Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: 2dgameplay on September 03, 2007, 11:29:04 PM
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[Statedef 1300]
type = S
movetype= A
physics = S
poweradd= 100
ctrl = 0
anim = 1300
velset = 0
[State 1300, 3]
type = PlaySnd
trigger1 = Time = 2
value = 0, 2
channel = 0
[State 1300, 4]
type = Projectile
trigger1 = Time = 14
ProjAnim = 1310 ;Action id 1310 i fireball animation
ProjHitAnim = 1311 ;Action id when fireball hits
ProjRemAnim = 1311 ;Action id when fireball is deleted
;ProjStageBound = 40
;ProjEdgeBound = 40
;ProjHeightBound = -240, 1
offset = -54, -132 ;Creation offset from player (AKA PRESS RULER)
velocity = 1.9, 0 ;Speed fireball moves (x,y) (optional)
remvelocity = .7, 0 ;Speed fireball moves when being removed (x,y) (opt)
velmul = 1.005, 1 ;Speed multiplier (opt)
accel = 0, 0 ;Acceleration (opt)
; HitDef part of projectile info
attr = S, SP
damage = 72,4
animtype = Medium
getpower = 50
givepower = 30
guardflag = MA
pausetime = 0,12
sparkno = 2
sparkxy = 0, 0
hitsound = 1000,0
guardsound = 1000,0
ground.type = Low
ground.slidetime = 15
ground.hittime = 20
ground.velocity = -8
airguard.velocity = -3.5,-2.75
air.type = Low
air.velocity = -2.5,-5.5
air.juggle = 3
[State 1300, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
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What's the problem? The projectile's not hitting?
Coding looks fine to me. Make sure you put clsn1 & clsn2 boxes on the actual projectile so that it hits & can be canceled by other projectiles.
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i know da red n yellow boxs do hits but is not working
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Test this one
[State 1300, 4]
type = Projectile
trigger1 = Time >= 14
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Get the f**k out of here, you finally re appear from the land of the dead.
Good to see you back KONG.. ^:)^
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Get the f**k out of here, you finally re appear from the land of the dead.
Good to see you back KONG.. ^:)^
yea, I always wonder where you were at. are you creating more Cyberbots? welcome back, Kong.