Infinity MUGEN Team

IMT Projects => Mega Man: Robot Master Mayhem => Topic started by: laspacho on September 22, 2009, 07:47:23 PM

Title: Robot Master Mayhem Screenpack
Post by: laspacho on September 22, 2009, 07:47:23 PM
Here is the Mega Man: Robot Master Mayhem Screenpack.  This will be updated again before a full release of the game.
Now everyone can join in the journey of this project's creation.  Let the Mayhem Begin!   :w00t:

http://www.youtube.com/watch?v=Z2YKYuN4JaI&feature=player_embedded# (http://www.youtube.com/watch?v=Z2YKYuN4JaI&feature=player_embedded#)
Screenpack by: Trasgo7
Intro by: Acey

Download Screen Pack (http://www.infinitymugenteam.com/Uploads/PROJECTS/RobotMasterMayhem_SP.ace)
Title: Re: Robot Master Mayhem Screenpack
Post by: DizzyTheConquer on September 22, 2009, 07:55:55 PM
Cool, atleast know I know what to expect when fixing up knightman!
Title: Re: Robot Master Mayhem Screenpack
Post by: MaverickZr0 on September 22, 2009, 08:01:03 PM
I must admit the intro is well done, I think you should add X in the intro in the part with Axl and Zero though. Looking good though. : D
Title: Re: Robot Master Mayhem Screenpack
Post by: laspacho on September 22, 2009, 08:31:57 PM
More will be added to the intro at a later date, maybe add more robots to the film strip too.

Here is a screenshot with all the currently released Mvc styled robots by various creators.
It shouldn't be to hard to build a select screen for yourself that looks similar.   :)

(http://i645.photobucket.com/albums/uu177/lasp69/Select-Test-1.jpg)
Title: Re: Robot Master Mayhem Screenpack
Post by: volzzilla on September 22, 2009, 09:55:41 PM
very cool, downloading now as been looking for a mega man centric screen pack.

great job Trasgo7!  :thumbsup:

and thanks for letting us know laspacho.
Title: Re: Robot Master Mayhem Screenpack
Post by: Manic on September 23, 2009, 12:47:44 AM
Awesome screenpack. I really like the intro. :thumbsup:
Title: Re: Robot Master Mayhem Screenpack
Post by: HQ on September 23, 2009, 09:09:39 AM
The Select Screen looks cool but I suggest making something more ORIGINAL and UNIQUE  :)

Some Ideas for Mega Man: Robot Master Mayhem

- Weapon Changing: You could implent this feature that will make the game LEGENDARY! How it could work...the same way Buyog is programming his Parasite, BUT with the exception that the Char will get the ability after he defeated his enemy and not with an attack (I am not a coder, but I think that might be possible, especially because it is a Full Game and Buyog's Parasite also keeps the stolen abilities for the next enemy)




Select Screen Idea I had...
(http://img441.imageshack.us/img441/9180/selectg.png)

Player1 is the Char in the Middle in the first row ("P1" could be written next to it on the right)
Player 2 is the Char in the Middle in the Second row ("P2" could be written next to it on the right)
The Player1 Name is listened above in the first row
The Player2 Name is listened above in the second row

So this how it would work...coded
This is the big portrait of Protoman (it has to include the Char on the left and the char on the right of it which are listened in the select.def in GRAYSCALE!) So if you press to the left Megaman gets highlightened and Protoman is on the right of Megaman in greyscale

(http://img140.imageshack.us/img140/1216/bigportrait.png)


So the select.def would look something like this:
Megaman.def
Protoman.def
Cutman.def


This would also be a great way to add secret chars.... you can hide a secret char if you place it benath Megaman for ex.

x = char
- = slot

X-X-X-X-X-X-X
XX-X-X-X-X-X

Make 100 columns (means 50 regular chars in the first row) and 2 rows
The second row are SECRET CHARS (you can only go to the secret chars if you press down on Protoman for example...and then left& right...U see that the only way to press down is on the first slot in this example)



Title: Re: Robot Master Mayhem Screenpack
Post by: Acey on September 23, 2009, 11:10:27 AM
When you figure out the greyscale let me know.  ;)
Title: Re: Robot Master Mayhem Screenpack
Post by: Kojunho on September 23, 2009, 11:16:38 AM
Didn't Zvitor do that with his screenpack?
Title: Re: Robot Master Mayhem Screenpack
Post by: ZVitor on September 23, 2009, 11:23:39 AM
Didn't Zvitor do that with his screenpack?
yea, but it is private, and Acey did that before in 2099 screenpack.
Title: Re: Robot Master Mayhem Screenpack
Post by: moonmaster1 on September 23, 2009, 11:33:00 AM
I suggest for the character select theme, a remixed version of the Megaman 6 stage select theme. Everything else wouldn't build up for a fight so well as X-Men:COTA or Street Fighter 2  *mvc select themes come to mind.*
Title: Re: Robot Master Mayhem Screenpack
Post by: Nilakantha on September 23, 2009, 11:42:05 AM
Here are some select screen ideas I made a long time ago

