DANCE2.gif)
CLOSE PUNCHS
(https://i.postimg.cc/Sx7QSwCL/CLP.gif)(https://i.postimg.cc/CKcFDkvz/CMP.gif)
CLOSE KICKS
(https://i.postimg.cc/kXTNj6vz/CLK.gif)(https://i.postimg.cc/Y0bFyZYY/CMK.gif)
MVC 2 SPIDER GWEN updating shader a bit
(https://i.postimg.cc/VL1RDgY4/1.gif)(https://i.postimg.cc/c4mcj3CW/2.gif)(https://i.postimg.cc/43rvtbL6/3.gif)

Working on "Alphas", finishing all "beta" moves:

(https://i.postimg.cc/WbHNwN80/EVIL-SAKURA.gif)

Crouchs
(https://i.postimg.cc/PrBYfjpB/CROUCH-TO-STAND.gif)
(https://i.postimg.cc/d3hZvHqs/CROUCH.gif)
(https://i.postimg.cc/W3gYbnXv/STAND-TO-CROUCH.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on April 27, 2020, 07:12:16 PM
doing moves.
(https://i.postimg.cc/854MCRN0/ALPHA-STAND.gif)
(https://i.postimg.cc/hPfTSQw2/MK.gif)
(https://i.postimg.cc/tJm6391d/DANCE.gif)

need pals.

(https://i.postimg.cc/h47Q6R7Y/1.png)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on April 29, 2020, 02:46:28 PM
updates:
(https://i.postimg.cc/tgcYddQN/MK2.gif)
(https://i.postimg.cc/jSZW20M9/crouching.gif)


also, palete 1 updated based on Ryu white of gi, and skin tone

(https://i.postimg.cc/zvZv6JfL/pal.gif)


new Spider Gwen test
(https://i.postimg.cc/15z1DGYj/spider-intro1.gif)(https://i.postimg.cc/Kz5CMj7b/spider-intro2.gif)(https://i.postimg.cc/QC4Pfznn/spider-intro3.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Shockdingo on April 29, 2020, 03:05:52 PM
Oh snap, there's some interesting stuff here! Nice job!
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on April 29, 2020, 07:32:04 PM
Oh snap, there's some interesting stuff here! Nice job!
:Terry thanks man.
spider gwen intro updated:
NEW(https://i.postimg.cc/cJpw8VwB/spider-intro1.gif)OLD(https://i.postimg.cc/15z1DGYj/spider-intro1.gif)

thanks man.
several updates on Cammy White

SF2- SFALPHA- SHADALLOO DOLL- SFVALT1- KOF XIII- SFII VICTORY

(https://i.postimg.cc/xjFrbj8X/sf2.gif)(https://i.postimg.cc/RZtzmrMN/sf-alpha.gif)(https://i.postimg.cc/P50rbzq8/dol.gif)(https://i.postimg.cc/XvgmN4t7/sf5-2.gif)(https://i.postimg.cc/Twd8npnD/kof-xiii.gif)(https://i.postimg.cc/htk64Wsj/SFII-V.gif)



some moves on low frame rate (study)
(https://i.postimg.cc/8PdNLxgY/LP.gif) (https://i.postimg.cc/P52HRZxz/MP.gif)(https://i.postimg.cc/gcZY2nSm/HP.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on May 03, 2020, 04:11:57 PM
Models on XIV, don't keep the quality of ald classic kof designs
i'm studing the kof xiv models, against the classic style, i try to do some modifications on it to keep the old style of body
more legs, less nipples, big hands, perhaps i work on it again, this is only a first try, but i don't know if is possible to be so good as the old sprites in a shader, but i like more the old style of design and anatomy at all.
(https://i.postimg.cc/m247S582/New-Canvas1.png)
(https://i.postimg.cc/qMHx5RMr/1.png)
(https://i.postimg.cc/DZb1CV9m/study.gif) improve a bit (https://i.postimg.cc/NMSdLGkG/1.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on May 05, 2020, 10:49:37 AM
Normal Punchs:
(https://i.postimg.cc/zfnbTGcf/LP.gif)(https://i.postimg.cc/85NF4g2m/MP.gif)(https://i.postimg.cc/YScL4W8V/HP.gif)(https://i.postimg.cc/YqsWHVFt/CMP.gif)(https://i.postimg.cc/QxtTvsH6/CHP.gif)(https://i.postimg.cc/fyj0S8vr/OVERHEAD.gif)(https://i.postimg.cc/3xqcFfwk/OVERFLIP.gif)
Normal Kicks:
(https://i.postimg.cc/g0CPGkZb/LK.gif)(https://i.postimg.cc/gjdF6SsM/MK.gif)(https://i.postimg.cc/s2QrFZ1J/HK.gif)(https://i.postimg.cc/dV0FBfYp/CMK.gif)(https://i.postimg.cc/J4xmjL9j/CHK.gif)(https://i.postimg.cc/JzTTf0mF/LAUNCHER.gif)(https://i.postimg.cc/9FNpzxWC/EXTRA-KICK.gif)
Specials:
(https://i.postimg.cc/503DGc53/HADOU.gif)(https://i.postimg.cc/zvG4Yd01/TATSU1.gif)(https://i.postimg.cc/90gKmGnw/TATSU2.gif)(https://i.postimg.cc/zfTsCHV4/AIR-KICK.gif)

Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on May 08, 2020, 01:18:45 PM
hard choice on this move
(https://images.uncyc.org/pt/d/d3/Sakurasfz137.gif)
(https://vignette.wikia.nocookie.net/streetfighter/images/4/46/FloralKick.gif/revision/latest?cb=20190411211047)

(https://i.postimg.cc/KzwRbNHV/OVERHEAD-KICK.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on May 12, 2020, 05:40:15 PM
i will add 8 new moves for Sakura

1 based on each shotos from 3rd strike (Ryu, Ken, Sean and Akuma)
4 originals.

Ryu inspired one:  this moves will be similar, i no will use the exactly pose or keyframes, but want a close effect and function.
(https://i.postimg.cc/Dzc3tMqB/SIDE-KICK.gif)(https://www.fightersgeneration.com/characters3/ryu-hcfk.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on May 14, 2020, 12:36:00 PM
tell me what you think guys.

Sakura Reka Starter Punch
(https://i.postimg.cc/J0RJTSDV/REKA-START.gif)
She will had a Flower Mode (like Yun and Yang) with a pink aura and alot of free cancels for a short time...
one of the possibilities (only a gif to show the idea, in game will seems better fluid)
(https://i.postimg.cc/1tGwryzr/REKA-1.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on November 26, 2020, 04:37:13 PM
updated Sakura side kick


(https://i.postimg.cc/FKL682HY/SIDE-KICK-2.gif)

Cammy Medium Kick and pals
(https://i.postimg.cc/900n2p3k/1.gif)(https://i.postimg.cc/ZR7wwd9x/2.gif)(https://i.postimg.cc/DzcjbDnD/3.gif)(https://i.postimg.cc/2yg2DN7q/4.gif)(https://i.postimg.cc/pTX0QZdd/5.gif)(https://i.postimg.cc/8kYyWLg1/6.gif)(https://i.postimg.cc/J0sPvzZV/7.gif)(https://i.postimg.cc/6pn1BqSB/8.gif)


Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: O Ilusionista on November 27, 2020, 12:44:47 PM
Nice work!
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on November 28, 2020, 05:33:27 PM
Nice work!
thanks dude
Shooken

44 frames (https://i.postimg.cc/66PyBpZX/SHOOKEN.gif) 27 frames (https://i.postimg.cc/c1PJ81cB/SHOOKEN-27-FRAMES.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on December 03, 2020, 08:04:11 PM
SHIN SHOOKEN!
(https://i.postimg.cc/nrTtqqJg/SHIN-SHOOKEN.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: O Ilusionista on December 04, 2020, 07:45:53 AM
Very nice. I think those sprites would look better if they were rendered in 2x the size and the scaled down on the engine, so it would help with the antialiasing.
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on December 04, 2020, 08:33:37 AM
Very nice. I think those sprites would look better if they were rendered in 2x the size and the scaled down on the engine, so it would help with the antialiasing.

i tried something like that before, but my actual shader auto kills any antialiasing this "smooth" on her skin, is a result of a her pallete, that had 14 shades for color, and i make it on fighter factory really fast, using the degree tool

check this one, and let me know if seems better


first tries
(click to show/hide)

at now
third strike(https://i.postimg.cc/gc4HZHjY/SIDE-KICK-3-2-D.gif)

all frames (https://i.postimg.cc/L8VmDGMY/SIDE-KICK-3.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: O Ilusionista on December 04, 2020, 09:21:53 AM
No, I mean the antialiasing will be applied by Mugen, when you downscale something.
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on December 06, 2020, 08:11:15 PM
oh thanks for the idea, i have donne alot of texts with image rescale, and no good results

 today i made a kof xii shader for her

(https://i.postimg.cc/Y2nzWRdY/1.gif)(https://i.postimg.cc/0Q576KmV/2.gif[/img[img]https://i.postimg.cc/fWrYLLbv/3.gif)

0.1 sakura xii
(https://i.postimg.cc/Ss3xMVKQ/01.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on December 09, 2020, 04:22:56 PM
still improving the kof xii shader. come back to Sakura on next time i work on the pc

(https://i.postimg.cc/c4vZZpP1/1.gif)
(https://i.postimg.cc/YqT7SXw6/2.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: O Ilusionista on December 09, 2020, 05:11:35 PM
Nice. Have you tried to use less tones per color?
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on December 09, 2020, 05:44:01 PM
Nice. Have you tried to use less tones per color?

this is MMD
the render is realy bad, uggly, terrible, and for sprites, this is nice. less resolution means more dots, and... we wants dots

13 colors with 7 shades each + alpha + 5 shades of gray

second try on chun li
(https://i.postimg.cc/JzWCNSyx/1.gif)(https://i.postimg.cc/8CX1mtgC/2.gif)(https://i.postimg.cc/wvSgSMv8/3.gif)

i tried to 6 shades by cloning the 7th shade with the same color of the 6th

final version
(https://i.postimg.cc/rsm2gyHW/4.gif)(https://i.postimg.cc/QNnmYgYw/6.gif)

Athena develop 11 frames stand
(https://www.fightersgeneration.com/nx/chars/athena-kof13stance-alt.gif)(https://i.postimg.cc/Gp9Fdgmk/2.gif)(https://i.postimg.cc/QMPptgFv/3.gif)(https://i.postimg.cc/dVd0c885/4.gif)
Title: Re: MasterTkof projects
Post by: Anderson Masters on December 13, 2020, 06:10:23 PM
somethings better on mmd... somethings worse... but you can't win all...  :-??
alive! but different  @^@

(https://i.imgur.com/5uo5AgI.gif)(https://i.postimg.cc/rmbt68qR/1.gif)


updating Maxy
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/c22fc8d2-f880-4582-b0f2-7e2f0795ab39/deae98c-1e0f64d1-e48f-40de-9e2f-6e37fdf9ac2a.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYzIyZmM4ZDItZjg4MC00NTgyLWIwZjItN2UyZjA3OTVhYjM5XC9kZWFlOThjLTFlMGY2NGQxLWU0OGYtNDBkZS05ZTJmLTZlMzdmZGY5YWMyYS5naWYifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.AZxn7vaw3OUfL7vPYOqq9TnZ_JTdrM9yuO-LRF16lCM)(https://i.postimg.cc/T3qghR3L/2.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: O Ilusionista on December 13, 2020, 09:53:20 PM
Oh that is nice.
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on December 14, 2020, 08:23:46 PM
Oh that is nice.

