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Author Topic: Robot Master Mayhem Screenpack  (Read 7565 times)

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Offline laspacho

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Robot Master Mayhem Screenpack
« on: September 22, 2009, 05:47:23 PM »
Here is the Mega Man: Robot Master Mayhem Screenpack.  This will be updated again before a full release of the game.
Now everyone can join in the journey of this project's creation.  Let the Mayhem Begin!   :w00t:

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Screenpack by: Trasgo7
Intro by: Acey

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« Last Edit: September 22, 2009, 09:05:40 PM by Acey »


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Offline DizzyTheConquer

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Re: Robot Master Mayhem Screenpack
« Reply #1 on: September 22, 2009, 05:55:55 PM »
Cool, atleast know I know what to expect when fixing up knightman!

Offline MaverickZr0

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Re: Robot Master Mayhem Screenpack
« Reply #2 on: September 22, 2009, 06:01:03 PM »
I must admit the intro is well done, I think you should add X in the intro in the part with Axl and Zero though. Looking good though. : D

Offline laspacho

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Re: Robot Master Mayhem Screenpack
« Reply #3 on: September 22, 2009, 06:31:57 PM »
More will be added to the intro at a later date, maybe add more robots to the film strip too.

Here is a screenshot with all the currently released Mvc styled robots by various creators.
It shouldn't be to hard to build a select screen for yourself that looks similar.   :)

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Offline volzzilla

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Re: Robot Master Mayhem Screenpack
« Reply #4 on: September 22, 2009, 07:55:41 PM »
very cool, downloading now as been looking for a mega man centric screen pack.

great job Trasgo7!  :thumbsup:

and thanks for letting us know laspacho.

Offline Manic

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Re: Robot Master Mayhem Screenpack
« Reply #5 on: September 22, 2009, 10:47:44 PM »
Awesome screenpack. I really like the intro. :thumbsup:

Offline HQ

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Re: Robot Master Mayhem Screenpack
« Reply #6 on: September 23, 2009, 07:09:39 AM »
The Select Screen looks cool but I suggest making something more ORIGINAL and UNIQUE  :)

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Some Ideas for Mega Man: Robot Master Mayhem

- Weapon Changing: You could implent this feature that will make the game LEGENDARY! How it could work...the same way Buyog is programming his Parasite, BUT with the exception that the Char will get the ability after he defeated his enemy and not with an attack (I am not a coder, but I think that might be possible, especially because it is a Full Game and Buyog's Parasite also keeps the stolen abilities for the next enemy)




Select Screen Idea I had...


Player1 is the Char in the Middle in the first row ("P1" could be written next to it on the right)
Player 2 is the Char in the Middle in the Second row ("P2" could be written next to it on the right)
The Player1 Name is listened above in the first row
The Player2 Name is listened above in the second row

So this how it would work...coded
This is the big portrait of Protoman (it has to include the Char on the left and the char on the right of it which are listened in the select.def in GRAYSCALE!) So if you press to the left Megaman gets highlightened and Protoman is on the right of Megaman in greyscale




So the select.def would look something like this:
Megaman.def
Protoman.def
Cutman.def


This would also be a great way to add secret chars.... you can hide a secret char if you place it benath Megaman for ex.

x = char
- = slot

X-X-X-X-X-X-X
XX-X-X-X-X-X

Make 100 columns (means 50 regular chars in the first row) and 2 rows
The second row are SECRET CHARS (you can only go to the secret chars if you press down on Protoman for example...and then left& right...U see that the only way to press down is on the first slot in this example)




Offline Acey

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Re: Robot Master Mayhem Screenpack
« Reply #7 on: September 23, 2009, 09:10:27 AM »
When you figure out the greyscale let me know.  ;)

Offline Kojunho

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Re: Robot Master Mayhem Screenpack
« Reply #8 on: September 23, 2009, 09:16:38 AM »
Didn't Zvitor do that with his screenpack?
-.-

Offline ZVitor

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Re: Robot Master Mayhem Screenpack
« Reply #9 on: September 23, 2009, 09:23:39 AM »
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Didn't Zvitor do that with his screenpack?
yea, but it is private, and Acey did that before in 2099 screenpack.
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Offline moonmaster1

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Re: Robot Master Mayhem Screenpack
« Reply #10 on: September 23, 2009, 09:33:00 AM »
I suggest for the character select theme, a remixed version of the Megaman 6 stage select theme. Everything else wouldn't build up for a fight so well as X-Men:COTA or Street Fighter 2  *mvc select themes come to mind.*
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Offline Nilakantha

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Re: Robot Master Mayhem Screenpack
« Reply #11 on: September 23, 2009, 09:42:05 AM »
Here are some select screen ideas I made a long time ago

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RocknRoll (Rockman Select Screen Remix)
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Memory Man (Rockman 6 Select Screen Remix)
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Its Touchin', Isn't It.

