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IMT Projects => Mega Man: Robot Master Mayhem => Topic started by: Magma MK-II on January 29, 2016, 10:03:08 PM

Title: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on January 29, 2016, 10:03:08 PM
(http://i.imgur.com/NlvpbcU.png)

I'm trying my hands at a simple yet unique boss, the Weapons Archive from Megaman 10.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: laspacho on January 30, 2016, 10:23:30 PM
Interesting.   :)
Title: Re: Boss/Bonus character: Weapons Archive
Post by: ExeLord on January 31, 2016, 02:23:38 AM
Won't be an easy boss, great idea :thumbsup:
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on January 31, 2016, 09:31:52 AM
Nice
Title: Re: Boss/Bonus character: Weapons Archive
Post by: boogerboy on January 31, 2016, 10:16:06 AM
Cool. What attacks will it have?
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on January 31, 2016, 10:27:59 AM


This character sounds to be a lot of fun! *IF* and only *IF* I have free time, I would like to code this character.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on January 31, 2016, 01:45:44 PM
(http://i.imgur.com/Usz5M0m.gif)

Just missing rotation sprites.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: laspacho on January 31, 2016, 01:49:28 PM
(http://i.imgur.com/Usz5M0m.gif)

Just missing rotation sprites.

Great animation.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on January 31, 2016, 02:05:41 PM
Pretty cool. Looks like more a 16bit image than CPS2, but I like it.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on January 31, 2016, 02:15:03 PM
Pretty cool. Looks like more a 16bit image than CPS2, but I like it.

That's because I edited him over the Big Telly from Megaman & Bass.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 01, 2016, 01:03:38 PM
Quote
Just missing rotation sprites.
(http://s20.postimg.org/h6b7znndl/wturn.gif)(http://s20.postimg.org/jc5iu5qu1/wturn2.gif)
Done. Just need to align it better.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Acey on February 01, 2016, 01:06:52 PM
That looks great. You'll probably want to keep the highlight on the ball on the same corner while the rest rotates though. I never even got to that boss on Mega Man 10.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 01, 2016, 01:08:52 PM
That looks great. You'll probably want to keep the highlight on the ball on the same corner while the rest rotates though. I never even got to that boss on Mega Man 10.
You have a point here, but to make this real I should need to change the ilumination in the whole sprite, not just on that piece.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 01, 2016, 08:54:11 PM
I uploaded the sheet to the dropbox folder (I had done the rotation too), feel free to add/edit anything.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Afterthought on February 03, 2016, 03:38:35 PM
This was asked before with no response, but what are the plans for how the Weapons Archive attacks? It'd be logical, of course, to give it the Copy Abilities of Robot Masters that aren't gonna be in the game. But of course depending on how practical that is, that may not be the set plan. I'm definitely curious about the plan if there's any at all?
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 03, 2016, 08:13:25 PM
Quote
It'd be logical, of course, to give it the Copy Abilities of Robot Masters that aren't gonna be in the game.
~
Why? I think we can add any weapon from any robot from the classic serie.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 03, 2016, 08:57:30 PM
Given that it won't have basic attacks, my idea is to have each button mapped to a weapon, and maybe have other weapons for button combinations as well as some working as hyper moves. I also plan to have at least one weapon from each numbered title in the series. Ruling out RMs present in the game would be too limiting IMO.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 04, 2016, 12:17:36 PM
So I just ripped this:

(http://i.imgur.com/D0QxEi5.png)
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 04, 2016, 12:27:20 PM
Pretty cool!
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Afterthought on February 04, 2016, 03:54:48 PM
Ruling out RMs present in the game would be too limiting IMO.

So including their abilities works fine too. c;

I'm certainly interested in where this is going.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 04, 2016, 09:20:21 PM
(http://i.imgur.com/ZK4yvhQ.gif)

Is this right?
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 05, 2016, 02:39:51 PM
I'm looking for a cartoonish skull sprite which could be used or serve as a base to make the Skull Barrier, anyone has ideas?
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 05, 2016, 02:50:27 PM
(http://i.imgur.com/ZK4yvhQ.gif)

Is this right?
YES!

I'm looking for a cartoonish skull sprite which could be used or serve as a base to make the Skull Barrier, anyone has ideas?

Rosemary from Asura Buster or that little girl.
Tam Tam from SS.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 05, 2016, 03:07:05 PM
Thanks, I'll be sure to check those.