thanks man!
Full Counter Reworked
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/c22fc8d2-f880-4582-b0f2-7e2f0795ab39/ddulcrr-f5e3e3ab-4dca-4a9f-8aae-2ad3529f1134.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2MyMmZjOGQyLWY4ODAtNDU4Mi1iMGYyLTdlMmYwNzk1YWIzOVwvZGR1bGNyci1mNWUzZTNhYi00ZGNhLTRhOWYtOGFhZS0yYWQzNTI5ZjExMzQuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.JqlSgrNCvkL0aMT7xbta9qOrbckcC9wY7DhTbDGZpik)(https://i.postimg.cc/2jsLRwsS/1.gif)

Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on December 25, 2020, 09:47:25 PM
OLD
(https://i.postimg.cc/zvZv6JfL/pal.gif)
NEW
(https://i.postimg.cc/WpgY5VmV/1.gif)(https://i.postimg.cc/28YcJtTZ/2.gif)(https://i.postimg.cc/XY72NyRN/3.gif)(https://i.postimg.cc/7ZsK5Z43/4.gif)(https://i.postimg.cc/SKnDCbQw/5.gif)(https://i.postimg.cc/DzR5cp8m/6.gif)
PAL 01
(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)(https://i.postimg.cc/kGvkzPbT/01.gif)(https://i.postimg.cc/yNJ5yZY6/10.gif)(https://i.postimg.cc/c4mVxWbW/7.gif)(https://i.postimg.cc/rww7zHBr/8.gif)(https://i.postimg.cc/bwVWnTPF/9.gif)

(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)(https://i.postimg.cc/D0tjjw49/1.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)(https://www.fightersgeneration.com/characters/elena-ts-stance.gif)

(https://i.postimg.cc/rmdBZwJM/1.gif)(https://i.postimg.cc/2jdW96Rr/2.gif)(https://i.postimg.cc/xTtzY41Z/3.gif)(https://i.postimg.cc/rs9tDhCK/4.gif)(https://i.postimg.cc/s2tWqGgD/5.gif)(https://i.postimg.cc/SsC9hQnL/6.gif)








(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)(https://i.imgur.com/rRpg2lb.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)(https://www.fightersgeneration.com/characters/elena-ts-stance.gif)
Title: Re: MasterTkof projects (WIP on SAKURA)
Post by: Anderson Masters on December 28, 2020, 01:21:07 PM
Final Revamp


TEMPLATE
(https://i.postimg.cc/B67NZq2X/PAL-TEMPLATE.png)
PALS
(click to show/hide)
STAND
(https://i.postimg.cc/XY9V9mzH/01.gif)(https://i.postimg.cc/4d3gXbGR/dance.gif)
NORMAL KICKS
(https://i.postimg.cc/qRCYFbtt/LK.gif)(https://i.postimg.cc/TYhkNNZT/MK.gif)(https://i.postimg.cc/XNTcs1LS/CLK.gif)(https://i.postimg.cc/13Lbrrdv/CMK.gif)(https://i.postimg.cc/gknqsF8K/CHK.gif)(https://i.postimg.cc/MGVNPj2q/HK.gif)(https://i.postimg.cc/ZR1HyJ5n/FHK.gif)(https://i.postimg.cc/sXgWY8YQ/overkick.gif)
NORMAL PUNCHS
(https://i.postimg.cc/Dz4BfW7H/LP.gif)(https://i.postimg.cc/59nGRVGY/CLP.gif)(https://i.postimg.cc/9F0S3k5x/CMP.gif)(https://i.postimg.cc/9002ztzC/HP.gif)(https://i.postimg.cc/hvq19MtH/launcher.gif)
SPECIALS
(https://i.postimg.cc/HsR0PZt1/DIVE-KICK.gif)(https://i.postimg.cc/B6VYW2N6/overhead.gif)(https://i.postimg.cc/fTw3M6wh/overflip.gif)(https://i.postimg.cc/90Z1K0Mw/HADOUKEN.gif)(https://i.postimg.cc/HxJ60B12/EX-HADOUKEN.gif)(https://i.postimg.cc/ryrhKnJy/SHINKU-HADOUKEN.gif)(https://i.postimg.cc/nhkWZnb9/SHIN.gif)(https://i.postimg.cc/05KWHpV4/SHOOKEN.gif)(https://i.postimg.cc/Rhtg6B3m/SHIN-SHOOKEN.gif)(https://i.postimg.cc/3Nwn1vbK/TATSU-KICK.gif)(https://i.postimg.cc/RhbGDZjw/TATSUMAKI.gif)(https://i.postimg.cc/1trKwtFr/JOUDAN-SOKUTOU-GERI.gif)(https://i.postimg.cc/50TdZbpv/JOUDAN-SOKUTOU-GERI-EX.gif)
SUPERS
HURT
WALKS
Title: Re: SF III SAKURA
Post by: O Ilusionista on December 28, 2020, 01:30:11 PM
Nice!
Title: Re: SF III SAKURA
Post by: Rage on December 28, 2020, 02:16:12 PM
I must say those underwear are a bit risque  :DxDie :DxDie :DxDie but I like the sprite work and the Karin pallet is so cool.


(https://i.postimg.cc/4d3gXbGR/dance.gif)

 ^^(PM)^
I love this shimmy

I can't believe I missed this thread. This work is beautiful. Thank you for sharing.
Title: Re: SF III SAKURA
Post by: Anderson Masters on December 29, 2020, 07:45:21 PM
Nice!
:Terry thanks man!

I must say those underwear are a bit risque  :DxDie :DxDie :DxDie but I like the sprite work and the Karin pallet is so cool.


(https://i.postimg.cc/4d3gXbGR/dance.gif)

 ^^(PM)^
I love this shimmy

I can't believe I missed this thread. This work is beautiful. Thank you for sharing.

Thanks bro
about underwear you can change it on 4 sizes (panties, original, shorts, leggings) something like kof xiii Yuri
Karin pal is not finished yet
about the dance, perhaps i change it or add more dances for a taunt or win move
thank u for ur feedback


Het Hits:
on Head
(https://i.postimg.cc/zBV77Vyy/1.gif)(https://i.postimg.cc/wvZVGgN0/2.gif)(https://i.postimg.cc/Xq58Mmc3/3.gif)

(https://i.postimg.cc/VsG5VWy5/JOUDAN-SOKUTOU-GERI-2.gif)
Title: Re: SF III SAKURA
Post by: Anderson Masters on January 02, 2021, 08:39:44 AM
(https://i.postimg.cc/PrRmD8dv/4.gif)(https://i.postimg.cc/nh9qGcLR/5.gif)(https://i.postimg.cc/25phcRbz/6.gif)
(https://i.postimg.cc/jqgDL0hM/7.gif)(https://i.postimg.cc/8cWK11fh/8.gif)
Title: Re: SF III SAKURA
Post by: LightFlare on January 02, 2021, 05:10:03 PM
I'm seeing some excellent work throughout this thread.
Title: Re: SF III SAKURA
Post by: Anderson Masters on January 03, 2021, 08:15:14 AM
I'm seeing some excellent work throughout this thread.

thanks bro.
i can't tell exactly why. but i don't like this first try of walk frames, restarting this move:
(https://i.postimg.cc/CxQ9MmJZ/walk1.gif)(https://i.postimg.cc/CKnXRk6c/walk2.gif)
try to alpha keyframes: (https://i.postimg.cc/rpwvCzFr/walk3.gif)(https://i.postimg.cc/26hQJF0L/walk4.gif)
final keyframes, still will rework somethings
(https://i.postimg.cc/pLsWKmMw/walk6.gif)(https://i.postimg.cc/wBT4CBPQ/walk6.gif)
4th try (https://i.postimg.cc/DfqtW6HS/walk6.gif)
5th try (https://i.postimg.cc/vBFY81r2/walk7.gif)

I still don't know what i want:
but the work on the walk forward animation is this. need only to choice now

(https://i.postimg.cc/pT0b3pL6/walk1.gif)  VS  (https://i.postimg.cc/d3Bvs464/WALK.gif)

(https://i.postimg.cc/tTxq6Vks/TEMPLATE.png)

(https://i.postimg.cc/W3bzJ4Kr/a.gif)(https://i.postimg.cc/ydQdhH4G/b.gif)(https://i.postimg.cc/3Nkwnc3x/c.gif)
Title: Re: SF III SAKURA
Post by: Anderson Masters on January 06, 2021, 10:56:49 PM
start to work on the dash (infinity run, something like 2 or 3 dashs) will be a unique hability, like Oro double jump, Chun Li jump from wall, etc

(https://i.postimg.cc/6qCM2Xms/RUN1.gif) 2nd try  (https://i.postimg.cc/Vv6b2yxy/RUN1.gif)
Title: Re: SF III SAKURA
Post by: Anderson Masters on January 17, 2021, 08:14:43 PM
run based on 6 frames alpha as keyframes
(https://i.postimg.cc/x8R6v7Mk/RUN-REF.gif)(https://i.postimg.cc/66Lbx7g9/RUN-NEW.gif)(https://i.postimg.cc/T1GkWGLM/RUN-8-FRAMES.gif)(https://i.postimg.cc/G289C9kL/RUN-2-0.gif)(https://i.postimg.cc/T3sJq5YG/RUN-2-0.gif)
some tests that i'm still want to improve
Title: Re: SF III SAKURA
Post by: Anderson Masters on January 19, 2021, 11:22:15 PM
(https://game.capcom.com/cfn/sfv/column/sakura_t00.jpg?h=7b908509f1abeca7c8ed7489562cb458)(https://game.capcom.com/cfn/sfv/column/sakura_t01.jpg?h=7725634604ff4d057ee410197a9951c6)

Nostalgia costume almost done, studing some style to SF3 aparence.

(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)(https://i.postimg.cc/j5vrdmMG/NOSTALGIA.gif)(https://i.postimg.cc/dtfwCMJF/1.gif)(https://i.postimg.cc/QdWsk6MT/2.gif)(https://i.postimg.cc/43kG8zKF/3.gif)(https://i.postimg.cc/vmrsCcf8/4.gif)(https://i.postimg.cc/Qtj3DhJQ/5.gif)
Title: Re: SF III SAKURA
Post by: Rage on January 20, 2021, 12:30:59 AM
looking good  :O*D
Title: Re: SF III SAKURA
Post by: Anderson Masters on January 20, 2021, 07:43:07 AM
looking good  :O*D

 :Terry
(https://i.postimg.cc/DyD3r1JY/WALK.gif)
Title: Re: SF III SAKURA
Post by: Anderson Masters on January 21, 2021, 10:40:22 AM
 :cool

and finally: the 3.0 Sakura Shader

Lines setting -> Color on light setting -> color on Shadow setting -> highlights setting -> All sprite setting.
(https://i.postimg.cc/pXpb8D89/1.gif)(https://i.postimg.cc/YqZcxhfd/2.gif)(https://i.postimg.cc/pLFwcRsR/3.gif)(https://i.postimg.cc/4NzMpByx/5.gif)(https://i.postimg.cc/GpnZZVfY/4.gif)

>STAND EVOLUTION<

(80 frames now)

(https://i.postimg.cc/d1HyC2Qr/11.png)(https://i.postimg.cc/9M2T4S0k/aaaaa.gif)(https://i.postimg.cc/3JL2LccR/stand-sakura.gif)(https://i.postimg.cc/XvBQYVgD/stand-sakura.gif)(https://i.postimg.cc/cLVY9Xxj/stand-sakura.gif)(https://i.postimg.cc/LX20H2r0/muscle2.gif)(https://i.postimg.cc/2SrF93Gv/STAND.gif)(https://i.postimg.cc/pdTJ8v2h/STAND.gif)(https://i.postimg.cc/WpgY5VmV/1.gif)(https://i.postimg.cc/kGvkzPbT/01.gif)(https://i.postimg.cc/rmdBZwJM/1.gif)(https://i.postimg.cc/BQnR1RB3/1.gif)(https://i.postimg.cc/XY9V9mzH/01.gif)(https://i.postimg.cc/j5vrdmMG/NOSTALGIA.gif)(https://i.postimg.cc/HLK67hGn/0.gif)(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)


self shadow setings

ON(https://i.postimg.cc/52qgf07p/0.gif) OFF (https://i.postimg.cc/HLK67hGn/0.gif)