http://www.youtube.com/watch?v=8ERQteIUuoU# (http://www.youtube.com/watch?v=8ERQteIUuoU#)
RocknRoll (Rockman Select Screen Remix)
http://www.sendspace.com/file/2bywpb (http://www.sendspace.com/file/2bywpb)

http://www.youtube.com/watch?v=O0D8QovqJqk# (http://www.youtube.com/watch?v=O0D8QovqJqk#)
Memory Man (Rockman 6 Select Screen Remix)
http://www.sendspace.com/file/m3mrui (http://www.sendspace.com/file/m3mrui)
Title: Re: Robot Master Mayhem Screenpack
Post by: HQ on September 23, 2009, 12:14:42 PM
Just like I said...this will be Protoman's Big Portrait (so the char on his left and right (or up and down in the select.def have to be included in it...in grayscale!) do you get it?
(http://img140.imageshack.us/img140/1216/bigportrait.png)

So when you press left Megaman's Big Portrait will be activated and his big portrait is in colour in the middle and the char left and right to him are in grayscale...


The idea behind this is to have only 6 chars visible (in this select screen idea) BUT you can have a million chars in the "background"...I don't know how to explain it well...but if you like the idea I can make an animation and explain it further with more examples...
Title: Re: Robot Master Mayhem Screenpack
Post by: Jelux Da Casual on September 23, 2009, 01:19:59 PM
I suggest for the character select theme, a remixed version of the Megaman 6 stage select theme. Everything else wouldn't build up for a fight so well as X-Men:COTA or Street Fighter 2  *mvc select themes come to mind.*

I'm currently working on music coordination. If things pan out well, I'm sure you'll be more than satisfied.
Title: Re: Robot Master Mayhem Screenpack
Post by: Acey on September 23, 2009, 01:26:52 PM
Just like I said...this will be Protoman's Big Portrait (so the char on his left and right (or up and down in the select.def have to be included in it...in grayscale!) do you get it?
(http://img140.imageshack.us/img140/1216/bigportrait.png)

So when you press left Megaman's Big Portrait will be activated and his big portrait is in colour in the middle and the char left and right to him are in grayscale...


The idea behind this is to have only 6 chars visible (in this select screen idea) BUT you can have a million chars in the "background"...I don't know how to explain it well...but if you like the idea I can make an animation and explain it further with more examples...

very clever.
Title: Re: Robot Master Mayhem Screenpack
Post by: KudosForce on September 23, 2009, 01:28:19 PM
I'm currently working on music coordination. If things pan out well, I'm sure you'll be more than satisfied.

Sounds interesting. Any Youtube remixers involved (no need to tell me any names)?
Title: Re: Robot Master Mayhem Screenpack
Post by: Jelux Da Casual on September 23, 2009, 01:31:21 PM
Sounds interesting. Any Youtube remixers involved (no need to tell me any names)?

ATM, I'm totally trying to keep it NDA.
Title: Re: Robot Master Mayhem Screenpack
Post by: Calamix on September 23, 2009, 02:11:47 PM
I see my Megaman Screenpack was a good base for this...
Title: Re: Robot Master Mayhem Screenpack
Post by: Excursion on September 23, 2009, 02:21:04 PM
Your work is epic in the Megaman realm of fighter creators. There are very few people we all can recognize as a Megmaniac, and you along with Enscripture are two of them. ;D
Title: Re: Robot Master Mayhem Screenpack
Post by: Acey on September 23, 2009, 03:49:49 PM
I see my Megaman Screenpack was a good base for this...

I'm not sure I understand what you're saying...

Calamix Screen Pack
(http://img169.imageshack.us/img169/8938/calamix.png)

IMT Screen Pack
(http://img142.imageshack.us/img142/9834/imt.png)
Title: Re: Robot Master Mayhem Screenpack
Post by: Kojunho on September 23, 2009, 03:53:37 PM
I think he means the Versus screen idea and the lifebars.
Title: Re: Robot Master Mayhem Screenpack
Post by: Acey on September 23, 2009, 04:19:47 PM
actually the lifebars are from Megaman Powerfighters...
(http://img245.imageshack.us/img245/1784/lifeabrs.png)

And where Calamix's versus screen is also a copy of Powerfighters...
(http://img338.imageshack.us/img338/5854/42562744.png)

the IMT version is based on The NES Megaman 2...
(http://img508.imageshack.us/img508/4648/vsmm2.png)

 :-??

Title: Re: Robot Master Mayhem Screenpack
Post by: KudosForce on September 23, 2009, 04:27:28 PM
actually the lifebars are from Megaman Powerfighters...
(http://img245.imageshack.us/img245/1784/lifeabrs.png)

And where Calamix's versus screen is also a copy of Powerfighters...
(http://img338.imageshack.us/img338/5854/42562744.png)

the IMT version is based on The NES Megaman 2...
(http://img508.imageshack.us/img508/4648/vsmm2.png)

 :-??

Capcom would be proud of us. :D
Title: Re: Robot Master Mayhem Screenpack
Post by: Zerok_116 on September 23, 2009, 04:51:31 PM
Capcom would be proud of us. :D

Not really.
Title: Re: Robot Master Mayhem Screenpack
Post by: KudosForce on September 23, 2009, 04:59:23 PM
Not really.

