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Author Topic: Duo - Infinity - Megaman Team WIP  (Read 19167 times)

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Offline A New Challenger

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Re: Duo - Infinity - Megaman Team WIP
« Reply #25 on: September 16, 2009, 07:28:17 PM »
I like the dash, good stuff!

I got a suggestion from Gate on the Scruffy board with his suggestion for Duo, this is open source.  I think this Duo is too big, but I do like how he made Duo's boots and it is very nicely detailed.  The main bases are arm and torso of Tron Bonne then enlarged Megaman parts.



This is MUCH closer in size. The torso could be a little less puffy, but next to MvC sized Rockman, this is the way you guys want to go.

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Offline Kojunho

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Re: Duo - Infinity - Megaman Team WIP
« Reply #26 on: September 16, 2009, 09:00:04 PM »
As good as that sprite is, I'm still for the first design. Going off of MM8 it seems truthfully the closest.
-.-

Offline MaverickZr0

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Re: Duo - Infinity - Megaman Team WIP
« Reply #27 on: September 16, 2009, 09:20:46 PM »
I like the dash, good stuff!

I got a suggestion from Gate on the Scruffy board with his suggestion for Duo, this is open source.  I think this Duo is too big, but I do like how he made Duo's boots and it is very nicely detailed.  The main bases are arm and torso of Tron Bonne then enlarged Megaman parts.




This is great.

Offline laspacho

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Re: Duo - Infinity - Megaman Team WIP
« Reply #28 on: September 16, 2009, 09:45:47 PM »
When we were discussing duo's size in the past we tried to look at power battles and compare megaman and duo.  Then we wanted to make it so eveyone would be able to help out.  I think compared to mvc megaman we got the right height but maybe we could stretch him some to make him fatter in the future.  I do like our current design though.  I do agree this is a cool sprite and a nice suggestion that maybe we can get some ideas from.

Offline Enscripture

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Re: Duo - Infinity - Megaman Team WIP
« Reply #29 on: September 18, 2009, 06:33:01 AM »
I resprited his Rockman 8 Version, with the Power Fighters palette:



If he was done as an unplayable version based on Rockman 8, I could go ahead and finish all of the other sprites.

His Rockman 8 sprites should me 1.65x to match the perfect height on MVC Rockman and all of the bosses from Rockman 8, also, if I was going to do those~ (Astroman pops in mind~) <3.
« Last Edit: September 18, 2009, 06:38:27 AM by Enscripture »

Offline Gaijin

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Re: Duo - Infinity - Megaman Team WIP
« Reply #30 on: September 18, 2009, 11:38:26 AM »
I resprited his Rockman 8 Version, with the Power Fighters palette:



If he was done as an unplayable version based on Rockman 8, I could go ahead and finish all of the other sprites.

His Rockman 8 sprites should me 1.65x to match the perfect height on MVC Rockman and all of the bosses from Rockman 8, also, if I was going to do those~ (Astroman pops in mind~) <3.
That looks just like him in the game. I like that one the best overall due to the accuracy of the sprite.

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Offline A New Challenger

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Re: Duo - Infinity - Megaman Team WIP
« Reply #31 on: September 18, 2009, 11:59:35 AM »
The shading on that seriously doesn't work. It's a valiant effort, and the scaling is perfect, but next to MvC... the shading is ugly. Maybe redraw over said rescaled sprites?

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Offline laspacho

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Re: Duo - Infinity - Megaman Team WIP
« Reply #32 on: September 18, 2009, 06:10:13 PM »
I resprited his Rockman 8 Version, with the Power Fighters palette:



If he was done as an unplayable version based on Rockman 8, I could go ahead and finish all of the other sprites.

His Rockman 8 sprites should me 1.65x to match the perfect height on MVC Rockman and all of the bosses from Rockman 8, also, if I was going to do those~ (Astroman pops in mind~) <3.

That's a cool edit, unfortunately it doesn't fit with the game though.  I would like to see how Astroman would look with the conversion.

In the future once Duo sprite sheet is completed I can always runthrough the sheet and change his legs and add some extra stuff and update sprites that might need touch up work.  I will also in the future start to add Duo's sprites to the project template once it is ready for some nice screen shots.   :thumbsup:

Offline .Batzarro.

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Re: Duo - Infinity - Megaman Team WIP
« Reply #33 on: September 18, 2009, 06:33:37 PM »
I would like to see how Astroman would look with the conversion.
Since you asked.



Actually did this yesterday. Someone mentioned it doesn't look MvC enough, so might need some work on that and have his body be rounder at the bottom. Aside from that, am pretty happy with it.

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Offline laspacho

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Re: Duo - Infinity - Megaman Team WIP
« Reply #34 on: September 18, 2009, 06:44:21 PM »
Since you asked.



Actually did this yesterday. Someone mentioned it doesn't look MvC enough, so might need some work on that and have his body be rounder at the bottom. Aside from that, am pretty happy with it.