FINAL SHADER
(https://i.postimg.cc/CxNPgg3K/0.gif)(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)




Ryu Walk foward with 11 frames, with variable timing 2 to 5 ms good momentum on step  (11 frames on Ryu)
Sakura is smaller and younger, and a bit frenetic, (4 or 3 ms by frame) so i think is just to her be a little faster and a bit weaker  (14 frames on Sakura)

(https://i.postimg.cc/261JxS0t/RYU-WALK-FWD.gif)(https://i.postimg.cc/GpwJfh3N/SAKURA-WALK-FWD.gif)


LP
(https://i.postimg.cc/pVYVJMvr/RYU-REFERENCE.gif)(https://i.postimg.cc/YqrrXD23/SAKURA-LEARNING.gif)

(https://i.postimg.cc/gjjYM6vx/TURN.gif)(https://i.postimg.cc/W3XN67JR/CROUCHING.gif)(https://i.postimg.cc/jCV19MZy/CROUCH-TO-STAND.gif)(https://i.postimg.cc/PfLrgNSq/CROUCHING-STAND.gif)(https://i.postimg.cc/HWfsdHN9/CROUCHING-TURN.gif)(https://i.postimg.cc/Jz8rHxMy/WALK-BACK.gif)(https://i.postimg.cc/KYnHW6Wf/WALK.gif)

How the shader work (script by script)
(https://i.postimg.cc/X7SxRHwD/SHADER-POWER.gif)
Title: Re: SF III SAKURA
Post by: Anderson Masters on January 23, 2021, 09:20:03 PM
Jump Up
(https://i.postimg.cc/NfFf5NcG/REFERENCE.png)(https://i.postimg.cc/VvD62pPp/JUMP-UP.gif)

Karin Pal
(https://i.postimg.cc/Lsg2LMz4/KARIN.gif)

a beta template
(https://i.postimg.cc/8zQZN4Dk/PALETA.png)
jump fwd
(https://i.postimg.cc/8Pyj2QdT/JUMP-FWD.gif) (reproved)
second try (https://i.giphy.com/media/Qoa2O0DQRO3OaOGvsA/source.gif) (still wip)
3rd and... at now, is this (https://i.postimg.cc/kXHDPd0N/JUMP-FWD.gif)
jump back (aproved at the first try :))(https://i.postimg.cc/N0ShwsdZ/JUMP-BACK.gif)(https://i.postimg.cc/tTwGjhz3/JUMP-FWD.gif)(https://i.postimg.cc/s2PbLkBR/RUN1.gif)(https://i.postimg.cc/WpkyZYbv/a.gif)(https://i.postimg.cc/T2nB5NCD/b.gif)(https://i.postimg.cc/NMZ4NtDx/c.gif)
Title: Re: SF III SAKURA
Post by: Anderson Masters on January 28, 2021, 09:40:37 PM
New palete based on a Street Fighter Duo artwork
(https://i.postimg.cc/7hPhszp4/Eqr7a-Ru-XAAMPr-JF.jpg)


all stands, turns and directional moves done

(https://i.postimg.cc/VNjNz4w1/1.gif)(https://i.postimg.cc/KYyZpLMW/10.gif)(https://i.postimg.cc/DZFJb0d9/11.gif)(https://i.postimg.cc/63WBtXzL/12.gif)(https://i.postimg.cc/rw4V9gKW/13.gif)(https://i.postimg.cc/63tpqR6Z/2.gif)(https://i.postimg.cc/RFdVHFqD/3.gif)(https://i.postimg.cc/cC5xFbR7/4.gif)(https://i.postimg.cc/G3Mm3HWB/5.gif)(https://i.postimg.cc/Y0S2fHWq/6.gif)(https://i.postimg.cc/fTJTVMs8/7.gif)(https://i.postimg.cc/HsRW5Fsd/8.gif)(https://i.postimg.cc/JhcRfn3z/9.gif)
Title: Re: SF III SAKURA
Post by: Anderson Masters on January 30, 2021, 08:41:00 PM
the next pack is the blocking animations
first tests:
(https://i.postimg.cc/gjkr9LzH/STAND.gif)(https://i.postimg.cc/7hshqPb8/STAND2.gif)(https://i.postimg.cc/bNqFj82J/AIR.gif)(https://i.postimg.cc/CLJrhtj4/CROUCH.gif)
Title: Re: SF III SAKURA
Post by: Rage on January 30, 2021, 11:27:35 PM
  ^^(PM)^ :O*D
Title: Re: SF III SAKURA
Post by: O Ilusionista on January 31, 2021, 06:08:22 AM
Nice work!
Title: Re: SF III SAKURA
Post by: Anderson Masters on February 01, 2021, 09:26:26 PM
  ^^(PM)^ :O*D
let's finish Sakura.... and.... perhaps...  :cool(https://i.postimg.cc/MZ4Ygq4M/STAND.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)

Nice work!
thanks dude...  :Terry    coding is going pretty harder than spriting  :DxDie
Title: Re: SF3 SAKURA AND CAMMY
Post by: Rage on February 02, 2021, 12:27:06 AM
SERIOUSLY  :o :o :o Cammy is my second favorite! She's only bested by Sakura.
Title: Re: SF3 SAKURA AND CAMMY
Post by: Anderson Masters on February 02, 2021, 08:03:39 AM
SERIOUSLY  :o :o :o Cammy is my second favorite! She's only bested by Sakura.

Sakura 2d step done by a friend (a reference of how can it turn if finished)(https://i.ibb.co/nD8qmqv/image.png)

Sakura is a project of mine. Cammy is a shader that i'm working to a friend that said want to make her
i'm giving only the tools for him and make a stand.

(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://i.postimg.cc/D0KwrHCz/ALPHA.gif)(https://i.postimg.cc/ncpLC8jR/STAND.gif)(https://mugenarchive.com/forums/576546d5bf292b9424d94fde84f7b5a3/images/chunny-ts-neck_r96_thumb.gif)

concept by a friend that was helping (https://i.postimg.cc/qRTQ6Xfd/m7sDx2Gm.png)


Cammy is going to be powerfull as hell :) aside Sakura becomes 75~90% of SF3 when rendered, Cammy is going to be almost done with some frames getting amazing 85~95% done by shader

(https://i.postimg.cc/1zYhQrTC/STAND.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)


SF II VICTORY ANIME bikini + outfit costume based (https://i.postimg.cc/6pCh2k7B/VICTORY.gif)
Title: Re: SF3 SAKURA AND CAMMY
Post by: Anderson Masters on February 04, 2021, 11:30:42 PM

Cammy is still in develop of shader, and no will be animated by me. i will only render and adjust the moves, another guy is posing her on MMD and will send me the keyframes and animations.
she had a pretty cool palete with leotard, bikini, open leotard, very open leotard, leotard over bikini, sleeves, fingerless or full gloves, the painting on legs from sf2 and i will work to give her the painting on legs of sf-alpha. that will give almos infinite possibilities of cool pals for her
(https://i.postimg.cc/3w9JjVFM/0.gif)(https://i.postimg.cc/hj5D6mYp/ALPHA.gif)(https://i.postimg.cc/QttNfmfF/STAND.gif)

let me know what you think guys   (i'm really liking the number 2)
in this method i remove the face on fighter factory (face had a own colors on the develop pal, this is easy to turn transparent and edit under)
(https://i.postimg.cc/htL9n4c9/FACE-TESTS.png)

GM Ryu Jab 20 frames (duration)    Sakura 19 frames too (more sprites, but same speed had 1 less frames cause i put 2 sprites with 2 frames aside Ryu had 1 sprite with 5 frames)
(https://i.postimg.cc/hhWRMNvq/LP.gif)(https://i.postimg.cc/mr2kzTWf/LP-RYU.gif)

MP same logic
(https://i.postimg.cc/zfNVtP65/MP.gif)(https://i.postimg.cc/bv11dncY/MP-RYU.gif)


Title: Re: SF3 SAKURA AND CAMMY
Post by: Anderson Masters on February 07, 2021, 01:57:55 AM
Cammy is a tool on develop for friend that wants to make her on sf3 style

version 0.9 of cammy
(https://i.postimg.cc/j5J2LP0Q/000.gif)(https://i.postimg.cc/VLwvkJ7n/1.gif)(https://i.postimg.cc/c4cHgdjj/2.gif)(https://i.postimg.cc/Njf0RWv0/3.gif)(https://i.postimg.cc/htytspK1/4.gif)(https://i.postimg.cc/zfyXcKBZ/5.gif)
(click to show/hide)
tomorrow i'll come bacl to sakura moves
Title: Re: SF3 SAKURA AND CAMMY
Post by: laspacho on February 07, 2021, 09:13:31 AM
That's sexy.  So many different choices with that design.
Title: Re: SF3 SAKURA AND CAMMY
Post by: Anderson Masters on February 08, 2021, 02:29:35 PM
That's sexy.  So many different choices with that design.

thanks dude :Terry

i'm using Cammy as
A proof of AI shading 24 colors with 8~9 shades each
sure with this method i can create a helper that uses all the colors of a mugen palete
without miss or missing anyone of the colors, at least on 90% of the sprite

(https://i.postimg.cc/mrPmjzXd/0.gif)(https://i.postimg.cc/L60qNnq6/1.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://i.postimg.cc/VNjNz4w1/1.gif)(https://i.postimg.cc/zfPLJT5z/000.gif)

cammy is now finished, and she is a colab if a friend... don't know if him is gonna finishing it.
but the "art" is still mine... so... if anyone wanna try do bring her to live, is just make the animations on MMD, and send me the motion, and i can render it on the shader.

let's come back to Sakura

separation tests
(https://i.postimg.cc/Vv0NhF0f/584e0-cammywhite.jpg)
(https://i.postimg.cc/Dw6B0Qmy/LEOTARD1.gif)(https://i.postimg.cc/BvvNK815/LEOTARD2.gif)(https://i.postimg.cc/DzY6d2q9/LEOTARD3.gif)(https://i.postimg.cc/76GVKp9f/LEOTARD4.gif)(https://i.postimg.cc/ydMTtvpn/LEOTARD5.gif)



(https://www.fightersgeneration.com/characters/elena-ts-stance.gif)(https://i.postimg.cc/L60qNnq6/1.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://i.postimg.cc/3RRqzCF1/0.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)




Title: Re: SF3 SAKURA AND CAMMY
Post by: Anderson Masters on February 10, 2021, 07:41:16 AM
 >:(   i'll reach the original quality! or at least try alot   :DxDie
first try with the 2D rework method on face only
(some frames is out of axis, and i still don't edit hair and bandana over it)
at a test, its proof that the method will work, and will give me something like Elena original method but with renders aside rotoscopy models

she alone
(https://i.postimg.cc/HkXM3Kcm/1.gif)
she aside girls
(https://www.fightersgeneration.com/characters/elena-ts-stance.gif)(https://i.postimg.cc/L60qNnq6/1.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://i.postimg.cc/HkXM3Kcm/1.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)

tonight i will finish the stand


Pixel artist on the staff sugest this first as a base
(https://i.postimg.cc/Jn4Tysbj/file-1.gif)(https://i.postimg.cc/rs54scnZ/1.gif)

keep on tests: (https://i.postimg.cc/MHCRrFnR/1.gif)
 first new move beta (https://i.postimg.cc/8c5BrrrX/1.gif)(https://i.postimg.cc/ZqhTYG90/2.gif)
almost done stand


(https://www.fightersgeneration.com/characters/elena-ts-stance.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)(https://i.postimg.cc/8c5BrrrX/1.gif)



(https://i.postimg.cc/MHCRrFnR/1.gif) 
Title: Re: SF3 SAKURA AND CAMMY
Post by: Anderson Masters on February 12, 2021, 10:05:16 PM


