Oh cool, didn't expect a whole new thread for this.
I really like that intro sprite. :Terry I think it'd be cool if there was a variant of that but with a trench coat ala Spider-Man 2
Any ideas with doc are welcome, from intros to moves to win poses. so many people with great ideas out there.
It would be funny if one tentacle still moves a little in his KO state, like if it had some autonomy.There's some interesting ideas.
Both for intro and/or win pose, he could climb downward/upward the lateral side of the screen using his tentacles, like of it was a wall.
Aunt May might appear either kidnaped by or in love with Octopus.
Good luck!
Aunt May might appear either kidnaped by or in love with Octopus.I think that's too much
awesome work, always the best quality... :w00t:
I think that's too muchWell It happened in comics. She even married him in one issue, if I remember right.
Well It happened in comics. She even married him in one issue, if I remember right.I know it happened in the comics, but for MUGEN I think it's a bit too out there
I like your ideas guys!!
U plan to also give him the Sinister 6 hyper as well?
this way its different from sandmansAnd Electro's too
It would be funny if one tentacle still moves a little in his KO state, like if it had some autonomy.
Both for intro and/or win pose, he could climb downward/upward the lateral side of the screen using his tentacles, like of it was a wall.
Aunt May might appear either kidnaped by or in love with Octopus.
Good luck!
Excellent! Good job, do you join Loganir from the code?
If your talking about me then i'm here and listening. I hear You :} I'm just lazy, but full of ideas which is a bad combination.I'm here and listing though & give you full support. Anytime you need something feel free to PM me. Just don't do it on Infinity because somethings wrong with there notifications. PM Me on MFG.
Nice kick!! :)
What about kicking with both his feet since the tentacles hold him on the ground?
Man I cant even think that u were about to cancel this masterpiece!! Keep it up Verz!! :)
Whoa, didn't expect a video preview this soon. Nice job verzThis.
Personally, I think maybe during his walking animations, his arms are held up a bit too high and it looks a bit weird. I think it'd be better if maybe they were crossed, but that's just me.
Also what's with the graphic that appears during his super jump?
This.
As for coders, I've been following a few guys here, and in case loganir does not return, my suggestion would be O Illusionista. He's the closest you can get to loganir.
I saw the video today: awesome work my friend :)
If I can give you a suggestion, work now on required sprites (gethits, fallings, etc), even if it's boring.
I always do so when I start character's spriting ;)
This is the first thread I go to every time I come to IM. I can't wait to see every new sprite.
I know some of you were talking about his walk and believe me, I also wanted to make changes to it. but im planning to make a different walk but it has many frames like 20 if I remember correct. this will be difficult so im leaving it for the very last things to do. but ill show u where im getting it from...Interesting concept. I look forward to the new walk whenever you make it. I'm fine with the original still being the backwalk though
(http://i67.tinypic.com/2mctyk4.png)
I wouldn't make boxs like that, the way I see it is if your red & blue collision boxs are not overlapping each other then you won't get to use "priority = whatever, Hit". Flesh should have red & blue boxs overlapping.
This.I'll take this as a compliment.
As for coders, I've been following a few guys here, and in case loganir does not return, my suggestion would be O Illusionista. He's the closest you can get to loganir.
I really like it Verz!! :w00t:
Whats left from his basics? :)
Blue ones aren't small, they are the size they need to be. You don't have to cover the whole character.
Quality work as always, Verz!
Question: is Loganir still tagging along in your projects? Or is the Doc a solo venture?
That progress is looking very good so far, Loganir.
Hey, have you seen some of Brainiac's Injustice 2 gameplay? Those have some pretty good move ideas for Doc Ock IMO
Excellent as always Verz and good to see progress on Dr Oct!! :)
Btw do u focus your work only on Dr Oct or are you working on your other wips as well? :)
loganir?Sorry, I was a little sleepy when I posted that ^^' Fixed now.
I looked at those braniac videos, nice and thanks. first time I look at this injustice, im not into dc but the game looks pretty cool. I even missed the first game, lol!!! braniacs moves can fit doc, I will see what I can use from there.
Hey Verz. I see U never stop wiping :) Looks really good. Are you coding him? Loganir maybe?