Okay, they would obviously give a lawsuit, but at least they'd be flattered that the IMT's using their usual practice of recycling things (sprites, gameplay, etc). Imitation is the best form of flattery, after all.

But still, I was saying what I said in sarcastic, yet ironic, jest.
Title: Re: Robot Master Mayhem Screenpack
Post by: Zerok_116 on September 23, 2009, 05:02:29 PM
Okay, they would obviously give a lawsuit, but at least they'd be flattered that the IMT's using their usual practice of recycling things (sprites, gameplay, etc). Imitation is the best form of flattery, after all.

well the sprites and screen pack are very well made, but the game play is basicly SMvC:EoH with megaman characters, and the EoH game play isint very that great.
Title: Re: Robot Master Mayhem Screenpack
Post by: KudosForce on September 23, 2009, 05:04:36 PM
well the sprites and screen pack are very well made, but the game play is basicly SMvC:EoH with megaman characters, and the EoH game play isint very that great.

Eh, nobody's perfect. :-?? Not all of Capcom's games are winners, either.

Let's not forget that the main reason why we got so many editions of Street Fighter 2, was so that they could refine the system and fix technical issues.

Well, that, and money. :P To wit: http://tvtropes.org/pmwiki/pmwiki.php/Main/CapcomSequelStagnation (http://tvtropes.org/pmwiki/pmwiki.php/Main/CapcomSequelStagnation)

It's not too different from what the IMT's doing, really.
Title: Re: Robot Master Mayhem Screenpack
Post by: HQ on September 23, 2009, 05:18:14 PM
very clever.

Is this sarcastic?  /:O

Title: Re: Robot Master Mayhem Screenpack
Post by: Zerok_116 on September 23, 2009, 05:29:35 PM
Eh, nobody's perfect. :-?? Not all of Capcom's games are winners, either.

Let's not forget that the main reason why we got so many editions of Street Fighter 2, was so that they could refine the system and fix technical issues.

Well, that, and money. :P To wit: http://tvtropes.org/pmwiki/pmwiki.php/Main/CapcomSequelStagnation (http://tvtropes.org/pmwiki/pmwiki.php/Main/CapcomSequelStagnation)

It's not too different from what the IMT's doing, really.

i dont think you get what i mean.
Title: Re: Robot Master Mayhem Screenpack
Post by: KudosForce on September 23, 2009, 05:34:41 PM
i dont think you get what i mean.

Alright, so Capcom would not approve this at all, shut down the website and sue us so hard and fast, that our own DESCENDANTS will feel it!

That's what you're trying to tell me, right? :-w
Title: Re: Robot Master Mayhem Screenpack
Post by: Kojunho on September 23, 2009, 06:15:47 PM
He's being sarcastic Zer-....never mind. This doesn't call for a  o.O# also known as a facepalm.
This calls for:
(http://i139.photobucket.com/albums/q301/hackenslash_album/facedesk.jpg)
Title: Re: Robot Master Mayhem Screenpack
Post by: KudosForce on September 23, 2009, 06:47:35 PM
Agh, I give up. ~X(

*going back on topic* It's a rather nice-looking screenpack.
Title: Re: Robot Master Mayhem Screenpack
Post by: Acey on September 23, 2009, 09:16:20 PM
Is this sarcastic?  /:O

Nope. It is clever. With a lot of organization and a preplanned roster the implimentations of that idea are quite endless.
Title: Re: Robot Master Mayhem Screenpack
Post by: LunaG on September 23, 2009, 11:19:58 PM
The character select stage, should have the pictures of the stages just like Calamix's select screen (but keep the IMT's animating background).

IMT's versus screen should not have portraits, but instead of character standing idle like Calamix's (but keep the IMT's layout)
Title: Re: Robot Master Mayhem Screenpack
Post by: HQ on September 24, 2009, 04:07:19 AM
oh okay :) thank you

if you need any help concerning the screenpack just hit me up (since I created some screenpacks a time ago...and know some quite good tips...i guess :D  ::salute::)
Title: Re: Robot Master Mayhem Screenpack
Post by: Calamix on September 24, 2009, 11:07:43 AM
I'm not sure I understand what you're saying...

Calamix Screen Pack
(http://img169.imageshack.us/img169/8938/calamix.png)

IMT Screen Pack
(http://img142.imageshack.us/img142/9834/imt.png)

The Megaman Screenpack I released isn't this. This is the V4 of my game. The V1 has the same fonts you used.
[youtube=425,350]tCQZ8z8zcik[/youtube]

Also, if you open the select00.sff (also 01 and 02) you'll see sprites I added only for shadows (0-2, 0-7, 66-1, 900-0) and maybe you'll never uses them. Also original Mugen hasn't a gameover.def and sff. But this screenpack and mine has the same... the same sprite saying GAME OVER...

As you see I always have proofs. I don't say nothing without proofs.

But meh, I'm very tired about Mugen...
Title: Re: Robot Master Mayhem Screenpack
Post by: Magma MK-II on September 25, 2009, 11:01:16 AM
Some suggestions:

* The intro of the game should feature ONLY characters from the classic series. It's quite pointless to show those many characters from other series that won't be in the game.

