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Author Topic: RMM Bosses suggestion thread  (Read 17497 times)

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Offline boogerboy

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Re: RMM Bosses suggestion thread
« Reply #25 on: January 11, 2018, 06:06:02 PM »
Ooooh. I love surprises!
Game on!

Offline SUPERFERNANDOXT

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Re: RMM Bosses suggestion thread
« Reply #26 on: July 29, 2018, 09:50:02 PM »

Offline laspacho

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Re: RMM Bosses suggestion thread
« Reply #27 on: July 29, 2018, 10:53:32 PM »
I'd love to do the bubble dragon but he'd need to be much bigger then that to be in Rmm.  Maybe one day I'll try to draw it.

Offline Rage

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Re: RMM Bosses suggestion thread
« Reply #28 on: July 30, 2018, 12:42:28 AM »
I'd love to do the bubble dragon but he'd need to be much bigger then that to be in Rmm.  Maybe one day I'll try to draw it.
id love draw him. maybe for the one stage with all the different RM

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Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #29 on: February 06, 2020, 10:01:46 AM »
I was watching some Mega Man videos yesterday and I found something which could fit the game: Shadow Devil

https://megaman.fandom.com/wiki/Shadow_Devil

If we are going to have X and Zero in the game on the future, we could put him too.
There are rips from him at Sprites INC


But I had one idea: we could re-use Yellow Devil main sprites, changing to dark grey and only using some extra sprites, like his eyes (which is a separated entity), and some blobs. Since he doesn't walk, it won't require too much work - its more a matter of removing the eye from Yellow Devil sprites. Even the Willy Machine are already there.

For that fight, I would disale the time limit, because it can last forever in some cases.

What do you guys think about it?

Offline ExeLord

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Re: RMM Bosses suggestion thread
« Reply #30 on: February 06, 2020, 10:11:37 AM »
I like Yellow Devil, and Shadow Devil too if we could merge them... What do you think of making 2 stages with different movesets(some same moves, like ones both versions have, some different)?
What consumer society is?

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Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #31 on: February 06, 2020, 10:13:50 AM »
Ah no, it would be an herculean task. And this would make the fight against him very hard.
I do prefer separated versions. Althought I don't know if people would have patience to fight him in 2 rounds, specially thank to its annoying music.

Offline ExeLord

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Re: RMM Bosses suggestion thread
« Reply #32 on: February 06, 2020, 10:16:54 AM »
I see, well, for X-Pansion we need X boss and we can repurpose Yellow one into Shadow one. For moves it could be amalgamation as he was everywhere, classic, x, zero series, would be a nice nod to them :)
---
In general I mean make Yellow Devil black and rethink moveset having some old and new moves :-??
« Last Edit: February 06, 2020, 10:46:10 AM by ExeLord »
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline laspacho

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Re: RMM Bosses suggestion thread
« Reply #33 on: February 06, 2020, 11:25:09 AM »
I love the idea of doing Shadow Devil.  As a separate boss.

We also have my Vile in the Mech that could be coded.  I'm more thinking a playable boss with him though.  (Think Mech Zangief as a possible play style.)

I also ripped all the voice work from Megaman X on the PSP years ago.  So I have all the dialog between Vile and X, ect.
« Last Edit: February 06, 2020, 11:37:33 AM by laspacho »

Offline ExeLord

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Re: RMM Bosses suggestion thread
« Reply #34 on: February 06, 2020, 11:58:22 AM »
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Mistah Jorge

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Re: RMM Bosses suggestion thread
« Reply #35 on: February 06, 2020, 12:22:53 PM »
My opinions:
Twin devil as a new devil boss
Shadow Devil could be a pallete, too samey for a separate character

We also have my Vile in the Mech that could be coded.  I'm more thinking a playable boss with him though.  (Think Mech Zangief as a possible play style.)
That would be fantastic! Hm... how about this to expand it
Vile in a mech as a boss
Vile in a mech as a hyper for the playable one

Offline laspacho

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Re: RMM Bosses suggestion thread
« Reply #36 on: February 06, 2020, 01:27:51 PM »
My opinions:
Twin devil as a new devil boss
Shadow Devil could be a pallete, too samey for a separate character
That would be fantastic! Hm... how about this to expand it
Vile in a mech as a boss
Vile in a mech as a hyper for the playable one

I have pondered making a regular Vile a few times actually.  I just never decided to pull the trigger.
I'll show you what I have made for Vile.

Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #37 on: February 06, 2020, 02:17:05 PM »
Nice video about the Devils

Quote
Twin devil as a new devil boss
Shadow Devil could be a pallete, too samey for a separate character
Twin Devil is easier said than done. it would require a lot of work to make those color transformations.

