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Author Topic: MM:RMM Offical Suggestion Thread  (Read 29227 times)

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Offline Magma MK-II

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Re: MM:RMM Offical Suggestion Thread
« Reply #350 on: July 29, 2018, 06:09:24 PM »
We're not looking into guests yet, and if we evetually add one it'd be preferably someone which made sense, like Astroboy.

Offline O Ilusionista

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Re: MM:RMM Offical Suggestion Thread
« Reply #351 on: July 29, 2018, 06:27:57 PM »
Exactly. The last thing we want is to turn this project into one more mugen compilation.

Offline sky79

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Re: MM:RMM Offical Suggestion Thread
« Reply #352 on: July 29, 2018, 07:05:51 PM »
We're not looking into guests yet, and if we evetually add one it'd be preferably someone which made sense, like Astroboy.

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Offline SUPERFERNANDOXT

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Re: MM:RMM Offical Suggestion Thread
« Reply #353 on: July 29, 2018, 09:45:52 PM »
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IM BEING KIND HERE. ON TOPIC PLEASE!!!
:rulez:
« Last Edit: July 29, 2018, 10:39:55 PM by Rage »

Offline OUTCOLD

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Re: MM:RMM Offical Suggestion Thread
« Reply #354 on: July 29, 2018, 11:54:31 PM »
Hello

Is it possible to use character other that Megaman series?

( I love the small boy in OVNI with doctor saturn = > battle circuit )...

The only guest i can see added is someone from Capcom (megamans company) someone from might no9 or Someone from the game 20xx (which is a fun game if u have not played it) I really can't see anyone else being a secret character in this game. My honest opinion is Beck from Might no 9 might be the best choice, but they are Megaman Robots and characters that still need to be added.

Offline riot

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Re: MM:RMM Offical Suggestion Thread
« Reply #355 on: August 01, 2018, 04:28:02 AM »
little suggestion, they are metal robots. When they hit each other, they make a meat package sound like sfa (for sfa it seems normal). Why not use a metallic sound?

Offline O Ilusionista

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Re: MM:RMM Offical Suggestion Thread
« Reply #356 on: August 01, 2018, 09:42:07 AM »
Maybe because it would sound repetitive.

Offline riot

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Re: MM:RMM Offical Suggestion Thread
« Reply #357 on: September 18, 2018, 12:57:37 PM »
I will build my robots to destroy your creations. They will be reduced to the state of organic feces. I will conquer the mugen's world. The mugen's world is mine HAHAHAHAHAHAHAHAHAHAHA. lol

« Last Edit: September 18, 2018, 02:26:25 PM by riot »

Offline laspacho

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Re: MM:RMM Offical Suggestion Thread
« Reply #358 on: September 18, 2018, 01:17:35 PM »
 :)

Offline O Ilusionista

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Re: MM:RMM Offical Suggestion Thread
« Reply #359 on: September 18, 2018, 01:37:41 PM »
Nice. But the guy at right should be a little taller, no?

Offline riot

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Re: MM:RMM Offical Suggestion Thread
« Reply #360 on: September 18, 2018, 02:21:30 PM »
I remake sprite: change ice boulder, chest, head, legs, foot.

« Last Edit: September 18, 2018, 06:38:13 PM by riot »

Offline laspacho

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Re: MM:RMM Offical Suggestion Thread
« Reply #361 on: September 18, 2018, 09:05:13 PM »
Excellent.

Offline riot

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Re: MM:RMM Offical Suggestion Thread
« Reply #362 on: September 21, 2018, 10:16:21 AM »
Foot remade.


Offline Rage

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Re: MM:RMM Offical Suggestion Thread
« Reply #363 on: September 21, 2018, 01:47:45 PM »
 :O*D cant wait to c more

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

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Re: MM:RMM Offical Suggestion Thread
« Reply #364 on: October 17, 2018, 11:01:35 AM »
a small suggestion of special attack for wood man.