* Change the music in the select screen. As said before, the select theme from Megaman 6 (which also happens to be in Power Fighters) fits much better.

* Why don't show both characters portraits in the Vs. screen? That tiny portrait in the top seems strange to me.
Title: Re: Robot Master Mayhem Screenpack
Post by: Acey on September 26, 2009, 03:46:20 AM
The Megaman Screenpack I released isn't this. This is the V4 of my game. The V1 has the same fonts you used...

...Also original Mugen hasn't a gameover.def and sff. But this screenpack and mine has the same... the same sprite saying GAME OVER...

Wait a minute, you're claiming that you made the Game Over graphic that we have been using in the MvC project for well over 3 years now as well as in the RMM project?
Title: Re: Robot Master Mayhem Screenpack
Post by: laspacho on September 26, 2009, 03:32:47 PM
To my knowledge nothing in the screenpack was borrowed from you Calamix but I will be happy to investigate and look into it further.  I don't recall you releasing a screen pack though.  We have worked together in the past and know how I am, I assure you we would not do that.
I like how the life bars in your project look, we chose to do it differently since there is no use in copying exactly what you have done already.   :)
Title: Re: Robot Master Mayhem Screenpack
Post by: A New Challenger on September 27, 2009, 12:49:53 AM
Not sure if the Rockman 2 deal works, and the little part with the scrolling images and the word VS enlarging lacks punch. Otherwise that's neat.

Small suggestion - Crashman should really have Hyadain's version of his theme and voice.
http://www.youtube.com/watch?v=LdzjVnH9YoY# (http://www.youtube.com/watch?v=LdzjVnH9YoY#)
Title: Re: Robot Master Mayhem Screenpack
Post by: KudosForce on September 27, 2009, 07:09:24 AM
Not sure if the Rockman 2 deal works, and the little part with the scrolling images and the word VS enlarging lacks punch. Otherwise that's neat.

Small suggestion - Crashman should really have Hyadain's version of his theme and voice.
http://www.youtube.com/watch?v=LdzjVnH9YoY# (http://www.youtube.com/watch?v=LdzjVnH9YoY#)

Um, no. ???

No offense, but God_King's version of his voice is good enough as it is. It suits his CD Data card personality quite well.

http://megaman.wikia.com/wiki/Crash_Man (http://megaman.wikia.com/wiki/Crash_Man)
Title: Re: Robot Master Mayhem Screenpack
Post by: Jelux Da Casual on September 27, 2009, 01:32:25 PM
That's what you're trying to tell me, right? :-w

Kudos, let it go.

What he's telling you is that he feels that Capcom would find out project offensive because he feels that our stuff does not play like MvC2.

What he fails to see is that we never said out stuff plays like MvC2. The one person that did something close to that would be KONG by tagging his characters as "character_MvC2", but because that one person seems to speak for all of us somehow, even though he doesn't post outside of this forum and hasn't been here for the better part of a year, that accuracy statement is somehow validated.

And yet, since a strictly Megaman fighting game doesn't exist in Capcom's cannon roster, Zerok really has no basis of judgement, does he?
Title: Re: Robot Master Mayhem Screenpack
Post by: KudosForce on September 27, 2009, 01:50:06 PM
Kudos, let it go.

What he's telling you is that he feels that Capcom would find out project offensive because he feels that our stuff does not play like MvC2.

What he fails to see is that we never said out stuff plays like MvC2. The one person that did something close to that would be KONG by tagging his characters as "character_MvC2", but because that one person seems to speak for all of us somehow, even though he doesn't post outside of this forum and hasn't been here for the better part of a year, that accuracy statement is somehow validated.

And yet, since a strictly Megaman fighting game doesn't exist in Capcom's cannon roster, Zerok really has no basis of judgement, does he?

Oh, now I understand. Thanks for clearing it up (although you came after the argument ended abruptly).

He did take what I said too seriously, though. I only made a sarcastic comment. For some reason, he completely failed to notice the laugh icon. -> :D

People on the Internet can be...sensitive, sometimes. ???
Title: Re: Robot Master Mayhem Screenpack
Post by: A New Challenger on September 27, 2009, 02:03:31 PM
Um, no. ???

No offense, but God_King's version of his voice is good enough as it is. It suits his CD Data card personality quite well.

http://megaman.wikia.com/wiki/Crash_Man (http://megaman.wikia.com/wiki/Crash_Man)

God King's is fine, but I just don't get the impression that he really likes men.
Title: Re: Robot Master Mayhem Screenpack
Post by: laspacho on September 27, 2009, 02:11:51 PM
That is just a funny spoof video I wouldn't imagine he sounds like that.  I think God_King's rendition of him is perfect.
Title: Re: Robot Master Mayhem Screenpack
Post by: Astaroth on September 27, 2009, 09:21:39 PM
God King's is fine, but I just don't get the impression that he really likes men.
:DxDie

I'm pretty sure you're joking around there, but in case you aren't:

