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Offline O Ilusionista

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Re: Burst Man WIP
« Reply #100 on: February 25, 2012, 02:58:38 PM »
Stop! Necro time!

I´ve started to working on him. He is on very early stages, but I had an idea: to add a water steam which comes from its cannon in some moves, like the run:


And I've fixed something on him that I see in many edited chars: a move where just the arm (or other part) moves, which makes the move boring and unnatural.

Take a look at the original edit:


And what I've fixed:


See how much more movement the second image have? It makes the move more natural.
Its not that hard (remember, I am not a spriter and this could be better). you just need to make a selection (a slice) in 2 or 3 parts and moves 1 pixel to one direction

My intention is not to bash anyone, is just to show that many people could fix their chars by using this simple trick.  :w00t:

Offline Ganbare-Lucifer

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Re: Burst Man WIP
« Reply #101 on: February 25, 2012, 03:08:22 PM »
Holy Heck!

Looks too far AWESOME!

BTW how you could do that with Tomahawk?

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Offline Trinitronity

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Re: Burst Man WIP
« Reply #102 on: February 26, 2012, 02:14:06 PM »
I've fixed something on him that I see in many edited chars: a move where just the arm (or other part) moves, which makes the move boring and unnatural.

Take a look at the original edit:


And what I've fixed:


See how much more movement the second image have? It makes the move more natural.
Its not that hard (remember, I am not a spriter and this could be better). you just need to make a selection (a slice) in 2 or 3 parts and moves 1 pixel to one direction

My intention is not to bash anyone, is just to show that many people could fix their chars by using this simple trick.  :w00t:
Whoa, it's really THAT easy? /:O I should try that out!

Offline Rage

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Re: Burst Man WIP
« Reply #103 on: February 26, 2012, 02:18:26 PM »
Whoa, it's really THAT easy? /:O I should try that out!
really people didnt know this?!  o.O#

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Offline O Ilusionista

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Re: Burst Man WIP
« Reply #104 on: February 26, 2012, 03:08:12 PM »
yes, that easy. But MANY people don't do this, even some good sprite editors.

Anyway, all the basics are done. Started to code his supers.

Water Wave has a cool water steam on it

Offline Fou

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Re: Burst Man WIP
« Reply #105 on: February 26, 2012, 03:58:35 PM »
Oh ! I can't wait for this chars !!! So amazing !!!

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Offline O Ilusionista

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Re: Burst Man WIP
« Reply #106 on: February 26, 2012, 07:48:34 PM »
Thanks man.

A friend of mine will voice Burstman. I've sent all lines to him already :)

Offline laspacho

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Re: Burst Man WIP
« Reply #107 on: February 26, 2012, 08:08:18 PM »
Outstanding work guys, it looks like it is all coming together on this character.   :thumbsup:

Offline O Ilusionista

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Re: Burst Man WIP
« Reply #108 on: February 26, 2012, 08:26:08 PM »
Thanks.

Flash Bomb done



Offline Rage

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Re: Burst Man WIP
« Reply #109 on: February 26, 2012, 10:55:53 PM »
y is he using other robot masters moves?  /:O nice work by the way.  =D>

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Offline Enso

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Re: Burst Man WIP
« Reply #110 on: February 26, 2012, 11:39:54 PM »
Hey! He uses Grenade Man's Flash Bomb! Why is that?


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Offline O Ilusionista

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Re: Burst Man WIP
« Reply #111 on: February 27, 2012, 12:37:50 AM »
Hey! He uses Grenade Man's Flash Bomb! Why is that?


Magma Dragoon sent me the 6 powet sets he will be using:

Offline Rage

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Re: Burst Man WIP
« Reply #112 on: February 27, 2012, 01:17:49 AM »
Magma Dragoon sent me the 6 powet sets he will be using:

I think that's weak. Its not true to mm. one of the reasons for tracking these characters is to see the creativity. To see the different way an artist can intrepid the powers of the rm. Not steal other rm moves.  The rm all have separate techniques. The own ones with similar sets should characters like windman and tornadoman. but even those two should have differences to them. megaman, bass, proto, quint, x, axl, and zero can steal techniques. its sux that he couldn't go the extra mile.