I lost contact with Or after he was taken to Israeli army. We had spider-man lethal alliance project 95% done, those animated comic storys between fights are made for spider, black cat and boss only. I am thinking of realising this project in this such shape. Maybe someone will fix bugs and finish storys.
oh yeah, your voice acting is top notch man.Thanks for the kind words, Verz Gomen ne
Thanks for the kind words, Verz Gomen ne
Maybe the new updated Electro and Dr Oct can be part of it!! :w00t:Last I heard, they're using their own updated version of the older Electro. But if Wucash is willing to let Verz and Loganir's Electro on board, I won't complain XD
cool guys, I think this is getting better, might need a frame or 2 more but im happy with results.
(http://i66.tinypic.com/9qk848.jpg)
Yo verz now that Loganir is mia maybe Wucash can help you with Dr Oct or provide coding tips (of course if he wants too)!! :)As awesome as that'd be, I don't think we should pester him about it. Besides, Wu's probably busy getting Lethal Syndicate ready for release
Hehe dont worry I am not trying to pester him. I just advice him that since he is new in programming maybe Wucash could provide coding guidance cause I consider him a good programmer like O Ilu!! :)
As awesome as that'd be, I don't think we should pester him about it. Besides, Wu's probably busy getting Lethal Syndicate ready for release
Yo verz now that Loganir is mia maybe Wucash can help you with Dr Oct or provide coding tips (of course if he wants too)!! :):-"
:-"Oh you cheeky man ;*))
Looks nice for a WIP animation.
Maybe you should also have the upper body slight twist to each side a bit with the arms.
yeah, that would be best but it will that much more harder to make. at this time, I want to get things done like I said before. the idea crossed my mind. maybe at a later time when im done, ill go back and revise many things, from animations to sprites..That's fine man. Just wanted to toss the idea for the future.
Nice sprites and all, But am i the only one that noticed the name of this topic is misspelled? LOL
I just noticed something about the idle since I Skorp is using it as an avatar XD
His left shoulder (on our right) seems to dislocate during the idle
you mean doc?Right. Doc's idle
anyways, here is the final version, might need different timings to make it better, not sure but I like it so far.
(http://i64.tinypic.com/5x4jgg.gif)
I know, but try to move your hands in that way and you will notice they wil close a tad.Mine didn't. Then again I was sitting down so that might have affected it.
Nice work! Tip - make him close a tad the hand which is near his body. Try to execute the move yourself and you will notice why:
- When you pull back the hand, your joints make the hand to close
- Open hands has more air resistance, so they are slower and easier to avoid. Plus, you let your fingers with no defense and they are easy to break with a hit.
Beautiful man and love the TAS palette!! Also love that Warmachine!! :w00t:
I was expecting to see a Dr Oct lab stage but this is awesome as well!! :)
Nice work Verz i like the stance and the palette on doctor octupus i edit war machine's legs i know u can do it later but i want it to try :)
(https://s15.postimg.org/3lkq9v8y3/23mlde8.png)
Looks like you found the remote
That stage looks amazing so far. :o
If I can make some suggestions, maybe also add some monitors next to his tentacle case. Showing off some security feeds or experiment algorithms. And maybe some personal touches like the hideouts in Lethal Syndicate, like a bed or a table with a "#1 Genius" mug ala Spectacular Spider-Man XD
As far as character cameos, the only one I can think of is maybe have Tinkerer helping him optimize his tentacles (unless they don't like to collaborate)
yes I did and wait till you see whats up with that ;D
cool loved it when deathstroke used it in that preview video as a detonator
BTW, what does the remote Doc is holding do, anyway?
:-$Aww XD Alright then
its a surprise!!!!! but it is really cool :cool
:DxDie
thanks man.. I see what you are saying. the stance was done by intermission a while back and I animated it. but yeah, ill work on those legs, thank you and ill use what u did and credit you..LOL!!!!!
Hey Verz in case u want some ideas for cameos for Dr Oct stage that were not mugenised yet maybe u can add the Jackal!!