Wow that is a very nice edit.   ::salute::

Offline .Batzarro.

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Re: Duo - Infinity - Megaman Team WIP
« Reply #35 on: September 18, 2009, 06:48:50 PM »
Wow that is a very nice edit.   ::salute::
Thanks. I might actually try another edit or two of him since I got use to it already. I think the best thing about him is, he only really needs three punches/kicks (tossing his weight around?) for his basics as he wouldn't have a crouch or jump. Would also mostly eliminate his jump anims and a good amount of his get hits. Would definitely make the work load much much lighter but would be a little more difficult to work on then the more humanoid looking Robot Masters.

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Offline Enscripture

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Re: Duo - Infinity - Megaman Team WIP
« Reply #36 on: September 18, 2009, 06:59:33 PM »
That's a cool edit, unfortunately it doesn't fit with the game though.  I would like to see how Astroman would look with the conversion.

In the future once Duo sprite sheet is completed I can always runthrough the sheet and change his legs and add some extra stuff and update sprites that might need touch up work.  I will also in the future start to add Duo's sprites to the project template once it is ready for some nice screen shots.   :thumbsup:

Well, obviously I was just using the Rockman 8 shading, light source upper right. I wasn't finished though. I realized I didn't finish his helmet and his arms and legs could use another shade of colour. The Power Fighters colours are fugly, too~!  8=| I might just do all of them anyway and ask Emiliano if I could spriteswap his Rockman 8 Duo, since I added the voices to his anyway and sent them to him. It's on his site  :P

Offline Magma MK-II

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Re: Duo - Infinity - Megaman Team WIP
« Reply #37 on: September 19, 2009, 10:15:56 AM »
Thanks. I might actually try another edit or two of him since I got use to it already. I think the best thing about him is, he only really needs three punches/kicks (tossing his weight around?) for his basics as he wouldn't have a crouch or jump. Would also mostly eliminate his jump anims and a good amount of his get hits. Would definitely make the work load much much lighter but would be a little more difficult to work on then the more humanoid looking Robot Masters.

Yes, since he have no legs, he would use his "sattelites" as kicks.

Offline laspacho

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Re: Duo - Infinity - Megaman Team WIP
« Reply #38 on: September 19, 2009, 01:19:58 PM »
Winpose

Offline Manic

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Re: Duo - Infinity - Megaman Team WIP
« Reply #39 on: September 19, 2009, 01:35:20 PM »
Looks great. :thumbsup:

Offline DARKTALBAIN

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Re: Duo - Infinity - Megaman Team WIP
« Reply #40 on: September 19, 2009, 03:07:15 PM »
I like the original design but sprite the boots like gate's..
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Offline Paraside

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Re: Duo - Infinity - Megaman Team WIP
« Reply #41 on: September 28, 2009, 04:21:10 PM »
Thank god you guys think about Duo to appear in this game!  :w00t:

By the way, all the sprites so far looks awesome  :thumbsup:
 

Offline DARKTALBAIN

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Re: Duo - Infinity - Megaman Team WIP
« Reply #42 on: September 29, 2009, 10:13:10 PM »
Winpose


Somehow I missed this. That Win pose looks awesome !  :w00t:
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Offline Tenspeed

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Re: Duo - Infinity - Megaman Team WIP
« Reply #43 on: September 30, 2009, 02:11:40 AM »
looks more like an intro or taunt.

Offline Magma MK-II

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Re: Duo - Infinity - Megaman Team WIP
« Reply #44 on: September 30, 2009, 11:24:07 AM »
That's actually his winpose in Power Fighters, so it fits for a winpose.

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Re: Duo - Infinity - Megaman Team WIP
« Reply #45 on: September 30, 2009, 11:30:40 AM »
That's actually his winpose in Power Fighters, so it fits for a winpose.


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Offline Tenspeed

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Re: Duo - Infinity - Megaman Team WIP
« Reply #46 on: October 01, 2009, 01:09:47 AM »
ah, I see. I'm not too familiar with power fighters.

Offline laspacho

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Re: Duo - Infinity - Megaman Team WIP
« Reply #47 on: October 01, 2009, 05:50:53 PM »
ah, I see. I'm not too familiar with power fighters.

I have a link to PB Duo sprites in the first post if you want to see everything for him.

Offline Manic

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Re: Duo - Infinity - Megaman Team WIP
« Reply #48 on: October 03, 2009, 05:42:42 PM »

Finished a punch. :thumbsup:

EDIT: Extra legs are there for making more poses.
« Last Edit: October 03, 2009, 09:33:26 PM by Manic »

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Re: Duo - Infinity - Megaman Team WIP
« Reply #49 on: October 03, 2009, 08:33:05 PM »
   ... taking suggestions of laspacho, I edit the sprite of the gate and see the result below ...


...byeee! :D



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