Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: Warcueid on December 26, 2008, 04:48:38 PM

Title: After Christmas Special: Chun-Li
Post by: Warcueid on December 26, 2008, 04:48:38 PM
Taken from the read me:
Chun-Li (12/26/08) 50% By Dragoon316 & Warcueid
================================================
Credits:
-Dragoon316: For his edited sprites and entire
SFF file. Without him, this Chun wouldn't be
here. BIG thanks! ^_^
-Reza: For his MvC2 Sound Rips. Thanks! =)
-Vyn: For his Open Source MvC Damage dampening
system.
-XCB(and Kamek?): Used power bar code from his
Jill. As well as his MvC2 style Hyper Spark.
-Kong: For his MvC2 Hyper Background and Hyper
Portrait.
================================================
              Chun-Li By Dragoon316 &
                      Warcueid                                  
     Chun-Li Originally made by Capcom   
This Chun-Li was made with Dragoon316's Chun-Li
and  with his permission.I know she is not 100% MvC
style, since I'm still learning how to code(going for more mvc-ish).
Please enjoy her and report any bugs.^_^
================================================

*** MOVE LIST ***
Note: Moves with an asterisk (*) can be done in air.

Throws:
*Front Toss: F or B+2P
Kick Away: B+2K

Specials:
Double Kick: F+2K
Front Step Kick: F+MK
Spinning Front Kick: F+HK
Kikouken: D,DF,F+P
*Tenshoukyaku: F,D,DF+K
*Kaiten-tekikaku-kyaku-shuu: B,DB,D,DF,F+K
*Hyakuretsu-kyaku: Tap K repeatedly
Senenshuu: F,DF,D,DB,B+K
Sohakkei: Charge B,F+P

SUPERS:
Kikoushou: D,DF,F+2P
Senretsukyaku: D,DF,F+2K
Hazan Tenshokyaku: D,DB,B+2K
*In Air Only*Shichisei Senkukyaku:D,DF,F+2K
Note: Shichisei Senkukyaku is a level 3 High Damage super.
I may later change it so that you cant combo into it so
easily.

Whats Left?:
-Maybe change a few commands.
-Might remove Senenshuu depending on fans reactions.
-AI, nothing cheap(none of that extra hittime crap).Will play aggressive, but fair. =)
-Make smoother animations. Tweak Clns.
-MAYBE change to TvsC style (unlikely though)
-Change physics for Air TenshouKyaku.
-Fix any bugs.
-.....whatever comes up.

(http://i5.photobucket.com/albums/y185/capcom17/mugen1-3.png)(http://i5.photobucket.com/albums/y185/capcom17/mugen2-5.png)
(http://i5.photobucket.com/albums/y185/capcom17/mugen4-4.png)(http://i5.photobucket.com/albums/y185/capcom17/mugen3-6.png)
(http://i5.photobucket.com/albums/y185/capcom17/mugen5-3.png)(http://i5.photobucket.com/albums/y185/capcom17/mugen7-3.png)

Links
Chun-Li: http://www.sendspace.com/file/phkck7 (http://www.sendspace.com/file/phkck7) Link is long dead, use request section
HitSparks shown in the screenshots: http://www.sendspace.com/file/9s8lib (http://www.sendspace.com/file/9s8lib)

Sorry about the links advertising. Sendspace wants to advertise where they want, its clickable so don't worry. Any and all feedback is welcome.