Maybe it would be too much to have Shadow Devil on a 2 round battle. But to make it inside Yellow Devil would be very time consuming.

Offline Jelux Da Casual

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Re: RMM Bosses suggestion thread
« Reply #38 on: February 06, 2020, 03:22:36 PM »
I have pondered making a regular Vile a few times actually.  I just never decided to pull the trigger.
I'll show you what I have made for Vile.

Hey, that thing I was playing around with the other day, did you see there was a Vile in there?

Maybe we can get permissions for him?
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Offline laspacho

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Re: RMM Bosses suggestion thread
« Reply #39 on: February 06, 2020, 03:32:42 PM »
Hey, that thing I was playing around with the other day, did you see there was a Vile in there?

Maybe we can get permissions for him?

Nah that doesn't quite match what we are doing.  I'd just make my own Vile using my own current design.

Offline Rage

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Re: RMM Bosses suggestion thread
« Reply #40 on: February 06, 2020, 06:23:11 PM »
Nice video about the Devils
Twin Devil is easier said than done. it would require a lot of work to make those color transformations.

Maybe it would be too much to have Shadow Devil on a 2 round battle. But to make it inside Yellow Devil would be very time consuming.
Thats easy, in round one Yellow would die like usual. After Exploding he'd melt into the floor and vanish like normal but leave the eye behind. In round two the eye would be there and it would explode, transform, etc. and you see the shadow eye. then the puddles would reform as black before combining.

No need to mix the characters, colors.

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Offline Magma MK-II

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Re: RMM Bosses suggestion thread
« Reply #41 on: February 06, 2020, 06:52:56 PM »
I'm with Jelux honestly, I think this is more trouble than its worth, and I'd rather we spent our energies on more original bosses.

We already have have sprites ready for a few bosses (Doc Robot, Weapons Archive, Bliking and Bee Blader). I'd be up for making more bosses in the future, one thing I'd like to see is a giant background boss, something we have many options to pick from.

Offline Rage

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Re: RMM Bosses suggestion thread
« Reply #42 on: February 06, 2020, 09:42:38 PM »
I'm with Jelux honestly, I think this is more trouble than its worth, and I'd rather we spent our energies on more original bosses.

We already have have sprites ready for a few bosses (Doc Robot, Weapons Archive, Bliking and Bee Blader). I'd be up for making more bosses in the future, one thing I'd like to see is a giant background boss, something we have many options to pick from.
that be nice for a second form Wily or better for the X-pansion Sigma as second round Wily fight.

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Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #43 on: February 06, 2020, 11:25:46 PM »
Thats easy, in round one Yellow would die like usual. After Exploding he'd melt into the floor and vanish like normal but leave the eye behind. In round two the eye would be there and it would explode, transform, etc. and you see the shadow eye. then the puddles would reform as black before combining.

No need to mix the characters, colors.
That is the easy part :) I will save this idea for later. If I find some free time, I will play with it a bit.

Quote
Doc Robot, Weapons Archive, Bliking and Bee Blader
All those are good options. Bliking seams cool, but would require some modifications in all characters to make it work (its on my plans to include a file for stage interaction in all character someday). Bee Blade is someone some people already told me about.

Talking about giant bosses, I like Rangda Bangda. And Mecha Dragoon too, but its another case where stage interaction is needed.

Oh, and that giant pumpkin too!

Offline Magma MK-II

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Re: RMM Bosses suggestion thread
« Reply #44 on: February 07, 2020, 08:43:29 AM »
My idea for Bliking is to have a bonus game in the style of the Sky Chase bonus. More specifically, like ZVitor did for his Sentinel Attack bonus on the XMenSC game:

=153

Skip to 2:30 to see.

Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #45 on: February 07, 2020, 01:52:15 PM »
My idea for Bliking is to have a bonus game in the style of the Sky Chase bonus. More specifically, like ZVitor did for his Sentinel Attack bonus on the XMenSC game:

=153

Skip to 2:30 to see.

That is exactly the type of fix we will need to, to avoid the bugs that game have.

Offline Rage

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Re: RMM Bosses suggestion thread
« Reply #46 on: February 07, 2020, 04:56:38 PM »

well if that is turned into a png i can easy enlarge it probably

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Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #47 on: February 07, 2020, 05:23:46 PM »

Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #48 on: February 10, 2020, 06:55:48 PM »
FOr the 4.0 version, I want to include a new boss.
Those two are some must have for me:



They would be too hard to scale, right?

Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #49 on: February 10, 2020, 07:00:10 PM »
This could be another idea and I think we can adapt the code plataform, we just need the sprites rescaled (the big robot, not the dragon)

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