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Author Topic: Needleman  (Read 6744 times)

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Offline Magma MK-II

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Re: Needleman
« Reply #25 on: December 24, 2010, 07:10:59 AM »
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Just out of interest, why was Needleman weak to Gemini Laser in Megaman 3?

Go figure...

By the way, some ideas:

* Use the Headbutt he uses in megaman 3;
* He jumps and throws three needles to the ground, like Zantetsu in Last Blade;
* He pounds the ground and a big needle fall over the opponent, like Jazu in KoF XI.
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Offline Spidermew

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Re: Needleman
« Reply #26 on: December 24, 2010, 08:21:40 AM »
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why would it be computer only? I think it's a great ideaki. It blocks the view for both players. It's a ahole of a move but it works against both players.
I figured it would piss off buttonmashers who do it axidently, but then i guess it would be a good idea to let players do it so buttonmashers... learn... how.. to... not mash buttons....
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Offline waluigimaster

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Re: Needleman
« Reply #27 on: December 26, 2010, 10:39:42 AM »
Here's an idea:

Needleman jumps into the air and covers the ground in small needles that stand up. So that whenever the opponet walks or lands they take damage!
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Offline Magma MK-II

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Re: Needleman
« Reply #28 on: December 26, 2010, 10:54:39 AM »
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Here's an idea:

Needleman jumps into the air and covers the ground in small needles that stand up. So that whenever the opponet walks or lands they take damage!

this would cause instant death to megaman!  ;D
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Offline waluigimaster

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Re: Needleman
« Reply #29 on: December 26, 2010, 02:00:28 PM »
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this would cause instant death to megaman!  ;D
o.O#
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Offline Rage

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Re: Needleman
« Reply #30 on: December 26, 2010, 05:15:56 PM »
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this would cause instant death to megaman!  ;D
axl too  :'(

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Offline waluigimaster

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Re: Needleman
« Reply #31 on: December 27, 2010, 04:50:42 AM »
and, protoman, and bass, and....,....quickman!  :(
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Offline laspacho

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Re: Needleman
« Reply #32 on: December 31, 2010, 09:50:23 AM »
I hope everyone has a Happy New Years, I'm off to party.  See ya next year.  And I'm out!   :cool


There are a few more things I want to make/finish that I started on Needman to start off next year then I'm going to go back and finish off whats left on Woodman.  Ok and.. Something fun end the year off. 

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Offline TheClone45

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Re: Needleman
« Reply #33 on: December 31, 2010, 11:10:20 AM »
2011 is finally coming!  :)
good luck with neddleman, laspacho ::salute::

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Offline ExeLord

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Re: Needleman
« Reply #34 on: January 04, 2011, 06:48:17 PM »
Some palettes I made:

Super Adventure Rockman, R Needleman inspired,
colors from database in Megaman&Bass, Needleman.exe inspired, Megaman's needle cannon colors.
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Offline laspacho

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Re: Needleman
« Reply #35 on: January 04, 2011, 10:00:40 PM »
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Some palettes I made:

Super Adventure Rockman, R Needleman inspired,
colors from database in Megaman&Bass, Needleman.exe inspired, Megaman's needle cannon colors.

Cool pallets!
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Offline ExeLord

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Re: Needleman
« Reply #36 on: January 05, 2011, 07:01:01 AM »
Portrait colors:

I was thinking about his attacks, my ideas are:
- he shoots 3 needles rapidly forward
- he shoots 3 needles in ark |/_
- he shoots one big needle that'll stuck in screen's edge(if not hits enemy) and becomes jumpable platform for some time
- he shoots 1-3 needles up in ark and they lands on ground flying in ark | \
- as hyper he could be like cowboy shooting 3 needles from one arm, then from other changing his arms 2-3 times.
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Offline TheClone45

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Re: Needleman
« Reply #37 on: January 07, 2011, 08:35:16 PM »
What Program are you using to edit your Sprites Laspacho? They look awesome.

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Offline laspacho

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Re: Needleman
« Reply #38 on: January 07, 2011, 10:35:24 PM »
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What Program are you using to edit your Sprites Laspacho? They look awesome.

Thanks.  I swap between Photoshop CS2 and MS Paint depending on what I am doing.    ;D
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Offline laspacho

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Re: Needleman
« Reply #39 on: July 20, 2011, 07:56:02 PM »
A small update. I have still been working on Needleman... just slower then I wanted.
I have 6 standing attacks, 5 ducking attacks, started air attacks, run, jump, dashes, intro, and a winpose done. Not much added with Fighter Factory at the moment, as I'm mostly just trying to concentrate on just the sprites for the moment as my time has been limited to draw. Whenever I finish the basic attacks I'll probably start adding more stuff in for screen shots.

