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Author Topic: X-MEN: Days of Future Past mugen  (Read 14028 times)

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Online Magma MK-II

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Re: X-MEN: Days of Future Past mugen
« Reply #200 on: November 09, 2017, 06:34:59 AM »
A derelict church would certainly be cool.
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Offline NX-MEN

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Re: X-MEN: Days of Future Past mugen
« Reply #201 on: November 09, 2017, 11:48:09 AM »
Yeah u can use that stage!! Its a good one!!  :w00t:
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Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #202 on: November 09, 2017, 10:48:31 PM »
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Yeah u can use that stage!! Its a good one!!  :w00t:
Just checked that one and I don't really like it.
Here's my concept. It's an early wip, so I'm waiting for suggestions.
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Offline navs41

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Re: X-MEN: Days of Future Past mugen
« Reply #203 on: November 10, 2017, 01:48:22 AM »
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Just checked that one and I don't really like it.
Here's my concept. It's an early wip, so I'm waiting for suggestions.
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It's pretty good. Congrats :)

I would add some animated rags hanging from above (I think SNK games have those)... the Batman Returns SNES suspended scaffolding too... some semi-transparent candles in the foreground (aka MK3?)... some light beam effects from the damaged ceiling.

Some pigeons/doves would be pretty John Woo too. And if you want to go full weeping angel mode, there are some giant statues in Charlotte's stage. Heck... you could use skulls from Gen-An's stage too for creepiness.

It's hard to tell just by imagination, best is to try these and see if/how many fit the stage concept.

We have a finished Saint Dumas Cathedral for Azbat and I am glad we didn't use mostly the same bases :D

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #204 on: November 10, 2017, 02:03:07 AM »
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It's pretty good. Congrats :)

I would add some animated rags hanging from above (I think SNK games have those)... the Batman Returns SNES suspended scaffolding too... some semi-transparent candles in the foreground (aka MK3?)... some light beam effects from the damaged ceiling.

Some pigeons/doves would be pretty John Woo too. And if you want to go full weeping angel mode, there are some giant statues in Charlotte's stage. Heck... you could use skulls from Gen-An's stage too for creepiness.

It's hard to tell just by imagination, best is to try these and see if/how many fit the stage concept.

We have a finished Saint Dumas Cathedral for Azbat and I am glad we didn't use mostly the same bases :D
Thanks for suggestions, buddy.
I, too, was thinking to add some candles and a ceiling beam. About the beam, can somebody tell me how you do it? I suppose is meant to be on the front layer.
And I already have the doves.
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Offline .:O Ilusionista:.

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Re: X-MEN: Days of Future Past mugen
« Reply #205 on: November 10, 2017, 06:39:29 AM »
I liked the idea, Dev. I am not sure about the floor, it seams wrong with the background vanish point.
Will you match the colors and contrast for all pieces?
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Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #206 on: November 10, 2017, 07:33:45 AM »
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I liked the idea, Dev. I am not sure about the floor, it seams wrong with the background vanish point.
Will you match the colors and contrast for all pieces?
Thanks, buddy. Yeah, not sure about the floor either. I think I can find something better for the final release.
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Offline navs41

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Re: X-MEN: Days of Future Past mugen
« Reply #207 on: November 10, 2017, 08:10:06 AM »
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Thanks for suggestions, buddy.
I, too, was thinking to add some candles and a ceiling beam. About the beam, can somebody tell me how you do it?

Cool. You mean sprite-wise or code-wise?

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Re: X-MEN: Days of Future Past mugen
« Reply #208 on: November 10, 2017, 09:55:57 AM »

I think its ok. There are part slightly off, but its minimal.
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Offline NX-MEN

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Re: X-MEN: Days of Future Past mugen
« Reply #209 on: November 10, 2017, 12:33:42 PM »
Fantastic ideas Dev!! Your stages always rock!!  :w00t:
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Re: X-MEN: Days of Future Past mugen
« Reply #210 on: November 10, 2017, 03:25:25 PM »
@navs Yeah, mate, spritewise. Never done that lol and I use gimp.
@O about the floor colors, idk, I feel I can do better. Also, if you see the two angels at the edge of the stage, they need work too. Thanks very much for the feedback. Very helpful.
@nx Thanks, buddy.
Btw, the stage will be a bit wider.
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Re: X-MEN: Days of Future Past mugen
« Reply #211 on: December 06, 2017, 10:17:24 PM »
Usually, when I am working on a character, I leave the stance animation for last. Shaw is about 75% done, so I tried to design a stance for him. I did not animate it yet, 'cause I'm not sure it will be the final stance.

So I choose a wide stance, like he has in the facebook marvel game.

What do you think?
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Offline warecus

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Re: X-MEN: Days of Future Past mugen
« Reply #212 on: December 07, 2017, 01:25:14 AM »
Looks nice...I guess it all depends what you're going for. This stance tells me feral and he is ready to tear them limb from limb...now if you want one more similar to his cocky/upstart attitude I would keep torso and legs the same and and flip the arms palms up...change his grimace to a smile. ..palms up like he is saying "come on with it." I might match a little better to the marvel game with some flair...the stance now is awesome but more suited to either a feral, trait activation, 50% life, or a round two like wucash's darkseid...

Pretty long winded, but at the end of the day I wouldn't fault you for sticking with the stance you have now. The sprites are dope
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Re: X-MEN: Days of Future Past mugen
« Reply #213 on: December 07, 2017, 06:09:50 AM »
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Usually, when I am working on a character, I leave the stance animation for last.

wrong thing to do my friend, stance should be first, either way u have to make sure all his moves from it, will look good, so many times we need transition sprites. anyways, things looking cool man. keep up the good work

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Re: X-MEN: Days of Future Past mugen
« Reply #214 on: December 07, 2017, 09:13:00 AM »
I agree with Verz on that. Because 70% (or more) of the edited Mugen characters has issues with transition sprites - from idle to attack or even idle to walk.
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Re: X-MEN: Days of Future Past mugen
« Reply #215 on: December 07, 2017, 11:46:10 AM »
Love the stance Dev!!: :w00t:
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Re: X-MEN: Days of Future Past mugen
« Reply #216 on: December 07, 2017, 01:25:09 PM »
@warecus Yeah, it was supposed to be a grappling stance, but your Darkseid idea is not bad. I have a winpose with him looking like that.
@verz D#mn, you're right! I have to rethink this. Atm, with this stance, the transition with the rest of the animation is poor. Welp, live and learn. Thanks, guys.
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Offline navs41

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Re: X-MEN: Days of Future Past mugen
« Reply #217 on: December 09, 2017, 10:28:23 AM »
I agree to the artistic freedom for the feral stance...
X:COTA Omega Red has all those weird crawling movements that we never saw in the comics or tv shows... so I guess it would be ok to give some weirdness to Shaw.

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Re: X-MEN: Days of Future Past mugen
« Reply #218 on: December 10, 2017, 08:17:03 AM »
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Just checked that one and I don't really like it.
Here's my concept. It's an early wip, so I'm waiting for suggestions.
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Palette is  bit off on the Angels & Church's pews (Seats).

I'd add light shining and a busted railing in the foreground.

Will the doves be animated? If so, I'd add low/soft You are not allowed to view links. Register or Login and a You are not allowed to view links. Register or Loginto the latter half of the BGM.

If you don't know how to do that, I can do it for you  :)
« Last Edit: December 10, 2017, 08:51:58 AM by sky79 »
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