Offline HQ

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Re: Robot Master Mayhem Screenpack
« Reply #12 on: September 23, 2009, 10:14:42 AM »
Just like I said...this will be Protoman's Big Portrait (so the char on his left and right (or up and down in the select.def have to be included in it...in grayscale!) do you get it?


So when you press left Megaman's Big Portrait will be activated and his big portrait is in colour in the middle and the char left and right to him are in grayscale...


The idea behind this is to have only 6 chars visible (in this select screen idea) BUT you can have a million chars in the "background"...I don't know how to explain it well...but if you like the idea I can make an animation and explain it further with more examples...
« Last Edit: September 23, 2009, 10:21:03 AM by voidednumb »

Offline Jelux Da Casual

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Re: Robot Master Mayhem Screenpack
« Reply #13 on: September 23, 2009, 11:19:59 AM »
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I suggest for the character select theme, a remixed version of the Megaman 6 stage select theme. Everything else wouldn't build up for a fight so well as X-Men:COTA or Street Fighter 2  *mvc select themes come to mind.*

I'm currently working on music coordination. If things pan out well, I'm sure you'll be more than satisfied.
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Offline Acey

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Re: Robot Master Mayhem Screenpack
« Reply #14 on: September 23, 2009, 11:26:52 AM »
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Just like I said...this will be Protoman's Big Portrait (so the char on his left and right (or up and down in the select.def have to be included in it...in grayscale!) do you get it?


So when you press left Megaman's Big Portrait will be activated and his big portrait is in colour in the middle and the char left and right to him are in grayscale...


The idea behind this is to have only 6 chars visible (in this select screen idea) BUT you can have a million chars in the "background"...I don't know how to explain it well...but if you like the idea I can make an animation and explain it further with more examples...

very clever.

Offline KudosForce

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Re: Robot Master Mayhem Screenpack
« Reply #15 on: September 23, 2009, 11:28:19 AM »
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I'm currently working on music coordination. If things pan out well, I'm sure you'll be more than satisfied.

Sounds interesting. Any Youtube remixers involved (no need to tell me any names)?
Mission complete!

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Offline Jelux Da Casual

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Re: Robot Master Mayhem Screenpack
« Reply #16 on: September 23, 2009, 11:31:21 AM »
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Sounds interesting. Any Youtube remixers involved (no need to tell me any names)?

ATM, I'm totally trying to keep it NDA.
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Offline Calamix

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Re: Robot Master Mayhem Screenpack
« Reply #17 on: September 23, 2009, 12:11:47 PM »
I see my Megaman Screenpack was a good base for this...
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Re: Robot Master Mayhem Screenpack
« Reply #18 on: September 23, 2009, 12:21:04 PM »
Your work is epic in the Megaman realm of fighter creators. There are very few people we all can recognize as a Megmaniac, and you along with Enscripture are two of them. ;D

Offline Acey

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Re: Robot Master Mayhem Screenpack
« Reply #19 on: September 23, 2009, 01:49:49 PM »
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I see my Megaman Screenpack was a good base for this...

I'm not sure I understand what you're saying...

Calamix Screen Pack


IMT Screen Pack

Offline Kojunho

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Re: Robot Master Mayhem Screenpack
« Reply #20 on: September 23, 2009, 01:53:37 PM »
I think he means the Versus screen idea and the lifebars.
-.-

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Re: Robot Master Mayhem Screenpack
« Reply #21 on: September 23, 2009, 02:19:47 PM »
actually the lifebars are from Megaman Powerfighters...


And where Calamix's versus screen is also a copy of Powerfighters...


the IMT version is based on The NES Megaman 2...


 :-??


Offline KudosForce

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Re: Robot Master Mayhem Screenpack
« Reply #22 on: September 23, 2009, 02:27:28 PM »
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actually the lifebars are from Megaman Powerfighters...


And where Calamix's versus screen is also a copy of Powerfighters...


the IMT version is based on The NES Megaman 2...


 :-??

Capcom would be proud of us. :D
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Offline Zerok_116

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Re: Robot Master Mayhem Screenpack
« Reply #23 on: September 23, 2009, 02:51:31 PM »
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Capcom would be proud of us. :D

Not really.

Offline KudosForce

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Re: Robot Master Mayhem Screenpack
« Reply #24 on: September 23, 2009, 02:59:23 PM »
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Not really.

Okay, they would obviously give a lawsuit, but at least they'd be flattered that the IMT's using their usual practice of recycling things (sprites, gameplay, etc). Imitation is the best form of flattery, after all.

But still, I was saying what I said in sarcastic, yet ironic, jest.
Mission complete!

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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

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