By the way, it would be fine now for you guys to give suggestions on weapons. Anything from the classic series is up for consideration. If you can show some sprites which could be used for a specific weapon would be good as well.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 05, 2016, 04:44:12 PM
We could borrow a lot of weapons from my SD Megaman, since they are already coded.
Plus, we could try to use some different weapons and not the overused ones. For example, Crystal Eye and Flash Stopper.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 05, 2016, 06:06:18 PM
Plus, we could try to use some different weapons and not the overused ones. For example, Crystal Eye and Flash Stopper.

That's my idea. I already have some weapons in mind, like Skull Barrier, Charge Kick, Blizzard Attack and Astro Crush.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 06, 2016, 06:50:42 PM
As far as weapons go, this is what I have in mind:

* At least one weapon from each numbered title and non-licensed spin-off.
* At least one weapon of each element (fire, water, ground, air, etc).
* At least one weapon of each type (cutter, explosive, shield, boomerang, etc).
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 08, 2016, 11:16:15 AM
Anyone have an idea of which sprite I could use as a base for the Ring Boomerang?
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 08, 2016, 11:37:13 AM
I can make it in 3d if you want :)

I saw the ideas for its weapons, they are pretty cool. Just Air Shooter could be different (I hate those sprites, lol).
Maybe we can use those tornados, but in light blue/white
(http://spritedatabase.net/files/ds/2647/Sprite/RedTornado.png)
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 08, 2016, 05:35:54 PM
Thanks, I'll edit the tornadoes.

Right now these are the weapons I currently have sprites:

* Mega Man: Hyper Bomb
* Mega Man 2: Air Shooter
* Mega Man 3: Hard Knuckle, Gemini Laser
* Mega Man 4: Skull Barrier
* Mega Man 5:
* Mega Man 6: Flame Blast
* Mega Man 7: Noise Crush
* Mega Man 8: Astro Crush
* Mega Man 9: Hornet Chaser, Black Hole Bomb
* Mega Man 10:

Right now I'm looking for sprites/bases for these ones: Ring Boomerang, Charge Kick (just some sfx), Silver Tomahawk, Thunder Claw and Chill Spike. I also haven't decided on a water weapon yet.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: boogerboy on February 08, 2016, 05:40:35 PM
Wow, that's great!
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 13, 2016, 01:36:40 PM
(http://i.imgur.com/VDJKnP9.png)

This was way too obvious. So obvious, in fact, that it didn't cross my mind for even a single moment. Now I feel stupid.

Anyway, got a few more weapons. Looking for a good floor icicle sprite from Chill Spike.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: laspacho on February 13, 2016, 02:07:55 PM
Can't believe I never thought of it either.   :DxDie
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 13, 2016, 02:31:38 PM
(http://i.imgur.com/VDJKnP9.png)

This was way too obvious. So obvious, in fact, that it didn't cross my mind for even a single moment. Now I feel stupid.

Anyway, got a few more weapons. Looking for a good floor icicle sprite from Chill Spike.

Check that girl from Samurai Shodown, she has plant of it.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 14, 2016, 08:34:51 AM
Check that girl from Samurai Shodown, she has plant of it.

Rimururu? She has a lot of ice effects, but I don't think any would work.

You see, Chill Spike basically makes ice spikes on the ground for the opponent to step over. I tried making something, but I'm not exactly liking the result:

(http://i.imgur.com/yxl9c4Q.png)
Title: Re: Boss/Bonus character: Weapons Archive
Post by: ExeLord on February 14, 2016, 09:18:21 AM
Will this one help?
(click to show/hide)
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 14, 2016, 10:22:39 AM
Yes I was looking for that sheet, its pretty good.
Sasquatch has an ice attack too.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: ExeLord on February 14, 2016, 12:10:05 PM
One of my fav games on DS, sadly Draglade 2 never was translated to english...
Oh well,  can't remember any other good ice animations... Maybe in Castlevania was something :-??
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 14, 2016, 12:36:02 PM
Will this one help?
(click to show/hide)

Yes, that'll definitely work.

