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Author Topic: Skullman  (Read 16432 times)

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Offline A New Challenger

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Re: Skullman (MVC) - Back to work
« Reply #25 on: June 20, 2009, 09:18:24 AM »
Chinnen in Matrimelee has a capcom-styled skull fireball that'd be tight.

Also his torso and head look way too much like Rockman. Since it's in the same position in nearly everything you've shown, wouldnt be much work and it'd look much better to use this one's chest, shoulders and head.



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« Last Edit: June 20, 2009, 10:53:56 AM by A New Challenger »

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Offline A New Challenger

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Re: Skullman (MVC) - Back to work
« Reply #26 on: June 20, 2009, 10:55:01 AM »
Edited my post, sorry about the leeching image. It was fine until about an hour later. Anyway, Watched the videos and the progress so far is fine - a bit farther along than I thought which'd make that swap a hassle, but I still think it'd be worth the trouble.

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Offline Hardy

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Re: Skullman (MVC) - Back to work
« Reply #27 on: June 20, 2009, 11:21:41 AM »
love it and wow i never seen air dashes before
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Offline Manic

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Re: Skullman (MVC) - Back to work
« Reply #28 on: June 20, 2009, 03:56:45 PM »


This was the updated head I was going to use. I will use it soon, or possibly in a V2. Also, of course the Skull shield is in. :thumbsup:



This is the current Skull Shield. But, it can also be changed soon.

Offline Magma MK-II

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Re: Skullman (MVC) - Back to work
« Reply #29 on: June 22, 2009, 08:08:29 AM »
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This was the updated head I was going to use. I will use it soon, or possibly in a V2. Also, of course the Skull shield is in. :thumbsup:



This is the current Skull Shield. But, it can also be changed soon.

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Offline A New Challenger

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Re: Skullman (MVC) - Back to work
« Reply #30 on: June 22, 2009, 08:22:22 AM »
Updated head still doesn't look as good as that power battle styled one. What you have's fine for now, but when you do update it, you shouldn't sell short. Also, I wanna say Alice has a Skull Barrier in either Asura Blade or Buster - and if she does it'd be an awesome looking one. Might be mistaken on that.

我的名字是軍隊,為了我們是許多。

Offline Manic

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Re: Skullman (MVC) - Back to work
« Reply #31 on: June 24, 2009, 08:38:59 PM »


Well, I've tried the Megaman Soccer head, but it might be me, but it doesn't look right to me. Maybe I positioned it wrong. Also, I'll check to see for that Skull barrier. Sounds interesting. And I'm also interested in using Testament for some Skull related attacks..

Offline .Batzarro.

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Re: Skullman (MVC) - Back to work
« Reply #32 on: June 25, 2009, 12:31:00 AM »
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Well, I've tried the Megaman Soccer head, but it might be me, but it doesn't look right to me. Maybe I positioned it wrong. Also, I'll check to see for that Skull barrier. Sounds interesting. And I'm also interested in using Testament for some Skull related attacks..
I think the first one looks good, but I'd just make the eyes look a little more serious. Too cartoony atm.

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Offline DARKTALBAIN

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Re: Skullman (MVC) - Back to work
« Reply #33 on: June 25, 2009, 08:35:07 AM »
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Well, I've tried the Megaman Soccer head, but it might be me, but it doesn't look right to me. Maybe I positioned it wrong. Also, I'll check to see for that Skull barrier. Sounds interesting. And I'm also interested in using Testament for some Skull related attacks..

OK your original head looked good . But it did look like it was edited from Megaman too much . Which was fine in my opinion . But if you are trying to really capture his look , he does have a bigger awkward head . So these do look better for that reason
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Offline Manic

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Re: Skullman (MVC) - Back to work
« Reply #34 on: July 12, 2009, 11:20:05 PM »


Messed around a bit with the head and came up with this. Two versions;
One with a smaller head, or the one with the slightly bigger head.

Offline A New Challenger

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Re: Skullman (MVC) - Back to work
« Reply #35 on: July 12, 2009, 11:49:56 PM »
I dig the taller one, but those are both a great in-between of your style and the power battles one. Good stuff!