Joudan Sokutou Geri Beta: (betas is not ready, but is a change of the alphas, still need manual pixelart on everyframe, but works to test animations)
(https://i.postimg.cc/CxmfgrCh/JOUDAN-SOKUTOU-GERI.gif)(https://i.postimg.cc/5trYHHkD/JOUDAN-SOKUTOU-GERI2.gif)



(https://www.fightersgeneration.com/characters/elena-ts-stance.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://i.postimg.cc/3JtqzW5z/4.gif)(https://i.postimg.cc/8c5BrrrX/1.gif)(https://i.postimg.cc/ZqhTYG90/2.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)
almost done stand
Title: Re: SF3 SAKURA AND CAMMY
Post by: Anderson Masters on February 14, 2021, 09:00:11 AM
Panties finished on shader
(https://media.tenor.com/images/ad7d3cfdfb2afe5af5345a1faab20c89/tenor.gif)
(https://i.postimg.cc/WznyN1DF/1.gif)(https://i.postimg.cc/G3JVJqML/2.gif)(https://i.postimg.cc/8Pp3yM3h/3.gif)
(https://i.postimg.cc/3JtqzW5z/4.gif)(https://i.postimg.cc/kgDHC97G/5.gif)(https://i.postimg.cc/13Tj5TzH/6.gif)(https://i.postimg.cc/MGQrcDM8/7.gif)


hair decided
(https://i.postimg.cc/d0YGBmNF/New-Canvas1.png) i will use 8 colors on shader, but 4 or 5 on palete
Elena had 10 colors but had no precision and animation fine
Ibuki had only 1 pretty well animated
Makoto had 4
Chun use skin shade on hair (i don't want it)



Stand almost done: (Nostalgia)        i will finish Older Sakura stand today too
(https://i.postimg.cc/5tzgr71k/NOSTALGIA.gif)(https://i.postimg.cc/jdp987Yc/NOSTALGIA2.gif)(https://i.postimg.cc/K8YNDcRf/NOSTALGIA3.gif)
Title: Re: SF3 SAKURA AND CAMMY
Post by: laspacho on February 14, 2021, 04:17:45 PM
Wonderful spites. 
I'll totally have to slap together a SF3 screen pack again for myself one day when you finish.
Title: Re: SF3 SAKURA AND CAMMY
Post by: Anderson Masters on February 14, 2021, 07:37:26 PM
Thanks dude!     [-O<

at now we are only 3 making "STREET FIGHTER 3 4TH AND FINAL! FUN 4 FANS!"

Sakura, Cammy and Rose is going fast as hell with my tools and the guys working on keyframes and pixel art
OLDER (https://i.postimg.cc/52G7B4Rv/01.gif)(https://i.postimg.cc/HLyS3qqN/02.gif)

NOSTALGIA (https://i.postimg.cc/jdp987Yc/NOSTALGIA2.gif)(https://i.postimg.cc/K8YNDcRf/NOSTALGIA3.gif)


this is only palete change, same sprites, the palete can reduce the propotion eye/face and the cothes on legs








(https://www.fightersgeneration.com/characters/elena-ts-stance.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)(https://i.postimg.cc/854xvSB8/01.gif)(https://i.postimg.cc/jdp987Yc/NOSTALGIA2.gif)




(https://i.postimg.cc/g2cpTMP0/SHOOKEN.gif)(https://i.postimg.cc/Cxv0TjFs/SHOOKEN2.gif)

Title: Re: SF3 SAKURA AND CAMMY
Post by: Anderson Masters on February 16, 2021, 10:52:59 PM

(https://i.postimg.cc/wMW9vRCh/JOUDAN-SOKUTOU-GERI.gif)(https://i.postimg.cc/SQVSVHnJ/JOUDAN-SOKUTOU-GERI2.gif)

(https://i.postimg.cc/SKq8CwXD/OVERKICK.gif)(https://i.postimg.cc/FKZSZD3m/OVERKICK2.gif)

(https://i.postimg.cc/GptC9pLR/SHIN.gif)(https://i.postimg.cc/YCb7pFw8/SHIN-2.gif)

(https://i.postimg.cc/dtFcr6s4/SHIN-SHOOKEN0.gif)(https://i.postimg.cc/C5Gy9BNG/SHIN-SHOOKEN.gif)
Title: Re: SF3 SAKURA AND CAMMY
Post by: Rage on February 17, 2021, 03:06:42 AM
looking good   :O*D
Title: Re: SF3 SAKURA AND CAMMY
Post by: Anderson Masters on February 17, 2021, 07:41:42 AM
looking good   :O*D

thanks bro... and after months developing method, minutes developing sprites (someones seconds)
(https://i.postimg.cc/YCMHRqtc/TATSU-KICK.gif)(https://i.postimg.cc/X7wW9ySc/TATSU-KICK-2.gif)

(https://i.postimg.cc/brrGsHFT/TATSUMAKI.gif)(https://i.postimg.cc/RFX6SbGh/TATSUMAKI-2.gif)
Title: Re: SF3 SAKURA AND CAMMY
Post by: Rage on February 17, 2021, 11:02:14 AM
If your method isn't a secret, sharing is caring :Wink

 Outside of RMM, I have not DL'ed any Mugen stuff in close to 10 years.  This here you have is inspiring and I am certainly Looking forward to it.
Title: Re: SF3 SAKURA AND CAMMY
Post by: Anderson Masters on February 17, 2021, 11:20:53 AM
If your method isn't a secret, sharing is caring :Wink

 Outside of RMM, I have DL'ed any Mugen stuff in close to 10 years.  This here you have is inspiring and I am certainly Looking forward to it.


Opensource tool https://www.infinitymugenteam.com/Forum_345/index.php?topic=48171.0

And thanks







finished all adjusts, starting to rendering betas again

betas is the shader frames that need only pixel art over face and adjust some fails of the shader by hand

first beta (normal stand)
(https://i.postimg.cc/bYgwDQ4S/0.gif)(https://i.postimg.cc/Nf0f1KwJ/1.gif)


close high kick beta
(https://i.postimg.cc/j2h1vHGD/bg.png)
(https://i.postimg.cc/cL1WqHhq/CHK.gif)(https://i.postimg.cc/tCjy5DV4/CHK-2.gif)

Udon older Sakura test (sure reproved, but need too test paletes now)

(https://i.postimg.cc/3wc98SHj/aaaaaaaaaaaaaaaaaaa.jpg)
(https://i.postimg.cc/XJ95RQNY/UDON-OLDER.gif)



Rendering directions again

(https://i.postimg.cc/YCFRLhhT/JUMP-FWD.gif)(https://i.postimg.cc/HsR3LQsQ/JUMP-FWD-LOOP.gif)(https://i.postimg.cc/jdrKWkqX/JUMP-BACK.gif)(https://i.postimg.cc/cHpWBFRd/JUMP-BACK-2.gif)(https://i.postimg.cc/jSDrBVMR/RUN.gif)(https://i.postimg.cc/L6Cpy4By/RUN-STOP.gif)(https://i.postimg.cc/g2g1zgBN/DASH-BACK.gif)(https://i.postimg.cc/c1D3cYjP/TURN.gif)(https://i.postimg.cc/YqvhtP9C/CROUCHING-STAND.gif)(https://i.postimg.cc/2yh9vDF7/CROUCH-TO-STAND.gif)(https://i.postimg.cc/SNmH8n3X/CROUCHING.gif)(https://i.postimg.cc/1tkn2hxT/CROUCHING-TURN.gif)(https://i.postimg.cc/4xf5BtQc/WALK.gif)(https://i.postimg.cc/Dyd6r5LF/WALK-BACK.gif)(https://i.postimg.cc/y86NxY7B/JUMP-UP.gif)(https://i.postimg.cc/4NQdXhkB/JUMP-UP-LOOP.gif)
Title: Re: SF3 SAKURA AND CAMMY
Post by: Anderson Masters on February 19, 2021, 07:29:16 AM
 :Terry

Template released Final version guys
if someone want to help.
she had only 14 paletes on original version   7 for nostalgia and 7 for older,
but perhaps someone use the sprites after i finish to make a char with more pals

don't pay attemption to the face, cause this is beta frames, focus on clothes, skin, possibilities, etc.

(https://i.postimg.cc/YCDtwWKv/TEMPLATE.png)
(https://i.postimg.cc/NjjQVxVh/TEMPLATE-2.png)



i render her in a super scale, just cause i can :)

(https://i.postimg.cc/htf2m4gN/GIANT.gif)


time to develop throws
she will had 5
3 normals like Ken
2 command like Oro

Normal throws attempt(https://i.postimg.cc/6pWXWMRB/NORMALS.gif)Command throws attempt(https://i.postimg.cc/yYXKCMDf/COMMAND-THROWS.gif)


She evolve like Ryu or more, cause Ryu always as fighting, and she is from school and training Karate Shotokan

on SF3 she is not like a stupid idol (sfv) or a sf alpha strongest (sfiv)

now Sakura is a powerfull Karate user, and her moves will be based on real Karate moves

my idea for throws at now is

Back Throw > Tomoe Nage: (https://i.postimg.cc/N0yh048V/TOMOE-NAGE.gif)
Neutral Throw > Ashi Bari: (https://i.postimg.cc/mg9TBFMT/ASHI-BARAI.gif)
Front Throw > Seoi Nage

Command 1 > Kani Basami
Command 2 > Morote Gari

 
Title: Re: SF3 SAKURA AND CAMMY
Post by: Anderson Masters on February 28, 2021, 11:17:42 PM
Cammy tool finished for her developer
don't know how kind of separation he is going to use, but sure, something more simple, but for the shaders, is better to left than missing

(https://i.postimg.cc/TPjfBpVY/0.gif)(https://i.postimg.cc/QNYhLLT5/1.gif)(https://i.postimg.cc/8PFDNyRY/2.gif)(https://i.postimg.cc/5NZJ0wp2/3.gif)(https://i.postimg.cc/MpVSjvrb/4.gif)(https://i.postimg.cc/DZjkKs8F/5.gif)



(https://i.postimg.cc/rwKj00Vn/1.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)(https://i.postimg.cc/Nf0f1KwJ/1.gif)(https://i.postimg.cc/jdp987Yc/NOSTALGIA2.gif)
Title: Re: STREET FIGHTER III X
Post by: O Ilusionista on March 01, 2021, 09:18:22 AM
Really nice work you have here
Title: Re: STREET FIGHTER III X
Post by: Anderson Masters on March 03, 2021, 12:35:22 AM
 :Terry  thanks bro!

