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Author Topic: Blademan (WIP)  (Read 5231 times)

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Offline cheddarsworld

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Re: Blademan (WIP)
« Reply #50 on: January 07, 2016, 08:34:20 PM »
hmm? how do you plan to incorporate martial arts with a character who has swords for hands? I mean, kicks are a given, but the blades? most of jeet kun do involves the hands IIRC. tae kwon do I could see, since it primarily uses the legs, but with a character like this, that's almost to easy. i'm gonna guess you want to make him truly original. either way, i'm sure he'll make a fine addition to any roster. I know I want him for mine.

i'm also seeing a trend. you're keeping the head virtually motionless. is that something you're planning on changing in the future, or will it stay that way?

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Re: Blademan (WIP)
« Reply #51 on: January 07, 2016, 08:58:05 PM »
Quote
you're keeping the head virtually motionless. is that something you're planning on changing in the future, or will it stay that way?

I was thinking the same. I will give him more emotion in some new animations.

Quote
hmm? how do you plan to incorporate martial arts with a character who has swords for hands? I mean, kicks are a given, but the blades? most of jeet kun do involves the hands IIRC

I was a martial artist myself (judo, kickboxing, Muay Thai, South Shaolin Kung Fu and Snake Kung Fu, JJ and some wrestling). We can adapt most of the hand attacks to swords, its not that hard.
« Last Edit: January 07, 2016, 10:18:06 PM by .:O Ilusionista:. »
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Offline cheddarsworld

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Re: Blademan (WIP)
« Reply #52 on: January 07, 2016, 09:29:16 PM »
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I was a martial artist myself (judo, kickboxing, Muay Thai, South Shaolin Kung Fu and Snake Kung Fu, JJ and some wrestling). We can adapt most of the hand attacks to swords, its not that hard.

the jabs straights and even backhands I can see, but at that point, they... oh wait, I get it now. you're not trying to make a sword user fight like a bare handed fighter, your goal is to apply martial arts in a way that would work like a sword based fighting style, right? I mean, of course he can't punch. of course he can't do a back hand attack. if he tried, it would be what it's supposed to be. a sword attack!

am I thinking along the right lines now?

Offline Magma MK-II

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Re: Blademan (WIP)
« Reply #53 on: January 08, 2016, 07:02:55 AM »
Tried some edits:

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Re: Blademan (WIP)
« Reply #54 on: January 08, 2016, 12:45:38 PM »
Nice edits :thumbsup:
Intro idea - he throws silk handkerchief and cuts it in half with one sword and in quarters with second to show how sharp his swords are...
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Re: Blademan (WIP)
« Reply #55 on: January 08, 2016, 01:43:47 PM »
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Tried some edits:



Nice! I will try to use them. Do you think you can edit his legs and waits in the same position?
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Offline cheddarsworld

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Re: Blademan (WIP)
« Reply #56 on: January 08, 2016, 02:19:04 PM »
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Nice edits :thumbsup:
Intro idea - he throws silk handkerchief and cuts it in half with one sword and in quarters with second to show how sharp his swords are...

seconded. that would be awesome.

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Re: Blademan (WIP)
« Reply #57 on: January 08, 2016, 04:33:23 PM »
I will see what I can do.
Thanks for the new head. I've edited both heads to give it more expression when get hits.


This made the hit anim more fluid (still needs to be cleaned)
« Last Edit: January 08, 2016, 04:40:13 PM by .:O Ilusionista:. »
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Offline .:O Ilusionista:.

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Re: Blademan (WIP)
« Reply #58 on: January 09, 2016, 07:59:50 AM »
All the boring hit animations are done, finally O_o
Guys, I need help with the cleaning process. Is anyone there to give me a hand?

Backwalk animation cleaned by Mudy
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Offline Rage

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Re: Blademan (WIP)
« Reply #59 on: January 09, 2016, 05:54:57 PM »
How are you doing the cleaning process, are you sending out a sprite sheet? If so     I'll  clean up what ever you like

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Offline Magma MK-II

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Re: Blademan (WIP)
« Reply #60 on: January 09, 2016, 06:19:17 PM »
He's most likely editing each sprite manually.