« Last Edit: October 17, 2018, 11:17:28 AM by riot »

Offline laspacho

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Re: MM:RMM Offical Suggestion Thread
« Reply #365 on: October 17, 2018, 05:21:58 PM »
a small suggestion of special attack for wood man.





Those look nice.  Thanks.
If Woodman ever gets another update we'll have to find a spot for it. 
O Ilu gave Woodman a wonderful update already for the upcoming Rmm release and I consider him done at this point.

Offline laspacho

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Re: MM:RMM Offical Suggestion Thread
« Reply #366 on: October 18, 2018, 11:10:49 AM »
I saw this artwork from Capcom for Megaman 11.  Cute outfit for Roll.


Offline OUTCOLD

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Re: MM:RMM Offical Suggestion Thread
« Reply #367 on: October 19, 2018, 09:17:47 PM »
I was thinking since we all know the roster is getting larger each day and more sprites are being made, that maybe we should turn this into a 2v2 tag patch. The final bosses will be Wily and Sigma  :-?? What do ya think?

Offline laspacho

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Re: MM:RMM Offical Suggestion Thread
« Reply #368 on: October 19, 2018, 10:28:12 PM »
If Mugen ever natively supports a tag system I would definitely add it.

Offline O Ilusionista

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Re: MM:RMM Offical Suggestion Thread
« Reply #369 on: October 20, 2018, 06:54:47 AM »
You can remove de arcade mode and use a tag code on the characters.

Offline laspacho

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Re: MM:RMM Offical Suggestion Thread
« Reply #370 on: October 20, 2018, 11:44:46 AM »
You can remove de arcade mode and use a tag code on the characters.

I did not know that. 
The thing where you had to press ctrl and a number at the start of every match to be able to switch the control of the other character has been fixed with that code too?  Well I guess your playing in vs mode all the time so that wouldn't be an issue I guess.
I would be interested in looking into that in the future.  Then perhaps we could do a regular release and a tag release.
« Last Edit: October 20, 2018, 12:02:14 PM by laspacho »

Offline sky79

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Re: MM:RMM Offical Suggestion Thread
« Reply #371 on: October 20, 2018, 01:20:51 PM »
I saw this artwork from Capcom for Megaman 11.  Cute outfit for Roll.

(click to show/hide)

This is very do-able. The gameplay is obvious. Whats Capcom/Mugen waiting for?

Roll: Fast but frail
Megaman: Standard
Zero: Strong, but a bit slower.

Edit:
Heck, I made this nearly 10 years ago.
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« Last Edit: October 20, 2018, 01:33:12 PM by sky79 »
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Offline OUTCOLD

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Re: MM:RMM Offical Suggestion Thread
« Reply #372 on: October 20, 2018, 05:09:33 PM »
I did not know that. 
The thing where you had to press ctrl and a number at the start of every match to be able to switch the control of the other character has been fixed with that code too?  Well I guess your playing in vs mode all the time so that wouldn't be an issue I guess.
I would be interested in looking into that in the future.  Then perhaps we could do a regular release and a tag release.

I just patched heatman and boy was they cool. We can do the Tag Patch i can run through each character and patch them properly give them assist attacks and hypers. If this is something we want let me know. The only thing we would have to do is somehow turn Arcade mode into 2v2, so the story will still be there. Ill mess around with things here n there and get it running but will not finalize this until the group made a decision.

Offline Magma MK-II

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Re: MM:RMM Offical Suggestion Thread
« Reply #373 on: October 20, 2018, 09:44:51 PM »
IMO that's more trouble than it's worth, especially considering we'd have to ditch all bosses, since they're meant for regular 1vs1 Arcade mode.

Offline O Ilusionista

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Re: MM:RMM Offical Suggestion Thread
« Reply #374 on: October 20, 2018, 09:55:18 PM »
Magma has a good point here.

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