EDIT:

(http://i.imgur.com/WV9Bjze.png)

Ok, this is what I already have right now:

Mega Man: Hyper Bomb
Mega Man 2: Air Shooter
Mega Man 3: Hard Knuckle, Gemini Laser
Mega Man 4: Skull Barrier, Ring Boomerang
Mega Man 5: Gravity Hold
Mega Man 6: Flame Blast
Mega Man 7: Noise Crush
Mega Man 8: Thunder Claw, Astro Crush
Mega Man 9: Hornet Chaser, Black Hole Bomb
Mega Man 10: Chill Spike

I still don't have a cutter weapon, and I want to use the Silver Tomahawk, but I can't find a single base for it.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 14, 2016, 02:26:30 PM
Laspacho posted one at Blademan topic, take a look.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 14, 2016, 03:41:04 PM
You know how the Silver Tomahawk is thrown horizontally instead of vertically (instead of viewing it sideway you see it from a horizontal angle)? I wanted to reproduce this.

Like the shuriken on the last row of this sheet:

(http://i645.photobucket.com/albums/uu177/lasp69/Sprite_FX_Weapons_0017_zpsi3ghjwy1.png)
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 14, 2016, 04:01:30 PM
Its not a problem. Take that axe I told you and I handle the rest, I can change it by code :)
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 14, 2016, 04:13:00 PM
That axe has some weird resizing apparently (it's blending with the bg color), so we won't be able to use it.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 14, 2016, 04:49:52 PM
Go at my site and download Mexican Typhoon. He has a cool tomahawk axe.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 14, 2016, 08:10:52 PM
You sure? I looked at his ssf and didn't found it.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 14, 2016, 08:24:54 PM
There are two versions. He has that move in both versions I think, or in the newer one.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 14, 2016, 08:40:37 PM
I got the one on your site. This should be the newest one no?
Title: Re: Boss/Bonus character: Weapons Archive
Post by: ExeLord on February 14, 2016, 09:22:45 PM
There's two versions of him on very same downloads page, newer one starts with axe on the ground, can't remember about older one. You can tell which is which by archive name, older starts with "so", newer with "!so".
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 14, 2016, 09:52:52 PM
Ah, I downloaded the old 2008 version. Thanks, I'll check the newer one.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: laspacho on February 14, 2016, 10:05:51 PM
Ah, I downloaded the old 2008 version. Thanks, I'll check the newer one.

Its in this version.
http://brazilmugenteam.com/chars-2/chars-spec-ops/new-mexican-typhoon-spec-ops/
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 14, 2016, 10:21:29 PM
Yeah I just added it.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 19, 2016, 05:12:18 PM
I'm taking a break from this for a while, but I shall return to it soon. Currently these are the weapons available:

Mega Man: Hyper Bomb
Mega Man 2: Air Shooter
Mega Man 3: Hard Knuckle, Gemini Laser
Mega Man 4: Skull Barrier, Ring Boomerang
Mega Man 5: Gravity Hold
Mega Man 6: Flame Blast, Silver Tomahawk
Mega Man 7: Noise Crush
Mega Man 8: Thunder Claw, Astro Crush
Mega Man 9: Hornet Chaser, Black Hole Bomb
Mega Man 10: Chill Spike

This list could be rounded to 20 weapons, two for each game (more could be added later). O Ilu already suggested Crystal Eye for Mega Man 5 and I plan to add Rebound Striker for Mega man 10. That would leave 1, 2, and 7 without a second weapon. Any suggestion is welcome.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: HyperVoiceActing on February 20, 2016, 10:22:13 AM
I think the 2nd MM1 power could be Rolling Cutter and the 2nd MM2 power could be Acid Bubble (whatever Bubble Man's power was named)
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 20, 2016, 10:28:30 AM
No Crystal Eye? Flash Stopper?
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 20, 2016, 12:39:30 PM
I think the 2nd MM1 power could be Rolling Cutter and the 2nd MM2 power could be Acid Bubble (whatever Bubble Man's power was named)

No offense, but these are exactly the ones I'm trying to avoid.

No Crystal Eye? Flash Stopper?

Uh, I said up there that Crystal Eye will be in.

As for Bright Flash, since I already put Gravity Hold I think it would become redundant (Bright Flash, Gravity Hold and Centaur Flash all work the same way, basically damaging everything on screen). Unless you have something in mind already.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 20, 2016, 12:52:12 PM
Bright Flash would just freeze all the enemies, not harming them.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 20, 2016, 05:30:09 PM
Bright Flash would just freeze all the enemies, not harming them.

Like a stun, or like when Sub-Zero freezes his opponent? My idea for Gravity Hold is to work like Ermac, smashing the opponent on the top of the screen.

