Infinity MUGEN Team

IMT Projects => Super Marvel vs. Capcom: Eternity of Heroes => Topic started by: .:K.I.N.G:. on March 14, 2008, 01:30:38 AM

Title: The Next EOH Lifebars
Post by: .:K.I.N.G:. on March 14, 2008, 01:30:38 AM
MVC EOH - Phase II High Res LifeBars
(http://img515.imageshack.us/img515/4915/mugen0hf0.png)(http://img209.imageshack.us/img209/541/mugen1uz2.png)
(http://img515.imageshack.us/img515/9062/mugen2xc6.png)(http://img80.imageshack.us/img80/5530/mugenjv2.png)
thanks to acey for the big combo font :thumbsup:
Title: Re: The Next EOH Lifebars
Post by: DMP on March 14, 2008, 01:44:26 AM
wow I'm impressed  :w00t:
Title: Re: The Next EOH Lifebars
Post by: ♦ßlôödÑinjå♦ on March 14, 2008, 02:13:02 AM
There Beautiful  @-)
Title: Re: The Next EOH Lifebars
Post by: MuηkyMØÜf on March 14, 2008, 02:31:06 AM
There Beautiful  @-)

 ;*)) I knew he would say that. Anyway, I dont care for them too much. Its the portrait box. Plus I never liked that huge READY & FIGHT.

 %%-
Title: Re: The Next EOH Lifebars
Post by: Darkgargos on March 14, 2008, 05:47:18 AM
I'm gonna wait and see how these turn out...they look rather plain, but then again these are still a wip so there's time to spice them up and add to them. Of course I'm just one of those people that prefers Capcom styled lifebars...so my opinion doesn't really count  :P Anyway,  good luck with these  %%-
Title: Re: The Next EOH Lifebars
Post by: Sci on March 14, 2008, 08:53:45 AM
MVC EOH - Phase II High Res LifeBars
(http://img515.imageshack.us/img515/4915/mugen0hf0.png)(http://img209.imageshack.us/img209/541/mugen1uz2.png)
(http://img515.imageshack.us/img515/9062/mugen2xc6.png)(http://img80.imageshack.us/img80/5530/mugenjv2.png)
thanks to acey for the big combo font :thumbsup:

*jaw dropped*  =D> =D> ^:)^ ^:)^ :o :o
Title: Re: The Next EOH Lifebars
Post by: Acey on March 14, 2008, 10:27:04 AM
These bars are all original by Assassin. The hit counter text was made High Res as well as the Intro "Fight" text.
Title: Re: The Next EOH Lifebars
Post by: Excursion on March 14, 2008, 11:20:59 AM
The look amazing  =D>
Title: Re: The Next EOH Lifebars
Post by: animugen on March 14, 2008, 01:55:19 PM
WAY Better than the first one nuff said  =D>
Title: Re: The Next EOH Lifebars
Post by: laspacho on March 14, 2008, 02:05:40 PM
Excellent.   ;D
Title: Re: The Next EOH Lifebars
Post by: ~Wolfpaul~ on March 14, 2008, 02:08:04 PM
They look fantastic  :thumbsup:
Title: Re: The Next EOH Lifebars
Post by: Cyclysm on March 14, 2008, 02:58:07 PM
Sweet looking lifebars!
Title: Re: The Next EOH Lifebars
Post by: .:K.I.N.G:. on March 14, 2008, 04:23:32 PM
thanks everyone :thumbsup:
Title: Re: The Next EOH Lifebars
Post by: Uche_of_IMT on March 14, 2008, 05:25:27 PM
With the High-Resoution lifebars, one would hint that this next phase of Marvel vs Capcom: Eternity of Heroes is going to be Hi-Res. On one hand, High Resolution makes the entire game come alive. One another hand, there are some frustrating work with trying to convert Low Resolution M.U.G.E.N material into High Resolution.

Either way, I'll finish by saying, "Wow! Those are some sick lifebars! The portraits are also astounding."
Title: Re: The Next EOH Lifebars
Post by: Sabaki on March 14, 2008, 05:51:02 PM
The lifebars are rather nice looking. Assassin may have more planned for it, so let's wait for the final product.