Laura is original from SF5, so... i will just create a shader for blender and rip her animations, with some small changes, making some tests
Cammy tool is at now the most powerfull, and is running on MMD, now i want to discovery what i can do only in blender

the scene for cammy will had a secondary light to generate the cool shadows from sf3, and a simple palete with a basic separation
first tests seems to be promissor, but is only a test
and i stretched all the sprites on 2d software, in Sakura and Cammy, i change the model to fit sf3 when standing
but this is like an "error" cause in some moves the style don't fit, cause capcom used a CRT custom grid to sprite pixel art that will be vertical streched by crt monitor, laura process will had this step to fit the style on a 2d way, not a 3d trick

(https://i.postimg.cc/T3vNW9Yb/1.gif)(https://i.postimg.cc/ht8y8df5/2.gif)(https://i.postimg.cc/XvV2sY57/3.gif)(https://i.postimg.cc/xdt6hVGG/4.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)
Title: Re: STREET FIGHTER III X
Post by: Rage on March 03, 2021, 12:58:34 AM
interesting
Title: Re: STREET FIGHTER III X
Post by: Anderson Masters on March 04, 2021, 04:28:08 AM
interesting

i can't wait to finish this shaders to come back to my char  :'(

Blender is complex to config, but after configured some girls will be easyest to her creators, finishing Laura e Juri to come back to my sakura

first day working on sfiv juri on blender: progress..
(https://i.postimg.cc/TY7GKqxs/0.gif)(https://i.postimg.cc/RZ2BRSNQ/1.gif)(https://i.postimg.cc/Hxg1q60r/2.gif)
Title: Re: STREET FIGHTER III X
Post by: Anderson Masters on March 07, 2021, 08:39:33 PM
Juri is going to be something more than "ok"
the final resultt, if i do all scripts... will be "EPIC!"
but perhaps... i never finsish it.
anyway.... i want to show you guys

without anykind of edition on this (just a gif done by blender)

(https://i.postimg.cc/h42Bdzwv/JURI-POWER.gif)(https://i.postimg.cc/FR5hKMY4/JURI-POWER-2.gif)(https://i.postimg.cc/28SQkkdV/JURI-POWER-3.gif)
Title: Re: STREET FIGHTER III X
Post by: Anderson Masters on March 12, 2021, 12:36:33 AM
still need alot of scripts and configs
but after i finish it, a script will be able to full sprite a char
machine learning and ia with some automatic process
(https://i.postimg.cc/FHxpD5jJ/JURI-POWER-4.gif)


now... let's go with the new method for Juri
Grayscale edit +  Color add 


(https://i.postimg.cc/brL7VXKq/21.gif)(https://i.postimg.cc/mrC2XDVR/22.gif)(https://i.postimg.cc/ZYV3F7CH/23.gif)




time to start the finishing steps
resized:
(https://i.postimg.cc/c4n225P7/JURI-1.gif)(https://i.postimg.cc/rwKj00Vn/1.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)(https://i.postimg.cc/jdp987Yc/NOSTALGIA2.gif)


Rendering Juri for her artist

(https://i.postimg.cc/c4n225P7/JURI-1.gif)(https://i.postimg.cc/4ym6qqdz/JURI-1.gif)(https://i.postimg.cc/9XntZm81/JURI-2.gif)(https://i.postimg.cc/YqLNx5T7/JURI-3.gif)(https://i.postimg.cc/3RbpX1BW/JURI-4.gif)(https://i.postimg.cc/jjcy5tnH/JURI-5.gif)(https://i.postimg.cc/PxqYv91B/JURI-6.gif)(https://i.postimg.cc/3xMXfLHv/JURI-7.gif)(https://i.postimg.cc/Zq4r4CnY/JURI-8.gif)(https://i.postimg.cc/K8nn6nZs/JURI-9.gif)(https://i.postimg.cc/qqhKjKbw/JURI-10.gif)


Let's go... about Sakura i'm working on 3 big problems (need to fix it before start the 2d steps of her again)
Camera, Face, Panties.

Camera: (solved)
(https://i.postimg.cc/Gpmkr4Vn/New-Canvas1.png)(https://i.postimg.cc/Y94YGJtX/New-Canvas1das.png)(https://i.postimg.cc/bvV1vzfD/Perspective-Camera.png)

when i start it, as a rotoscopy project, i look at Elena as a base (close camera without zoom)
but at the development i change to Chun li camera, (away camera with zoom)
so, now the camera is pretty away from Sakura, but with zoom to fit the size
this could be hard to imagine, but to explain with images:

Old is like this (if she move the arm or leg close to the camera, this seems pretty bigger)(https://www.fightersgeneration.com/characters/elena-trippy.gif)
New is like that (also if she comes close to the camera, the size keep on the same style)(https://www.fightersgeneration.com/characters/chunny-ts-birdkick.gif)

this artistic decision becomes after alot of tests and adjusts, and will work on Cammy and any other char too, cause is saved, and i learned how to edit the camera as i want.
OLD -> NEW
(https://i.postimg.cc/tgSNVRyG/1.gif)(https://i.postimg.cc/TwKqj8YL/2.gif)

Also the face need a map to never goes on shadow
no matter the position or move, or light, anyway, sf3 faces, will be always on highlight side, the map will fiz it before i start rendering again

also, the third and most important thing to define, before goes on with spriting
the vertex of buruma and panties is strechting like shorts of sfv since i used this materials, i need to change it to fit the old style
like the camera, this works fine on stand, but goes out on some moves.
(https://i.postimg.cc/ncVV3qDx/PANTIES.png)

after finishing this mods and make sure this will the really "final" version, i start to render again, cause i had done almost 30 "finals" versions, but thats always something going around to change... hehehe
anyway thanks for the feedback
 

i'm without directx 11 for now... so... i'm on Juri (OpenGL) when receive my vga card i will come back to sakura...
at now on blender
"THIS SHADER DON'T WORK AS I WANT!!!"
(https://i.postimg.cc/52dmL9rZ/0000.gif) think on her saying it 
Title: Re: STREET FIGHTER III X
Post by: Anderson Masters on March 15, 2021, 12:49:06 AM
Juri is the first blender girl who joins the mmd team.
she had alot of limitations (only the moves that had on sfiv)
but alot of easy ways too (import and render fast)

(https://i.postimg.cc/rsyzH0n5/STAND.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)(https://i.postimg.cc/jdp987Yc/NOSTALGIA2.gif)(https://i.postimg.cc/rwKj00Vn/1.gif)


Directionals riped to pixel artist, of course this will take a long time to fit sf3 style, but sure will be better work over it, than from sketch
(https://i.postimg.cc/gjqtzJWz/STAND-CROUCHING.gif)(https://i.postimg.cc/50w6nHvS/TURN.gif)(https://i.postimg.cc/B6VP8Wxd/CROUCHING-TURN.gif)(https://i.postimg.cc/sgSKPmxB/STAND-TO-CROUCHING.gif)(https://i.postimg.cc/tJJ1jFgd/CROUCHING-TO-STAND.gif)(https://i.postimg.cc/WpZKjCQy/WALK-FWD.gif)(https://i.postimg.cc/0yLTvvVb/WALK-BWD.gif)(https://i.postimg.cc/tJppkQsm/JUMP-0.gif)(https://i.postimg.cc/MHKgXWMx/JUMP.gif)(https://i.postimg.cc/jSzvVp2h/JUMP-LANDING.gif)(https://i.postimg.cc/qq4QvQF3/JUMP-FWD-0.gif)(https://i.postimg.cc/FRtD2hgG/JUMP-FWD.gif)(https://i.postimg.cc/0NKVWzmb/JUMP-FWD-LANDING.gif)(https://i.postimg.cc/W1GGh0Mm/JUMP-BACK-0.gif)(https://i.postimg.cc/5tp8m1K6/JUMP-BACK.gif)(https://i.postimg.cc/jSPXPpr7/JUMP-BACK-LANDING1.gif)(https://i.postimg.cc/RVjd3M2m/DASH-FWD.gif)(https://i.postimg.cc/vHqBXTGR/DASH-BACK.gif)





this animation just show me what i want in the shader, almost everything here is fine to me.
abs, outline, shading, details...
(https://i.postimg.cc/jSPXPpr7/JUMP-BACK-LANDING1.gif)(https://i.postimg.cc/5tJm3sxk/JUMP-BACK-LANDING2.gif)(https://i.postimg.cc/9fBYNy0X/JUMP-BACK-LANDING3.gif)
Title: Re: STREET FIGHTER III X
Post by: Anderson Masters on March 19, 2021, 02:31:33 AM
yesterday and today i waste something like 12 hours or more studing some things for 3d rendering, this was tedious, but learn somethings that i wanted


*Texture updated (now a plan texture with flat colors, whitout anykind of muscle, line, or detail)
*Normal Map created and instaled scripts on shader (now the muscles and lines inside char will be generated by mapping)
*3D model updated (conect levels of separated clothes to same plane line, it took hours, but is perfect to palete cut now)
*Skirt increased size on vertical axis to fix some panty pixels on standing animations
*Skirt received a full rework to get cool physics for stand like Ryu Karate Gi
*Panties received updated on bone react (in short, skin strech, clothes no, or at least, less than skin)

Old skirt (too short)(https://i.postimg.cc/bvMw17b9/FLOWER-KICK.gif)
Mapping off(https://i.postimg.cc/PxwrySQs/normal-off.gif)
Old boddy had the mark of buruma, and some "stretching" on panties, thats going bigger when she spread legs to kicks
(Old version, already solved now)(https://i.postimg.cc/bvLH4nTZ/111111.gif)
Mapping on(https://i.postimg.cc/Gtn35vXB/normal-on.gif)(i already reduced the strong of muscles template)
Old skirt physics(https://i.postimg.cc/pXZVshzT/STAND.gif)
SFV censored panties option(https://i.postimg.cc/ncZcKYsg/STAND-G.gif)



Sakura Stand Finished
16 frames on stand.
(https://i.postimg.cc/Kj7cS4W0/SHIN-SAKURA.gif)
just remember, nostalgia is a skin, and perhaps a version,

but the sakura of the project is the older sakura

(https://i.postimg.cc/4Nm7HQrG/STAND.gif)

i'm still developing her concept, but is a diferente version



(https://i.postimg.cc/k5xf3mcT/3.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)(https://i.postimg.cc/Kj7cS4W0/SHIN-SAKURA.gif)(https://i.postimg.cc/rwKj00Vn/1.gif)




Juri Ultra 2 Riped

(my computer will explode, i thinking on opening a cartase, or any online campaign to bought a new and powerfull pc)

blender scripts take my pentium g4065 to limit, and some times it get so busy thats turn off pc, or crash...

this blender scene aside is on low resolution, had alot of scripts and shaders running at same time,

if i put the goal to some thing to buy new pc, i can offer as bonus the wholle cast of sfiv ripped


(https://i.postimg.cc/RZgxhDkh/ULTRA-2.gif)


what do you think about the leggings shading?
just for cientific study?

(https://i.postimg.cc/Jnw6z3zt/0.png)(https://i.postimg.cc/brpmQzbh/1.png)(https://i.postimg.cc/8c4t4qBr/2.png)(https://i.postimg.cc/MZmPzQ2K/3.png)(https://i.postimg.cc/MKZsHpq0/4.png)(https://i.postimg.cc/7YBK2rZF/5.png)









Title: Re: STREET FIGHTER III X
Post by: Anderson Masters on March 29, 2021, 12:54:52 AM
Guile rip done!

(OH MAN!!! GUILE IS JUST F$&¨@%!NG FURIOUS TO SEE REMY!)  :mlol:

(https://www.fightersgeneration.com/characters4/urien-stance.gif)(https://i.postimg.cc/fW7HMtz7/GUILE.gif)(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)(https://www.fightersgeneration.com/characters2/oro-stance.gif)(https://www.fightersgeneration.com/characters/hugo-ts-stance.gif)

OUT OF MY PLACE!!!
(https://i.postimg.cc/yYt35jML/1.gif)(https://www.fightersgeneration.com/characters3/remywin2.gif)



(https://i.postimg.cc/cHxcHT4Q/2.gif)(https://i.postimg.cc/XJB9Xh6B/3.gif)


Holly S¨%$&! i'm a shader  :computer: (https://i.postimg.cc/gJLBdNMN/4.gif)



"Oh man! there's no one to edit me? just this IA rendering frames?"
(https://i.postimg.cc/9FQZ7r2j/5.gif)
"i will sonic boom this computer..."
(https://i.postimg.cc/PNsg0BTW/6.gif)


(https://i.postimg.cc/c1FNs4Bz/7.gif)



The tattoo is on the right arm. when he turns the palete change for a no tattoo arm, he is patriot, no paraoic with it

(https://i.postimg.cc/FzdG5ZZN/8.gif)(https://i.postimg.cc/65RqTvb3/9.gif)(https://i.postimg.cc/HWwFxW4m/10.gif)(https://i.postimg.cc/XqjLXW4N/11.gif)(https://i.postimg.cc/L55Pr8mP/12.gif)(https://i.postimg.cc/HLTVqk2L/13.gif)(https://i.postimg.cc/ZnNNTDyY/14.gif)(https://i.postimg.cc/DZBjr0C4/15.gif)(https://i.postimg.cc/L6zyDx0M/16.gif)(https://i.postimg.cc/Jz0k0nXd/17.gif)(https://i.postimg.cc/SsFdc87K/18.gif)(https://i.postimg.cc/kG8BK6s7/19.gif)(https://i.postimg.cc/vBwRD44r/20.gif)(https://i.postimg.cc/qBmm5tp1/21.gif)(https://i.postimg.cc/mkDGW0cJ/22.gif)(https://i.postimg.cc/fRQgxGzs/23.gif)



