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Author Topic: Boss/Bonus character: Weapons Archive  (Read 5178 times)

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Offline Magma MK-II

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Boss/Bonus character: Weapons Archive
« on: January 29, 2016, 09:03:08 PM »


I'm trying my hands at a simple yet unique boss, the Weapons Archive from Megaman 10.


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Online laspacho

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Re: Boss/Bonus character: Weapons Archive
« Reply #1 on: January 30, 2016, 09:23:30 PM »
Interesting.   :)
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Offline ExeLord

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Re: Boss/Bonus character: Weapons Archive
« Reply #2 on: January 31, 2016, 01:23:38 AM »
Won't be an easy boss, great idea :thumbsup:
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Re: Boss/Bonus character: Weapons Archive
« Reply #3 on: January 31, 2016, 08:31:52 AM »
Nice
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Offline boogerboy

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Re: Boss/Bonus character: Weapons Archive
« Reply #4 on: January 31, 2016, 09:16:06 AM »
Cool. What attacks will it have?
Game on!

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Re: Boss/Bonus character: Weapons Archive
« Reply #5 on: January 31, 2016, 09:27:59 AM »
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This character sounds to be a lot of fun! *IF* and only *IF* I have free time, I would like to code this character.
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Offline Magma MK-II

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Re: Boss/Bonus character: Weapons Archive
« Reply #6 on: January 31, 2016, 12:45:44 PM »


Just missing rotation sprites.
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Online laspacho

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Re: Boss/Bonus character: Weapons Archive
« Reply #7 on: January 31, 2016, 12:49:28 PM »
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Just missing rotation sprites.

Great animation.
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Offline .:O Ilusionista:.

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Re: Boss/Bonus character: Weapons Archive
« Reply #8 on: January 31, 2016, 01:05:41 PM »
Pretty cool. Looks like more a 16bit image than CPS2, but I like it.
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Offline Magma MK-II

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Re: Boss/Bonus character: Weapons Archive
« Reply #9 on: January 31, 2016, 01:15:03 PM »
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Pretty cool. Looks like more a 16bit image than CPS2, but I like it.

That's because I edited him over the Big Telly from Megaman & Bass.
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Re: Boss/Bonus character: Weapons Archive
« Reply #10 on: February 01, 2016, 12:03:38 PM »
Quote
Just missing rotation sprites.

Done. Just need to align it better.
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Re: Boss/Bonus character: Weapons Archive
« Reply #11 on: February 01, 2016, 12:06:52 PM »
That looks great. You'll probably want to keep the highlight on the ball on the same corner while the rest rotates though. I never even got to that boss on Mega Man 10.

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Re: Boss/Bonus character: Weapons Archive
« Reply #12 on: February 01, 2016, 12:08:52 PM »
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That looks great. You'll probably want to keep the highlight on the ball on the same corner while the rest rotates though. I never even got to that boss on Mega Man 10.
You have a point here, but to make this real I should need to change the ilumination in the whole sprite, not just on that piece.
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Offline Magma MK-II

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Re: Boss/Bonus character: Weapons Archive
« Reply #13 on: February 01, 2016, 07:54:11 PM »
I uploaded the sheet to the dropbox folder (I had done the rotation too), feel free to add/edit anything.
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Offline Hypnotize

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Re: Boss/Bonus character: Weapons Archive
« Reply #14 on: February 03, 2016, 02:38:35 PM »
This was asked before with no response, but what are the plans for how the Weapons Archive attacks? It'd be logical, of course, to give it the Copy Abilities of Robot Masters that aren't gonna be in the game. But of course depending on how practical that is, that may not be the set plan. I'm definitely curious about the plan if there's any at all?

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Re: Boss/Bonus character: Weapons Archive
« Reply #15 on: February 03, 2016, 07:13:25 PM »
Quote
It'd be logical, of course, to give it the Copy Abilities of Robot Masters that aren't gonna be in the game.
~
Why? I think we can add any weapon from any robot from the classic serie.
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Offline Magma MK-II

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Re: Boss/Bonus character: Weapons Archive
« Reply #16 on: February 03, 2016, 07:57:30 PM »
Given that it won't have basic attacks, my idea is to have each button mapped to a weapon, and maybe have other weapons for button combinations as well as some working as hyper moves. I also plan to have at least one weapon from each numbered title in the series. Ruling out RMs present in the game would be too limiting IMO.
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Offline Magma MK-II

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Re: Boss/Bonus character: Weapons Archive
« Reply #17 on: February 04, 2016, 11:17:36 AM »
So I just ripped this:

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Re: Boss/Bonus character: Weapons Archive
« Reply #18 on: February 04, 2016, 11:27:20 AM »
Pretty cool!
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Offline Hypnotize

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Re: Boss/Bonus character: Weapons Archive
« Reply #19 on: February 04, 2016, 02:54:48 PM »
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Ruling out RMs present in the game would be too limiting IMO.

So including their abilities works fine too. c;

I'm certainly interested in where this is going.

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Re: Boss/Bonus character: Weapons Archive
« Reply #20 on: February 04, 2016, 08:20:21 PM »


Is this right?
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Offline Magma MK-II

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Re: Boss/Bonus character: Weapons Archive
« Reply #21 on: February 05, 2016, 01:39:51 PM »
I'm looking for a cartoonish skull sprite which could be used or serve as a base to make the Skull Barrier, anyone has ideas?
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Re: Boss/Bonus character: Weapons Archive
« Reply #22 on: February 05, 2016, 01:50:27 PM »
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Is this right?
YES!

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I'm looking for a cartoonish skull sprite which could be used or serve as a base to make the Skull Barrier, anyone has ideas?

Rosemary from Asura Buster or that little girl.
Tam Tam from SS.
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Offline Magma MK-II

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Re: Boss/Bonus character: Weapons Archive
« Reply #23 on: February 05, 2016, 02:07:05 PM »
Thanks, I'll be sure to check those.

By the way, it would be fine now for you guys to give suggestions on weapons. Anything from the classic series is up for consideration. If you can show some sprites which could be used for a specific weapon would be good as well.
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Re: Boss/Bonus character: Weapons Archive
« Reply #24 on: February 05, 2016, 03:44:12 PM »
We could borrow a lot of weapons from my SD Megaman, since they are already coded.
Plus, we could try to use some different weapons and not the overused ones. For example, Crystal Eye and Flash Stopper.
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