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Author Topic: Pharaoh Man (COMPLETED WIP)  (Read 8297 times)

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Offline laspacho

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Re: Pharaoh Man (WIP)
« Reply #25 on: September 26, 2019, 09:36:05 PM »
That yes, but you may recolor his chest and buster parts of arms to some completely different colors and that'll give possibility to have all his looks as palettes... Just saying @^@
Though I do agree this fits him best and should be default choice :thumbsup:

Yea I probably should have done more color separation while I was spriting him but I didn't.
It wouldn't be to hard to recolor the hand, arm cannon, and chest.  It would just take a bunch of time.  Perhaps one day.

Offline SUPERFERNANDOXT

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Re: Pharaoh Man (WIP)
« Reply #26 on: September 28, 2019, 04:24:15 PM »
Spark Man Would Be Good If He Also Entered Megaman Robot Master Mayhem.



or Star Man

« Last Edit: September 30, 2019, 09:39:23 PM by NANDUS »

Offline laspacho

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Re: Pharaoh Man (WIP)
« Reply #27 on: October 04, 2019, 05:41:37 PM »
I've color separated the chest and Wrists on Pharaoh man.  Maximum Effort!  ^^(PM)^

This is going to be a fun match up!   :)


----

Both of the creators making Starman and Sparkman are unfortunately no longer working on the characters.  Perhaps one day someone will make full characters.  Currently, to my knowledge, there's no plans and no one is working on it.  Perhaps one day someone will decide to make one of these too.
Starman does have a cameo in the Dr. Wily character.
Sparkman currently does not have a cameo..
« Last Edit: October 04, 2019, 05:49:50 PM by laspacho »

Offline O Ilusionista

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Re: Pharaoh Man (WIP)
« Reply #28 on: October 05, 2019, 10:47:28 AM »
Quote
Sparkman currently does not have a cameo..
But he will have one soon ;)

Offline O Ilusionista

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Re: Pharaoh Man (WIP)
« Reply #29 on: October 05, 2019, 08:50:17 PM »
I've been working on Pharaoh Man those days and the basic animations are almost all done







I am aiming to use some Magic / Egypt related / Mummy / Sand based attacks on him, so some attacks will be really cool :)

PS: Ignore the weird colors - I am using the smart pallete for testing.

Offline laspacho

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Re: Pharaoh Man (WIP)
« Reply #30 on: October 05, 2019, 09:06:19 PM »
Most excellent.   ^^(PM)^

Offline O Ilusionista

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Re: Pharaoh Man (WIP)
« Reply #31 on: October 06, 2019, 03:48:32 PM »


More work on Pharaoh Man for the Robot Master Mayhem project All the basics are done, now working on his special moves.

Offline O Ilusionista

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Re: Pharaoh Man (WIP)
« Reply #32 on: October 09, 2019, 03:00:30 PM »
One of the Pharaoh's Man win pose :)

Offline darkblade0v

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Re: Pharaoh Man (WIP)
« Reply #33 on: October 09, 2019, 09:36:55 PM »
Pharaoh Man is going to be pretty good to have on the project, though a lot of the characters that were previously on it didn't turn out that way at first... CrashMan and Airman had nonexistent AI, Hell, the latter still has that problem somewhat, but it isn't anything that can't be tweaked over time. I can't wait to watch this robot master in action, and keep things up.

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Re: Pharaoh Man (WIP)
« Reply #34 on: October 10, 2019, 10:55:05 AM »
Quote
CrashMan and Airman had nonexistent AI, Hell, the latter still has that problem somewhat, but it isn't anything that can't be tweaked over time
Both Crash Man and Air Man had AI on the last release - Air Man is even very aggressive

Offline Jelux Da Casual

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Re: Pharaoh Man (WIP)
« Reply #35 on: October 10, 2019, 01:18:59 PM »
Both Crash Man and Air Man had AI on the last release - Air Man is even very aggressive

lol, aggressive?

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Offline O Ilusionista

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Re: Pharaoh Man (WIP)
« Reply #36 on: October 10, 2019, 01:45:29 PM »
I made it like that on propouse, lol.
"You can't beat Air Man" :)

Offline laspacho

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Re: Pharaoh Man (WIP)
« Reply #37 on: October 10, 2019, 01:47:54 PM »
Air Man ga Taosenai!!

