Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: Acey on August 03, 2011, 05:22:48 PM

Title: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Acey on August 03, 2011, 05:22:48 PM
International Mugen Tournament Screen Pack
For MUGEN 1.0

Here is the full IMT Screen Pack (Red) for Mugen 1.0. Following on the tail of the blue screen pack here is the red screen pack in a blaze of glory. The Mugen 1.0. Features are as follows:

* Contains Elecbyte's January 2011 Mugen 1.0 release
* All original graphics have now been upgraded to HD quality
* Fully animated Load screen, Title screen, Option screen, Select screen and Versus Screen
* Custom Fonts
* Custom Soundtrack
* Custom XSC version 1.0 lifebars complete with all new custom fight texts
* All new FightFX file with custom hitsparks and upgraded hitsounds, all matching mugen standards
* Portrait 9000 [0,2] compatability with mugen standards
* Includes the new "Victory Quote" screen
* As seen before, this screen pack allows for a variety of select screen layouts, and due to popular request this also includs a new 4th, smaller roster variation:

Variation 01 - Holds up to 8,400 characters
Variation 02 - Holds up to 1,344 characters
Variation 03 - Holds up to 344 characters
Variation 04 - Holds up to 70 characters (which is set to hide excess squares unless filled with a character)

(http://www.infinitymugenteam.com/Uploads/IMT(Red).png)


This Screen Pack also comes packaged with Warner's updated Kung Fu Man (MK and MB compatible) and IMT's Infinity Moon Stage. To switch the screen pack Motif variations read the documentation comtained with the download. Enjoy!

* Download IMT Mugen 1.0 Screen Pack (Red) (http://www.infinitymugenteam.com/Uploads/IMT(Red).rar)

* The old Winmugen version is also avaialble here! (http://www.infinitymugenteam.com/Forum_345/index.php?topic=26454.0)
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: ceefus on August 03, 2011, 05:32:24 PM
i cant help notive you have a different version of cable in there  does he come with the package  :o
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: C.R.O.M. - Shadaloo Lives! on August 03, 2011, 05:51:05 PM
i cant help notive you have a different version of cable in there  does he come with the package  :o
It's the Project X Cable.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Acey on August 03, 2011, 05:54:21 PM
He will be released this year when I re-release the rest of my stuff on Mugen 1.0.  :thumbsup:

He is also playable in the X-Men: Second Coming game.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Tazzer on August 03, 2011, 06:40:59 PM
There's a slight problem.   You have both the Win Quote pic and the team mate face portrait in "turns" set to 9000, 2.  So the big win screen displays when you play turns.  The rest of the screen pack rocks though.  Especially the life bars.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Acey on August 03, 2011, 06:42:53 PM
Good catch, this is the first release of the Project X lifebars outside of the Project X full game and I missed that element, updating...

Edit: Here are the replacement files for the data folder for anyone who already downloaded this.

Replacement Files (http://www.sendspace.com/file/3zeem7)

The full download has been fixed too.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Naydrx Spade on August 07, 2011, 08:40:38 PM
Ah, finally.  The screens look awesome, but my DL speed sucks.  Going to have to go to the library and DL it and give it a shot.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: kyoman on August 08, 2011, 06:18:43 PM
very nice, thanks
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Tazzer on August 19, 2011, 03:35:32 PM
I found one minor issue (having to do with turns mode):

(http://img683.imageshack.us/img683/7162/mugen013.png)


Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Acey on August 19, 2011, 04:03:38 PM
Thanks, here is the quickfix, I'll upload a new file as well:

Open the data/fight.def file and change the following p1 and p2 numbers
Code: [Select]
p1.teammate.ko.scale = 1,1
p1.teammate.ko.offset = 196,57

Code: [Select]
p2.teammate.ko.offset = 440,57
p2.teammate.ko.scale = 1,1
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Tazzer on August 19, 2011, 04:45:19 PM
Cool, thanks for the fix.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Acey on August 19, 2011, 05:00:40 PM
Thanks for posting when you found the error rather than not, now everyone benefits.  :cool
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: B-5 on September 02, 2011, 05:36:12 PM
I have an issue. My game loads player 2 first instead of player one first.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Acey on September 06, 2011, 01:34:10 PM
Could you elaborate?
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: thepacifist on September 13, 2011, 11:06:53 PM
Is it possible to retain the default elecbyte hi-res mugen lifebars that come with basic mugen and keep everything else in this IMT screenpack? Or would that be a big undertaking? I tried swapping fight files, but the default lifebars are oversized or undersized.