(https://upload.wikimedia.org/wikipedia/en/thumb/8/85/Jackal_%28Marvel_Comics_-1975%29.png/170px-Jackal_%28Marvel_Comics_-1975%29.png)
He became an ally of Dr Oct when he disposed of the Spidey conscious. Also Jackal gave him his tentacle pack and some New U Pills that would help prevent any clone degeneration
I'm honestly against the "Marrying Aunt May" intro anyway. It's too out there and obscure for dedicate a full intro like that for.
Looking forward to seeing that vid, Verz ^^
to be honest, ill leave this intro for last, if I got the time, I don't see why not. the more the better but we will see. this character takes me double the time a regular one does and then some more because of tentacles..Eh, if you insist. I think you'd be better off leaving it out, especially since like you said, the character takes a lot of time to make as is. But it's your character, you do whatever you want.
about the video, yeah. im working towards getting it done.. but I want to prepare some stuff to include in it.. I still have some work to do before I can make it..
Can you give me the links to these 2 sites?
Awesome work! I just spotted an error at this image:
(http://i.imgur.com/YtTai3j.png)
Look at the floor. The Vanish point is wrong.
In green, you can see the right vanish point, while in pink you can see the stage ones.
Plus, I think this floor (and everything on it) should be more orange-ish, to match the background. The light comes from it and it would tint everything on its range.
Try these for the monitors
(http://www.freegameempire.com/Img/Cache/Games/The-Amazing-Spiderman/Screenshot-1.png)
(http://www.freegameempire.com/Img/Cache/Games/The-Amazing-Spiderman/Screenshot-2.png)
(http://www.mobygames.com/images/shots/l/323374-spider-man-genesis-screenshot-game-over.gif)
+ Spidey The Animated Series (Genesis)
+ Vs. The Kingpin (this game has a ton of sprites/cutscenes if you are willing to longplay it)
http://game-oldies.com/play-online/amazing-spider-man-the-vs-the-kingpin-sega-cd#
Endings: http://www.vgmuseum.com/end/scd/a/spider.htm
If you need more monitor sprite work let me know. I would love to draw a few images.
Love that Capcom trembling. Too bad I could never figure it out how to do it like you.
Very nice job, verz. I think the arms could use a transition frame or two to make it feel smoother though
Thanks for the tips, man. I usually work in GIMP; it has layers too.
ok, here I bring you something xboy had done for doc.
(https://i.imgur.com/VEHbOHG.gif)
what I plan to do is that I want to make it go more distance, I have also another one that goes straight forwards. they both will work like omega reds. im almost done editing both kicks too but like many other stuff they still missing tentacles. if everything goes right I should finish up the editing by this weekend and hopefully I can start making tentacles for a bunch of stuff I got done.
hey I love it...I think what is making him look so athletic is the blur...if you take it off or it will make him look a little slower doing it to make it believableYeah, I think you are right.
the blur is what makes the kick look like it really has speed and its hitting hard. im at the last sprite of this move, im not sure I will be spritting today but tomorrow I should have time to finish that sprite and if I can ill try to get the tentacles done. maybe once is fully finish, we can look at it different. but see I do like all the input I get from you guys. if I don't see it working like I want, then I got this ideas and ill take out the blur and see if that will do it. I need all the help I can get with this character. its the most challenging character so far that I have worked on.
Grabbing some chunks of rock and using them to boost regular attacks would be interesting.That's a pretty interesting idea. And since two of the tentacles are always off the ground it wouldn't be too hard to just have the rocks over them as helpers (unless that's a coding no-no)
I really don't like that Omega Red attack. :cool
Grabbing some chunks of rock and using them to boost regular attacks would be interesting.
Regarding the animation, I agree that removing the blur might help... but I think there may be a couple more obstacles. The last sprite, which should be the transition to land/stance, needs some changes... I think it's the upper body spine axis and how the arms are placed.
ok its finished I think, lol!!!!
might still do a little more to it and add the yellow shock fx, and then tentacles. now I try to make the bones part of it..
(https://i.imgur.com/0icmWkD.png)
its been a while, here are 2 move that we working on
(https://i.imgur.com/MXkn0Hg.gif)
this will be like a maximum doc ock
(https://i.imgur.com/l4qJSeU.gif)
this one will be like omega reds but a little different.
some of the tentacles are done but I'm just going to show unfinished stuff..
also one of the past move that I was making with the turning tentacles, it will now be with doc walking forwards towards the enemy and striking them with the turning tentacles while walking, xboy idea and I like it.. will look more dramatic. I'm thinking about changing the BLADEs of the turning tentacles but I'm afraid this BADDUDE will ZOX if I do. was thinking to make it more of a blur instead.. anyways I hope you guys like this so far..
hopefully we don't let mugen die. its sad that there are those out there that don't care and are killing the hobby and retiring creators.
