collapse

Author Topic: Skullman  (Read 16421 times)

0 Members and 1 Guest are viewing this topic.

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1258
  • Country: United States us
  • Last Login:December 14, 2017, 04:22:22 PM
  • Poot dispenser here.
Re: Skullman
« Reply #225 on: October 31, 2011, 01:26:48 AM »
Well, all of his spritework is pretty much finished, so I'm just waiting on Acey to have time to program him whenever he's willing to. :P

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 3715
  • Country: United States us
  • Last Login:December 14, 2017, 11:57:42 PM
Re: Skullman
« Reply #226 on: October 31, 2011, 09:02:21 AM »
You are not allowed to view links. Register or Login
Well, all of his spritework is pretty much finished, so I'm just waiting on Acey to have time to program him whenever he's willing to. :P

Now that Xmen has been released it's RMM time.   :thumbsup:
You are not allowed to view links. Register or Login
You are not allowed to view links. Register or Login
You are not allowed to view links. Register or Login

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9508
  • Country: United States us
  • Last Login:November 16, 2017, 09:02:28 AM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
Re: Skullman
« Reply #227 on: October 31, 2011, 12:00:03 PM »
You are not allowed to view links. Register or Login
Now that Xmen has been released it's RMM time.   :thumbsup:

Busy busy!

 :) \-/o :thumbsup: :rulez: ^^(PM)^ >o:-( :w00t: ::salute::

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1258
  • Country: United States us
  • Last Login:December 14, 2017, 04:22:22 PM
  • Poot dispenser here.
Re: Skullman
« Reply #228 on: November 05, 2011, 07:46:28 PM »
Along with Skullman's facelift, I decided to give his own stage a facelift as well. ^-^
Here's how it used to look:


And here's how it looks now, I removed the old Skull Joe and made a much better looking one that matches the background:


Offline TGM

  • Yours truly
  • Infinity Regular
  • ****
  • Posts: 727
  • Country: United States us
  • Last Login:July 16, 2017, 03:04:38 AM
  • Knowledge is power but enthusiasm pulls the switch
    • braverysoldier69
Re: Skullman
« Reply #229 on: November 05, 2011, 07:52:17 PM »
You are not allowed to view links. Register or Login
Along with Skullman's facelift, I decided to give his own stage a facelift as well. ^-^
Here's how it used to look:


And here's how it looks now, I removed the old Skull Joe and made a much better looking one that matches the background:



I need to try harder  \-/o

Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • *****
  • Posts: 2963
  • Last Login:December 23, 2014, 02:45:12 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
Re: Skullman
« Reply #230 on: November 05, 2011, 07:52:48 PM »
Looking great. This stuff looks like pro-stuff from the big blue letters themselves.

Long time (retired) Avy:
(click to show/hide)

Offline TheClone45

  • Wily's Fortune Teller
  • Infinity Regular
  • ****
  • Posts: 661
  • Last Login:June 28, 2017, 09:05:29 PM
  • Let's get this over with.
    • http://draw-in.webs.com/
Re: Skullman
« Reply #231 on: November 06, 2011, 10:03:39 AM »
You are not allowed to view links. Register or Login
Well, all of his spritework is pretty much finished, so I'm just waiting on Acey to have time to program him whenever he's willing to. :P

Wasn't Bowasiel was going code your skullman?

By You are not allowed to view links. Register or Login at 2011-01-02

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1258
  • Country: United States us
  • Last Login:December 14, 2017, 04:22:22 PM
  • Poot dispenser here.
Re: Skullman
« Reply #232 on: November 06, 2011, 01:51:28 PM »
He was, but I've lost contact with him, so I'm not sure where he's been, but Acey's going to be finishing up what we've started thankfully. :thumbsup:

Offline Fist Dracon

  • Infinity Negatrix Maverick
  • Infinity Regular
  • ****
  • Posts: 538
  • Country: Chile cl
  • Last Login:October 10, 2017, 11:44:18 AM
  • Furious Fist of the Dragon
    • Tediz_Ozito
    • Skype - Ado-Redwolf3
    • Fist Dracon MUGEN Site!
Re: Skullman
« Reply #233 on: November 06, 2011, 04:42:38 PM »
Acey... ACEY!?!?