While I like the current XSC lifebars, I also like what elecbyte put in there and was wondering if it were possible to switch them around from time to time.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Acey on September 14, 2011, 01:16:44 AM
Is it possible to retain the default elecbyte hi-res mugen lifebars that come with basic mugen and keep everything
 else in this IMT screenpack? Or would that be a big undertaking? I tried swapping fight files, but the default lifebars are oversized or undersized.

While I like the current XSC lifebars, I also like what elecbyte put in there and was wondering if it were possible to switch them around from time to time.

It sounds like you know how to switch life bars so my first question is, "Mugen 1.0 comes with two versions of their life bars, did you copy over the correct life bars?"
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: thepacifist on September 14, 2011, 08:37:36 PM
I want these lifebars:
(http://img830.imageshack.us/img830/2559/mugen011.png)

But when I edit system.def so that the line that reads:
fight = fight.def
instead reads:
fight = mugen1/fight.def
I get this:
(http://img88.imageshack.us/img88/5163/mugen012.png)

My fear is that these lifebars aren't going to be transferable, at least without having to manually open up the fight.sff file and exporting each image as a .pcx file and importing them into the IMT's Red fight.sff. I actually already tried this (and its all in there), but there is still a size issue. I get closer when I try to scale things, but while the x-dimension is an exact .5, the y-dimension seems more like a .6666667 deal, which means the scaling things doesn't look as good (not to mention the headache of doing all that).

Anyways, trying to figure out if there's an easier way to make this work. :)
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Magma MK-II on September 24, 2011, 09:50:44 AM
Made some icons, just because. (http://www.zumodrive.com/share/ez2HM2E0OG)
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: lantern48 on November 23, 2011, 05:25:39 AM
Everyone involved in creating the Red Screen Pack did a phenomenal job - thank you all.

I made an alternate/custom Sound Pack for the Red version of the IMT Screen Pack and wanted to share it with whoever may find it to their liking.

I did some custom sound clips and some editing of various soundtracks and movie/TV/Game scores. I did my best to make all the various tracks have a synergy and work well with the images you see in the Red Screen Pack. Oh yes, the opening loading screen with the silhouette of Ryu preparing to unleash a hadouken now has an appropriately epic score to complement it.  8-}

Oh, and play a few fights with the new sounds added.
Enjoy!

http://www.mediafire.com/?94uxdk84h2yxpch (http://www.mediafire.com/?94uxdk84h2yxpch)

Just drop the folders inside your RED Screen Pack main folder and this will add new sounds for the loading screen, title screen, character select screen, vs screen, and victory screen.

Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Lithium Flower on November 25, 2011, 03:17:21 PM
Hey Acey you should announce this on other places, I missed out on this release for a while.
Anyway nice to see you update this, thanks.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: ExShadow on November 25, 2011, 09:51:32 PM
I want these lifebars:
(http://img830.imageshack.us/img830/2559/mugen011.png)

But when I edit system.def so that the line that reads:
fight = fight.def
instead reads:
fight = mugen1/fight.def
I get this:
(http://img88.imageshack.us/img88/5163/mugen012.png)

My fear is that these lifebars aren't going to be transferable, at least without having to manually open up the fight.sff file and exporting each image as a .pcx file and importing them into the IMT's Red fight.sff. I actually already tried this (and its all in there), but there is still a size issue. I get closer when I try to scale things, but while the x-dimension is an exact .5, the y-dimension seems more like a .6666667 deal, which means the scaling things doesn't look as good (not to mention the headache of doing all that).

Anyways, trying to figure out if there's an easier way to make this work. :)
Try setting the localcord to the localcord the screen pack is using
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: lantern48 on December 03, 2011, 11:28:48 AM
I'm having a big issue running the blue screenpack or red for that matter, in the 1280x720 setting. The images are cropped and distorted, and do not display properly.

