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Author Topic: Boss character: Yellow Devil  (Read 9599 times)

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Offline Magma MK-II

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Boss character: Yellow Devil
« on: April 08, 2010, 09:13:41 AM »



I've decided to start working on a new project. Yellow Devil will be much easier to sprite, not only because his sheets already have a lot of stuff, but also because since he is a boss character, he won't have much of basic moves regular characters have. What he really needs is some basics like intros, winposes and taunts. Any idea is welcome. Like Darkman, I'll only sprite him.

On a side note, I'm thinking on resizing him to be a giant boss character, to keep with his size from the old games. I'm also adding some stuff from the Green Devil and the Shadow Devil.
« Last Edit: April 08, 2010, 10:40:00 AM by Magma Dragoon MK II »


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Offline Invader Dooms

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Re: Boss character: Yellow Devil
« Reply #1 on: April 08, 2010, 09:34:54 AM »
YES.

I'm a big Yellow Devil fan, and I'm all for making this character the best it can be. Now, I'm not much for coding, but I can give some ideas for attacks, winposes, that sort of thing. For instance, an idea for a winpose could be that he turns into little blobs that float away, or he could simply flex his arms and then go back to his normal stance with a roar. For an intro, you could have yellow blobs appear from behind the player, form into the Devil, have him roar or say a line, and then jump to to other side of the arena in his stance.

You are not allowed to view links. Register or Login I also think that the attack shown in this attack would make one awesome hyper. And I'm in full support of a smaller, less boss-like unlockable character.
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Offline CAPSLOCK

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Re: Boss character: Yellow Devil
« Reply #2 on: April 08, 2010, 09:48:32 AM »
A SENTINEL SIZED DEVIL WOULD BE A GREAT SUB-BOSS, ESPECIALLY IF HE COULD ONLY BE HIT IN THE EYE. HE COULD EVEN DO AN ONSLAUGHT SUMMON TYPE HYPER WHERE THE SMALLER DEVILS FROM POWER BATTLE SPAWN IN ON TIME LIMIT OR UNTIL DEFEATED.
« Last Edit: April 08, 2010, 12:23:49 PM by CAPSLOCK »

Offline UltraRoboninja

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Re: Boss character: Yellow Devil
« Reply #3 on: April 08, 2010, 10:08:33 AM »
Awesome! Let me know if you need his MM Powered up voice.
Bumo, bumobumobumo! Buuuuuumooooooooo!

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Offline Magma MK-II

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Re: Boss character: Yellow Devil
« Reply #4 on: April 08, 2010, 10:43:52 AM »
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You are not allowed to view links. Register or Login I also think that the attack shown in this attack would make one awesome hyper. And I'm in full support of a smaller, less boss-like unlockable character.

He uses this move in Power Fighters, although he doesn't explode, just spit the opponent from the other arm.

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A SENTINEL SIZED DEVIL WOULD BE A GREAT SUB-BOSS, ESPECIALLY IF HE COULD ONLY BE HIT IN THE EYE.

Just what I tought.

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Awesome! Let me know if you need his MM Powered up voice.
Bumo, bumobumobumo! Buuuuuumooooooooo!

BUMO!
« Last Edit: April 08, 2010, 12:25:01 PM by CAPSLOCK »
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Offline G.P.O.A - GatlingPunchRalf

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Re: Boss character: Yellow Devil
« Reply #5 on: April 08, 2010, 01:51:56 PM »
I've fought all the devils, and a move that would fit him is one they all have. The awesome ball roll move.

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Offline Paraside

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Re: Boss character: Yellow Devil
« Reply #6 on: April 08, 2010, 03:33:04 PM »
 :o PRETTY AWESOMEE!

Also remember that the Yellow Devil (Green from MM8) has some kind of transparency on his body.

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At the end:
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« Last Edit: April 08, 2010, 03:50:21 PM by Paraside »
 

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Re: Boss character: Yellow Devil
« Reply #7 on: April 08, 2010, 03:47:31 PM »
Maybe he could be rediculously hard, like shadow devil.

give him that wily machine move maybe?

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Re: Boss character: Yellow Devil
« Reply #8 on: April 08, 2010, 03:53:25 PM »
Maybe a hyper or something where he gets Galactus/Apocalypse sized?

Offline SanjiSasuke

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Re: Boss character: Yellow Devil
« Reply #9 on: April 08, 2010, 06:55:13 PM »
You could do a hyper where he engulfs the opponent and shoots a bunch of blasts at them as they are inside him.

