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Author Topic: PowerCharge Aura  (Read 666 times)

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Offline Hellzone

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PowerCharge Aura
« on: November 22, 2014, 07:02:30 PM »
okay so ive coded a power charge and it works, but now im wondering how i would add the aura, would i need to code the aura in? or do the sprites i use for the power chargee have to have the aura in them



Offline Cyanide

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Re: PowerCharge Aura
« Reply #1 on: November 22, 2014, 07:11:51 PM »
You can use an explod or a helper. Explod is probably best. Check it out in the mugen docs to see what you need or copy it from elsewhere

Just remember to use a removeexplod with the same trigger as your changestate out to get rid of it as well as including removeongethit = 1 during its creation.

Offline Hellzone

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Re: PowerCharge Aura
« Reply #2 on: November 22, 2014, 07:54:28 PM »
[State 0, Explod]
type = Explod
trigger1 = time = 0 && command = "powercharge"
anim = 1000
ID = 1000
pos = 0,0
postype = p1
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
pausemovetime = 0
scale = .5,.5
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0

okay so this is what i used and the code worked but i'm not sure how to get the aura to keep going, it comes on the screen for a few seconds and goes away


Offline Hellzone

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Re: PowerCharge Aura
« Reply #3 on: November 23, 2014, 07:23:35 PM »
[State 0, Explod]
type = Explod
trigger1 = time = 0 && command = "powercharge"
anim = 1000
ID = 1000
pos = 0,0
postype = p1
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
pausemovetime = 0
scale = .5,.5
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0

okay so this is what i used and the code worked but i'm not sure how to get the aura to keep going, it comes on the screen for a few seconds and goes away
[/s]

i figured it out

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