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IMT Main => M.U.G.E.N Help => Topic started by: shinra358 on July 03, 2008, 05:11:50 PM

Title: 160 x 120 Stage Converter
Post by: shinra358 on July 03, 2008, 05:11:50 PM
Can someone devise me a program to turn low res stages into 160 x 120 instead of 320 x 240?
Title: Re: 160 x 120 Stage Converter
Post by: nick09 on July 03, 2008, 05:40:35 PM
Uh.... Why 160x120?
Title: Re: 160 x 120 Stage Converter
Post by: shinra358 on July 03, 2008, 05:56:39 PM
so that the whole stage can fit inside the bounds of the tv set so that way i can get a full screenshot and full animation of the whole stage so that i can use that screenshot in the zoom code ;)
Title: Re: 160 x 120 Stage Converter
Post by: nick09 on July 03, 2008, 06:15:49 PM
I would just get off my butt and do it manually as it is not hard to edit a stage.
Title: Re: 160 x 120 Stage Converter
Post by: shinra358 on July 03, 2008, 06:24:43 PM
that's not easy. it takes time to do all that configuring especially for over 300 stages... (not so easy now is it lol: what? you thought i was just gonna do it for 1 stage?).
Title: Re: 160 x 120 Stage Converter
Post by: nick09 on July 03, 2008, 06:30:29 PM
that's not easy. it takes time to do all that configuring especially for over 300 stages... (not so easy now is it lol: what? you thought i was just gonna do it for 1 stage?).

I would call a stage with 900 sprites for a animation not easy(points to one of my stages).

I use ALLSee to batch convert and resize all those sprites when I make something that requires lots of images.
Title: Re: 160 x 120 Stage Converter
Post by: shinra358 on July 03, 2008, 06:37:33 PM
ill look into that...
photoshop does that too....i forgot  o.O#
but what about changing informations in the def file of the stage? still takes too long cuz then ya gotta reput them in the sff in such. i need something like that person made that program to do all that stuff all by itself.
Title: Re: 160 x 120 Stage Converter
Post by: nick09 on July 03, 2008, 07:53:10 PM
I never knew photoshop did that either. If you want the lazy route ask the guy who made the original program to do that.
Title: Re: 160 x 120 Stage Converter
Post by: shinra358 on July 03, 2008, 07:58:26 PM
lol, i did already. still pending... not really lazy coming from me cuz i code too much now as it is... the gr8 one needs a break every now and then. specially when u get chars and then you put them in and then the next they they updated and you gotta do it all over again....tsk tsk tsk. i do this all for you all since no one else would do it so i think im being far from lazy. not utilizing teamwork... now that's lazy  XD||
Title: Re: 160 x 120 Stage Converter
Post by: nick09 on July 03, 2008, 08:19:05 PM
Well that is optimizing your work.

My Super Mario start screen(download on my site) has about 917 sprites just for the animation running at 30 FPS. The HI-RES edition that I made is near to 200MB. 8-}

I also add a black sprite behind it so character's movements don't appear messy.
Title: Re: 160 x 120 Stage Converter
Post by: shinra358 on July 03, 2008, 09:22:58 PM
wow, that's nuts. i bet that stage is good too
Title: Re: 160 x 120 Stage Converter
Post by: nick09 on July 03, 2008, 09:37:34 PM
wow, that's nuts. i bet that stage is good too
Oh yeah I forgot audio syncs with the animation also.

You can get it here(first stage shown):
http://www.freewebs.com/nlck09/mymugenpage3.htm

The Hi-res version is down right now, so I will upload it as soon as I resolve a problem with mediafire.
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