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Re: Pharaoh Man (WIP)
« Reply #38 on: October 10, 2019, 04:45:00 PM »
I made it like that on propouse, lol.
"You can't beat Air Man" :)

Dude, it almost feels like SEVERAL are made like that on purpose. Metal Man, Top Man, Air Man, Enker, Fire Man, Guts Man.... guessing you coded them all?
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Offline Rage

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Re: Pharaoh Man (WIP)
« Reply #39 on: October 10, 2019, 04:55:33 PM »
Oh the AI talk again  ;*)) :-"

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Offline O Ilusionista

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Re: Pharaoh Man (WIP)
« Reply #40 on: October 10, 2019, 05:22:24 PM »
Oh the AI talk again  ;*)) :-"
Yes, and you already know the answer. I have no plans to change it right now.
Maybe for a future version - but all my characters will stay as is.

Offline O Ilusionista

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Re: Pharaoh Man (WIP)
« Reply #41 on: October 13, 2019, 10:39:19 AM »
Here is the first preview of Pharaoh Man, for the project "Mega Man Robot Master Mayhem". He lacks some of his weapons and 2 of his hypers, but all the rest are pretty much done, including his AI.



I still need to polish somethings here and there, like the riddle win pose time.
Also, I am testing a new intro and outro for my channel

Offline laspacho

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Re: Pharaoh Man (WIP)
« Reply #42 on: October 13, 2019, 02:37:35 PM »
It's outstanding to see all the sprites in game.  Wonderful work coding O Ilu.  Pharaohman looks awesome.   ^^(PM)^
I always like how you think outside the box and use some sprites differently then what I originally thought of.  :)

Offline Manic

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Re: Pharaoh Man (WIP)
« Reply #43 on: October 13, 2019, 10:37:56 PM »
Love the FX work, non transparent sprites make it seem more official and unique. Great job so far, O!

Offline O Ilusionista

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Re: Pharaoh Man (WIP)
« Reply #44 on: October 14, 2019, 11:25:04 AM »
It's outstanding to see all the sprites in game.  Wonderful work coding O Ilu.  Pharaohman looks awesome.   ^^(PM)^
I always like how you think outside the box and use some sprites differently then what I originally thought of.  :)
I am glad you liked. Now you understand why I asked for that drop kick frame? ;)

Love the FX work, non transparent sprites make it seem more official and unique. Great job so far, O!

Thanks, that was my goal - to make it to look more like an original game rather than a compilation - with no offense.

Offline O Ilusionista

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Re: Pharaoh Man (WIP)
« Reply #45 on: October 15, 2019, 09:09:18 AM »
More Pharaoh Man in action, now against Metal Man.
In this fight, we can see Metal Man's new intro and another Pharaoh Man's win pose (thanks, Laspacho).


Offline navs41

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Re: Pharaoh Man (WIP)
« Reply #46 on: October 15, 2019, 12:08:51 PM »
Very nice. I enjoyed watching some of the animations in the video.
The block/push back with the eye (of horus?) is very cool and the use of ranged/sliding attacks is a fresh take for Mega Man gameplay. I got a couple of thoughts, let me know if they work:

- the standing projectile attack doesn't feel like coming from his arm cannon, but from his body(?). I guess the idea is to have some sort of backhand animation, but the timing for the projectile looks a little bit off - probably because of the pink color in the beginning of the animation. I think a small blurred effect with the same color arrangements in the arm cannon could ease this. It might be YouTube artifact though.
- all projectile attacks could use a tiny muzzle flash in the arm cannon.
- sand effects in the sliding kick?
- there's some sort of crouch uppercut punch (1:38) that could use tweaks in the blur section of the sprite, it may work with different color arrangements, but it's very off putting in white-grey, like Cyclops blur effects sometimes look weird for the character overall sprite work.
- the grab+kick could use one more sprite with a little bit of overstretching in the impact; it shouldn't be very hard, just repeat the sprite with the arms and legs in slightly different positions.

Offline O Ilusionista

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Re: Pharaoh Man (WIP)
« Reply #47 on: October 15, 2019, 02:11:22 PM »
Thanks for the deep feedback :)
Some ideas were already on my mind, like the sand effects.

Offline HyperVoiceActing

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Re: Pharaoh Man (WIP)
« Reply #48 on: October 16, 2019, 06:36:34 PM »
I just showed the Pharaoh Man actor the video and he really liked it. However he felt that maybe the game's music could be less loud, since it easily drowns out the game's voice work

Offline O Ilusionista

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Re: Pharaoh Man (WIP)
« Reply #49 on: October 16, 2019, 07:28:58 PM »
I just showed the Pharaoh Man actor the video and he really liked it. However he felt that maybe the game's music could be less loud, since it easily drowns out the game's voice work

Its a mix of two things - the music on that stage is a bit too loud and the voice samples were recorded too low. I still need to improve all the levels.

By the way, Psykai had helped me with many palettes for him (the last two were made by me):




Maybe, for a future update, someone could make a better Color Separation, so we could have different palettes :)
« Last Edit: October 16, 2019, 07:46:58 PM by .:O'Ilusionista:. »

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