我的名字是軍隊,為了我們是許多。

Offline MuηkyMØÜf

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Re: Skullman (MVC) - Back to work
« Reply #36 on: July 13, 2009, 01:43:16 AM »
go with the new head :thumbsup: #2
« Last Edit: July 13, 2009, 09:02:47 PM by MunkyMouf »
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Offline DARKTALBAIN

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Re: Skullman (MVC) - Back to work
« Reply #37 on: July 13, 2009, 08:52:09 PM »
I like #2

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Offline Uche_of_IMT

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Re: Skullman (MVC) - Back to work
« Reply #38 on: July 20, 2009, 09:24:48 PM »
Great work on Skullman so far. I hope you include a version with the accurate shoulder pads.
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Offline Manic

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Re: Skullman (MVC) - Back to work
« Reply #39 on: July 20, 2009, 09:38:36 PM »
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Great work on Skullman so far. I hope you include a version with the accurate shoulder pads.

Maybe when I am able to make them right. :D

I can't seem to get the design to look right for some reason. :-??

Offline -Whiplash-

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Re: Skullman (MVC) - Back to work
« Reply #40 on: July 28, 2009, 04:59:53 PM »
Hi, I remember you helped me with shading on Hornetman, so when I saw you couldn't get the shoulder pads, I gave it a try.

I wasn't sure if it was round enough, so I tried making it rounder.

You're free to use it either, if you like. :-??
« Last Edit: July 28, 2009, 09:33:14 PM by -Whiplash- »

Offline Saberzx

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Re: Skullman (MVC) - Back to work
« Reply #41 on: July 29, 2009, 04:39:09 AM »
he is looking great  so have you come up with any special moves for him =D>

Offline Manic

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Re: Skullman (MVC) - Back to work
« Reply #42 on: July 29, 2009, 03:40:10 PM »
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Hi, I remember you helped me with shading on Hornetman, so when I saw you couldn't get the shoulder pads, I gave it a try.

I wasn't sure if it was round enough, so I tried making it rounder.

You're free to use it either, if you like. :-??

Thanks. I like them. :thumbsup: I'll consider using them as a version 2 when he's finished.

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he is looking great  so have you come up with any special moves for him =D>

Bowasiel and I have come up with lots of ideas and such for him so far, which means yes. :)

Offline A New Challenger

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Re: Skullman
« Reply #43 on: September 04, 2009, 07:44:08 AM »
His shoulders would look better with those skull pads, and it really wouldn't be much hassle to go in and add them on. Otherwise, looking better since you last showed him. Kudos!

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Offline KPT25

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Re: Skullman
« Reply #44 on: September 04, 2009, 08:25:30 AM »
looks very nice since the last time i saw it...i really like the new head  :thumbsup:

Offline Bowasiel

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Re: Skullman
« Reply #45 on: September 06, 2009, 08:01:58 PM »
Maybe a new hyper :D  Im working lately in skull man. Sprites need more work, Ill work on them this week

Offline Astaroth

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Re: Skullman
« Reply #46 on: September 06, 2009, 10:04:28 PM »
Hey Manic?  Skullman looks really good, and I love the MM4 bosses (even Dustman!), but from your sig, that breathing animation looks kind of funny... like his chest is inflating, and all of the ribs are melting into one.  Of course, this might have been changed by now, but I just wanted to point it out in case you hadn't noticed.

Good work, though.

Offline Manic

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Re: Skullman
« Reply #47 on: September 06, 2009, 11:18:09 PM »
That question should go to Excursion. He made the stance. ;*))

But I kept, because I like it, and I think it suits him. He was built for combat purposes only. :thumbsup:

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Skullman's helpers:

Brightman:



Uses a giant flash to stun or make the opponent dizzy.

Drillman:



Drills in different directions across the screen.
:thumbsup:
« Last Edit: September 07, 2009, 04:18:47 AM by Manic »

Offline Bowasiel

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Re: Skullman
« Reply #48 on: September 07, 2009, 01:09:13 PM »
skullman new attack in progress

Offline Berkay

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Re: Skullman
« Reply #49 on: September 07, 2009, 01:53:57 PM »
this looks like a good concept
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