There's also guys holding onto finished characters they won't release unless they get X amount of likes to their Facebook and X amount of YouTube subscribers but heeeey that's entirely other story lol
working on part of the sinister six hyper for doc. team consist of Doctor Octopus, Grim Reaper, Lizard, Shocker, Trapster and Vulture. for grim reaper he will come down using his blade as a propeller and then will perform his attack, I got the fx for it.the reaper is not in the sinister six what books are you reading
(https://i.imgur.com/h4B7Rnm.png)
edit... forgot to mentioned i model the head using primeop's head from his sprite of grim reaper as reference so major credit goes to him
working on part of the sinister six hyper for doc. team consist of Doctor Octopus, Grim Reaper, Lizard, Shocker, Trapster and Vulture. for grim reaper he will come down using his blade as a propeller and then will perform his attack, I got the fx for it.
(https://i.imgur.com/h4B7Rnm.png)
edit... forgot to mentioned i model the head using primeop's head from his sprite of grim reaper as reference so major credit goes to him
Sinister Six 5[edit]
This seventh incarnation was formed during the Civil War storyline.
Doctor Octopus (leader)
Grim Reaper
Lizard
Shocker
Trapster
Vulture (Adrian Toomes)
Taken from:
https://en.wikipedia.org/wiki/List_of_Sinister_Six_members
Ehh i wouldn't count that version of the group tho cause it didn't last long. I thought he mean't the original sinister six.Lol so what? It's his problem what roster wants to use. I would not want to see the same chars over and over in the Sinister Six hyper.
edit.. if anybody wants to tackle any of the other members and help out, please do so. any help is appreciated..
Has Shocker been used before?
I have one Deadshot animation you can use for him.
Just checked the Wiki... there's also Spot... I remember one forum member at old DCvsM worked some sprites using Vega (claw)... about 10 years ago?
If someone were to work on 'Kraven: the Hunter'-
what would he do in the attack?....... Just Asking :-"
If someone were to work on 'Kraven: the Hunter'-
what would he do in the attack?....... Just Asking :-"
A drill-like spinning of the claws would come handy, no? :)
Something like Zangief's tornado punch would also be cool.
(https://i.imgur.com/tnrBiyj.gif)
Looks so cool. But for example, if he fights shorter characters such as Woverine, will he be able to hit them?
I know you're a perfectionist so I'm going to be really, really picky here
- Why does the (our) right tentacle move? It would look better if the base stays where it is and the top half moves like on the (our) left hand side
- The (our) left arm seems really shaky. I know you want that Capcom shaky style but it seems too much, or it's too jerky here
- The highlight in his crotch comes and goes
- His knees have a dark colour in his stance but it disappears in during the attack
- Shading on the feet changes from the stance
Like I said, real picky. Looking good though
I know you're a perfectionist so I'm going to be really, really picky here
Looks so cool. But for example, if he fights shorter characters such as Woverine, will he be able to hit them?
you and navs are great at looking at sprites and pointing this things out, I like it when I can improve my work so thank you guys.. :)
I can't unsee these after reading your commment. :cool
Gameplay-wise, since the char is meant for MSH2, there should be no little/hunched characters... not sure what Verz has planned for non-MSH2 combat... good point... I second the question :thumbsup:
Thx. But as Buyog would say... "I am just a pixel pusher" ::salute::
If that's his weak punch, what was the one you showed earlier?
well, lets hope this is better.. I fixed many of the points that tom said but I still have to get the tentacle fix from moving forwards like a leg. will get to it soon for sure. I made this one angled down to punch and ill do the rest same way so that way he can hit smaller characters like wolverine. already have his weak punch scratched and will start filling in later. I hope you guys like this new one.
(https://i.imgur.com/ryiPDCl.gif)
hum, I must confess I am quite in doubt about the back leg...