« Last Edit: July 20, 2011, 08:22:07 PM by laspacho »
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Offline laspacho

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Re: Needleman
« Reply #40 on: March 25, 2012, 09:08:51 AM »
 Just a nice little progress update.  All 18 basic attacks are done, now on to the weapon change and then probably the blocks.
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Offline ExeLord

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Re: Needleman
« Reply #41 on: March 25, 2012, 09:53:01 AM »
Glad to hear about progress on Needle Man :thumbsup:
Are those weapons decided already or you need some ideas?
While typing message idea of one weapon crawled into my head - bubble with bomb similar, similar to Burst Man, but instead of trapping enemy inside of it it just contains needles that will spread in 8 directions on contact with enemy/top of the stage/left or right edge of stage. Moving pattern could be sinusoidal moving straight on light version(oh man, I forgot - could those moves have 3 versions as normal specials), same on medium, but wider wave and moving slower(might explode also on time), heavy - moving like Burst Man's bubble - wavy slowly up-forward. :-??
Not a bad one? Use it if you like :cool
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Offline laspacho

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Re: Needleman
« Reply #42 on: March 25, 2012, 04:09:07 PM »
Sounds like a good idea to me.
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Offline Fou

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Re: Needleman
« Reply #43 on: March 25, 2012, 05:15:30 PM »
For the weapons, why not use the weapon of Knightman ? It's a spike ball. It's fit very well to him !

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Offline laspacho

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Re: Needleman
« Reply #44 on: March 25, 2012, 06:13:28 PM »
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For the weapons, why not use the weapon of Knightman ? It's a spike ball. It's fit very well to him !

Never thought of that, it might fill a power set slot nicely.

I have the blocks and get hit done..  On to the knock backs!

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Re: Needleman
« Reply #45 on: March 25, 2012, 07:10:22 PM »
Nicely done. :thumbsup:
I was thinking about weapons and there could be leaf shield with needles instead, not rolling forward like leaf one, but flies to direction needles are pointing.
Also looking at Fou's avatar reminded me of Kirby's power in Kirby 64 when you combine electricity and needles he becomes a lighting rod(he becomes big needle and thunder strucks him) maybe Needle Man can do the same by standing still and moving his top up? Versions could have different waiting time and area of damage i.e. light - fast and lighting and himself, medium - slower and +bit of ground near him, heavy - slower then medium and more ground near him, like 1/4-1/3 of visible screen. :-??
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Re: Needleman
« Reply #46 on: March 26, 2012, 08:01:14 AM »
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Nicely done. :thumbsup:
I was thinking about weapons and there could be leaf shield with needles instead, not rolling forward like leaf one, but flies to direction needles are pointing.
Also looking at Fou's avatar reminded me of Kirby's power in Kirby 64 when you combine electricity and needles he becomes a lighting rod(he becomes big needle and thunder strucks him) maybe Needle Man can do the same by standing still and moving his top up? Versions could have different waiting time and area of damage i.e. light - fast and lighting and himself, medium - slower and +bit of ground near him, heavy - slower then medium and more ground near him, like 1/4-1/3 of visible screen. :-??
Well, that's not too wrong...

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Offline ExeLord

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Re: Needleman
« Reply #47 on: March 26, 2012, 09:56:22 AM »
Yeah, I'm actually surprised that those came to my mind :P It's not easy to suggest moves for robot masters.
In Kirby on Wii was needle roll, but that's hard to imagine for Needle Man. The only other decent idea was related to Sword Man - grow big needle and use it as rapier(or even lance?) for stab hit with 1/2/3 hits for l/m/h versions.
I'm thinking in the way "what if Needle Man copied/learned attack from other robot masters, how will use it?".

Well, that happened again, new idea got into my head while typing - needle wall(from Stone Man), l - breakable with one hit wall of needles appears in front of Needle Man, vanishes after 6 sec. m - same but moves forward, h - 2 walls - in front and behind and moving sideways.
I'm not saying that they are best ideas, but there's nothing bad in having ideas to chose from ^-^
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Offline laspacho

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Re: Needleman
« Reply #48 on: April 29, 2012, 02:23:05 PM »
After some hard (and boring) work I finally got all the get hits, knock backs, and dead sprites done.   #:-S

I guess the get up and roll sprites are up next.
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Offline Rage

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Re: Needleman
« Reply #49 on: April 29, 2012, 02:40:18 PM »
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After some hard (and boring) work I finally got all the get hits, knock backs, and dead sprites done.   #:-S

I guess the get up and roll sprites are up next.
keep it up. all most done with the boring stuff  :thumbsup:

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