Title: Re: The Next EOH Lifebars
Post by: DMP on March 14, 2008, 07:54:06 PM
MVC EOH - Phase II High Res LifeBars
(http://img515.imageshack.us/img515/4915/mugen0hf0.png)(http://img209.imageshack.us/img209/541/mugen1uz2.png)
(http://img515.imageshack.us/img515/9062/mugen2xc6.png)(http://img80.imageshack.us/img80/5530/mugenjv2.png)
thanks to acey for the big combo font :thumbsup:
very interesting ken you got there
Title: Re: The Next EOH Lifebars
Post by: Zerok_116 on March 14, 2008, 07:58:07 PM
power bars should be 2x bigger or im not DL it
Title: Re: The Next EOH Lifebars
Post by: Acey on March 14, 2008, 08:32:40 PM
Don't worry, they won't be made downloadable anytime soon.
Title: Re: The Next EOH Lifebars
Post by: StarStorm on March 14, 2008, 09:32:17 PM
It's stunning to see the progress that this whole project has made over the past 2 years...

You guys rock. :)
Title: Re: The Next EOH Lifebars
Post by: Tenspeed on March 14, 2008, 09:32:58 PM
so you guys decided not to animate the portraits?
Title: Re: The Next EOH Lifebars
Post by: Cyclysm on March 14, 2008, 09:40:04 PM
MVC EOH - Phase II High Res LifeBars
(http://img515.imageshack.us/img515/4915/mugen0hf0.png)(http://img209.imageshack.us/img209/541/mugen1uz2.png)
(http://img515.imageshack.us/img515/9062/mugen2xc6.png)(http://img80.imageshack.us/img80/5530/mugenjv2.png)
thanks to acey for the big combo font :thumbsup:
very interesting ken you got there

 >:-(-|  Ken by Vyn.............coming soon lol
Title: Re: The Next EOH Lifebars
Post by: Whoblehwah on March 14, 2008, 11:04:53 PM
I love them but that portrait of ken...... bleh.....
Title: Re: The Next EOH Lifebars
Post by: .:K.I.N.G:. on March 15, 2008, 12:21:18 AM
i'll answer some questions before i go.

@Tenspeed: animated lifebars portraits are not supported by mugen .. they tend to crash mugen if returned to the select screen .. if done it will need special method of coding like syn's interactive codes .. and i'm not a specialist in special codings lol stuff..plus we have too many characters in the game so it will be a pain if done.

@Whoblehwah: the whole action figure portrait was used to test out the portrait size (a template) this portrait is in high res too.

@zerok: you don't have to lol  :P these were meant (Planed) for the full game of eoh phase 2 and for being high res

gtg now




Title: Re: The Next EOH Lifebars
Post by: TÐZ on March 15, 2008, 12:59:05 AM
Nice design
Title: Re: The Next EOH Lifebars
Post by: Kid22 the Rookie on March 15, 2008, 03:14:52 AM
nice :)
Title: Re: The Next EOH Lifebars
Post by: Tenspeed on March 15, 2008, 06:13:45 PM
i'll answer some questions before i go.

@Tenspeed: animated lifebars portraits are not supported by mugen .. they tend to crash mugen if returned to the select screen .. if done it will need special method of coding like syn's interactive codes .. and i'm not a specialist in special codings lol stuff..plus we have too many characters in the game so it will be a pain if done.

@Whoblehwah: the whole action figure portrait was used to test out the portrait size (a template) this portrait is in high res too.

@zerok: you don't have to lol  :P these where meant (Planed) for the full game of eoh phase 2 and for being high res

gtg now






I see. I was unaware of the crashing problem. thanks for clearing that up.
Title: Re: The Next EOH Lifebars
Post by: FerchogtX on March 24, 2008, 12:32:58 PM
Just excelent, now this is getting even better!!

sEE YA!!!
Title: Re: The Next EOH Lifebars
Post by: Ðoµko on March 26, 2008, 06:27:43 PM
I didn't see this post  ~X(

The lifebar is awesome. It's beatiful and simple.

Good luck with the project  :P
Title: Re: The Next EOH Lifebars
Post by: Founder of SonicX on March 30, 2008, 05:07:12 PM
This looks awesome with this style u can almost use the Hyper Portrait for the portrait for the characters
Title: Re: The Next EOH Lifebars
Post by: KenshinX on March 31, 2008, 04:55:24 AM
Very Nice Indeed :)
Title: Re: The Next EOH Lifebars
Post by: Nutty-Da-Kid on March 31, 2008, 08:15:10 PM
lol that kens portrait looks like a ken action figure i swear i think thats wat it is.
Title: Re: The Next EOH Lifebars
Post by: That Mugen Guy on March 31, 2008, 08:27:29 PM
lol that kens portrait looks like a ken action figure i swear i think thats wat it is.

lol I was thinking the same thing  :D also why is that thing there is that gonna be he finally ken portrait  ???
Title: Re: The Next EOH Lifebars
Post by: Tenspeed on April 01, 2008, 01:53:25 PM
it is. it says so in one of the prior posts.
Title: Re: The Next EOH Lifebars
Post by: Acey on April 02, 2008, 06:09:39 PM
lol that kens portrait looks like a ken action figure i swear i think thats wat it is.

lol I was thinking the same thing  :D also why is that thing there is that gonna be he finally ken portrait  ???