Of course, the 20 weapons goal is not set in stone, we could easily get it up to 30. I'd also like to include some weapons from the main spinoffs, like Megaman & Bass.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 20, 2016, 07:18:41 PM
Like Subzero. Like I did on my SD megaman.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 20, 2016, 07:51:14 PM
Like Subzero. Like I did on my SD megaman.

Would it even need sprites, since all it does is flash the screen?
Title: Re: Boss/Bonus character: Weapons Archive
Post by: HyperVoiceActing on February 20, 2016, 08:47:25 PM
No offense, but these are exactly the ones I'm trying to avoid.
What's wrong with them?
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 20, 2016, 09:59:15 PM
Too common/overused.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: ExeLord on February 21, 2016, 08:23:01 AM
Actual weapons archive had Slash Claw in it, Scorch Whee from MM7l is cool too :-?? as well as Thunder Beam and Leaf Shield are also in original Archive. I do like idea of using Flash Stopper, though and for MM1 you can add Powered Up weapons to chose from, i.e. Oil Slider and Time slow(which will kinda conflict with Flash Stopper).
If you go to MM&B - it's favoritism, but Wave Burner as it belongs to my fav fire robot master and Remote Mine or Magic Card stealing life/energy. Not that it's written somewhere that you need round number of weapons, where 20 is not enough 30 could be too much as weapons have tendency to repeat(Leaf/Skull/Junk/Petal/Star shields/barriers and time-stopping/slowing weapons are good example of this and one is quite enough).
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 21, 2016, 09:14:57 AM
Yes, I was thinking on both Oil Slider and Remote Mine. As for the number of weapons, I was only rounding the initial 20, so each game would be represented equaly.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: ExeLord on February 21, 2016, 11:56:15 AM
2 from each is already solid amount and probably it'll be better to increase amount of "each" than making it 3 to not include redundant ones. Dunno about them though, I'm not a good adviser here though as I have little knowledge of GB titles if there's anything worth including or not. MM&B had a lot of variety and rather unique weapons like Ice Wall you can ride, but I've never played Rockman & Forte: Mirai kara no Chōsensha on WS and have no clue on weapons there.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 21, 2016, 12:14:00 PM
Would it even need sprites, since all it does is flash the screen?

Just the blink effect. Have you saw how I did in my SD megaman? It would work exactly like that.

About the commands, I saw you made a button combination list but that won't be user-friendly very much.
I suggest you to use a button+direction combination. So, for each direction (I am not counting the diagonals neither the start button) you will have 6 weapons. 6 buttons x 4 directions + 1 neutral = 30 moves.

If you need more, you can add start too, so you will have 35 moves. If you add two buttons combinations, like A+B, the combinations sky rocket.
But I think 30 moves is more than enough.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 21, 2016, 01:20:45 PM
MM&B had a lot of variety and rather unique weapons like Ice Wall you can ride, but I've never played Rockman & Forte: Mirai kara no Chōsensha on WS and have no clue on weapons there.

Outside of Doppler Attack (which I was thinking to include) the weapons there aren't anything special. Only other games worth including are Megaman & Bass and Megaman V/Rockman World 5.

Just the blink effect. Have you saw how I did in my SD megaman? It would work exactly like that.

About the commands, I saw you made a button combination list but that won't be user-friendly very much.
I suggest you to use a button+direction combination. So, for each direction (I am not counting the diagonals neither the start button) you will have 6 weapons. 6 buttons x 4 directions + 1 neutral = 30 moves.

If you need more, you can add start too, so you will have 35 moves. If you add two buttons combinations, like A+B, the combinations sky rocket.
But I think 30 moves is more than enough.

That sounds good, the button combination list was just so I could get an idea on how many moves would be good.

So I think this will be the plan: 30 weapons, at least 2 per game.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on February 21, 2016, 01:42:09 PM
Good. 30 weapons is more than enough.
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on February 23, 2016, 08:40:58 PM
So this is my current weapon list. The ones with asterisks don't have sprites yet but I plan on adding them.