Here's the title screen and you can see how off the image is as the "Survival" option I've selected only has a portion of the top showing: (http://i40.tinypic.com/25ip3xl.jpg) In general, the entire lower half of the screen is cropped for some reason.

The stages are cropped as well, and special power meters -- for example like Lobo's or Atom's -- don't display properly onscreen either. Here's a pic of Atom and of the 6 Atom symbols that should be showing on the left side of the screen, only 2 and a half are visible: (http://i42.tinypic.com/r8cahi.jpg)


As you can imagine, this is horribly annoying and I'd greatly appreciate any help fixing whatever the issue is.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: TotalDramaXtremist on December 03, 2011, 01:51:04 PM
That's 'cause the screenpack only runs on 640X480 Resolution.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: lantern48 on December 03, 2011, 02:02:53 PM
Obviously it doesn't only run in that setting or I wouldn't have been able to take screen shots.

Not to mention, when you unpack a fresh red or blue screen pack, the second video setting is in 1280x720 by default. So clearly it can and does run in 1280x720.

Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Lithium Flower on December 06, 2011, 08:29:48 PM
Okay let's go...
1) The screenpack is ONLY designed to work at 640x480
2) Sure it runs on 1280x720, but since it's not meant for that resolution it won't display well at all.
3) Also just because the screenpack isn't meant for HD doesn't mean Mugen will crash for it, it will just display incorrectly.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Acey on December 08, 2011, 01:34:47 PM
http://www.infinitymugenteam.com/Forum_345/index.php?topic=36406.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=36406.0)
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Zantetsuken on December 10, 2011, 03:46:00 AM
Thought I'd pop back across here considering I'm banned from Guild.

I have a question too regarding this screenpack which is really good by the way. I was wondering if it is possible to change category select like you could with EVE. A lot of those categories I don't even have in Mugen such as Transformers, Eternal Fighter Zero and many more?

Peace out.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: lantern48 on December 13, 2011, 06:04:58 PM
Okay let's go...
1) The screenpack is ONLY designed to work at 640x480
2) Sure it runs on 1280x720, but since it's not meant for that resolution it won't display well at all.
3) Also just because the screenpack isn't meant for HD doesn't mean Mugen will crash for it, it will just display incorrectly.

Yes, let us go:

1. WRONG. Any 4:3 resolution I've tried, works and displays absolutely fine. From 800x600 all the way thru 1400x1050 - which is HD by the way.

2. Wrong again. It's a widescreen displaying issue - not a HD resolution issue at all.

3. It has absolutely nothing to do with HD, and everything to do with not being able to display a proper widescreen image.


Mugen is apparently unable to display a correct widescreen resolution unless the content was created specifically for widescreen. In other words, it's not just these screenpacks - it's any Mugen, period. You cannot use stages and characters made for non-widescreen resolution on ANY Mugen without having display issues. And no, using your video card to stretch a 4:3 resolution into widescreen, does not count as a widescreen resolution.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: SanjiSasuke on December 13, 2011, 06:22:47 PM
I believe he meant Widescreen=HD in those statements. Not many people have the discontinued 4:3 HDTVs (that I do have), so 16:9 is generally considered the only HD, and somethings (eg game consoles) don't even support them.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Acey on December 13, 2011, 06:25:23 PM
Thought I'd pop back across here considering I'm banned from Guild.

I have a question too regarding this screenpack which is really good by the way. I was wondering if it is possible to change category select like you could with EVE. A lot of those categories I don't even have in Mugen such as Transformers, Eternal Fighter Zero and many more?

Peace out.

@Zantetsuken, sure, just open the SFF file in Fighter factory, remove the file with all the category titles, edit that graphic then add it back in, save and close.

@ Lantern, oxe was right about #1 and #2.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: lantern48 on December 13, 2011, 06:56:48 PM
I believe he meant Widescreen=HD in those statements. Not many people have the discontinued 4:3 HDTVs (that I do have), so 16:9 is generally considered the only HD, and somethings (eg game consoles) don't even support them.
First off, did you read his post?