OH NO! I WANT SKULL MAN FOR WINMUGEN TOO!

Please... not him D:
(click to show/hide)
"I am your worst nightmare..."

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 6225
  • Country: United States us
  • Last Login:December 14, 2017, 10:11:22 PM
  • The trend setter
Re: Skullman
« Reply #234 on: November 06, 2011, 04:49:51 PM »
You are not allowed to view links. Register or Login
Acey... ACEY!?!?

OH NO! I WANT SKULL MAN FOR WINMUGEN TOO!

Please... not him D:
Dont do that. Acey is one of the best coders in mugen. Your doing a wip for MMRM right.... so chances are Acey will probably have some involvement in your character too. up grade and you'll be good.  :-w

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 You are not allowed to view links. Register or Login

Online ExeLord

  • Smirking mage
  • RMM Contributor
  • *****
  • Posts: 1309
  • Country: Russian Federation ru
  • Last Login:Today at 02:13:26 AM
Re: Skullman
« Reply #235 on: November 06, 2011, 04:58:16 PM »
Yep, agree with Rage on that. You make it sound like coded by Acey=something bad. It isn't and 1.0 isn't something bad too. Acey is cool! :cool :w00t: ^:)^
What consumer society is? You are not allowed to view links. Register or Login
"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie

Offline Fist Dracon

  • Infinity Negatrix Maverick
  • Infinity Regular
  • ****
  • Posts: 538
  • Country: Chile cl
  • Last Login:October 10, 2017, 11:44:18 AM
  • Furious Fist of the Dragon
    • Tediz_Ozito
    • Skype - Ado-Redwolf3
    • Fist Dracon MUGEN Site!
Re: Skullman
« Reply #236 on: November 06, 2011, 05:49:52 PM »
I actually know he is good...

but i also want some chars in WinMugen, because it's too good AS 1.0...

and i'll not leave WinMugen...
(click to show/hide)
"I am your worst nightmare..."

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 6225
  • Country: United States us
  • Last Login:December 14, 2017, 10:11:22 PM
  • The trend setter
Re: Skullman
« Reply #237 on: November 06, 2011, 05:53:48 PM »
You are not allowed to view links. Register or Login
I actually know he is good...

but i also want some chars in WinMugen, because it's too good AS 1.0...

and i'll not leave WinMugen...
what about your wip? he's in MMRM so thats 1.0? R u going to code one for your self... :-"

Manic sorry for being off topic

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 You are not allowed to view links. Register or Login

Offline TGM

  • Yours truly
  • Infinity Regular
  • ****
  • Posts: 727
  • Country: United States us
  • Last Login:July 16, 2017, 03:04:38 AM
  • Knowledge is power but enthusiasm pulls the switch
    • braverysoldier69
Re: Skullman
« Reply #238 on: November 06, 2011, 06:02:55 PM »
Never miss with the chief  8) and great progress there Manic

(click to show/hide)


Offline Tha Lando ( Le CROM )

  • The coming return of the Omega Erro Sennin of CROM!
  • IMT Content Architect
  • *
  • Posts: 6390
  • Country: United States us
  • Last Login:October 12, 2017, 06:17:20 PM
  • The King Crom. Sprite HD Artist
    • Crom Interactive
Re: Skullman
« Reply #239 on: November 06, 2011, 06:07:47 PM »
You are not allowed to view links. Register or Login
Never miss with the chief  8) and great progress there Manic

(click to show/hide)



you will bro and from what i saw, lookin good man. ::salute::

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1258
  • Country: United States us
  • Last Login:December 14, 2017, 04:22:22 PM
  • Poot dispenser here.
Re: Skullman
« Reply #240 on: February 20, 2014, 07:55:41 AM »
Super three year bump. :-"
I decided however to go back and rework his basics to make him more unique. Wanted to see what everyone's opinion was. (And just checked.. I've been working/reworking on Skullman since before '09.. :-SS )

Aerial HK - Used to be a simple buster shot


Missile-type weapon shots, based on Samus' arsenal in Metroid, used to reuse the Gatling sprites

(LK) (HK)
Standing LK, replaced the old one to be the new standing HK, which was a buster shot


Crouching HK, used to be a buster shot


Crouching HP, reuses the standing MP, but I gave him arm spikes to differentiate it more from it.