Crashman isn't really gay... there's nothing to suggest that he is.  Hyadain is a brilliant individual, and he has a recurring theme of whenever he lyric-sizes a video game song, he makes one or two characters gay.  If we are to accept this as canon, then Metalman, Bubbleman, Flashmah, and Quickman would also have to be gay.  And Heatman would have to be a sex fiend. lol
Title: Re: Robot Master Mayhem Screenpack
Post by: G.P.O.A - GatlingPunchRalf on September 27, 2009, 10:14:01 PM
CORRECTION!!!!!
Sorry, but Bubbleman is lonely because, seriously, who else was underwater prior to Megaman 9? A Metalman is bi, because he states that he likes girls, but is also fixated on Mega.
Title: Re: Robot Master Mayhem Screenpack
Post by: Kojunho on September 27, 2009, 10:26:12 PM
http://objection.mrdictionary.net/go.php?n=3279313 (http://objection.mrdictionary.net/go.php?n=3279313)
Title: Re: Robot Master Mayhem Screenpack
Post by: A New Challenger on September 27, 2009, 11:33:09 PM
To clarify: I wasn't being serious, folks. Although I do think that a robot who's key personality trait is liking men has much more potential than a robot who's key personality trait is liking... clash.
Title: Re: Robot Master Mayhem Screenpack
Post by: ItalianStallion on September 28, 2009, 04:52:13 AM
great job on the intro acey :cool
Title: Re: Robot Master Mayhem Screenpack
Post by: G.P.O.A - GatlingPunchRalf on September 28, 2009, 08:50:15 AM
http://objection.mrdictionary.net/go.php?n=3279313 (http://objection.mrdictionary.net/go.php?n=3279313)
HOT DAMN! :o
That's one way to make your point.
Anyways, ignore this, because it is very >:-(-| >:-(-| >:-(-|
 >:-(-|
Title: Re: Robot Master Mayhem Screenpack
Post by: Kojunho on September 28, 2009, 09:43:00 AM
@ ANC:
I know you weren't. I was just looking for a reason to introduce that website. =)
Title: Re: Robot Master Mayhem Screenpack
Post by: KudosForce on September 28, 2009, 09:45:54 AM
great job on the intro acey :cool

Likewise. ^^(PM)^ It reminds me of the Mega Man X5 intro.
Title: Re: Robot Master Mayhem Screenpack
Post by: Manic on October 01, 2009, 01:17:40 AM
I still think that Eternaga's idea for XR's screenpack's portraits would be pretty cool to see, but keep what everything else that's an idea we'd have currently. I think it'd be a bit more work with the custom portraits, though.

Just a thought, not really a suggestion.
(http://img138.imageshack.us/img138/1057/sppg1.gif)
Title: Re: Robot Master Mayhem Screenpack
Post by: 2dgameplay on October 01, 2009, 01:56:20 PM
I still think that Eternaga's idea for XR's screenpack's portraits would be pretty cool to see, but keep what everything else that's an idea we'd have currently. I think it'd be a bit more work with the custom portraits, though.

Just a thought, not really a suggestion.
(http://img138.imageshack.us/img138/1057/sppg1.gif)

i like  :w00t: 2 thumbs up
Title: Re: Robot Master Mayhem Screenpack
Post by: KudosForce on October 01, 2009, 02:24:56 PM
Very impressive! ^:)^ Who did Cut man's MvC-styled character select/tag hyper portrait?
Title: Re: Robot Master Mayhem Screenpack
Post by: laspacho on October 01, 2009, 05:50:00 PM
Etg made the Cutman portrait and that start of that screenpack.  I always liked the looks of that screenpack also.  RMM will be using this screenpack.  Remember this is only V1 of the screenpack it will see updates in the future.    :cool
Who maybe one day Etg might release that other screenpack.   :-?? [-O<
Title: Re: Robot Master Mayhem Screenpack
Post by: giggity on October 15, 2009, 12:38:16 PM
 :-??
How do you unzip this? 7-zip can't because it says it can't open RobotMasterMayhem_SP.ace as an archive.
Title: Re: Robot Master Mayhem Screenpack
Post by: Jelux Da Casual on October 15, 2009, 12:52:12 PM
:-??
How do you unzip this? 7-zip can't because it says it can't open RobotMasterMayhem_SP.ace as an archive.

Use WinRAR to unzip it. WinRAR can unzip almost anything.
Title: Re: Robot Master Mayhem Screenpack
Post by: Jelux Da Casual on June 01, 2011, 07:08:17 AM
Necrobump of Extreme relevance!

Quick favor peoples, do us a solid and thumbs up my comment on this video. Hopefully it will help direct people to the forum.

http://www.youtube.com/watch?v=auNu7zmd_Os# (http://www.youtube.com/watch?v=auNu7zmd_Os#)
Title: Re: Robot Master Mayhem Screenpack
Post by: TGM on June 02, 2011, 08:55:53 PM
I still think that Eternaga's idea for XR's screenpack's portraits would be pretty cool to see, but keep what everything else that's an idea we'd have currently. I think it'd be a bit more work with the custom portraits, though.

