I just happened to be a 3d animator. Ill tell you the method i know how to add 3d models to mugen. First what ever program you use to create your models and animate must be open. Lets say you are creating a light kick. Set your frames for the kick then render it out as a png sequence. Make sure you have it set not to render out the background. Next take the frames into a image program and save them out as (convert them to) a pcx file. Now your ready to add them to Fighter Factor.
This is a generic explanation with no set program in mind so it can you applied to more 3d modeling programs or image program the supports said file structure.
Now there is a lot more you need to now when working with 3d models. Polygon counts, rigs, texture, specular maps, etc. all these may slow down mugen. When you convert the files to png or pcx they become just images and dont contain thoses said layers. but they are merged doing to conversion process creating heavy image files if not done properly. if a heavy model was converted to an image file it may result is a heavy file as well.
An another thing that may interfere is color count. if your textures are not mugen compatible. you have to remember to have no shadows casted by lights on the model. Shadows or poor lighting will result in millions of colors.
As for this site. I cant tell you nothing about it. I never heard of it. So i dont trust it and thus i wont download from it,
Post Merge: July 29, 2011, 01:47:22 PM
Take a look at this tutorial: http://irwt.smeenet.org/download/Helios-tutorial.pdf (http://irwt.smeenet.org/download/Helios-tutorial.pdf)
A nice tutorial by Rolento where you can get some pixel-like results from 3d models.
His site has some nice tips too http://irwt.smeenet.org/ (http://irwt.smeenet.org/)
^^(PM)^
I'd like to give that method a try
Post Merge: July 29, 2011, 02:14:37 PM
one of those sites yall posted add a pop up to my browser so beware everyone.......