Mega Man: Hyper Bomb, Oil Slider*
Mega Man 2: Air Shooter, Bubble Lead*
Mega Man 3: Hard Knuckle, Gemini Laser, Search Snake*
Mega Man 4: Skull Barrier, Ring Boomerang, Bright Flash*
Mega Man 5: Gravity Hold, Crystal Eye, Charge Kick*
Mega Man 6: Flame Blast, Silver Tomahawk
Mega Man 7: Junk Shield, Noise Crush
Mega Man 8: Thunder Claw, Astro Crush
Mega Man 9: Hornet Chaser, Black Hole Bomb
Mega Man 10: Chill Spike, Rebound Striker

Mega Man V: Grab Buster*
Mega Man & Bass: Remote Mine*
Rockman & Forte WS: Doppler Attack* (can be done by code)
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on March 08, 2016, 09:09:50 AM
I've been quite busy lately saving some wikis, but I managed to add a few more weapons. Need ideas for two more weapons.

Mega Man: Hyper Bomb, Oil Slider*
Mega Man 2: Air Shooter, Bubble Lead
Mega Man 3: Hard Knuckle, Gemini Laser, Search Snake*
Mega Man 4: Skull Barrier, Ring Boomerang, Bright Flash*
Mega Man 5: Gravity Hold, Crystal Eye, Charge Kick**
Mega Man 6: Flame Blast, Silver Tomahawk
Mega Man 7: Junk Shield, Noise Crush
Mega Man 8: Thunder Claw, Astro Crush
Mega Man 9: Hornet Chaser, Black Hole Bomb, Laser Trident
Mega Man 10: Chill Spike, Rebound Striker

Mega Man Dr. Wily's Revenge: Mirror Buster*
Mega Man V: Grab Buster
Mega Man & Bass: Remote Mine
Rockman & Forte WS: Doppler Attack**

* No sprites yet
** Can be done by code
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on October 09, 2017, 03:40:22 PM
Let me bump this. I have some questions.

1-Oil Slider. The WA will slide on it?
2-Charge Kick (by code) - Will the WA rotate and slide on the ground?
3-What is different in Laser Trident? Will it be unblockable or should it do the almost same damage if blocked?
4-Megaman 10 - We could include Sheep Man weapon (Thunder Wool), since it works in a very specific way
5-Mirror Buster - My suggestion is to make it reflect a common projectile back to the enemy and not every character projectile. Remember there are beam like projectiles, like my Elecman's one
6- Thunder claw - This could be a little tricker to code, but I have an idea. Will WA swing on it?
7-Grab buster - will it drains energy from the enemy? This won't work on any boss I've coded, just to say.
8-Gravity Hold - It a fullscreen attack? Should it press the enemies on the ground them throw them all the way up?
9-Doppler Attack - How it should work?
10-Weapon count - With my Thunder Wool suggestion, we had reached 29 weapons. So we need just ONE more. Could it be that wall that one of the bosses does in Power Battle? (I forgot the name).
Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on October 09, 2017, 04:37:08 PM
1 - It could work like Sub-Zero's ground ice move.
2 - Yes.
3 - The idea is for it to be unblockable.
4 - Sure.
5 - Sure.
6 - The idea was for it to work like old Joseph Joestar where it grabs the opponent and shocks him.
7 - Yes
8 - It could work like Ermac, where it hist up to a certain distance away from him.
9 - It sends a hologram to attack the opponent.
10 - You mean Stone Man?
Title: Re: Boss/Bonus character: Weapons Archive
Post by: O Ilusionista on October 09, 2017, 04:44:36 PM
Quote
6 - The idea was for it to work like old Joseph Joestar where it grabs the opponent and shocks him.
- Like I did to my Famardy? Extend, grab and attack?

Quote
8 - It could work like Ermac, where it hist up to a certain distance away from him.
We would need an effect to display when it executes the move but don't hit

Quote
9 - It sends a hologram to attack the opponent.
Only one? Its like a projectile of a clone of him which travel straightfoward? We could make it shoot 3 copies of him self, each one in one direction

Quote
10 - You mean Stone Man?
Yes. It could build that wall to act as a shield and them the wall could start to move itself after some time.







Title: Re: Boss/Bonus character: Weapons Archive
Post by: Magma MK-II on October 10, 2017, 09:41:44 AM
Quote
- Like I did to my Famardy? Extend, grab and attack?

Yes.

Quote
We would need an effect to display when it executes the move but don't hit

You know those arrow sprites in the folder? They could blink when the move misses.

Quote
Only one? Its like a projectile of a clone of him which travel straightfoward? We could make it shoot 3 copies of him self, each one in one direction

Sure.

Quote
Yes. It could build that wall to act as a shield and them the wall could start to move itself after some time.

Sure.
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