On another note:



Couldn't find a good leg over the animations posted and I'm too busy having my butt handed to me in Darius Burst. Maybe I could take a better look later.
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Offline .:O Ilusionista:.

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Re: Blademan (WIP)
« Reply #61 on: January 09, 2016, 06:23:51 PM »
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How are you doing the cleaning process, are you sending out a sprite sheet? If so     I'll  clean up what ever you like

I basicaly need to aling the black border (because it get jagged in some frames), add the black border where it isn't present (pay attention to Blademan's right - our left - leg, the sword has no outline) and cleaning straw pixels. I can send you each frame in .PCX, because I need then in different frames and in pcx so I can easily import it back.

I will pm you some frames.
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Offline Rage

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Re: Blademan (WIP)
« Reply #62 on: January 10, 2016, 08:16:58 PM »
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I basicaly need to aling the black border (because it get jagged in some frames), add the black border where it isn't present (pay attention to Blademan's right - our left - leg, the sword has no outline) and cleaning straw pixels. I can send you each frame in .PCX, because I need then in different frames and in pcx so I can easily import it back.

I will pm you some frames.
look at them tomorrow

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Offline laspacho

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Re: Blademan (WIP)
« Reply #63 on: January 11, 2016, 07:55:18 PM »
I saw some nice looking Blade sprites.




« Last Edit: January 11, 2016, 08:01:53 PM by laspacho »
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Re: Blademan (WIP)
« Reply #64 on: January 11, 2016, 07:57:02 PM »
Thanks! Some will be useful to other chars :)
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Offline SSOmega11

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Re: Blademan (WIP)
« Reply #65 on: January 11, 2016, 08:34:03 PM »
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I saw some nice looking Blade sprites.






I see some Model Px ninja stars.

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Re: Blademan (WIP)
« Reply #66 on: January 11, 2016, 08:44:02 PM »
I saw that you added some axe, but I won't use it for Blademan. Because I want to do a Tomahawk Man someday - he is my favorite robot master.
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Offline SSOmega11

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Re: Blademan (WIP)
« Reply #67 on: January 11, 2016, 08:51:51 PM »
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I saw that you added some axe, but I won't use it for Blademan. Because I want to do a Tomahawk Man someday - he is my favorite robot master.

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Re: Blademan (WIP)
« Reply #68 on: January 11, 2016, 08:58:34 PM »
Wow, that is bad. Very bad.
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Offline Manic

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Re: Blademan (WIP)
« Reply #69 on: January 12, 2016, 01:11:13 AM »
Heh, that's even a very old Tomahawk sprite I made, except the colors look a bit iffy. I'm a bit afraid to even test it. :P

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Re: Blademan (WIP)
« Reply #70 on: January 13, 2016, 09:59:35 AM »
Am I late with this idea? Though that if BladeMan is expert in swords his powersets could be based on legendary swords. Not only talk about them, but use too :)
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Some are inspirational... *imagined light sabers used by BladeMan* games can do, probably, not only real or from myths.

By knowing how "much" progress were made for TomahawkMan here and looking at your comments that character is one hell of monstrous abomination... Maybe someday he'll receive deserved attention and effort to become real TomahawkMan. Heh, I remember his cool look during smoking that pipe I drew in sitting animation Blizzard Buffalo (correct me if I'm wrong and that wasn't him) made with smoke from metal slug...
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Re: Blademan (WIP)
« Reply #71 on: January 13, 2016, 10:38:25 AM »
The idea is cool, but I don't think Blademan can "change" his swords.
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Re: Blademan (WIP)
« Reply #72 on: January 13, 2016, 10:58:02 AM »
Humm, well, than he won't be able to change to RM's weapons too... It's then only way like making elemental attacks. Like burning fire slash, invisible wind cut, vampire stab, lightning ground strike, etc... Still don't know why it's impossible, others have different stuff coming from busters, including swords and weapons appearing from thin air...
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Re: Blademan (WIP)
« Reply #73 on: January 13, 2016, 11:17:33 AM »
I will keep this on my mind. I will work on other things for now but I will work on him on my spare time
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Offline Magma MK-II

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Re: Blademan (WIP)
« Reply #74 on: January 13, 2016, 06:12:58 PM »
Blademan can throw swords on his Triple Blade attack.
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