Directions finally done... still a hard work... very much clicks and organization of folders
after all, i liked to keep a day away from any digital skirt or panties,
come back to Sakura and Thaia tomorrow


texture tests:
(https://i.postimg.cc/fW7HMtz7/GUILE.gif)(https://i.postimg.cc/QCwYnMR4/armentis-2-shades.gif)
Title: Re: STREET FIGHTER III X
Post by: navs41 on March 29, 2021, 06:35:10 AM
Looks nice, but you might want to flip the flag, as it's preferably tattooed/patched backwards in the military (something about always pushing against the wind, as if never surrendering position)
Title: Re: STREET FIGHTER III X
Post by: Anderson Masters on March 29, 2021, 08:48:20 AM
Looks nice, but you might want to flip the flag, as it's preferably tattooed/patched backwards in the military (something about always pushing against the wind, as if never surrendering position)

Nice pick man... i will keep it in mind if i revamp Guile, at now i no want to spend time on this dude for so long... will keep at now to coder have material to work, but i like the idea



sakura almost done

need some work on face, panties, paletes, skin and i will start animate her tonight
(https://i.postimg.cc/15fk6nFx/1.gif)(https://i.postimg.cc/Sx9HTBVD/2.gif)(https://i.postimg.cc/9ftKVy69/3.gif)(https://i.postimg.cc/Pqk9BSRh/4.gif)(https://i.postimg.cc/V6fTNdwV/5.gif)




i'm already on the 2d step finalllllllyyyyy

(https://i.postimg.cc/SQdL9LXq/0.png)

(https://i.postimg.cc/1R7P4TKQ/0.gif)(https://i.postimg.cc/28qYWwHB/1.gif)(https://i.postimg.cc/pLztGdMW/2.gif)(https://i.postimg.cc/YqJHzWVD/3.gif)(https://i.postimg.cc/R0mxjzvc/4.gif)(https://i.postimg.cc/tgzGbmg8/6.gif)(https://i.postimg.cc/Y9qKCfG0/7.gif)


logo wip
(https://i.postimg.cc/sxGjnpRn/LOGO.gif)
Title: Re: STREET FIGHTER III X
Post by: Anderson Masters on April 08, 2021, 11:05:30 PM
*Sakura panties updated (striped, alpha size, sfv size, a flower of sakura design, the classic vertical stripes added) leotard option added
(https://i.postimg.cc/2jvKdTkB/panties1.gif)(https://i.postimg.cc/RVLpyFnS/panties2.gif)(https://i.postimg.cc/0Nbtz0Xj/panties3.gif)(https://i.postimg.cc/nhdRVPkN/panties4.gif)(https://i.postimg.cc/hjgZY68w/panties5.gif)

sfiv sakura riped
(https://i.postimg.cc/W4jvxnjd/stand-4.gif)
Title: Re: STREET FIGHTER III X
Post by: Rage on April 09, 2021, 04:20:06 AM
Wow, I went on holiday and this thread exploded. You have been busy. Awesome showcase A. Masters. Cheers, thanks for sharing.
Title: Re: STREET FIGHTER III X
Post by: Anderson Masters on April 10, 2021, 01:12:27 AM
Wow, I went on holiday and this thread exploded. You have been busy. Awesome showcase A. Masters. Cheers, thanks for sharing.

 :Terry  thank you bro.(https://i.postimg.cc/J76f1ttK/stand.gif)


(https://i.postimg.cc/L5RrnZL0/panties1.gif)(https://i.postimg.cc/bJ05cNW0/panties2.gif)(https://i.postimg.cc/ZYcQwnr4/panties3.gif)(https://i.postimg.cc/d3qxqccb/panties4.gif)(https://i.postimg.cc/vH2NdKqK/panties5.gif)(https://i.postimg.cc/BQmdnb6M/panties6.gif)(https://i.postimg.cc/52ZKXCMq/panties7.gif)

(https://i.postimg.cc/qRCKDjbW/TEMPLATE.png)

some armature tests

(https://i.postimg.cc/65gM9B1v/1.gif)(https://i.postimg.cc/mrGVH84Z/2.gif)(https://i.postimg.cc/hGbsbT4L/3.gif)




after finish panty, let's work on some minor details
head style, face, proportions...


(https://i.postimg.cc/Wz9CYvhH/1.gif)(https://i.postimg.cc/QxFjL4hT/2.gif)(https://i.postimg.cc/bNL827gW/3.gif)

(https://i.postimg.cc/RCTTcQLc/4.gif)
Title: Re: STREET FIGHTER III X
Post by: Anderson Masters on April 12, 2021, 09:11:36 PM



(https://i.postimg.cc/jdN3pX2w/opora.gif)


(https://i.postimg.cc/50V2mpXB/vaiiiii.gif)


after several tests

clothes physics will be on blender, bbd is to slow to make fast moves
blender requires alot of cpu and gpu calculation, but staff had good pcs, and some guys is working more in 2d sprites,
so other people can render and send only the sprites

some artistic decisions will be refined
but is almost this


(https://i.postimg.cc/pX3tNH82/oux.gif)

bake done:
censored palete(https://i.postimg.cc/k5PGmHzb/1.gif)
original palete(https://i.postimg.cc/pdQTXZM1/2.gif)


(https://i.postimg.cc/y6wYC5wy/uncensored.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on April 18, 2021, 02:14:22 AM
let's actualize you guys



the shader will need rework at all
(this is not so bad as cam seems) we had some pixel artists finishing sprites, so, they had diferent styles
as at the moment i'm producer and art director, i said they to wait me improve his tools, to prevent any inconcistent style on the game
so, the new shader must do almost everything for the dudes of pixel art


menat is our first finished of this version (also more than a hundred "final" versions) i think this really need to be the ultimate tool, cause we reach the 256 slot capability of the palete


Menat shader:
(https://i.postimg.cc/vmmd72bg/9.gif)
Menat underwear options:
(https://i.postimg.cc/wBrQf385/COLOR-SEPARATION.gif)(https://i.postimg.cc/6p9cTDfZ/ATHLETIC.gif)(https://i.postimg.cc/J7Z5x1TJ/BIKINI.gif)(https://i.postimg.cc/7LjS1c0m/BLACK-MUMMY.gif)(https://i.postimg.cc/wMX5jVtF/MUMMY.gif)(https://i.postimg.cc/BnYTbt6W/ORIGINAL.gif)(https://i.postimg.cc/PrHzFBc7/SUMMER-SHORTS.gif)(https://i.postimg.cc/X7gcMs6Y/WAIST.gif)


Stay tunned on our chanels.

Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on May 01, 2021, 12:34:59 AM
Thaia progress
(https://i.postimg.cc/qqbHLr7q/1.gif)(https://i.postimg.cc/25hmfg09/2.gif)(https://i.postimg.cc/HxmmW3KY/3.gif)(https://i.postimg.cc/5yNMLybD/4.gif)(https://i.postimg.cc/7ZpDdqnT/0.gif)(https://i.postimg.cc/SxTnptfC/5.gif)(https://i.postimg.cc/s2yxRdtn/6.gif)(https://i.postimg.cc/76Rsw0nP/7.gif)(https://i.postimg.cc/rzXftTHv/8.gif)(https://i.postimg.cc/LstDGGnT/9.gif)


(https://i.postimg.cc/6Q2GKJHZ/Sem-t-tulo.png)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on May 18, 2021, 10:21:38 AM
some autodesk sketchbook tests:

nothing aproved, just trying some brushs seetings for somethings
(https://i.postimg.cc/J0Zj9QSH/New-Canvas1.jpg)
(https://i.postimg.cc/28YW1hPT/sketch1621218913978.png)





(https://i.postimg.cc/q7gXXZ2p/CROUCHING2.gif)
(https://i.postimg.cc/KY5b1LTS/CLP.gif)(https://i.postimg.cc/rs4RXQd2/CMP.gif)(https://i.postimg.cc/bwmxRVkm/CHP.gif)
(https://i.postimg.cc/RZ1Sr2XT/CLK.gif)(https://i.postimg.cc/pd6z89zr/CMK.gif)(https://i.postimg.cc/RVm63rqj/CHK.gif)


(https://i.postimg.cc/mDXPKhTM/ALL-CROUCHING-ATACKS.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on May 18, 2021, 02:08:24 PM
Air Atacks Done

(https://i.postimg.cc/8kx22PWM/ALP.gif)(https://i.postimg.cc/L6fc2KB7/ALP2.gif)(https://i.postimg.cc/VvtVfnMM/AMP.gif)(https://i.postimg.cc/xjN73D7C/AMP2.gif)(https://i.postimg.cc/bdX935ZS/AHP.gif)(https://i.postimg.cc/g0cQVwFF/AHP2.gif)

(https://i.postimg.cc/Pq6c2tTL/ALK.gif)(https://i.postimg.cc/d1pfc47w/ALK2.gif)(https://i.postimg.cc/jSbGjgMj/AMK.gif)(https://i.postimg.cc/xCcZZW16/AMK2.gif)(https://i.postimg.cc/rpggMgP7/AHK.gif)(https://i.postimg.cc/G22K2G0t/AHK2.gif)

(https://i.postimg.cc/hP6t3B45/ALL-AIR-ATACKS.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Rage on May 18, 2021, 08:34:25 PM
The linework not too bad, I see some proportion issues and prospective issues, but overall it's great. Love the coloring on Sakura and your sprites are A+ as usual.  :thumbsup:
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on May 19, 2021, 10:15:44 PM
The linework not too bad, I see some proportion issues and prospective issues, but overall it's great. Love the coloring on Sakura and your sprites are A+ as usual.  :thumbsup:

thanks bro...

(https://i.postimg.cc/wxtYXZKB/ultra1.gif)(https://i.postimg.cc/T2ZMC0GJ/ultra2.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on May 27, 2021, 09:25:14 PM
(https://i.postimg.cc/jdQVvSyZ/LP.gif)(https://i.postimg.cc/CLVTjqnR/LPF.gif)(https://i.postimg.cc/yNxwVhtb/MP.gif)(https://i.postimg.cc/wj0C84fN/MPF.gif)(https://i.postimg.cc/HWM1c2nG/HP.gif)(https://i.postimg.cc/Y9mZFrpN/HPF.gif)

(https://i.postimg.cc/y8nQ5JQY/LK.gif)(https://i.postimg.cc/T3TNCjc4/LKF.gif)(https://i.postimg.cc/9fM8jWKP/MK.gif)(https://i.postimg.cc/VNV7fxPx/MKF.gif)(https://i.postimg.cc/RV5DnxJ9/HK.gif)(https://i.postimg.cc/qMsZsD2K/HKF.gif)

(https://i.postimg.cc/pXLnCpFB/ALL-NORMALS.gif)(https://i.postimg.cc/kGLG7FnN/ALL-NORMALS2.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on May 29, 2021, 05:00:17 PM
(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://i.postimg.cc/rmNFbWp5/STAND4.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)
3rd strike portrait new test:
(https://i.postimg.cc/8C7Dm1tG/TEST2adadadadaad.jpg)
(https://i.postimg.cc/7YNxxtfF/artflow-202105291407.jpg)
(https://i.postimg.cc/Bb0032sZ/TEST3.png)


(https://i.postimg.cc/dtpN7rLJ/GET-UP.gif)(https://i.postimg.cc/cHfT8btW/GET-UP2.gif)(https://i.postimg.cc/cJBrg71j/stun.gif)(https://i.postimg.cc/52RMP670/THROW-ATTEMPT.gif)(https://i.postimg.cc/B6JNHCT1/THROW-SCAPE.gif)

(https://i.postimg.cc/vmPwNXQ5/HADOUKEN.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on June 09, 2021, 11:37:06 PM

let's show you how i animate on MMD
first the main move
(https://i.postimg.cc/Kv3Ry78Y/WALK-FWD.gif)
after it some secondary moves
(https://i.postimg.cc/sgF1fBM4/WALK-FWD2.gif)
after it some adjusts
(https://i.postimg.cc/9QG0DWT5/WALK-FWD3.gif)
and all this keep saved on a folder, so, i can come back and edit the whole move or some bones if i want
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Bizarro_Toro on June 12, 2021, 12:00:52 PM
good work...! keep working... :Terry :Terry :Terry
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: O Ilusionista on June 12, 2021, 06:56:44 PM
Very nice
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on June 12, 2021, 10:12:27 PM
good work...! keep working... :Terry :Terry :Terry
thank you bro.  :Terry

Very nice

thanks man!