Strong progress as always, this character is going to be seriously awesome ^^
Just curious, do you have any grappling move planned ?
When i think Doc Oc, this is the first thing i picture i my mind (but i guess it's probably not easy to pull in mugen) :
(https://image.ibb.co/i8KUd7/jDtAe.jpg)
Something like that could also be interesting to showcase the scientist side of the guy :
(https://preview.ibb.co/eTPed7/2227357_ockvspunisher3.jpg)
X-boy is helping u too? :) :w00t:
Cool!! Hope after Dr Oct u work together on his Absorbing man too!! Another anticiated char of him from the old days!! :thumbsup:
yes, we working together on things.. he retired from mugen but its helping me with doc.
bucky will further separate himself from cap,Oh, that is nice.
The port isn't bad but lets all be honest here. Doc Ock DOESN'T have abs! :D :D So i think you should take away the abs from it.
Loganir if u seen this, please come back my friend. the mugen world needs you :cool
sorry for the lack of updates, but been really busy with my jobs. by the way doc is getting an update to all his sprites. xboy and i are working on many new things. we got some new cool moves and many more things. im really hyped up about our progress.. here is a taste of how his new look will be.. hope you guys like it..Ooh, nice sprite update~
(http://i66.tinypic.com/ori168.png)
Loganir if u seen this, please come back my friend. the mugen world needs you :cool
Who cares about them! why let them win?
I'm not a creator so I won't probably never fully understandMany creators are quitting thanks to this. I will be joining them soon...
True. And it got even worse than it was when Loganir left.Way worse.
Your post kinda answers itself:Many creators are quitting thanks to this. I will be joining them soon...
But people doesn't seams to care or even understand it.
Way worse.
Let's say you decide to not create any more or share any work, whats the end game? More creators will rise and newer projects will arise, but whatever "glory" you sought will die with your inactivity.It's not a problem for me at all, really. After all, everything I done down the years was to please myself first, so I could enjoy and have fun. Only after that is when I care about other things, like to bring joy to people's life. If I brought it (like some people said), then I feel myself paid and the job done :)
You can't change things from the outsideI have no intentions to change it. It's like to dry ice.
i too though about just quitting a few times so far, but thats like allowing the trolls to win the battle. i am not a person that have ever allow anybody dictate what im going to do in my life and thats one of the reasons that i work for myself in real life.
Wise words.
Verz36, do you remember my work on Dormammu? I have never opened a wip topic in which I showed how the creation of Dormammu was proceeding, but nevertheless I continued to work on him. You're doing like me, practically.
Did I say something wrong? I do not know what happened, I did not read the last topics carefully, except Verz36 decision to not publish the progress of his wip... that just reminded me of the fact that I never publish my wips. If I said anything inappropriate, I apologize. I repeat, I did not follow the last topics, and I will do it.
(http://i66.tinypic.com/2reh92a.gif)
You should stop to post those gifs without any watermark. People can steal it before you release it.THAT IS SO TRUE on what O Ilusionista is really saying. ^^(PM)^
whoever wants to steal this sprites, i doubt they will have the skills to make decent tentacles animated.. im still struggling with themYou are forgeting something: people which does this kinda of thing doesn't care about quality ;)
thanks for the advice and i wont post more after this animation. on the other hand, whoever wants to steal this sprites, i doubt they will have the skills to make decent tentacles animated.. im still struggling with them, lol...I'm pretty sure quality is their very last concern. Have a looksee at mmv releases and see lol. As far as I'm concerned a thin line drawn in paint would do just fine as Ock's tentacles per mmv standards.
sublime animation verz. an incredible job. ^:)^
I'm pretty sure quality is their very last concern. Have a looksee at mmv releases and see lol. As far as I'm concerned a thin line drawn in paint would do just fine as Ock's tentacles per mmv standards.
The progress on this guy is real good...
I think after Doc Ock, Mysterio and Kraven are the only other 2 major Spidey villains I'd be looking forward to seeing Mugenized
Oh yeah, how's that stage coming along? Is it still in the sewers?
what type of limitations we are talking about?
i want to know more about this, just in case.Myterio would be an awesome character.
thanks man and yes the doc its going great so far. if the tentacles would not count, i can tell you that he is like 70% done. but knowing xboy and i, we still working on more ideas and then you have the new improve look... im stuck at the moment on the last get hits and its been painful because im using adon and resizing and converting to same style.. anyways more later.