The very first thing he said was this:
Okay let's go...
1) The screenpack is ONLY designed to work at 640x480
And that is just simply not true. 640x480 is a 4:3 resolution, but that is not the only 4:3 resolution that works perfectly for Mugen. ANY 4:3 resolution will work fine - NOT just 640x480.


Also, HD video simply refers to any resolution higher than SD (Standard Definition).
720×480 is the SD widescreen variant of 640x480. That won't display properly in Mugen either, and it's far below what you consider to be HD.


So, Mugen displays any resolution fine - as long as it's a 4:3 resolution.
It just can't do widescreen resolutions correctly unless content was specifically created for it.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: SanjiSasuke on December 19, 2011, 06:09:17 PM
Again I think (not psychic or the original poster) he meant 640x480 as 4:3. It doesn't really matter, as you are right; MUGEN runs at any resolution right through 720p.

Like I said, I do happen to use a 4:3 HD TV, and all the stuff works just fine.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: blackpanther2010 on January 02, 2012, 01:26:07 AM
i can't seem to get this to work, i installed everything properly, and in the cfg file i changed the motif to motif = data/IMT02/system.def  but nothing happens
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Acey on January 06, 2012, 01:54:53 PM
Post the whole:

;-------------------------------------------------
;|                 SELECT SCREEN                 |
;-------------------------------------------------

portion of the mugen.cfg, we'll point out what needs to be done.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: blackpanther2010 on January 09, 2012, 11:42:36 PM
;-------------------------------------------------
;|                 SELECT SCREEN                 |
;-------------------------------------------------

;Customize your Character Select Screen by chosing one of the three
;motif options below. Just add the ";" symbol to ignore a motif
;option and remove the ";" symbol to select a motif option.

;Also remember to add characters and stage to the select.def file found
;in the fold with the same title as the motif you selected below.

;--------------
;|==Option 1==|
;--------------

;Category menu that can display up to 8400 characters
motif = data/IMT01/system.def

;--------------
;|==Option 2==|
;--------------

;Small icon menu that can display up to 1344 characters
;motif = data/IMT02/system.def

;--------------
;|==Option 3==|
;--------------

;Normal size icon menu that can display up to 336 characters
;motif = data/IMT03/system.def

;--------------
;|==Option 4==|
;--------------

;Normal size icon menu that can display up to 70 characters
;motif = data/IMT04/system.def





;-------------------------------------------------------
[Options]
Difficulty = 4
Life = 100
Time = 99
GameSpeed = 0
Team.1VS2Life = 150
Team.LoseOnKO = 0
motif = data/IMT02/system.def



what did i do wrong??








Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Acey on January 10, 2012, 06:55:48 PM
;-------------------------------------------------
;|                 SELECT SCREEN                 |
;-------------------------------------------------

;Customize your Character Select Screen by chosing one of the three
;motif options below. Just add the ";" symbol to ignore a motif
;option and remove the ";" symbol to select a motif option.

;Also remember to add characters and stage to the select.def file found
;in the fold with the same title as the motif you selected below.

;--------------
;|==Option 1==|
;--------------

;Category menu that can display up to 8400 characters
;motif = data/IMT01/system.def

;--------------
;|==Option 2==|
;--------------

;Small icon menu that can display up to 1344 characters
motif = data/IMT02/system.def  

;--------------
;|==Option 3==|
;--------------

;Normal size icon menu that can display up to 336 characters
;motif = data/IMT03/system.def

;--------------
;|==Option 4==|
;--------------

;Normal size icon menu that can display up to 70 characters
;motif = data/IMT04/system.def


You changed it in the wrong place. I highlighted in red what needs to be done, remove the semicolon and add a semicolon.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: blackpanther2010 on January 10, 2012, 07:55:56 PM
could you elaborate further

Post Merge: January 10, 2012, 10:23:47 PM
never mind i got it now thanks a million
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: EK9 on January 15, 2012, 06:06:59 PM
Amazing work. Thanks.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: wolviesam on February 15, 2012, 10:01:05 PM
Looks cool man nice job  :thumbsup:


Greetings  :)
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: correa on February 16, 2012, 09:41:37 PM
@Zantetsuken, sure, just open the SFF file in Fighter factory, remove the file with all the category titles, edit that graphic then add it back in, save and close.