We were considering Action Figure portraits but I still haven't found a good Strider Hiryu action figure.
Title: Re: The Next EOH Lifebars
Post by: BigJ on April 02, 2008, 06:47:16 PM
Very nice :thumbsup: I think you guys should at least create or modify the existing Fight and combo fonts. Maybe make the "ready" and "fight" have a white outline with red in the middle.
Title: Re: The Next EOH Lifebars
Post by: Zerok_116 on May 03, 2008, 08:40:25 PM
nice life bars cant w8
Title: Re: The Next EOH Lifebars
Post by: DizzyTheConquer on May 12, 2008, 10:52:44 PM
I like these lifebars!No doubt they'll be in the next installment of the project. :thumbsup:
Title: Re: The Next EOH Lifebars
Post by: BlizzardTora on May 16, 2008, 04:31:20 PM
20/10  :thumbsup:
Title: Re: The Next EOH Lifebars
Post by: SesakaX on May 21, 2008, 10:59:10 PM
Lookin' good! I mgiht want to use them. :)
Title: Re: The Next EOH Lifebars
Post by: O Ilusionista on May 29, 2008, 10:18:20 PM
Nice bars!

Can I say something?


powerbars - a bit bigger is better :)
FIGHT font - you could change it. That MVC2 is weird. Something 3d Could do the job (and I can help with that)

Quote
animated lifebars portraits are not supported by mugen .. they tend to crash mugen if returned to the select screen .. if done it will need special method of coding like syn's interactive codes .. and i'm not a specialist in special codings lol stuff..plus we have too many characters in the game so it will be a pain if done.

Its not that hard. Since you got the var to check the SP (as I saw on MVC EOH template), you can easily exchange the big portraits slot to a fixed helper. The only down things are:

- Some Ai, like mines, detects Helpers
- You need to use -2 state to make the helper, because winmugen and linux mugen get rid of any explod or helper if you skips the intro.

Anyway, I can help with some graphics, if you want.

drop me a line :)
Title: Re: The Next EOH Lifebars
Post by: .:K.I.N.G:. on May 30, 2008, 08:59:08 AM
Nice bars!

Can I say something?


powerbars - a bit bigger is better :)
FIGHT font - you could change it. That MVC2 is weird. Something 3d Could do the job (and I can help with that)

Quote
animated lifebars portraits are not supported by mugen .. they tend to crash mugen if returned to the select screen .. if done it will need special method of coding like syn's interactive codes .. and i'm not a specialist in special codings lol stuff..plus we have too many characters in the game so it will be a pain if done.

Its not that hard. Since you got the var to check the SP (as I saw on MVC EOH template), you can easily exchange the big portraits slot to a fixed helper. The only down things are:

- Some Ai, like mines, detects Helpers
- You need to use -2 state to make the helper, because winmugen and linux mugen get rid of any explod or helper if you skips the intro.

Anyway, I can help with some graphics, if you want.

drop me a line :)
check you pm :thumbsup:
Title: Re: The Next EOH Lifebars
Post by: ClubSyN-X-TReME on May 30, 2008, 09:25:11 AM

- You need to use -2 state to make the helper, because winmugen and linux mugen get rid of any explod or helper if you skips the intro.


use triggerall = Roundstate >= 0 in your helpers and it will prevent that.
And it will prevent duplicating helpers in negative states that are active from the very start of a match, (not when a round starts) in an intro is skipped if using custom materials.
Title: Re: The Next EOH Lifebars
Post by: O Ilusionista on May 30, 2008, 09:51:33 AM
Yeah, you can do on this way too, using this code at state 5900, that is the first state to be read from Mugen.
Title: Re: The Next EOH Lifebars
Post by: ItalianStallion on July 26, 2008, 05:37:55 PM
they look amazing!!!!!!!!!!!  :o
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