Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: Sigfried on September 13, 2007, 11:54:38 PM

Title: Carnage sprites in progress
Post by: Sigfried on September 13, 2007, 11:54:38 PM
Hi people my firt post in here
I wanna now what do you think of this.

(http://img516.imageshack.us/img516/5053/carnagede2.gif)

This one need more work
(http://img295.imageshack.us/img295/2381/carnage2rk6.gif)
Title: Re: Carnage sprites in progress
Post by: ♦ßlôödÑinjå♦ on September 13, 2007, 11:55:53 PM
they look greatI'im guessing twelve
Title: Re: Carnage sprites in progress
Post by: desgrav on September 13, 2007, 11:56:22 PM
That looks awesome. Let me guess you used twelve as a base.
Title: Re: Carnage sprites in progress
Post by: BigJ on September 14, 2007, 12:19:08 AM
super special awesome!
Title: Re: Carnage sprites in progress
Post by: god_king on September 14, 2007, 09:38:28 AM
Hi people my firt post in here
I wanna now what do you think of this.

(http://img516.imageshack.us/img516/5053/carnagede2.gif)

This one need more work
(http://img295.imageshack.us/img295/2381/carnage2rk6.gif)

On the whole, it's a good design, but those tendrils extending outwards and then immediately retracting doesn't look so good. There's a couple of ways you could improve on this, to my way of thinking:

1) Don't have them all extrude and then retract at the same time. Stagger them, so that some come out at the same time that others are going back in, etc. It'll look more fluid that way, and Carnage should always be a fluidic sort of character.

2) Have some of them actually doing something while they're out; waving around and what-not.

3) Have some of them return to his body at different points than they came out of, so it's like an arc; again, this'll make it look more fluid, which is what the Carnage symbiote is all about.

Still, though, I think you've got a really good start on the character design, and the black sworls on him look exactly the way they ought to; you've really captured that element of the character design.
Title: Re: Carnage sprites in progress
Post by: PuReEvil0z on September 14, 2007, 02:14:11 PM
this looks good, good luck, but one thing wasn't carnage thinner? less buff?
Title: Re: Carnage sprites in progress
Post by: Weapon x program on September 14, 2007, 02:49:17 PM
the first sprite is amazing :)
Title: Re: Carnage sprites in progress
Post by: PsychoticMarik on September 14, 2007, 06:15:57 PM
these are a really good start.Was hopeing for a new carnage someday but as for improvements i agree completely with god_king
Title: Re: Carnage sprites in progress
Post by: Lightblackheart on September 14, 2007, 06:20:16 PM
LOL clearly he used twelve ;)
Title: Re: Carnage sprites in progress
Post by: Sigfried on September 14, 2007, 09:49:55 PM
Yes, thanks all for the comments and sugestions,I only wanna now a few opinions,
anyway Im working in another thing right now, maybe in a future i will finish this  ;).
Title: Re: Carnage sprites in progress
Post by: Batandy on September 26, 2007, 02:16:14 PM
Cool ;)
Hi,
I am Batandy.
Title: Re: Carnage sprites in progress
Post by: Lightblackheart on September 26, 2007, 02:20:27 PM
Cool ;)
Hi,
I am Batandy.

 >:-(-|

welcome to the forum
Title: Re: Carnage sprites in progress
Post by: Draco on September 26, 2007, 02:31:57 PM
looks very cool as a kid carnage or pocket carnage or something like that...lol  :O*D
pretty cool!  :)
Title: Re: Carnage sprites in progress
Post by: VICNOM on September 26, 2007, 03:19:26 PM
nice work
Title: Re: Carnage sprites in progress
Post by: Batandy on September 27, 2007, 09:43:12 AM
Thank you!
Title: Re: Carnage sprites in progress
Post by: Gore Whore on October 03, 2007, 04:38:40 PM
looks cool but make him less buff but more ripped,  keep working on it, looks good  ;D
Title: Re: Carnage sprites in progress
Post by: Bob Dobbs on October 03, 2007, 09:57:28 PM
Yeah, that first sprite is awesome, but I agree... the tendrils need to be more active... even if they arn't doing anything.
I just finished re-reading Maximum Carnage and this was awesome to see. Good job. :thumbsup:
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