Post Merge: February 27, 2012, 01:53:15 AM
Stop! Necro time!

I´ve started to working on him. He is on very early stages, but I had an idea: to add a water steam which comes from its cannon in some moves, like the run:


And I've fixed something on him that I see in many edited chars: a move where just the arm (or other part) moves, which makes the move boring and unnatural.

Take a look at the original edit:


And what I've fixed:


See how much more movement the second image have? It makes the move more natural.
Its not that hard (remember, I am not a spriter and this could be better). you just need to make a selection (a slice) in 2 or 3 parts and moves 1 pixel to one direction

My intention is not to bash anyone, is just to show that many people could fix their chars by using this simple trick.  :w00t:
also since you pointed this out. You should clean up the legs too. You can tell the sprites are moving. even if it is just two pixels ( its segmented at two different locations). Its makes the character look slidey (sorry for the poor choice of words and making up them too.) The animation looks smooth but glitchy.  I use this  technique all the time and its not that negotiable in my work...
« Last Edit: February 27, 2012, 01:53:15 AM by Rage »

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Offline O Ilusionista

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Re: Burst Man WIP
« Reply #113 on: February 27, 2012, 06:32:16 AM »
I think that's weak. Its not true to mm. one of the reasons for tracking these characters is to see the creativity. To see the different way an artist can intrepid the powers of the rm.

you need to talk with the author of the char, not me. But I don't see a problem in that, because:

(...) Burst Man loves festivals and shoots his bombs as fireworks. His body has several explosives and soapy substances, which he can use to attack by encasing enemies in bubbles or using the Danger Wrap, a bomb encased in a bubble.(...)

Quote
Not steal other rm moves.  The rm all have separate techniques. The own ones with similar sets should characters like windman and tornadoman. but even those two should have differences to them. megaman, bass, proto, quint, x, axl, and zero can steal techniques. its sux that he couldn't go the extra mile.

Your argument contradicts the whole RMM project so. Let me show you some examples:





I am just following the project.

Plus, I am not a accurate crazy guy. I do like some freedom when I make chars. So, I won't stick 100% faithful to the char history, because I never do this.
« Last Edit: February 27, 2012, 07:15:11 AM by O Ilusionista »

Offline Trinitronity

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Re: Burst Man WIP
« Reply #114 on: February 27, 2012, 07:19:47 AM »
I think that's weak. Its not true to mm. One of the reasons for tracking these characters is to see the creativity. To see the different way an artist can intrepid the powers of the rm.
You're partially right, though I think, that BurstMan's powerset really fits him nicely.
Also, the WindMan, that I have planned for that project, will get some creativity as well.
Not steal other rm moves.  The rm all have separate techniques. The own ones with similar sets should characters like windman and tornadoman. but even those two should have differences to them. megaman, bass, proto, quint, x, axl, and
I really don't see the problem here. :-??
Your argument contradicts the whole RMM project so. Let me show you some examples:



I am just following the project.
Yeah, I remember ToadMan's powersets very well.
Also, while I will try to follow the project as well, not all of my chars will get powersets. Additionally, WindMan will get an rather unique powerset.
But back to topic, that BurstMan looks really nice so far. Keep up the good work! :thumbsup:

Offline Magma MK-II

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Re: Burst Man WIP
« Reply #115 on: February 27, 2012, 08:34:44 AM »
As far as powerset goes, I tried to stay true to Burstman as much as possible. He has just three borrowed weapons (Water Wave, Napalm Bomb and Flash Bomb) and three of his own.

As for that easy fix, I just got lazy. Sometimes, you have to see the character in action to notice these small things.