Just a thought, not really a suggestion.
(http://img138.imageshack.us/img138/1057/sppg1.gif)

I think that background for the character select should do pretty much it but that is etg is making his own screenpack.
Title: Re: Robot Master Mayhem Screenpack
Post by: O Ilusionista on June 26, 2011, 12:10:42 PM
Etg made the Cutman portrait and that start of that screenpack.  I always liked the looks of that screenpack also.  RMM will be using this screenpack.  Remember this is only V1 of the screenpack it will see updates in the future.    :cool
Who maybe one day Etg might release that other screenpack.   :-?? [-O<

so you will use ETG idea? That is very nice.
Title: Re: Robot Master Mayhem Screenpack
Post by: laspacho on June 26, 2011, 03:23:34 PM
We are using the current screen pack on mugen 1.0. 
Im not sure what happened to the etg screenpack as he never shared it.
Title: Re: Robot Master Mayhem Screenpack
Post by: A New Challenger on May 06, 2012, 11:55:59 AM
Seems this thread is super dead? Anyway, I found hi-res scans I had of the Rockman 20th artbook and they have these amazing images for every robot master that came with the psx reissue volumes in Japan... I wanted to suggest them to select or vs screen portraits. They're friggin great, and they're super hi res so sprite conversion should be easy enough. You guys are still working on this game's HUD, yes?
Title: Re: Robot Master Mayhem Screenpack
Post by: laspacho on May 06, 2012, 02:20:50 PM
Seems this thread is super dead? Anyway, I found hi-res scans I had of the Rockman 20th artbook and they have these amazing images for every robot master that came with the psx reissue volumes in Japan... I wanted to suggest them to select or vs screen portraits. They're friggin great, and they're super hi res so sprite conversion should be easy enough. You guys are still working on this game's HUD, yes?

I would totally be interested in checking them out.  For RMM we have moved on from this Winmugen Screenpack and will be using a Mugen 1.0 Hi Res Screenpack.  Portraits for this new Screenpack will need to look like this.  If your good at scanning them or re sizing to these specifications it would really be a huge help.  Feel free to PM me if you would like.  Thanks  :thumbsup:

9000, 0  (Select Icon)
(http://i645.photobucket.com/albums/uu177/lasp69/tselect.png)

9000, 3  (Life bar)
(http://i645.photobucket.com/albums/uu177/lasp69/tlifebar.png)

9000, 1  (Select Screen)
(http://i645.photobucket.com/albums/uu177/lasp69/t1.png)

9000, 2  (Vs Screen)
(http://i645.photobucket.com/albums/uu177/lasp69/t2.png)

(http://i645.photobucket.com/albums/uu177/lasp69/RMMSelect.png)(http://i645.photobucket.com/albums/uu177/lasp69/RMMVs.png)
Title: Re: Robot Master Mayhem Screenpack
Post by: Fou on May 06, 2012, 02:40:41 PM
 =P~
I wanna try de new version of the game !
Title: Re: Robot Master Mayhem Screenpack
Post by: Rage on May 06, 2012, 02:53:55 PM
 those beautiful mvc pics everyone made are not being used.  :(
Title: Re: Robot Master Mayhem Screenpack
Post by: laspacho on May 06, 2012, 03:11:41 PM
those beautiful mvc pics everyone made are not being used.  :(

Yea those portraits are really great.  They just kinda didn't work with the Hi res screen pack style we switched to.  We can always include those portraits in the regular character releases in case anyone wants to use them in their personal screen packs.  I know I have a personal screenpack I'm going to use them in.
Title: Re: Robot Master Mayhem Screenpack
Post by: Magma MK-II on May 07, 2012, 10:16:06 AM
Speaking of which, I still have those 8-bit portraits for the select screen:

(http://i.imgur.com/7Oa1k.png)

With some editing, they would work fine for the project!
Title: Re: Robot Master Mayhem Screenpack
Post by: Acey on May 07, 2012, 10:54:49 AM
those beautiful mvc pics everyone made are not being used.  :(

Actually, with the most recent adjustments to the screen pack there is a plan to use them in game for all the characters, if we can get them all completed.

The current set up is made for "if we have  them" and "if we don't" so we're not tied down in case they don't all get finished.
Title: Re: Robot Master Mayhem Screenpack
Post by: Rage on May 07, 2012, 12:54:02 PM
Actually, with the most recent adjustments to the screen pack there is a plan to use them in game for all the characters, if we can get them all completed.

The current set up is made for "if we have  them" and "if we don't" so we're not tied down in case they don't all get finished.
just wish some one wouldn't have killed everyones motivation.

Anywho glad to hear there on the table. We worked hard on those. who needs one. CHARACTERS THAT ARE ACTUAL WIP.  NOT THOSE WE KNOW ARE DEAD-ENDS.
Title: Re: Robot Master Mayhem Screenpack
Post by: laspacho on May 08, 2012, 07:10:44 PM
just wish some one wouldn't have killed everyones motivation.

Anywho glad to hear there on the table. We worked hard on those. who needs one. CHARACTERS THAT ARE ACTUAL WIP.  NOT THOSE WE KNOW ARE DEAD-ENDS.

If you mean me, then yea sorry about that.   :-[
Title: Re: Robot Master Mayhem Screenpack
Post by: A New Challenger on May 11, 2012, 12:37:38 PM
A. - You guys HAVE to use those 8-bit heads for the character select. Don't even gaudy them up by converting them to pillowshading, they're perfect.