(https://i.postimg.cc/QtcqCN91/STAND.gif)(https://i.postimg.cc/tRSLYvQr/TURN.gif)(https://i.postimg.cc/L4r7LCwk/MK.gif)(https://i.postimg.cc/L6LWTkFc/MKC.gif)

edit upper body, reverse legs order, classic and lazy, but always works for walk cycles
(https://i.postimg.cc/xdqhd2wY/WALK-BACK.gif)(https://i.postimg.cc/9QG0DWT5/WALK-FWD3.gif)

also, i think the most dificulty step is mimic the art of the team of the games, digital painting and pixel art is a challenge
btw we will work hard to bring some cool aesthetic that fit the 90's era

(https://i.postimg.cc/RZrCJD11/Sakura-lost-portrait.png)




Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on August 11, 2021, 10:31:34 PM
Menat rips
(https://i.postimg.cc/Fz3h3SnV/stand.gif)(https://i.postimg.cc/y6Z1MqY3/walk-back.gif)(https://i.postimg.cc/BQ5qvxFq/walk-fwd.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on August 24, 2021, 10:28:51 AM
Rashid evolution

(https://i.postimg.cc/vHGfsCYs/1.gif)(https://i.postimg.cc/G2kT0x6t/2.gif)(https://i.postimg.cc/xTjJ7H5j/3.gif)(https://i.postimg.cc/mgtcZsK0/a.gif)(https://i.postimg.cc/Y2zLb81y/b.gif)(https://i.postimg.cc/J0MDRBWq/c.gif)(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: O Ilusionista on August 24, 2021, 01:52:48 PM
Hey, nod bad!
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on August 24, 2021, 04:16:26 PM
Hey, nod bad!

thank u

(https://i.postimg.cc/6QMM3FWF/1.gif)(https://i.postimg.cc/zB30Rp3v/2.gif)(https://i.postimg.cc/sg9hwy7Z/0.gif)(https://i.postimg.cc/YCwny1DD/3.gif)(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)

Rashido done

(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)(https://i.postimg.cc/TwZhJY2m/RASHID.gif)

(https://i.postimg.cc/bNWQrpf7/a.png)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Rage on August 24, 2021, 08:07:05 PM
 :O*D
great stuff as usual
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on February 18, 2022, 01:10:57 PM
thanks rage

update sakura and evil\dark sakura

(https://i.postimg.cc/HLNRpN89/DEMON-DASH.gif)(https://i.postimg.cc/CL42Z5f1/DEMON-FLIP.gif)(https://i.postimg.cc/T2gF6Cdn/GO-HADOU.gif)(https://i.postimg.cc/TwWShcrM/GO-SHORYU.gif)(https://i.postimg.cc/3N5qGDBy/INTRO.gif)(https://i.postimg.cc/nr4PGcR3/JUMP.gif)(https://i.postimg.cc/7L5tQNtG/LOOSE.gif)(https://i.postimg.cc/yYnf1Gw3/LOOSE2.gif)(https://i.postimg.cc/6QFbsGFH/PALM.gif)(https://i.postimg.cc/pXv7Xzr4/SHAKUNETSU.gif)(https://i.postimg.cc/bwJmsThC/STAND.gif)(https://i.postimg.cc/0j0VJXj3/SUPER4.gif)(https://i.postimg.cc/cCSDCGxw/TATSU.gif)(https://i.postimg.cc/2S8KnY4x/TATSU2.gif)(https://i.postimg.cc/fR2gKPCQ/TAUNT.gif)(https://i.postimg.cc/rwPQWry8/TAUNT2.gif)(https://i.postimg.cc/0QmW9ys9/THROW-ATTEMPT.gif)(https://i.postimg.cc/Y26nV0R3/THROW1.gif)(https://i.postimg.cc/pXPGtv1t/THROW2.gif)(https://i.postimg.cc/DZV6p3bH/WIN-VS-RYU.gif)(https://i.postimg.cc/Pxm4BVWx/WIN1.gif)(https://i.postimg.cc/QMKSqdVc/WIN2.gif)(https://i.postimg.cc/qMBL5LzJ/WIN3.gif)(https://i.postimg.cc/kGqc9Nsy/WIN4.gif)(https://i.postimg.cc/T2J00S2N/WIN5.gif)(https://i.postimg.cc/fyCvb3gQ/WIND.gif)(https://i.postimg.cc/59Dx4XL7/BACK-TAUNT.gif)(https://i.postimg.cc/4NtXmX1J/HK.gif)(https://i.postimg.cc/Vk8mt27X/HKF.gif)(https://i.postimg.cc/6pfwfzSg/HP.gif)(https://i.postimg.cc/Gp3R7Gn2/HPF.gif)(https://i.postimg.cc/vmPspTGv/JUMP-FWD.gif)(https://i.postimg.cc/pTpHxvTM/LK.gif)(https://i.postimg.cc/tTwH4cZZ/LKF.gif)(https://i.postimg.cc/sxWCQJ7n/LP.gif)(https://i.postimg.cc/G3TC5bVk/LPF.gif)(https://i.postimg.cc/rF6k6v27/MK.gif)(https://i.postimg.cc/FsjQhD9z/MKF.gif)(https://i.postimg.cc/CxSp5k1N/MP.gif)(https://i.postimg.cc/Mp52QHf8/MPF.gif)(https://i.postimg.cc/T1gBY3vF/POWER-GEYSER.gif)(https://i.postimg.cc/kXNL0Gct/SHUN-GOKU-SAKURA.gif)(https://i.postimg.cc/c1npcXth/SHUN-GOKU-SAKURA-END.gif)(https://i.postimg.cc/BvvWc32P/SHUN-GOKU-SAKURA-START.gif)(https://i.postimg.cc/8CX2ZYbK/TURN.gif)(https://i.postimg.cc/Hs1fvXQg/ULTRA-2.gif)(https://i.postimg.cc/MTchNYPW/WALK-BACK.gif)(https://i.postimg.cc/50ZZVFT8/WALK-FWD.gif)

Palete improved
(https://i.postimg.cc/K8cw3XSK/STAND-ALPHA.gif)(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)(https://i.postimg.cc/DzBNPxhC/STAND-EVIL.gif)(https://www.fightersgeneration.com/characters/akuma-ts-stance.gif)

(https://i.postimg.cc/vTbBs2Jr/1.gif)(https://i.postimg.cc/GpDhs1rP/10.gif)(https://i.postimg.cc/dt7M0jJr/11.gif)(https://i.postimg.cc/fLhWcgTG/12.gif)(https://i.postimg.cc/59g9zgcr/13.gif)(https://i.postimg.cc/RFQSXQWN/14.gif)(https://i.postimg.cc/VLNfWtmk/16.gif)(https://i.postimg.cc/prW27hjk/17.gif)(https://i.postimg.cc/bN47SSvM/18.gif)(https://i.postimg.cc/NM4t1snX/19.gif)(https://i.postimg.cc/RhgMzSQm/2.gif)(https://i.postimg.cc/vZJGyS94/20.gif)(https://i.postimg.cc/fRtM6h34/21.gif)(https://i.postimg.cc/FK0NHggD/22.gif)(https://i.postimg.cc/vHjs7S00/23.gif)(https://i.postimg.cc/1tPPnnvP/24.gif)(https://i.postimg.cc/hvtBMFF5/25.gif)(https://i.postimg.cc/C5rVQvSL/26.gif)(https://i.postimg.cc/1RvPXzwh/27.gif)(https://i.postimg.cc/ncMxDtGs/28.gif)(https://i.postimg.cc/d0ccpZPd/29.gif)(https://i.postimg.cc/hvsGPbnH/3.gif)(https://i.postimg.cc/Z5dhwFg4/30.gif)(https://i.postimg.cc/MZmHDxBd/4.gif)(https://i.postimg.cc/vHPmJz3n/5.gif)(https://i.postimg.cc/KvczpVrF/6.gif)(https://i.postimg.cc/ZKDT7q5F/7.gif)(https://i.postimg.cc/rwKpMrPP/8.gif)(https://i.postimg.cc/T3F3wP8Y/9.gif)


All base sprites
(https://i.postimg.cc/h43mxTdK/ALL-ALPHA.gif)


Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on May 24, 2022, 03:59:07 PM
juri shader updated (less collors, but less bugs)


(https://i.postimg.cc/gJFtSWBL/8.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)(https://i.postimg.cc/25gBX47v/STAND.gif)


normal punchs riped
(https://i.postimg.cc/Wz4dtpJq/HP.gif)(https://i.postimg.cc/2yXVWp4c/HPF.gif)(https://i.postimg.cc/pV094jgf/LP.gif)(https://i.postimg.cc/HsVJgxgf/MP.gif)(https://i.postimg.cc/hP6XPB4h/MPF.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Rage on May 29, 2022, 12:38:26 AM
welcome back. Thanks for sharing
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on June 02, 2022, 01:10:13 PM
welcome back. Thanks for sharing
thank you rage


all normal kicks
(https://i.postimg.cc/ZRDSF6qH/HK.gif)(https://i.postimg.cc/7ZMrtF6f/HKF.gif)(https://i.postimg.cc/FzMXwm3J/LK.gif)(https://i.postimg.cc/1R2S8025/LKF.gif)(https://i.postimg.cc/28WDhbNd/MK.gif)(https://i.postimg.cc/4xTT5fXD/MKF.gif)
some juri moves
 (https://i.postimg.cc/vxYjqbvG/BACK.gif) (https://postimages.org/)(https://i.postimg.cc/pyRgXJM3/DASH-BACK.gif) (https://postimg.cc/pyRgXJM3)(https://i.postimg.cc/jDw1k8yn/dash-fwd.gif) (https://postimages.org/)(https://i.postimg.cc/9RFtsMsg/FWD.gif) (https://postimages.org/)(https://i.postimg.cc/WFW6VVvN/INTRO.gif) (https://postimages.org/)(https://i.postimg.cc/KKb5rQf2/STUN.gif) (https://postimages.org/)(https://i.postimg.cc/qNyL3W8w/TAUNT-1.gif) (https://postimages.org/)(https://i.postimg.cc/gwyNf1jj/THROW-ATTEMPT.gif) (https://postimages.org/)(https://i.postimg.cc/K48JHq2c/THROW-SCAPE.gif) (https://postimages.org/)(https://i.postimg.cc/BXyYDxRS/TURN.gif) (https://postimages.org/)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on June 28, 2023, 12:01:53 AM
i got a new pc to run sf6, so, i want to try blender again with a more powerfull specs, a nice way to do it is finishing this sakura