Also, enjoy! ;D
Title: Re: After Christmas Special: Chun-Li
Post by: senorfro on December 27, 2008, 12:51:47 AM
- Senenshuu's fine
- Her light kick in the air needs to be looked at as the hitbox should be her whole leg not just her shoe, as it will go through opponents
- Shichisei Senkukyaku cannot hit grounded opponents, was that intentional?
- Could you make Sohakkei D, DB, B, punch instead as I end pulling off Kikouken instead sometimes
Title: Re: After Christmas Special: Chun-Li
Post by: supermystery on December 27, 2008, 05:04:20 AM
Some quick feedback:

-IMO Super Burst/Lighting Kick/Senretsukyaku feels slow it (doesnt move forward quick enough).
-The Standing Strong kick is missing an effect
-i find it very difficult to pull off the air lightning kick (a button/LK version)
-Throw/Air throw doesnt affect the opponent correctly, its suppose to slam the character to the ground
-Kikoushou needs a hit override for the projectiles (at least thats what happened in the earlier games not too sure about mvc2.
-The Kikouken: D,DF,F+P feels a bit naked IMO maybe the ground dust thing should appear while shes doing the attack.
-No big deal really but there is no landing effect either when she lands from a jump.
-Actually most of these basic effects are missing, again not really a big deal.


Although i must say this is a very nice chunli, with some cool effects/sounds and additional attacks
Also the moves and combos are alot easier to do than in the orginal games.

Congratulations :)
Title: Re: After Christmas Special: Chun-Li
Post by: ExShadow on December 27, 2008, 06:10:37 AM
holy scrable i didnt see this comming will test out now this is actually looking to be the best mvc style chun li

EDIT:dude she plays real solid =P my only suggestion would be implementing her super jump spark
Title: Re: After Christmas Special: Chun-Li
Post by: nedflandeurse on December 27, 2008, 11:26:03 AM
 :o wow
She looks great!!

BTW, is this stage a special version? (I mean a superjump oer something)
Because I have never seen the upper part of it
Title: Re: After Christmas Special: Chun-Li
Post by: b.easy on December 27, 2008, 01:32:36 PM
Although i must say this is a very nice chunli, with some cool effects/sounds and additional attacks
this.

except i couldn't pull off her Hyakuretsu-kyaku at all.  :(
Title: Re: After Christmas Special: Chun-Li
Post by: Warcueid on December 27, 2008, 02:05:48 PM
Woot Feedback!
- Her light kick in the air needs to be looked at as the hitbox should be her whole leg not just her shoe, as it will go through opponents sometimes
Hmm, which characters would you have troubles hitting? As she is now, She has two clns, one on the tip of her shoe and another covering her leg. o-O
- Shichisei Senkukyaku cannot hit grounded opponents, was that intentional?
Fixed
- Could you make Sohakkei D, DB, B, punch instead as I end pulling off Kikouken instead sometimes
Thats rather odd motion for that move. How about HCF for Kikouken and QCF for Sohakkei?
Some quick feedback:

-IMO Super Burst/Lighting Kick/Senretsukyaku feels slow it (doesnt move forward quick enough).
-The Standing Strong kick is missing an effect
-i find it very difficult to pull off the air lightning kick (a button/LK version)
-Throw/Air throw doesnt affect the opponent correctly, its suppose to slam the character to the ground
-Kikoushou needs a hit override for the projectiles (at least thats what happened in the earlier games not too sure about mvc2.
-The Kikouken: D,DF,F+P feels a bit naked IMO maybe the ground dust thing should appear while shes doing the attack.
-No big deal really but there is no landing effect either when she lands from a jump.
-Actually most of these basic effects are missing, again not really a big deal.


Although i must say this is a very nice chunli, with some cool effects/sounds and additional attacks
Also the moves and combos are alot easier to do than in the orginal games.

Congratulations :)
-Feel the same way, will fix that.
-I left it out so that people would enjoy the sprite, hehe. Will add it though.
-Really? I might try to see if I can add an extra "a" or add a time window.
-I wanted the throw to react this way so that you wouldn't get an easy combo off it.
Unless more people want it changed. ^_^
-Kikoushou, I have to admit, I got lazy,hahaXD. I left it that way since shes engulfed in it, it really wouldn't matter. I see what you mean, will fix.
-I'll add an dust effect in.
-I left out sparks because of her SFF being so bulky already, but I'll add them to be used with your default hitsparks.
Although i must say this is a very nice chunli, with some cool effects/sounds and additional attacks
Also the moves and combos are alot easier to do than in the orginal games.

