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Author Topic: Heatman  (Read 8038 times)

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Offline Vitamin

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Re: Heatman
« Reply #50 on: September 23, 2010, 10:56:52 AM »
Great work on Heatman, and the portrait looks great.

Offline Shadow_p3

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Re: Heatman
« Reply #51 on: September 23, 2010, 01:05:44 PM »
Wow, I'm loving this char.... well, i like all the project, but this char is getting all my attention.

Good Luck

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Offline KudosForce

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Re: Heatman
« Reply #52 on: September 23, 2010, 04:29:14 PM »
Awesome portrait and dash, there. :thumbsup:

You were right on the money about MVC-style portraits, though. As far as I can remember, Cut Man and Shadow Mega Man are confirmed to be having them.
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Offline Acey

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Re: Heatman
« Reply #53 on: September 23, 2010, 09:39:44 PM »
Nice, coming off really good!

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Re: Heatman
« Reply #54 on: October 05, 2010, 06:00:37 AM »
TOSKOI!!!!
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Still need to sprite when he stops, but u get the idea... the attack will be cover with hi-res fire.
Also made a short intro, could be mixed with the clasical megaman teleport.

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Looks like a cowboy XD


Offline .Batzarro.

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Re: Heatman
« Reply #55 on: October 05, 2010, 12:21:04 PM »
Great work as usual. For the diving headbutt if there's a flipping forward jump for Megaman (never checked his sprites out too closely) then that'd work great for the transition frames back to his stance. If he hits, it could be played backwards and could be a flip backwards off the opponent into his stance.

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Online laspacho

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Re: Heatman
« Reply #56 on: October 05, 2010, 01:54:13 PM »
The "Cowboy" is a great idea.  Great looking sprites.  :)
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Offline Magma MK-II

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Re: Heatman
« Reply #57 on: October 06, 2010, 09:48:57 AM »
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TOSKOI!!!!
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Still need to sprite when he stops, but u get the idea... the attack will be cover with hi-res fire.
Also made a short intro, could be mixed with the clasical megaman teleport.

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Looks like a cowboy XD



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Offline waluigimaster

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Re: Heatman
« Reply #58 on: October 06, 2010, 10:10:09 AM »
Just out of curiosity, will Heatman get healed by fire and explosive attacks like he did in MM2?
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Offline KudosForce

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Re: Heatman
« Reply #59 on: October 06, 2010, 12:06:51 PM »
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The "Cowboy" is a great idea.  Great looking sprites.  :)

Indeed. It fits his laid-back attitude very well.  8)

Also, gotta love that homage to E. Honda's "Flying Sumo Press".
Mission complete!

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Offline DEMONKAI

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Re: Heatman
« Reply #60 on: October 07, 2010, 09:39:51 AM »
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Heatman dashes:
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Dont know what kind of portraits this game have, but decided to make a Mvc stiled one:

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damn good
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Offline Daeron_red_fire

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Re: Heatman
« Reply #61 on: November 30, 2010, 01:24:01 PM »
Hi guys! Long time not posting news about Heatman.
Also i got some problems with my old account, so i moved to this one...
But enought talk lets get to the point:

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Feel the HEAT offff HEATMANNNN!!!!

Ok so i managed to make that animation, still not sure of his use... could be taunt, ending, intro or even part of some hyper...   
Or a special, like he charges his special bar slowly...  and by slowly i say slowly XD  not like broly or other cheap sayajin mugen characters.

So whats his status till now?
-added the yellow knees detail in all previus animations  (yuhuuu!)
-nearly sprite finished

Whats left?
-some kicks
-aerial blows
-some get hits
-more intros and endings

-Edit- Holy cow!  just noticed a fatal error in that anim... ill correct it as soon as i can... (lets see if you notice it :P)
« Last Edit: November 30, 2010, 01:29:30 PM by Daeron_red_fire »
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Offline celobateira

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Re: Heatman
« Reply #62 on: November 30, 2010, 01:36:31 PM »
lol i don't know, fingers maybe?
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Offline Daeron_red_fire

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Re: Heatman
« Reply #63 on: November 30, 2010, 01:43:25 PM »
Correct answer!  XDDDDD
in that one he has only 4

aniway, i would like to hear ideas for his level 3 special.
what kind of attack should be? or it should be a transformation?
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Offline Fist Dracon

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Re: Heatman
« Reply #64 on: November 30, 2010, 01:54:48 PM »
maybe the level 3 can turn into Magmortar or HeatMan.Exe?


