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Author Topic: Boss character: Mettonger Z  (Read 6444 times)

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Offline Magma MK-II

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Boss character: Mettonger Z
« on: April 30, 2011, 10:05:12 AM »
Time to throw in a little surprise:



Surprise, because his sprites are all done! (not that he have much sprites though). He just need some polishing and a few effects.



Offline Fou

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Re: Boss character: Mettonger Z
« Reply #1 on: April 30, 2011, 10:07:31 AM »
WOW very good surprise !!!  :w00t:  :o

I want see more sprites with animation, please !!

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Offline O Ilusionista

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Re: Boss character: Mettonger Z
« Reply #2 on: April 30, 2011, 10:20:03 AM »
hehhe, nice idea.

Just need to polish some parts, because they are too hard.

Offline TheClone45

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Re: Boss character: Mettonger Z
« Reply #3 on: April 30, 2011, 11:45:10 AM »
nice work.  :thumbsup:

By theclone45 at 2011-01-02

Offline ExeLord

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Re: Boss character: Mettonger Z
« Reply #4 on: April 30, 2011, 11:50:03 AM »
:w00t: would it have breast burner? X)
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Offline M. Satoshy X

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Re: Boss character: Mettonger Z
« Reply #5 on: April 30, 2011, 01:25:43 PM »
WoW!! Fantastic!!!! :D



Offline laspacho

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Re: Boss character: Mettonger Z
« Reply #6 on: April 30, 2011, 06:04:48 PM »
Well that's unexpected.  I'm interested to see more.  It's so big.   :thumbsup:

Offline fatalfreak

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Re: Boss character: Mettonger Z
« Reply #7 on: April 30, 2011, 06:51:01 PM »
Time to throw in a little surprise:



Surprise, because his sprites are all done! (not that he have much sprites though). He just need some polishing and a few effects.
I like this!  :o :o :o

I hope this character has moves like Rocket Punch (or Giant Rocket Punch), Breast Fire, and so on.  I didn't expect to see Mazinger Z inspired character.

 ^^(PM)^ :)

Thanks to Demonkai.  I got this MMPR photo.
I didn't know your name was :D. That's an interesting name.

Offline Magma MK-II

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Re: Boss character: Mettonger Z
« Reply #8 on: May 01, 2011, 09:31:55 AM »
Here is his current complete sheet:



Since he is a boss character, I've made simple moves, which should be activated with a single button. I don't know about your guys suggestions, I can add the rocket punch and breast fire as hypers, this way he can have three like the Yellow Devil.

Offline O Ilusionista

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Re: Boss character: Mettonger Z
« Reply #9 on: May 01, 2011, 11:58:42 AM »
I think that the outlines at his arms are too hard, they are just pure black.
You need to smooth it a bit. Try to talking with Daeron, maybe he could do it.

Offline jfa

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Re: Boss character: Mettonger Z
« Reply #10 on: May 01, 2011, 01:19:39 PM »
 :o
AWESOME!!

I have some ideas for special moves:

-he advances, rotating his arms, like Street of rage Skate.
-he hits the ground and creates an earthquake, Juggy Style.
-a special throw,he with his hand grasping the enemy in the air, throws it against the floor and passes over it.  ;D

Offline HyperVoiceActing

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Re: Boss character: Mettonger Z
« Reply #11 on: May 02, 2011, 10:27:51 AM »
Not sure if this can be done or if it's not a good idea but maybe he can have two phases: One with him regularly and a "second phase" where he can only move and you just hit him once to KO him

Offline waluigimaster

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Re: Boss character: Mettonger Z
« Reply #12 on: May 02, 2011, 02:12:33 PM »
Are we going to make the boss characters playable? Because I honestly think they should be a CPU, arcade character only. I know for certain that this is possible to do but it would mean we cant have a randomselect option.
(I'm really not used to having signatures to be honest)

Offline Acey

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Re: Boss character: Mettonger Z
« Reply #13 on: May 02, 2011, 02:50:10 PM »
It's an option, playable or not, which is to be determined.

Offline ExeLord

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Re: Boss character: Mettonger Z
« Reply #14 on: May 02, 2011, 03:07:46 PM »
I think it's better be boss only, make a poll.
What consumer society is?

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Offline O Ilusionista

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Re: Boss character: Mettonger Z
« Reply #15 on: May 02, 2011, 03:10:15 PM »
Since I love to code this type of char (bosses), I would like to code it, if nobody will code it.

You can make it playable, althought it will be a bit unfair, but we can balance it a bit, since he will be a giant CLSN box.

Seriously, any kind of giant boss just throw it at me. I love to code these things.

Offline laspacho

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Re: Boss character: Mettonger Z
« Reply #16 on: May 02, 2011, 05:32:19 PM »
This would make a great non playable mid boss.  If O if up for challenge he is welcome to code it.  He's real good at coding Big boss characters.  :)

Offline O Ilusionista

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Re: Boss character: Mettonger Z
« Reply #17 on: May 02, 2011, 09:14:12 PM »
thanx. Leave it to me :)

Just try to smooth that black borders, they are too hard.

Offline Magma MK-II

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Re: Boss character: Mettonger Z
« Reply #18 on: May 03, 2011, 09:12:16 AM »
Fine, I'll work on him this week, then I send it to you!

And yes, I plan him to be boss only: few moves, each assigned to a button, all cheap and powerful, no combos and slow.

Post Merge: May 04, 2011, 10:06:01 AM
Tried something on the arm:

« Last Edit: May 04, 2011, 10:06:01 AM by Magma Dragoon MK II »

Offline TGM

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Re: Boss character: Mettonger Z
« Reply #19 on: May 04, 2011, 04:19:08 PM »
Fine, I'll work on him this week, then I send it to you!

And yes, I plan him to be boss only: few moves, each assigned to a button, all cheap and powerful, no combos and slow.

Post Merge: May 04, 2011, 10:06:01 AM
Tried something on the arm:



Second arm win!  :w00t:

Offline O Ilusionista

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Re: Boss character: Mettonger Z
« Reply #20 on: May 04, 2011, 04:32:22 PM »
its getting better,m but the problem is the black edges

Offline Rage

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Re: Boss character: Mettonger Z
« Reply #21 on: May 04, 2011, 04:40:41 PM »
its getting better,m but the problem is the black edges

What wrong with the black edges?

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Offline Fou

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Re: Boss character: Mettonger Z
« Reply #22 on: May 04, 2011, 04:48:53 PM »


something like that O ?  :-"

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Offline Magma MK-II

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Re: Boss character: Mettonger Z
« Reply #23 on: May 05, 2011, 09:53:19 AM »
Please give me a hint (O). This isn't something hard to update, but I must know what to do.

Offline O Ilusionista

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Re: Boss character: Mettonger Z
« Reply #24 on: May 05, 2011, 10:00:25 AM »
Take a look:




See his legs, they just use pure black borders when the light doesn't get into that part directly. Otherwise, they smooth it, making darker colors from the part color.

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