Fantastic animations. This is one of the couple characters from back in the day that I always hoped would be finished. It's cool X-Boy is back and helping you too. Good luck! :)
Kraven too. Too bad Mugen limitations would take action here.
what type of limitations we are talking about?Poison. The way mugen works, you can't do it right.
My only criticism..... he looks very muscly! Like his arms and legs are ripped
Xboy is only a spriter or coder as well?
cool! can't wait to try him out and figure out his combos. hey man if you need any help i am super duper good at photoshop and illustrator and I can code mvc style combos very well if you run into any trouble
I'm sorry, I know he didn't mean any harm with his post, but I kind of got my hopes up for an update and got nothing 8=|
finally was able to make a new video. even that its been a while, this wip has a lot of things done but many moves are without tentacles but that will soon be no problem. my friend xboy is helping me with this wip. anyways i hope u guys like what u see in the video. i want to give major credits to my friends wucash, electro and hypervoiceacting for their help with doc.
The walk is still terrible. Too stiff and weird. Have you considered a different approach? Try a different position for Doc, have him more suspended and moving with all four tentacles like a tarantula, Tom Cruise style alla "Mission Impossible" (https://i.imgur.com/m3Ut1Sr.jpg) or just have him use his feet if all else fails. Also you could try the choujin dbz arcade sprite method of sliding a walk across!
(https://i.imgur.com/fv2aQjA.gif)
Maybe just tentacles or just feet or both sliding at the same time?
Also the program software particle illusion has a mode where you can insert those tentacle spherical shapes for Doc Ock's tentacles. The mode will follow your cursor and make like a snake effect where your sprites follow the direction if you are having a hard time making those tentacle arm frames. With a sprite capture program you could just rip the motion instead of building it piece by piece. It also has customizing options like opacity, distance, etc. to customize the outcome.
Though I still say stick with simplicity but that'll be your call. Good luck.
He looks great so far! I hope I finish my Symibote Spider-Man in time to make a video of them fighting each other.
Something I don't like is the tentacles digging into the ground and appearing on the other side for attacks. Instead of that, you should sprite some rush down attacks where he punches or kicks using his own limbs after leaping forward with the tentacle legs.
I would like to see a grapple where he grabs with the top tentacle legs and then throws him or slaps him with a tentacle.
(https://i.imgur.com/3AjtbqY.gif)drew a couple of motions using sprites you posted as example:
(http://i66.tinypic.com/9qk848.jpg)(https://i.imgur.com/F5KDdIs.png)
When you mentioned Dr. Octopus stage to me through pm a few months ago I went and checked this.
Yeah, I wouldn't call the walk stiff or terrible, it's more like feels odd, ever seen a lizard standing up and running?, that's more or less the impression this walk gives me (http://mugenguild.com/forum/Smileys/mfg/tongue.gif), it's odd because you can see a tentacle barely touching the ground and going up when the other still hasn't even touched ground, so it looks more like he's running or trotting without much sense of weight and being supported only by 2 tentacles, all while he's totally upright. By making him walk in 4 tentacles you probably will need to make them longer, maybe retractable capable of changing length (idk if they do, maybe not, based on the video).
When you mentioned Dr. Octopus stage to me through pm a few months ago I went and checked this.
Yeah, I wouldn't call the walk stiff or terrible, it's more like feels odd, ever seen a lizard standing up and running?, that's more or less the impression this walk gives me (http://mugenguild.com/forum/Smileys/mfg/tongue.gif), it's odd because you can see a tentacle barely touching the ground and going up when the other still hasn't even touched ground, so it looks more like he's running or trotting without much sense of weight and being supported only by 2 tentacles, all while he's totally upright. By making him walk in 4 tentacles you probably will need to make them longer, maybe retractable capable of changing length (idk if they do, maybe not, based on the video).