Offline O Ilusionista

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Re: Burst Man WIP
« Reply #116 on: February 27, 2012, 09:37:15 AM »
Quote
Also, while I will try to follow the project as well, not all of my chars will get powersets.

isn't a rule that every char need to have a powerset?

As far as powerset goes, I tried to stay true to Burstman as much as possible. He has just three borrowed weapons (Water Wave, Napalm Bomb and Flash Bomb) and three of his own.

Which I think that fits perfectly.

Quote
As for that easy fix, I just got lazy. Sometimes, you have to see the character in action to notice these small things.

relax, I've fixed in every sprite I needed. To see those things, you need to animated it or put over layers. You can't spot that on a sheet, its hard.

Offline Trinitronity

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Re: Burst Man WIP
« Reply #117 on: February 27, 2012, 09:42:33 AM »
isn't a rule that every char need to have a powerset?
I don't remember such a rule.
Or else, I have think up additional attacks for TopMan, and I don't know, which other attacks he can have.

Offline laspacho

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Re: Burst Man WIP
« Reply #118 on: February 27, 2012, 09:50:05 AM »
I don't remember such a rule.
Or else, I have think up additional attacks for TopMan, and I don't know, which other attacks he can have.

Yes all characters need power sets in RMM.

It's fine to borrow a move form another robot and take some liberties with the power sets as long as it fits the character.  I'm liking what I see for the Burstman power sets.

Example:  With my Toadman he has a lightning hyper.  Toadman never had lightning in the Nes game but I though it would be cool for him to have since his stage has rain in it.  It is also way different then any other hyper he has.

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Re: Burst Man WIP
« Reply #119 on: February 27, 2012, 12:09:59 PM »
Yes all characters need power sets in RMM.

It's fine to borrow a move form another robot and take some liberties with the power sets as long as it fits the character.  I'm liking what I see for the Burstman power sets.

Example:  With my Toadman he has a lightning hyper.  Toadman never had lightning in the Nes game but I though it would be cool for him to have since his stage has rain in it.  It is also way different then any other hyper he has.
Sorry to go  >:-(-| , but do you have got any ideas for a Powerset for TopMan? I haven't...

Offline Ganbare-Lucifer

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Re: Burst Man WIP
« Reply #120 on: February 27, 2012, 01:49:30 PM »
Sorry to go  >:-(-| , but do you have got any ideas for a Powerset for TopMan? I haven't...

Yes...

Thunder Bolt/Elec Beam, Ice Slasher, Bubble Lead, Atomic Fire, Shadow Blade, and etc.
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Offline Magma MK-II

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Re: Burst Man WIP
« Reply #121 on: February 27, 2012, 02:04:21 PM »
Yes...

Thunder Bolt/Elec Beam, Ice Slasher, Bubble Lead, Atomic Fire, Shadow Blade, and etc.

None of these fits Topman. And this is totally offtopic, this discussion should be on his topic.

Offline laspacho

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Re: Burst Man WIP
« Reply #122 on: February 27, 2012, 02:17:17 PM »
Sorry to go  >:-(-| , but do you have got any ideas for a Powerset for TopMan? I haven't...

It could be a different way of doing a top projectile on the ground or in the air, or borror another robot's weapon that is somewhat suiting perhaps.

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Re: Burst Man WIP
« Reply #123 on: March 16, 2012, 08:30:33 PM »
Well, a suggestion could be this:

- Burstman creates a bubble around him and uses as a shield.

- Burstman can shoot a Bubble that "stuns" temporary the enemy.

- As a special, Burstman approaches to the enemy, creates a huge bubble around the enemy, the bubble floats up and suddenly the bubble "pops" and the enemy falls to the ground, the fall could give a huge damage.

- Another special would be a "bubble machinegun". Like the arthur's special in MVC3.


Offline Magma MK-II

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Re: Burst Man WIP
« Reply #124 on: March 17, 2012, 10:04:00 AM »
You're late, my friend. Burstman is already fully sprited and being coded.

Speaking of which, right now him and all of Ilu's projects are on hold due to RL.

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