All right, i'm posting the text file, i was going to add in what was allready found on the forums, but i'll paste it here instead... these are what i have found while heavy play testing.
I'll leave balance changes out because frankly it's all opinions based and i can't be sure everyone agrees on those.
BUGS/GLITCHES
General gameplay:
Make characters auto turn (to face opponent) when performing push block; (invalid, it's more of a design choice and it's fine the way it is)
Mega man:
» Mega man's A.I. keeps looping on air medium punch to air medium kick to air medium punch and so on and so on;
» The player can also do this thing mentioned above;
» Also, Mega man can also loop air light punch to light kick to light punch; (it's not even worth abusing of this but it's still probably not indended by devs)
» Buster shot into another buster shot can be an very easy infinite that kills the opponent in seconds if he's falling; (edited to take the strike out, i don't remember fixing this but apparently i stroke it out? why?)
» Buster shot also lack damage dampening;
Roll:
» Roll can call beat even if there's one on the screen already (those blue bird things, not really a problem tho, but i think it's unintended);
Impossible to reproduce
Cut man:
» Does not have A.I.; (I'll do it after finishing adding in dark man's hit sprites)
Elec man:
» All of his crouching punches hit low, not exactly a glitch, but this kind of clashes with the other characters; This is not a bug. Crouched attacks should hit low, unless they aim for the head. If they aim the stomach or lower, they should hit low.
» Needs a damage dampener, really;
Ice man:
» I don't think his crouching medium punch should be guarded low, doesn't look like it should hit low; same case of Elec Man attacks - it should hit low, its a punch on the groin...
Heat man:
» I don't think both his crouching light and medium punch should be guarded low, doesn't look like they should hit low; Same here - its almost a punch on the knee, how it doesn't look like it should hit low? :)
Metal man:
» I don't think his crouching medium punch should be guarded low, doesn't look like it should hit low;
(I'm starting to think all AJrenaling characters have this problem...) Same thing here...
» Make his crouching hard kick hit low so it can't be guarded while standing; fixed
» Make his crouching hard punch;
Needle man:
» His counter shouldn't work against any and all projectiles, however there are some odd exceptions such as Toad man's QCB+P projectile;
» His counter attack should not work against low attacks at all; (I'm working on it tho)
Toad man: (Note: first 3 points involve the same somewhat game breaking glitch that fixing should be a priority, it's also very hard to reproduce this, but it happens to me occasionally)
» Some glitch makes him roll as soon as he touches on the ground instead landing as normally he would do;
» Same glitch mentioned above also makes toad man roll preventing him from laying on the ground as he should;
» Same glitch mentioned above also also makes QCB + K completly useless;
» A.I. players don't have a limit to how many water lily's can spawn, i've seen Toad man trying to spawn 8 of them;
» Should not be able to spam water lilys in the same place; (How can some one even fix this? i have no clue!)
Pharaoh man:
» His crouching Hard kick can be guarded while standing, but as i see it, maybe shouldn't;
Burst man:
» Has same issue mentioned on pharaoh man;
» A.I. players can combo from j.HP into another j.HP and will keep repeating it ocasionally;
Enker man:
» Has same issue mentioned on pharaoh man;
@O Ilusionista
I'm sorry, I really don't want to annoy you or anything after getting inspired, but i need point out this man and right after you did all of that... it's a big change that should probably be discussed first.
All of the crouching attacks, even punches?
No 4 or 6 normal button fighting game plays like this, the exception that i can think of that plays like that is MVC3 and it's because it has 3 normal buttons (weak, medium and hard), 2 for calling assist and 1 dedicated button launcher, correct me if i'm wrong,can't get the game and i ain't no pirate i just checked the button layout of the game, it's apparently true.
Normally, while the "ground.type = Low" is a correct change, crouching punches usually can be guarded while standing too unless they either trip (example, E.Honda's Cr.HP) or they are aimed downwards.
Are you sure this is a good change?
This change worries me because it really breaks the tradition, even tekken follows this standard (even tho in tekken games high hits misses completly crouching opponent regardless of size, between other different things specific to the game)
unless they aim for the head.
This however is absolutly true.