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Author Topic: Zero  (Read 21105 times)

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Offline A New Challenger

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Re: Zero
« Reply #50 on: May 17, 2012, 10:28:56 AM »
OK, I knew I wasn't crazy - found this character on my backup HD mugen archive:



Why wouldn't this dude just work from here? The base fits the MvC style a lot closer. Not knocking what he's done so far - but even starting over on this base, he'd save a metric ton of time. He needs new light and medium basics (his jabs suck but hsi sword attacks look great) and then Ramza could throw in his sweet new super anims with the heads and shading reworked, and ta-da! character done.

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Offline HyperVoiceActing

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Re: Zero
« Reply #51 on: May 17, 2012, 10:34:15 AM »
I'm pretty sure that Zero isn't open source

Offline A New Challenger

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Re: Zero
« Reply #52 on: May 17, 2012, 10:39:30 AM »
So get permission? It's originally by ArielXCo, improved one was by Lucien something-or-other, though I don't think he added any sprites. Wait-



Thought one of them would clearly look better next to X. Hmmm... they kinda both look off. Nevermind.

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Re: Zero
« Reply #53 on: May 17, 2012, 09:42:45 PM »
Quote
It's originally by ArielXCo
and he, as far as I remember, is a pain.

The black borders doesn't bothers me too much.
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Offline RamzaNeko

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Re: Zero
« Reply #54 on: May 18, 2012, 05:44:55 AM »
This is no sense talking, zero came before X, and I'm on X spriter team too, the pallete or the outlines can fix everything..

And please dont ask me again about Ariel bla bla bla, I had problem with that, and I already got permission, thats the rule to enter on the mugen game projects.
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Offline empawk

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Re: Zero
« Reply #55 on: May 18, 2012, 09:35:52 AM »
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This is no sense talking, zero came before X, and I'm on X spriter team too, the pallete or the outlines can fix everything..

And please dont ask me again about Ariel bla bla bla, I had problem with that, and I already got permission, thats the rule to enter on the mugen game projects.
X is open source and Ramzaneko is working on revamping his Zero still.

Offline A New Challenger

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Re: Zero
« Reply #56 on: May 18, 2012, 11:01:15 AM »
Sorry if I dredged up onld drama. Not my intention. Just X there, his sprites are noticeably nicer than Zero's, from small things; the head, shading and outline. The anim stuff you're doing is great; I'll take your word that you're gonna be improving the sprites later on.

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Offline RamzaNeko

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Re: Zero
« Reply #57 on: May 18, 2012, 02:31:48 PM »
My reaction is not directed for anybody, just saying... The outlines are easy to change, quick process with msPaint color replacement eraser.
Empawk X is not the one that will be on this project, got to say that too....

Any opinion is welcome, and more when are constructible criticism.
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Offline TheClone45

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Re: Zero
« Reply #58 on: May 18, 2012, 05:11:59 PM »
Awesome.

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Offline RamzaNeko

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Re: Zero
« Reply #59 on: May 19, 2012, 02:36:11 PM »


New Stance animation, the old one will be on spritesheet too, so the programmer can choose.
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Offline TheClone45

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Re: Zero
« Reply #60 on: May 19, 2012, 03:02:15 PM »
That is Fantastic.

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Offline RamzaNeko

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Re: Zero
« Reply #61 on: May 21, 2012, 01:39:56 PM »
@theclone45: ty


Little Update
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Offline Rage

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Re: Zero
« Reply #62 on: May 21, 2012, 02:15:51 PM »
 :O*D

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Offline RamzaNeko

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Re: Zero
« Reply #63 on: May 21, 2012, 06:16:55 PM »


Little updates, I'm trying to animate hair/legs a bit on stance...
I'm revamping, workin on little details , and on helmet/face
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Offline RamzaNeko

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Re: Zero
« Reply #64 on: May 21, 2012, 09:12:53 PM »


Update to showoff the sprites on the secondary stance
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Offline A New Challenger

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Re: Zero
« Reply #65 on: May 21, 2012, 09:18:28 PM »
to

This is a major improvement.  ^^(PM)^

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Offline HyperVoiceActing

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Re: Zero
« Reply #66 on: May 21, 2012, 09:23:30 PM »
I concur. New idle looks nice  :thumbsup:

Offline empawk

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Re: Zero
« Reply #67 on: May 21, 2012, 11:06:05 PM »
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to

This is a major improvement.  ^^(PM)^
I was told by Ramza earlier that the proportions on my X were good now. So that would mean that the grey part of Zero's legs should be slighly longer, because Zero is supposed to be about 1 head taller than X. Here's what it currently looks like together.

« Last Edit: May 21, 2012, 11:33:33 PM by empawk »

Offline Jelux Da Casual

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Re: Zero
« Reply #68 on: May 21, 2012, 11:27:40 PM »
You have no idea how glad I am you brought that up!!
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Offline empawk

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Re: Zero
« Reply #69 on: May 21, 2012, 11:32:14 PM »
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You have no idea how glad I am you brought that up!!
I want my X and his Zero to go unrivaled during their release. So I am trying really hard to help him with his Zero's look. :)

I am guessing about 1-2 pixels on the grey parts of his legs might do the trick. :)

Offline Rage

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Re: Zero
« Reply #70 on: May 21, 2012, 11:48:50 PM »
So should I consider the height of my axl too since zero is in rmm? Axl is the shortest. Don't know his exact height but I know he's smaller then X. The current is the same height as zero.

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Offline empawk

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Re: Zero
« Reply #71 on: May 22, 2012, 12:18:40 AM »
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So should I consider the height of my axl too since zero is in rmm? Axl is the shortest. Don't know his exact height but I know he's smaller then X. The current is the same height as zero.
Yes, you should take the height into consideration. Perhaps on a separate idea, perhaps all 3 of us should make team hyper attacks, sort of like in X8.

Offline RamzaNeko

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Re: Zero
« Reply #72 on: May 22, 2012, 06:58:37 AM »
I think the size of zero is really bit taller than X, except on old games and some official artwork that he looks 1 head taller...
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Offline RamzaNeko

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Re: Zero
« Reply #73 on: May 22, 2012, 03:10:38 PM »


HELL this got hard to get done, hope you guys like it! Great part of this animation based on Megaman x5/6 and done from scratch...

The effects are not the original ones I done from scratch just to test the animation
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Re: Zero
« Reply #74 on: May 22, 2012, 03:18:08 PM »
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HELL this got hard to get done, hope you guys like it! Great part of this animation based on Megaman x5/6 and done from scratch...

The effects are not the original ones I done from scratch just to test the animation

Are you going to make the sword animations seperate? I think it will be better to have it coded so it can have some transparency to look a little better.
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