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Offline Fou

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Re: Heatman
« Reply #65 on: November 30, 2010, 02:45:37 PM »
That's not a pokemon games  :|
and then we will not all the characters turn into .exe version (like Magnetman)
there is no relation with MegaMan.EXE serie ... (and pokemon also...)
but we can be inspired  :cool

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Offline Jelux Da Casual

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Re: Heatman
« Reply #66 on: November 30, 2010, 03:40:22 PM »
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That's not a pokemon games  :|
and then we will not all the characters turn into .exe version (like Magnetman)
there is no relation with MegaMan.EXE serie ... (and pokemon also...)
but we can be inspired  :cool

Well, initially, the original Project-XR was going to have the characters do what was called and "EXE-Out", where they would transform into the BN version of themselves either for a duration of time or as a Hyper move. So yeah, having him transform into his EXE version is not out of the question at all.
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Offline Invader Dooms

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Re: Heatman
« Reply #67 on: November 30, 2010, 03:58:34 PM »
Ok, so I have an idea for what that animation you made could be used for, Daeron.

My idea is basically that you use the animation to start a Hyper where the flame starts at Heatman's head, and then moves to cover his body. Then, the fire rushes into the sky and causes a burning meteor shower.

Alternatively, the fire could just explode horizontally in a wave of burnination.

Just an idea. It could also be a taunt or a winpose. Heck, whenever I look at it, I imagine Dio. "WRRRRRRRRRYYYYYYYY"  :D
« Last Edit: November 30, 2010, 04:24:01 PM by Invader Dooms »
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Offline Daeron_red_fire

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Re: Heatman
« Reply #68 on: November 30, 2010, 05:04:35 PM »
Thanks for your ideas guys!

Heatman will only have two ofensive hypers + the lvl 3 hyper
the other 2 hypers will power ups, one will boost the defense for a period of time, and the other will power up the basic attacks (the one you can see in earlier pages)

as for the lvl 3 hyper:

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:) i came up with this, what do you think?  im sure those arms will look familiar to you.
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Re: Heatman
« Reply #69 on: November 30, 2010, 06:35:46 PM »
I'TS WarMetalHeatMan.Exemon! (?)

intro idea:

Heat Man will got a cowboy suit when he faces to the opponent, he burns the cowboy suit and is ready for the battle...

with that music as background:

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Offline .Batzarro.

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Re: Heatman
« Reply #70 on: November 30, 2010, 10:22:56 PM »
Impressed with that intro/power-up/tease pose you got going. Looks great. Not sure how I feel about the Lv.3 design yet but I guess depending how it plays out.

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Re: Heatman
« Reply #71 on: November 30, 2010, 10:28:30 PM »
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Thanks for your ideas guys!

Heatman will only have two ofensive hypers + the lvl 3 hyper
the other 2 hypers will power ups, one will boost the defense for a period of time, and the other will power up the basic attacks (the one you can see in earlier pages)

as for the lvl 3 hyper:

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:) i came up with this, what do you think?  im sure those arms will look familiar to you.

datamon?

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Impressed with that intro/power-up/tease pose you got going. Looks great. Not sure how I feel about the Lv.3 design yet but I guess depending how it plays out.
agreed. the design is ehhh but will c what you do wit it.

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Re: Heatman
« Reply #72 on: November 30, 2010, 10:32:23 PM »
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Well, initially, the original Project-XR was going to have the characters do what was called and "EXE-Out", where they would transform into the BN version of themselves either for a duration of time or as a Hyper move. So yeah, having him transform into his EXE version is not out of the question at all.

I remember that, then the argument was that the EXE robot was a different robot then the original robot so the EXE-Out made so sense.   ;*))

Great looking sprites Daeron.
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Offline Daeron_red_fire

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Re: Heatman
« Reply #73 on: December 01, 2010, 08:36:46 AM »
thanks for the suport guys!

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fire version of the Toskoi ripp off :)
It so big that i think this should be the hyper version, and we could leave a smaller one as the special move...
I think the previus animation we talked could go pretty well in this hyper.
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Offline Tha Lando ( Le CROM )

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Re: Heatman
« Reply #74 on: December 01, 2010, 09:13:00 AM »
hey that looks great :thumbsup:
will look good as a mulihit level 1 hyper as well. like a 6 or 7 hit ratio.

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