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Offline Magma MK-II

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Re: Boss character: Yellow Devil
« Reply #10 on: April 09, 2010, 09:14:07 AM »
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I've fought all the devils, and a move that would fit him is one they all have. The awesome ball roll move.

If you meant the move where he turns into several small balls, it was the first thing I've edited. It was something that the Power Fighters YD lacked.

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:o PRETTY AWESOMEE!

Also remember that the Yellow Devil (Green from MM8) has some kind of transparency on his body.

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At the end:
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Only the Green Devil had transparency. Also, I'm already using those sprites.

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Maybe he could be rediculously hard, like shadow devil.

give him that wily machine move maybe?

Ridiculously hard, like a SNK boss?

I'm editing that Wily Machine move.

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You could do a hyper where he engulfs the opponent and shoots a bunch of blasts at them as they are inside him.

Liked the idea!
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Offline Kojunho

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Re: Boss character: Yellow Devil
« Reply #11 on: April 09, 2010, 09:33:18 AM »
I think he should be stretched vertically a little bit. He's too horizontally fat and not tall enough I think.
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Re: Boss character: Yellow Devil
« Reply #12 on: April 09, 2010, 10:58:21 AM »
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I think he should be stretched vertically a little bit. He's too horizontally fat and not tall enough I think.
True I don't like they way he looks ether.
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Re: Boss character: Yellow Devil
« Reply #13 on: April 09, 2010, 11:50:59 AM »
I agree. I think he needs to be stretched also.

 >:-(-|

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Offline Seth Tobira Lee

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Re: Boss character: Yellow Devil
« Reply #14 on: April 09, 2010, 12:02:35 PM »
I'll be following this closely, those pallets are like.... Eye candy. Lol

Love it. amazing. i hope this ends well. ^^

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Offline Magma MK-II

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Re: Boss character: Yellow Devil
« Reply #15 on: April 09, 2010, 12:32:29 PM »
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I think he should be stretched vertically a little bit. He's too horizontally fat and not tall enough I think.

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True I don't like they way he looks ether.

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I agree. I think he needs to be stretched also.



He will look something like this after resizing.
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Offline G.P.O.A - GatlingPunchRalf

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Re: Boss character: Yellow Devil
« Reply #16 on: April 09, 2010, 01:30:22 PM »
It looks so high-res. Ownage!
But in all seriousness, he also needs to have a teleport. I remember fighting the Green Devil, and he always used to seep into the grates on the floor, while the eye floated lazily in the air to his new spot. Think that'll help?

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Re: Boss character: Yellow Devil
« Reply #17 on: April 09, 2010, 01:41:41 PM »
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Ridiculously hard, like a SNK boss?

I'm editing that Wily Machine move.


Yes. I remember shadow devil being harder then the last boss in X5.
maybe real zero level? jk.

And sweet.

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Re: Boss character: Yellow Devil
« Reply #18 on: April 17, 2010, 02:03:07 AM »
Awesome smart-palette!
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Offline Magma MK-II

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Re: Boss character: Yellow Devil
« Reply #19 on: April 19, 2010, 12:37:19 PM »
A preview of the Wily Machine:

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On a side note, I wanted opinions on this thing:

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Do I keep it the way it is, or should I edit it to look like a regular wave?
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Re: Boss character: Yellow Devil
« Reply #20 on: April 19, 2010, 04:46:14 PM »
Hm, the wave should be edited more, since the Green Devil was more of a "gelatin" type, whereas the Yellow Devil sorta looks like clay or something. Otherwise, I think it should be edited. :-?? Also, great job on the Wily Machine. :thumbsup:

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Re: Boss character: Yellow Devil
« Reply #21 on: April 29, 2010, 01:54:11 PM »
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Hm, the wave should be edited more, since the Green Devil was more of a "gelatin" type, whereas the Yellow Devil sorta looks like clay or something. Otherwise, I think it should be edited. :-?? Also, great job on the Wily Machine. :thumbsup:

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Re: Boss character: Yellow Devil
« Reply #22 on: April 29, 2010, 02:26:51 PM »
I take it you aren't going to enlarge it like you said.

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Re: Boss character: Yellow Devil
« Reply #23 on: April 30, 2010, 10:42:01 AM »
I suppose the wave could need editing, yes.

Meanwhile, the Wily Machine form...simply looks marvelous. :cool
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Re: Boss character: Yellow Devil
« Reply #24 on: April 30, 2010, 11:11:52 AM »
Wiley machine sprites  :thumbsup:
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