Congratulations :)
Thanks so much for catching that. My intent was for Chun-Li to be a combo fiend. Something easy, effective, and fast. This means alot to me coming from you, and please continue your Chun-Li. ^_^
holy scrable i didnt see this comming will test out now this is actually looking to be the best mvc style chun li

EDIT:dude she plays real solid =P my only suggestion would be implementing her super jump spark
I'll add it in no problem. =)
:o wow
She looks great!!

BTW, is this stage a special version? (I mean a superjump oer something)
Because I have never seen the upper part of it
This stage was made by VIB, I'll pm it to you shortly.
except i couldn't pull off her Hyakuretsu-kyaku at all.  :(
Any of them? Hmm, I'll see what I can do.

Thanks for all the feedback and comments guys, keep them coming  =D>
Title: Re: After Christmas Special: Chun-Li
Post by: demetrii2 on December 27, 2008, 02:34:35 PM
Nice Im a big fan of you chun-li you did a great job thanks for the release :w00t:
Title: Re: After Christmas Special: Chun-Li
Post by: ExShadow on December 27, 2008, 05:43:49 PM
hey dude i was wondering were u doing any more from mvc2?
Title: Re: After Christmas Special: Chun-Li
Post by: xPreatorianx on December 27, 2008, 06:24:36 PM
Thanks for this awesome creation. I have one bug I have found. Its when you do any super moves ( I think dont hold me to this) theres a glitch with the hyper BG where the very bottom has a 1-2 Pixel height distortion. Its on atleast 1 of the hypers. Just do all of them for the char and watch the very bottom of the screen. One sec ill get a pic.


(http://i256.photobucket.com/albums/hh182/xPreatorianx/chunlidistortion.png)

It ranges from different colors depending on the stage. I think its because the hyper BG is just short of the entire screen.

EDIT: its very hard to see so if you use glasses be sure and put them on but its at the very bottom of the screen. its 1-2 pixels in height and stretches to the each end of the screen. I think if you adjust the hyper portrait by 2-4 pixels in height it should fix it. But I could totally be wrong.
Title: Re: After Christmas Special: Chun-Li
Post by: DARKTALBAIN on December 27, 2008, 06:37:38 PM
 :o OMG ! Downloading now !


(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: After Christmas Special: Chun-Li
Post by: Warcueid on December 28, 2008, 05:58:31 PM
Thanks for this awesome creation. I have one bug I have found. Its when you do any super moves ( I think dont hold me to this) theres a glitch with the hyper BG where the very bottom has a 1-2 Pixel height distortion. Its on atleast 1 of the hypers. Just do all of them for the char and watch the very bottom of the screen. One sec ill get a pic.

Picture

It ranges from different colors depending on the stage. I think its because the hyper BG is just short of the entire screen.

EDIT: its very hard to see so if you use glasses be sure and put them on but its at the very bottom of the screen. its 1-2 pixels in height and stretches to the each end of the screen. I think if you adjust the hyper portrait by 2-4 pixels in height it should fix it. But I could totally be wrong.
Good eye, I'll adjust. Hoping that its just an easy adjust. However, I may just have to recrop every sprite again.  :'(
hey dude i was wondering were u doing any more from mvc2?
Not at the moment. My main goal is to complete Chun-Li, then move on. He/She might be from MvC2. But I would really like to make an VS style Cody. Who knows, really ^_^
Title: Re: After Christmas Special: Chun-Li
Post by: Worksa8 on May 18, 2009, 06:29:32 PM
Eewww...This thread smells like dead things.

Don't resurrect old threads please, leave them to Rest In Peace.
Title: Re: After Christmas Special: Chun-Li
Post by: Rygelseid on May 18, 2009, 08:33:56 PM
nice release
is there any other creations from this author?

G Lux: ugh, leave it to the fresh additions to bump last year's stuff.

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