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Author Topic: Topman  (Read 14637 times)

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Offline .:O Ilusionista:.

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Re: Topman
« Reply #275 on: February 03, 2016, 08:04:43 PM »
Thanks guys. But I've discovered some big errors on this character (some comes from the template, some comes from the original creator) and I will need to redo a lot of animations on this character (and some sprites too).

Some new animations by Blizzard Buffalo:

Dizzy


Shocked
« Last Edit: February 03, 2016, 08:40:00 PM by .:O Ilusionista:. »
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Offline HyperVoiceActing

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Re: Topman
« Reply #276 on: February 03, 2016, 09:53:04 PM »
Well I guess you have something to work on while my friend records his extra lines XD

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Re: Topman
« Reply #277 on: February 03, 2016, 11:50:07 PM »
In fact, I've finished him today (its 03:48 am here).

To mimic one of his abilities from the original game, whenever he spins he is immune to projectiles (if the coder coded it right, for sure).
Special moves like hurricane kick and top spine are immune only to normal and special projectiles. But his hyper moves are totally immune to projectile attacks.
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Offline HyperVoiceActing

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Re: Topman
« Reply #278 on: February 04, 2016, 09:20:08 AM »
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In fact, I've finished him today (its 03:48 am here).
Wow that was quick

You really ARE a coding master XD

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Re: Topman
« Reply #279 on: February 04, 2016, 11:05:50 AM »
Thanks :)

In fact, I was working on this until 6:20am because I've discovered a critical error in his SFF. The original creator made duplicate color entries on the palette, for whatever reason, and it turned in a huge mess. I had to convert ALL of his sprites again. After many bad words and strikes on the table, its finished. But you need to send those new lines to me :)

Here are all the palettes I made for him

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Online Magma MK-II

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Re: Topman
« Reply #280 on: February 04, 2016, 11:12:49 AM »
Man, you need to take a break every now and then.
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Offline Fist Dracon

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Re: Topman
« Reply #281 on: February 04, 2016, 11:18:14 AM »
I was wondering if the 12nd palette whould be Mettaton EX lol
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Re: Topman
« Reply #282 on: February 04, 2016, 12:32:27 PM »
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Man, you need to take a break every now and then.
Yeah, I know.

Anyway, I plan to release Top Man on the next days. I would not release it before, but then I remembered that there is a public version of this character already. I don't plan to release other characters that I work on, like Cutman or Crashman though.

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Offline HyperVoiceActing

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Re: Topman
« Reply #283 on: February 04, 2016, 01:22:51 PM »
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I was wondering if the 12nd palette whould be Mettaton EX lol
I'd rather not have that game near this here

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Re: Topman
« Reply #284 on: February 04, 2016, 03:50:30 PM »


'That was unfair, can I just have a rematch?'

(Please someone do a better transiction because I just got lazy)
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Re: Topman
« Reply #285 on: February 04, 2016, 05:49:43 PM »
Hehehe I liked the idea
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Re: Topman
« Reply #286 on: February 04, 2016, 07:10:00 PM »
Intro Ideas:

-Brakes when arriving while rolling into the screen, then backflips to fit on start position.
'Oops, I went a bit far. Why someone like you wanna battle me?'

Winpose Ideas:

-Rolls while poses with his arms on the back and in the side where he is looking the defeated opponent, rolling outscreen opposite his side view.
'Now, if you excuse me, I gotta roll out!'
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Offline TK8314

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Re: Topman
« Reply #287 on: February 05, 2016, 08:40:46 AM »
Topman is done & out!  He is amazing!!!  w00t!

Excellent job Illusionista!  :3
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Offline .:O Ilusionista:.

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Re: Topman
« Reply #288 on: February 05, 2016, 10:23:34 AM »
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Intro Ideas:

-Brakes when arriving while rolling into the screen, then backflips to fit on start position.
'Oops, I went a bit far. Why someone like you wanna battle me?'

Winpose Ideas:

-Rolls while poses with his arms on the back and in the side where he is looking the defeated opponent, rolling outscreen opposite his side view.
'Now, if you excuse me, I gotta roll out!'

Nice ideas :) Maybe for a future update.
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Re: Topman
« Reply #289 on: February 05, 2016, 12:47:27 PM »
There is an option for an EX move in which Top Man dashes through the opponent, spinning it and then turning it into the dizzy state. Of course it will cost power energy.
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Re: Topman
« Reply #290 on: February 05, 2016, 12:49:47 PM »
Like Kabal? I had this idea before but I decided to not add it. But it could be an option for the future.
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Re: Topman
« Reply #291 on: February 05, 2016, 12:52:35 PM »
I'm telling you it's one option since it costs power energy, or when it used too much, Top Man whould spin and dizzy with the opponent too.
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Re: Topman
« Reply #292 on: February 05, 2016, 12:58:28 PM »
I got it, but we don't have this kind of EX move which cost power on the project. This would required to add it in all characters and its too much work.
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