@ Lantern, oxe was right about #1 and #2.

can u please explain how to edit the category titles i never done that before so i wouldnt know i love this screen pack
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Renegade on July 06, 2012, 05:07:15 PM
yeh any help with adding different catagorys or changing them?
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Lithium Flower on July 19, 2012, 09:52:11 PM
*Bump* In case you're still wondering you have to manually edit them from the system.sff

It's not to complicated to open the image in Photoshop and adding your own text to it.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: dncelestinx96 on November 11, 2012, 05:17:08 PM
Nice acey ^^(PM)^
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: edneynirvana on December 22, 2012, 10:31:56 AM
Is there anyway to remove this selection screen and keep all the other features of the pack? i would like to have everything but i dont want the selection screen with divisions...
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: XShido on January 02, 2013, 11:49:18 PM
Hello, i need some help, im actually comming back to mugen, resurrected old files + get updated here, im using this screen pack and my problem its quite simple, using mode2 of the screenpack, i cant see the Cell im moving to choose a character, doesnt highlight. Any idea?
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: jethroyo on May 16, 2013, 06:27:24 PM
I decided to change from blue to red screen back. Now I forgot how to do some stuff. How do you stretch full screen again? When I put full screen that 640/480 is still small but the rest of the full screen is black. Everytime I try to change the video is still stays the same?

How do you stretch again, nice there is no stretch option in mugen.cfg
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: pmc1416 on August 14, 2013, 01:25:51 PM
I just recently came back to mugen and im super noobish right now i want the option 3 screen and i removed the ; inside of the mugen cfg like it said but the big list of diff games is still on the screen so i don't know if i did it correctly if someone can tell me exactly how am i suppose to get that list correctly that will be appreciated!

------------------------


;-------------------------------------------------
;|                 SELECT SCREEN                 |
;-------------------------------------------------

;Customize your Character Select Screen by chosing one of the three
;motif options below. Just add the ";" symbol to ignore a motif
;option and remove the ";" symbol to select a motif option.

;Also remember to add characters and stage to the select.def file found
;in the fold with the same title as the motif you selected below.

;--------------
;|==Option 1==|
;--------------

;Category menu that can display up to 8400 characters
motif = data/IMT01/system.def

;--------------
;|==Option 2==|
;--------------

;Small icon menu that can display up to 1344 characters
;motif = data/IMT02/system.def

;--------------
;|==Option 3==|
;--------------

;Normal size icon menu that can display up to 336 characters
;motif = data/IMT03/system.def
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Acey on August 14, 2013, 05:08:58 PM
Here you go:

Code: [Select]
;--------------
;|==Option 1==|
;--------------

;Category menu that can display up to 8400 characters
;motif = data/IMT01/system.def

;--------------
;|==Option 2==|
;--------------

;Small icon menu that can display up to 1344 characters
;motif = data/IMT02/system.def

;--------------
;|==Option 3==|
;--------------

;Normal size icon menu that can display up to 336 characters
motif = data/IMT03/system.def
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: dat1asiandude on July 30, 2014, 12:41:49 PM
Here you go:

Code: [Select]
;--------------
;|==Option 1==|
;--------------

;Category menu that can display up to 8400 characters
;motif = data/IMT01/system.def

;--------------
;|==Option 2==|
;--------------

;Small icon menu that can display up to 1344 characters
;motif = data/IMT02/system.def

;--------------
;|==Option 3==|
;--------------

;Normal size icon menu that can display up to 336 characters
motif = data/IMT03/system.def

Hi Acey. I'm currently using this screen pack and using Option 3. I've been trying to add cartoon characters in the select.def file but the characters doesn't show up in the game. I was wondering what I'm doing wrong? Thanks.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: dat1asiandude on July 30, 2014, 03:06:44 PM
Hi Acey. I'm currently using this screen pack and using Option 3. I've been trying to add cartoon characters in the select.def file but the characters doesn't show up in the game. I was wondering what I'm doing wrong? Thanks.


Never mind I've figured it out already. Thanks.
Title: Re: IMT Mugen 1.0 Red Screen Pack 2011
Post by: Acey on July 30, 2014, 03:46:14 PM

Never mind I've figured it out already. Thanks.

Great!
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