B. Here's a .rar with the relevant art. Seems to be from the same set that Toadman's vs image there is, but these are very high quality scans so I only included stuff relevant to project characters:
http://philes.pyche.net/Rockman20th.rar (http://philes.pyche.net/Rockman20th.rar)

If it's down, it might still be uploading. Try it 15 minutes from this posting.



Title: Re: Robot Master Mayhem Screenpack
Post by: O Ilusionista on May 11, 2012, 03:16:06 PM
Thanks ANC, there is a good Burstman image on that package :)
Title: Re: Robot Master Mayhem Screenpack
Post by: Rage on May 11, 2012, 04:28:17 PM
A. - You guys HAVE to use those 8-bit heads for the character select. Don't even gaudy them up by converting them to pillowshading, they're perfect.





^^(PM)^ we just need all the characters in this style
Title: Re: Robot Master Mayhem Screenpack
Post by: laspacho on May 11, 2012, 05:51:10 PM
Thanks I'll check them out.
Title: Re: Robot Master Mayhem Screenpack
Post by: Rage on May 14, 2012, 11:00:07 AM
If you mean me, then yea sorry about that.   :-[
The past is the past we just gotta learn from it. By killing the steam on the team wip its affected some other team oriented wip too.

Laspacho can you send me a list of the completed characters waiting for coding that need a portrait? Im going to do them as the characters are completed.
Title: Re: Robot Master Mayhem Screenpack
Post by: A New Challenger on May 14, 2012, 02:19:58 PM
The past is the past we just gotta learn from it. By killing the steam on the team wip its affected some other team oriented wip too.

Laspacho can you send me a list of the completed characters waiting for coding that need a portrait? Im going to do them as the characters are completed.

Not for nothing but some of those MVC portraits are really, really rough looking and idea is played out mugenwise. I know you guys put the time into 'em... but using something with a bit more flavor makes a lot more sense.

We've redone the GK portraits... christ. Many times. We're pretty happy with the sfa3 style, and since they're harder to make, no other project is using them. Can't say the same of the MvC ones, though.
Title: Re: Robot Master Mayhem Screenpack
Post by: Rage on May 14, 2012, 02:30:11 PM
Not for nothing but some of those MVC portraits are really, really rough looking and idea is played out mugenwise. I know you guys put the time into 'em... but using something with a bit more flavor makes a lot more sense.

We've redone the GK portraits... christ. Many times. We're pretty happy with the sfa3 style, and since they're harder to make, no other project is using them. Can't say the same of the MvC ones, though.
Maybe im missing something. PLEASE in all honesty tell me whats wrong with the quality of the portraits. Ive been looking at them so long ive may have become to comfortable with there appearances. We are not using all posted in that thread cause some need work done still. Its good to have a out side eye on things. Also ive  been the main  one  behind people rallying for these so i feel like my name is on this. So i dont want it to terrible.
Title: Re: Robot Master Mayhem Screenpack
Post by: laspacho on May 14, 2012, 07:07:12 PM
I always liked those portraits.  Here is how Needleman looks.

(http://i645.photobucket.com/albums/uu177/lasp69/Needlemanselect.png)
Title: Re: Robot Master Mayhem Screenpack
Post by: Rage on May 14, 2012, 07:48:41 PM
so they'll appear in game in this nature? Non of this (http://img638.imageshack.us/img638/5937/portraits.gif) cool with me dont have to cut them all
Title: Re: Robot Master Mayhem Screenpack
Post by: laspacho on May 14, 2012, 08:39:39 PM
Not sure I just thought it looked good like this, so I tried it.
Title: Re: Robot Master Mayhem Screenpack
Post by: O Ilusionista on May 14, 2012, 10:58:56 PM
Quote
Maybe im missing something. PLEASE in all honesty tell me whats wrong with the quality of the portraits.

In all honesty? Hard edges everywhere, this is what is wrong. And this happen in almost every portrait. Its a problem that I see on some edits too ( I already talked about it some time ago).

Let me show you using your image:
(http://i.imgur.com/UBLnk.gif)

Take a look at the circles. In every case, there is no aliasing process at the hard black lines, while in Megaman all the lines are smooth
Title: Re: Robot Master Mayhem Screenpack
Post by: Rage on May 14, 2012, 11:18:11 PM
In all honesty? Hard edges everywhere, this is what is wrong. And this happen in almost every portrait. Its a problem that I see on some edits too ( I already talked about it some time ago).

Let me show you using your image:
(http://i.imgur.com/UBLnk.gif)

Take a look at the circles. In every case, there is no aliasing process at the hard black lines, while in Megaman all the lines are smooth
All Honesty cause most people here sugar coat things. I want the truth. And so far that truth has been .... These need a lot of work. They need a lot of shading and line work so far.

