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Author Topic: Boss character: Mettonger Z  (Read 4198 times)

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Offline Magma MK-II

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Re: Boss character: Mettonger Z
« Reply #25 on: May 05, 2011, 08:03:13 AM »
Thanks for the explanation! I'll update everything and send you 'till saturday!
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Online Hypnotize

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Re: Boss character: Mettonger Z
« Reply #26 on: July 16, 2011, 10:18:25 PM »
Maybe it should be just a boss... but it looks great anyway!

Offline ExeLord

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Re: Boss character: Mettonger Z
« Reply #27 on: July 16, 2011, 11:05:39 PM »
Actually just noticed the small thing that bugs me, lower body part.
Tried to fix that:

 :-??
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Offline TheClone45

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Re: Boss character: Mettonger Z
« Reply #28 on: July 16, 2011, 11:22:54 PM »
Nice.  :thumbsup:

anyways, try to make a mvc3 pal.

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Re: Boss character: Mettonger Z
« Reply #29 on: July 18, 2011, 03:50:48 PM »
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Actually just noticed the small thing that bugs me, lower body part.
Tried to fix that:

 :-??

Thanx, I will use it.
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Re: Boss character: Mettonger Z
« Reply #30 on: January 04, 2015, 12:55:01 PM »
4 years later...I am back with this char.
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Offline M. Satoshy X

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Re: Boss character: Mettonger Z
« Reply #31 on: January 11, 2015, 09:54:55 PM »
Awesome!!

I will return too!



Offline Trinitronity

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Re: Boss character: Mettonger Z
« Reply #32 on: February 03, 2015, 03:14:26 PM »
Wait, so Robot Master Mayhem is not dead? :o

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Re: Boss character: Mettonger Z
« Reply #33 on: February 03, 2015, 03:56:17 PM »
No. We are working on the backstages. The private area has good traffic for example :)
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Re: Boss character: Mettonger Z
« Reply #34 on: February 05, 2015, 11:28:53 AM »
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No. We are working on the backstages. The private area has good traffic for example :)
Ah, okay. I thought that, because someone (I think it was Rage) had got a graphic in his signature, which said that Robot Master Mayhem is cancelled.
But thank god it isn't. Now I have a reason to work on TopMan again!

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Re: Boss character: Mettonger Z
« Reply #35 on: February 05, 2015, 11:48:32 AM »
RMM just got a tad...lethargic...for some time, but now we are slowing backing on track again.
About Rage, it was just the Princess on *THAT* days, lol
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Re: Boss character: Mettonger Z
« Reply #36 on: February 05, 2015, 02:23:11 PM »
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About Rage, it was just the Princess on *THAT* days, lol
Hmm...maybe she shouldn't get kidnapped that often. lol

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Re: Boss character: Mettonger Z
« Reply #37 on: February 05, 2015, 06:44:50 PM »
hahhahah
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Offline Enso

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Re: Boss character: Mettonger Z
« Reply #38 on: February 06, 2015, 04:44:22 PM »
Can't wait for Mettonger Z!


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Offline Magma MK-II

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Re: Boss character: Mettonger Z
« Reply #39 on: February 06, 2015, 07:54:28 PM »
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RMM just got a tad...lethargic...for some time, but now we are slowing backing on track again.

To be fair, the project did hit a hiatus. Slowly things started to move again, going from snail pace to turtle pace. I think we can safely day now that the project is back into gear.
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Offline Trinitronity

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Re: Boss character: Mettonger Z
« Reply #40 on: February 17, 2015, 06:15:31 AM »
That's nice to know.
I would go back to TopMan now, but then I noticed that the palleting of his sprites are a mess... ~X(
I will only go back, if someone does an indexing spring cleaning on those sprites, because I wont.

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Offline laspacho

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Re: Boss character: Mettonger Z
« Reply #41 on: February 17, 2015, 06:40:20 PM »
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Wait, so Robot Master Mayhem is not dead? :o

We are still here.  Getting back on track too.   ;)

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That's nice to know.
I would go back to TopMan now, but then I noticed that the palleting of his sprites are a mess... ~X(
I will only go back, if someone does an indexing spring cleaning on those sprites, because I wont.

Topman plays quite well actually, you did a good job with him.  He just needs some cleanup like getting rid of hypers that aren't there which you end up loosing a hyper bar from.  He also needs his new custom voices added.  Then some other coding cleanup stuff.  I've got a bud that's going to get him ready for the 1st Rmm release.  :)

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Re: Boss character: Mettonger Z
« Reply #42 on: February 18, 2015, 02:13:25 AM »
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We are still here.  Getting back on track too.   ;)

Topman plays quite well actually, you did a good job with him.  He just needs some cleanup like getting rid of hypers that aren't there which you end up loosing a hyper bar from.  He also needs his new custom voices added.  Then some other coding cleanup stuff.  I've got a bud that's going to get him ready for the 1st Rmm release.  :)
But he did get a custom voice (not really custom, since it's just Jason Graham). I think you have an outdated version of him.

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Offline laspacho

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Re: Boss character: Mettonger Z
« Reply #43 on: February 18, 2015, 04:22:01 PM »
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But he did get a custom voice (not really custom, since it's just Jason Graham). I think you have an outdated version of him.

The version of Topman that I have does not have that.  Is there anything else that was changed in the version you mentioned besides for the voice?  Were there any more sprites added?  Can you please send me your version of Topman please so I can look at it? 
We are going to use the new custom voice that was recorded.
« Last Edit: February 18, 2015, 04:33:59 PM by laspacho »

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