I can't tell much about the gameplay only from that video alone but I see he still uses his own arms & legs a lot (weak-medium-strong), going some pages back I see a maximum spider-like hyper move planned too.... from my little knowledge in comics characters, dr octopus is not fast like spider-man, even with super-strong tentacles, from a gameplay standpoint I look at him more akin to a ranged heavy hitter with those metal tentacles, he's not big & hulking like juggernaut or hulk obviously, but still looks more like a power based character than a speedster based in his incarnations from other games, so I think it would make sense gameplay-wise that he relies fairly in long damaging moves, or multi-hit for normals and not only specials.
Some tentacle's attacks could use a bit more fluidity too :2drew a couple of motions using sprites you posted as example:
A normal overhead.
(https://i.imgur.com/nCKBRrj.gif)
A normal crouching attack.
(https://i.imgur.com/IX8DgfS.gif)
can be used as a special grab or something too, Idk.
(https://i.imgur.com/UIn5Swh.gif)
Only thing I did was the tentacle motion, Dr. Ock himself would need more sprites to go with it obviously, and some smear for speed, needs better alignment too (did it rather in a hurry), but I think you get the gist, longer/retractable tentacles would look better, and probably would help to work a fitting/practical gameplay.
Regardless of the route you go, good luck with the wip.
finally was able to make a new video. even that its been a while, this wip has a lot of things done but many moves are without tentacles but that will soon be no problem. my friend xboy is helping me with this wip. anyways i hope u guys like what u see in the video. i want to give major credits to my friends wucash, electro and hypervoiceacting for their help with doc.Very nice buddy!! its good see Dock in action!!! :Terry
Very nice buddy!! its good see Dock in action!!! :Terry
ever seen a lizard standing up and running?, that's more or less the impression this walk gives me
Got the same vibe here.
I believe the easiest fix is to make the tentacles stomp instead of "pedal" with a base animation instead of using animation tools.
@Verz: if I may, how many sprites you have for one walk cycle?
I think you could keep everything in the animation, except for the lower tentacles, and rearrange them to match Hulk's legs (or Hugo if you want a higher count and less flexed legs).
If you go with Hulk, I would also add three extra still frames after every stomp with short duration, so that the weight is transferred into the animation, and you can add a little jiggle to the body (inertia). If Hugo, the sprite count (even if divided by 3) and animation should be enough to give the stomp impression already, all you have to do is add the jiggle.
(https://zweifuss.ca/colorswap.php?pcolorstring=HugoPalette.bin&pcolornum=7&pname=hugo/hugo-walkf.gif)(https://beta-static.photobucket.com/images/aa104/navsmed41/.highres/kiloscratch2.gif)
Maybe just this one time and at the very least you could make the walk for him? He's been drowning on that part for months now, actually maybe even years? You two should try a private dialogue. The wip really needs to progress more. The attack idea is a very good idea to! I'm reluctant to help since it might turn out bad and I don't wanna waste my time but you have a really good rep for getting flawless results like the Dormammu head! =D>I wouldn't have minded to help with tentacles the last months of the past year, part of november and december were rather relaxing for me, but I'm afraid for now I can't (job stuff).
Just a suggestion though...
Nice animations, Alice.
About the tentacles, I think that without a bone-based program (like Dragon Bones, Spriter Pro, even After Effects, etc), it would be a nightmare to make them fluid.
The advantage of using Spriter Pro is that he can export the sprites without antialising - which is great
not good for pixel art if you can't export sprites exactly as they are without antialias, he will end with more work than needed
Got the same vibe here.mhmmmmm i can fix that hulk walk there :cool
I believe the easiest fix is to make the tentacles stomp instead of "pedal" with a base animation instead of using animation tools.
@Verz: if I may, how many sprites you have for one walk cycle?
I think you could keep everything in the animation, except for the lower tentacles, and rearrange them to match Hulk's legs (or Hugo if you want a higher count and less flexed legs).
If you go with Hulk, I would also add three extra still frames after every stomp with short duration, so that the weight is transferred into the animation, and you can add a little jiggle to the body (inertia). If Hugo, the sprite count (even if divided by 3) and animation should be enough to give the stomp impression already, all you have to do is add the jiggle.
(https://zweifuss.ca/colorswap.php?pcolorstring=HugoPalette.bin&pcolornum=7&pname=hugo/hugo-walkf.gif)(https://beta-static.photobucket.com/images/aa104/navsmed41/.highres/kiloscratch2.gif)