Thanx Olu  :)
Title: Re: Robot Master Mayhem Screenpack
Post by: O Ilusionista on May 15, 2012, 12:11:16 AM
you are welcome, Rage. I am known by NOT sugar coat things :)
I think people just doesn't improves if you sugar coat everything.
Title: Re: Robot Master Mayhem Screenpack
Post by: Rage on May 15, 2012, 12:35:17 AM
you are welcome, Rage. I am known by NOT sugar coat things :)
I think people just doesn't improves if you sugar coat everything.
I know and thats why i respect you.  ::salute::
Title: Re: Robot Master Mayhem Screenpack
Post by: OldGamer on July 11, 2015, 04:34:11 AM
Quote
Hi laspacho and Acey.

I wanted to share this with everyone because I love the screen pack so mush that you guys had done. but sad thing is that winmugen plus don't work for my window 8.1. So I took the time and converted to the mugen 1.0 and 1.1. I know this is very wrong of me and Im truly sorry but you have to understand that we are now in the age of upgrading with new hardware and PC software and I wanted to share this with everyone in the mugen community that cant able to run the older version of Robot Master Mayhem Screen pack with the newer Home PC and Gaming Computers. So I took the time and made a tiny bit adjustment and a tiny bit of update to the screen pack. but everything is still as its was from the older version sep a minor update to work for the newer Home PC and Gaming Computers for this conversion for the mugen 1.1 & 1.0

well Here the download link for the Screen pack. This way many the mugen fan can enjoy the older version for the mugen 1.0 & 1.1 until the real Full game be release  :)

ALSO I LIKE TO ADD:  i wont take no credit for this screen pack
The Screen Pack been made By Trasgo7 and contribution to the Infinity Mugen Team website

I found the screen pack located here
http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Mega_Man:_Robot_Master_Mayhem#Downloads (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Mega_Man:_Robot_Master_Mayhem#Downloads)

Converted By OldGamer
RobotMasterMayhem_SP V1 for 1.0 & 1.1
http://www.mediafire.com/download/7vfz0hq35h1cldc/RobotMasterMayhem_SP+1.0+%26+1.1.rar (http://www.mediafire.com/download/7vfz0hq35h1cldc/RobotMasterMayhem_SP+1.0+%26+1.1.rar)

Click the spoiler to see the images demonstration
(click to show/hide)
Title: Re: Robot Master Mayhem Screenpack
Post by: laspacho on July 11, 2015, 11:22:01 AM
I like what you did with the screen pack.  I like Megaman flying around on Rush while in the other menu's, ect.
I love the mugen 1.1 compatibility with the zooms on the stages.
The current alpha Rmm build does have the screen pack on mugen 1.0 but not 1.1.  You had some different ideas and did some stuff differently that what we did.  I'll make sure it's used in the final product.  :)

Thanks for the contribution!   ::salute::
This is perfect for everyone who wants to use the currently released Megaman characters with the newer Mugen and hold everyone over until an actual Rmm release.

Any chance you might have experience in coding characters?  That is what is holding RMM up from being released.
Title: Re: Robot Master Mayhem Screenpack
Post by: OldGamer on July 11, 2015, 11:49:16 AM
I like what you did with the screen pack.  I like Megaman flying around on Rush while in the other menu's, ect.
I love the mugen 1.1 compatibility with the zooms on the stages.
The current alpha Rmm build does have the screen pack on mugen 1.0 but not 1.1.  You had some different ideas and did some stuff differently that what we did.  I'll make sure it's used in the final product.  :)

Thanks for the contribution!   ::salute::
This is perfect for everyone who wants to use the currently released Megaman characters with the newer Mugen and hold everyone over until an actual Rmm release.

Any chance you might have experience in coding characters?  That is what is holding RMM up from being released.
I went to the Infinity wiki to read more about the project. I found only the screen pack download version the winmugen plus and I did not see no recollection of a mugen 1.0 version   :-SS

 So I ran the screen pack and try it out for the first time. but its keep on giving me a lot of error. So I had to fix the screen pack some how. So I had to do something with it. So what I did was I had to use the Classic Fighter Factory to pull out all the sprite for the screen pack and life bars and including the fonts that came with the older screen pack for them. So I took the time and made it for both version for the 1.0 and 1.1 you see ? and then I added new simple sprite to the Option menu. Oh by the way the Megaman and rush was rip from the Ending for  the Mega man Power Battle Part one Arcade version. And For the Menu on the Title screen I wanted to look like Megaman 4 and Mega man Zero that where I rip helmet from and for the menu sprite I rip its from Megaman Battle Network. But for the other things Everything stay the same.

I know your going to ask me  :-SS

 BUT old man how did you do this with out knowing how the screen pack look like if the winmugen plus was not working for you ?

well its was your video that I used to get a general Idea how the old screen pack should look like from the start and your you tube videos help me a lot.  Then I took the picture of your Toad man that had the life bars and I used that and then I use a bit of common sense on how the screen pack and the life bars should really look like base off your picture and your videos .

Now about the coding for mugen characters

 Im truly sorry but Im just a Stage Coder and am still learning more about making life bars and screen pack. My knowledge of coding characters for the mugen software not very good one at this time. But  I do know how to code stages at 85% and I am still learning more about screen pack and life bars at 75% if that make any sense to you  :D .

Im just barely learning new thing each day when come to the mugen software  :thumbsup:

 I want to thank you so mush for your understanding and why I had to converted the screen pack for the mugen 1.0 and 1.1  :)
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