(https://www.fightersgeneration.com/characters/elena-ts-stance.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://i.postimg.cc/XqWDsGWx/0.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)(https://www.justnopoint.com/zweifuss/special/judge5.gif)(https://www.justnopoint.com/zweifuss/special/judge4.gif)(https://www.justnopoint.com/zweifuss/special/judge3.gif)(https://www.justnopoint.com/zweifuss/special/judge1.gif)(https://www.justnopoint.com/zweifuss/special/judge7.gif)(https://www.justnopoint.com/zweifuss/special/judge6.gif)(https://www.justnopoint.com/zweifuss/special/judge8.gif)(https://www.justnopoint.com/zweifuss/special/judge2.gif)
[img resized=1 width=800 height=152]https://i.postimg.cc/Gm8Z27wY/FACE-TESTS.png[/img]


(https://www.fightersgeneration.com/characters3/sf-sakura.gif)(https://i.postimg.cc/vZR48k9J/0000.gif)
(https://www.fightersgeneration.com/characters3/ryu-good-original-stance-sfa.gif)(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: MatreroG on June 29, 2023, 08:15:28 AM

Good for you.  :)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on July 07, 2023, 02:51:20 AM
Good for you.  :)

good and fast   :Terry


(https://www.fightersgeneration.com/characters3/sf-sakura.gif)(https://i.postimg.cc/HndDmyWG/1.gif)
(https://www.fightersgeneration.com/characters3/ryu-good-original-stance-sfa.gif)(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)

Some new tests
(https://i.postimg.cc/JhPNG3tk/2.gif)(https://i.postimg.cc/w7FmRHxp/1.gif)


(https://i.postimg.cc/8JmmyWdd/FRONT.gif) (https://i.postimg.cc/XGbgcx57/BACK.gif)(https://i.postimg.cc/HndDmyWG/1.gif)

Old one vs new shader -> (https://i.postimg.cc/25gBX47v/STAND.gif)(https://i.postimg.cc/HndDmyWG/1.gif)

atual status os shader: 15~25% of full precision
95% usefull as base
5% full uselles frames.
at now is this, in low res the AI will always gimme a error of 1 pixel from one side or other, and in low res this is terrible, i think will work very fine on KOF XIII style, cause is bigger
for CPS3 i'm done, this is the maximum that it will reach with today existent tools

exemples of sucessfull generations:
(https://i.postimg.cc/mkwVKdg9/shader-power.png)

Shader finally done, time to RIP anim

(https://i.postimg.cc/9QzcfKTL/STAND.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Rage on July 07, 2023, 03:08:44 PM
i am feeling that new shader
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on July 07, 2023, 11:49:53 PM
i am feeling that new shader
can't unsderstand what you mean Gomen ne

(https://i.postimg.cc/3JyxJL9j/bkw.gif)(https://i.postimg.cc/T5b4rBdQ/crouching.gif)(https://i.postimg.cc/mzJn1Tst/fwd.gif)
(https://i.postimg.cc/4nHqkH6t/stand.gif)(https://i.postimg.cc/BLXyvXRr/turn.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: ExeLord on July 08, 2023, 05:25:01 AM
Means that Rage likes it :cool Me too, though I'm more into SNK and hoping for Juri Han in KOF style one day [-O<
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on July 09, 2023, 11:30:30 PM
Means that Rage likes it :cool Me too, though I'm more into SNK and hoping for Juri Han in KOF style one day [-O<
oh, thank you Exelord
not a big fan of kof style, but is simple to create scenes that mimic it, perhaps a tutorial is more probable than a char, btw not in present plans

(https://i.postimg.cc/MnWsfnYj/short-stand.gif)(https://i.postimg.cc/NKjcZ577/bkw.gif)(https://i.postimg.cc/DJLk1snF/crouching.gif)(https://i.postimg.cc/nsstcgWX/fwd.gif)(https://i.postimg.cc/FK5Ldchk/jumping2.gif)(https://i.postimg.cc/Ff2XfGtD/landing.gif)(https://i.postimg.cc/zHFscryc/shinku-hadouken.gif)(https://i.postimg.cc/56nc5fdH/stand.gif)(https://i.postimg.cc/v42syb0R/stand-jump.gif)(https://i.postimg.cc/Z0PzRrwx/turn.gif)

edit:
(https://i.postimg.cc/7LzWm8D9/backdash.gif)(https://i.postimg.cc/X718yVmh/frontdash.gif)(https://i.postimg.cc/BvFcykNn/HP.gif)(https://i.postimg.cc/Y0rDrvFD/HP2.gif)(https://i.postimg.cc/6qMjyBLW/JUMP-BACK.gif)(https://i.postimg.cc/15z7bNsf/JUMP-FRONT.gif)(https://i.postimg.cc/wx2bWkKC/LP.gif)(https://i.postimg.cc/wTb4zTjF/LP2.gif)(https://i.postimg.cc/qvhbvVtr/mp.gif)(https://i.postimg.cc/kg0jV18b/MP2.gif)

edit again.
(https://i.postimg.cc/xdGn90XJ/FLOWER-KICK.gif)(https://i.postimg.cc/Njmwxg7J/FOCUS.gif)(https://i.postimg.cc/5NZVvHvQ/HK2.gif)(https://i.postimg.cc/nVSZFShk/HKF.gif)(https://i.postimg.cc/d14FT4mJ/LK.gif)(https://i.postimg.cc/RFM9FjtP/MK.gif)(https://i.postimg.cc/qqFd1q5Y/MKF.gif)(https://i.postimg.cc/GpjwZqfv/MKF3.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on July 15, 2023, 01:51:04 AM
starting some 2D steps

24 frames stand
(https://i.postimg.cc/3rZpgw0g/STAND.gif)


(https://www.fightersgeneration.com/characters/elena-ts-stance.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://i.postimg.cc/3rZpgw0g/STAND.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)(https://www.justnopoint.com/zweifuss/special/judge5.gif)(https://www.justnopoint.com/zweifuss/special/judge4.gif)(https://www.justnopoint.com/zweifuss/special/judge3.gif)(https://www.justnopoint.com/zweifuss/special/judge1.gif)(https://www.justnopoint.com/zweifuss/special/judge7.gif)(https://www.justnopoint.com/zweifuss/special/judge6.gif)(https://www.justnopoint.com/zweifuss/special/judge8.gif)(https://www.justnopoint.com/zweifuss/special/judge2.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Rage on July 15, 2023, 05:27:45 PM
Not a bad frame count. The animation is nice and fluid.  I have been studying your work and your frame count can get up there. lol (not a bad thing per se.)  20 to 30 frames is my usual for a stance. I love the "stance" because it's the most important sprite set in my opinion and the only one where I feel like I am not restricted.
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on July 16, 2023, 11:24:30 PM
Not a bad frame count. The animation is nice and fluid.  I have been studying your work and your frame count can get up there. lol (not a bad thing per se.)  20 to 30 frames is my usual for a stance. I love the "stance" because it's the most important sprite set in my opinion and the only one where I feel like I am not restricted.



i agree about stand, is the first and more important, togheter with, a crouching and air iddle and the moving ones, if this ones is ok, the others can be less polished, cause only will show when you press bottons

btw
OLD VS NEW JURI  (still need physics enhance, but the boddy work is done)
(https://i.postimg.cc/rsyzH0n5/STAND.gif)(https://i.postimg.cc/50yTC2Yw/Standddd.gif)(https://i.postimg.cc/jS998CHC/2.gif)


Sakura updated:

Sakura updated:

edit

sakura Really updated: (https://i.postimg.cc/MnWsfnYj/short-stand.gif)(https://i.postimg.cc/26xj3gm7/SAKURA-0-9.gif)(https://i.postimg.cc/4ywfTPZf/STAND.gif)(https://i.postimg.cc/MTXMHxWB/64-limiter.gif)(https://i.postimg.cc/zGDKqPWw/juri.gif)

(https://i.postimg.cc/fLBcgZKq/64-limiter-4x.gif)


27 frames stand
(https://www.fightersgeneration.com/characters3/sf-sakura.gif)(https://i.postimg.cc/MTXMHxWB/64-limiter.gif)(https://www.fightersgeneration.com/characters3/ryu-good-original-stance-sfa.gif)(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)


(https://i.postimg.cc/90pT0VgP/crouching-someones.gif)

(https://i.postimg.cc/mDBjVfnt/BKWD.gif)(https://i.postimg.cc/KzfNHpXQ/FWD.gif)(https://i.postimg.cc/MTz7VJ3D/DASH-FWD.gif)(https://i.postimg.cc/zvfjZw8N/SHORT-STAND.gif)(https://i.postimg.cc/KzQXFFg3/FULL-STAND.gif)
(https://i.postimg.cc/kG50gZx1/FULL-STAND-2.gif)(https://i.postimg.cc/8PgP1L5d/TURN.gif)(https://i.postimg.cc/DwbKGtRR/CROUCHING-TO-STAND.gif)(https://i.postimg.cc/XJnMTXX0/CROUCHING.gif)(https://i.postimg.cc/rpX2Nfks/SHORT-CROUCHING-TURN.gif)(https://i.postimg.cc/gJM5NX5j/TENGYO.gif)


Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on August 07, 2023, 10:48:09 PM
biggest update since started

*new version of shader that had exactly 64 colors (63 + transparence) same as cps3 originals
*better physics
*faster engine of spriting
*less polish needed for finish sprites
*almost anyone from 3d era can be converted with same result level as sakura

(https://i.postimg.cc/tCf34N3G/64-short-stand.gif)  (https://i.postimg.cc/gk83dzFq/palete.gif)

cammy wip
(https://i.postimg.cc/qMV1btch/cammy10.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on September 21, 2023, 09:15:16 PM
(https://www.fightersgeneration.com/characters/elena-ts-stance.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://i.postimg.cc/pLCcRJdn/SAKURA-SKIRT-PHYSICS-2.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)(https://www.justnopoint.com/zweifuss/special/judge5.gif)(https://www.justnopoint.com/zweifuss/special/judge4.gif)(https://www.justnopoint.com/zweifuss/special/judge3.gif)(https://www.justnopoint.com/zweifuss/special/judge1.gif)(https://www.justnopoint.com/zweifuss/special/judge7.gif)(https://www.justnopoint.com/zweifuss/special/judge6.gif)(https://www.justnopoint.com/zweifuss/special/judge8.gif)(https://www.justnopoint.com/zweifuss/special/judge2.gif)



(https://www.fightersgeneration.com/characters3/sf-sakura.gif)(https://i.postimg.cc/pLCcRJdn/SAKURA-SKIRT-PHYSICS-2.gif)(https://www.fightersgeneration.com/characters3/ryu-good-original-stance-sfa.gif)(https://www.fightersgeneration.com/characters3/ryu-ts-stance.gif)

(https://i.postimg.cc/fy4fxBCy/IAAAA.gif)
(https://i.postimg.cc/J7Jq1C7k/scar-fix.gif)

Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on November 05, 2023, 04:30:10 PM
Zanga Basics done (every move he performs without press buttoms, or get atacked)

(https://i.postimg.cc/htb0Qq8d/ZANGA-BAS.gif)

also, if someone want to try palete him, i can't say that i will use all, cause must fit wel the style of CPS3, and the chars will had only 20 pals each
anyway every help is welcome

(https://i.postimg.cc/tgcDpNtS/TEMPLATE.png)

Edit:   ATK    done:(https://i.postimg.cc/Kvdgx8k9/ZANGA-ATK.gif) new pal (https://i.postimg.cc/6p5mcpd2/spin.gif)
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Rage on November 08, 2023, 06:10:30 PM
 :O*D looking good mate
Title: Re: STREET FIGHTER III 4th Assault! Future of Fighting
Post by: Anderson Masters on November 19, 2023, 01:26:35 AM
:O*D looking good mate
thanks   
(https://www.fightersgeneration.com/characters/elena-ts-stance.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)(https://i.postimg.cc/yY7gZ28p/4.gif)(https://i.postimg.cc/MZ1cFqLp/14.gif)(https://www.fightersgeneration.com/characters2/makoto-stance.gif)(https://www.fightersgeneration.com/characters2/ibuki-ts-stance.gif)
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