Finalized version of the transformation pose.

Skullman's stage. Added a bit more stuff into the background, and changed the positioning of the Skull Joe. Still refining stuff.
(click to show/hide)

I haven't had a coder for years, so there has been absolutely nothing new added to the extremely old version that I have that was coded years ago on an old RMM template.

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1376
  • Country: Japan jp
  • Last Login:December 14, 2017, 11:25:21 PM
Re: Skullman
« Reply #241 on: February 20, 2014, 05:18:18 PM »
looks hella awesome
You are not allowed to view links. Register or Login
You are not allowed to view links. Register or Login

Offline TK8314

  • The Commentator Guy
  • Forum Member
  • ***
  • Posts: 295
  • Country: United States us
  • Last Login:November 05, 2017, 02:40:10 PM
  • I'm a Mugenite, Smasher, LPer and ZCer!
    • Skype - TK8305
Re: Skullman
« Reply #242 on: September 27, 2014, 06:41:00 PM »
You are not allowed to view links. Register or Login
Super three year bump. :-"
I decided however to go back and rework his basics to make him more unique. Wanted to see what everyone's opinion was. (And just checked.. I've been working/reworking on Skullman since before '09.. :-SS )

Aerial HK - Used to be a simple buster shot


Missile-type weapon shots, based on Samus' arsenal in Metroid, used to reuse the Gatling sprites

(LK) (HK)
Standing LK, replaced the old one to be the new standing HK, which was a buster shot


Crouching HK, used to be a buster shot


Crouching HP, reuses the standing MP, but I gave him arm spikes to differentiate it more from it.


Finalized version of the transformation pose.

Skullman's stage. Added a bit more stuff into the background, and changed the positioning of the Skull Joe. Still refining stuff.
(click to show/hide)

I haven't had a coder for years, so there has been absolutely nothing new added to the extremely old version that I have that was coded years ago on an old RMM template.

Heya Manic, if you need a coder to put together Skull Man I know someone who can do it.  I have a friend named CaptainRussia who's pretty good at creating AI too.  :3
You are not allowed to view links. Register or Login

You are not allowed to view links. Register or Login

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1258
  • Country: United States us
  • Last Login:December 14, 2017, 04:22:22 PM
  • Poot dispenser here.
Re: Skullman
« Reply #243 on: September 27, 2014, 09:49:39 PM »
Well sure, have him contact me and I'll see what can be done / discussed.

Tags:
 


* IMT Facebook

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

The Joker by HyperVoiceActing
[December 14, 2017, 09:38:12 PM]


December is getting close.. The First release of Robot Master Mayhem is coming! by Michailtus
[December 14, 2017, 09:33:41 PM]


X-MEN: Days of Future Past mugen by dev.
[December 14, 2017, 04:27:18 PM]


MegaMan Will Return "In Due Course" by Silverzero
[December 14, 2017, 02:20:54 PM]


F'N WOW!!! by .:O Ilusionista:.
[December 14, 2017, 01:39:07 PM]


Sprites / Animations by 𝓐𝓵𝓲𝓬𝓮
[December 14, 2017, 12:07:14 PM]


Ilu & Friends Wip Factory by HyperVoiceActing
[December 14, 2017, 10:37:42 AM]


DC Stuff by BobbyD226
[December 14, 2017, 09:25:47 AM]


Roll (Powersets) by .:O Ilusionista:.
[December 14, 2017, 06:37:56 AM]


mephisto's sprites by Mephisto Maker
[December 13, 2017, 01:06:24 PM]

* IMT Calendar

December 2017
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 [15] 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31