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Author Topic: Versus project  (Read 47511 times)

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Offline O Ilusionista

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Re: Versus project
« Reply #125 on: February 24, 2015, 07:39:37 AM »
I like the hitsparks. But the big one should be used for hyper moves, I think its too big for a special move.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #126 on: February 24, 2015, 01:20:04 PM »
Valley Of The Fallen Stage


Animation:
floating spirits
fireflies
wind gusts
ghosts running around the BG.

I like the hitsparks. But the big one should be used for hyper moves, I think its too big for a special move.

Thanks, but I'm still not sure if I will be including hypers as such.  Also I wanted huge sparks like the ones featured in Tekken 7

This is one of the best mugen ongoing projects  :O*D

Thanks, lots of hard work going into this man believe me.


Offline I.E.T. Arcade

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Re: Versus project
« Reply #127 on: March 05, 2015, 06:06:48 AM »
Sub-boss sumiko is battle ready
One of the most technically advanced characters in this project. I'll be showcasing a video hopefully later tonight or tomorrow but in the mean time here are some screenshots.



Offline NeonGreenCrayons

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Re: Versus project
« Reply #128 on: March 06, 2015, 02:30:42 AM »
Just checked in after not looking at this for a while. Glad to see it's still going strong.

I have a suggestion for Arch Angel Adriel. I see you removed the dress, which is fine, but I think she should have some sort of long sash of sorts to make her still have that angel-ish feel. Maybe make it tattered or something. As an example of what I mean look at Dormammu of UMvC3.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #129 on: March 07, 2015, 11:32:28 PM »


Sub-boss sumiko test | Valley Of The Fallen Stage


smoother realtime vid on my DA page here
http://ben187.deviantart.com/art/Sub-boss-sumiko-test-Valley-Of-The-Fallen-Stage-518747562

Testing out the revamped version of sumiko and also showcasing my new valley of the fallen stage. Sumiko has a crap load of moves that I unfortunately couldn't show all off in this video. She is probably the most technically advanced character in this project possessing multiple stances, summons, style switches and secret arts in her arsenal

Note: Sumiko is able to summon hawks to aid her. They are very useful for interrupting attacks, extending combos (although damage is only 1) or simply used to create diversions.

Secret summon: Sumiko can summon a dragon in place of the hawk. :D

Just checked in after not looking at this for a while. Glad to see it's still going strong.

I have a suggestion for Arch Angel Adriel. I see you removed the dress, which is fine, but I think she should have some sort of long sash of sorts to make her still have that angel-ish feel. Maybe make it tattered or something. As an example of what I mean look at Dormammu of UMvC3.

I have already completed most of her sprites and do not want to revamp her again until I do her "devil" form.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #130 on: March 16, 2015, 07:35:46 AM »
new renders





Offline I.E.T. Arcade

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Re: Versus project
« Reply #131 on: March 24, 2015, 05:45:19 PM »
Kaonashi || No-face



Offline BigJ

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Re: Versus project
« Reply #132 on: March 25, 2015, 02:25:35 PM »
This is looking very very good. Its nice to see that Mugen is alive and well. :O*D

Offline Renegade

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Re: Versus project
« Reply #133 on: March 26, 2015, 03:08:36 PM »
Awesome work so far and the character design is outstanding and very original.  I'm looking forward to this game more than Street fighter 5

Offline I.E.T. Arcade

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Re: Versus project
« Reply #134 on: March 28, 2015, 10:43:21 PM »
More portraits
Awesome work so far and the character design is outstanding and very original.  I'm looking forward to this game more than Street fighter 5

Thanks haha, glad you are eagerly anticipating this game. It will be well worth the wait  :Terry

This is looking very very good. Its nice to see that Mugen is alive and well. :O*D

Cheers, I'm doing my best to bring the community a project to remember.
« Last Edit: May 12, 2015, 04:59:56 PM by No_Face_MAVERIK »

Offline Afterthought

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Re: Versus project
« Reply #135 on: March 28, 2015, 10:50:52 PM »
Your character designs are very unique. I've been following this for a while, and it seems like it was well worth it. Really good work here.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #136 on: March 30, 2015, 12:59:53 AM »
Donald portrait
« Last Edit: March 30, 2015, 01:32:16 AM by No_Face_MAVERIK »

Offline ExeLord

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Re: Versus project
« Reply #137 on: March 30, 2015, 08:07:04 AM »
Para-pa-pa-pam, I'm lovin' it! :thumbsup:
I don't know what's written in there, but with that sinister smile I imagine he tells "not buying means you wanna taste it with own blood instead of ketchup!" >:D
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline laspacho

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Re: Versus project
« Reply #138 on: March 30, 2015, 10:15:18 PM »
Go Green Ranger Go!   ;D
Great ideas and designs.

Offline MatreroG

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Re: Versus project
« Reply #139 on: April 03, 2015, 06:23:15 PM »
This is one of the best mugen ongoing projects  :O*D

I second that

Offline I.E.T. Arcade

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Re: Versus project
« Reply #140 on: April 21, 2015, 04:34:41 PM »
Mitsuko vs donald || snownblind


Battle test and also showcasing my new Snow Blind stage. Mitsuko has been tremendously updated both in aesthetics and movement. I've given her a bunch of new moves and adjusted a lot of the frame data regarding her other moves.

Mitsuko update log. 20/04/15
-------------------------------------
-New sprite update & costume design
-New moves
-Adjusted Frame data and animations

-------------------------------------
New moves added
---------------------------
front thrust kick; DF3
swift knife; F2
swift knife combination; F2,3
turbine just frame; DF,F3
shinden fists; DB1+2
stone head; F1+2
amazon's wrath throw; QCF,1+2

------------------------------------------
Old moves adjusted| Frame data
----------------------------------------------------
Whist standing uppercut (WS2) more delay on start up
Heavy hook (DF2)has more delay on start up
Tactical thrust (F2+4) animation has been changed
Tactical Roll (F3) has extended cool down.

A look at mitsukos new costume


DLC sub boss || Deities series || Kannon

Offline I.E.T. Arcade

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Re: Versus project
« Reply #141 on: April 27, 2015, 05:56:57 PM »
UPDATES
Screen pack got updated once again. I've added big portraits and changed the menu screen. There is a little colourloss on the ports but oh well. I will end up changing some of these ports.


« Last Edit: April 27, 2015, 06:17:03 PM by No_Face_MAVERIK »

Offline I.E.T. Arcade

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Re: Versus project
« Reply #142 on: May 08, 2015, 08:30:49 PM »
« Last Edit: June 07, 2016, 06:44:56 AM by S2G »

Offline I.E.T. Arcade

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Re: Versus project
« Reply #143 on: May 25, 2015, 11:02:31 AM »
--
« Last Edit: June 07, 2016, 06:45:20 AM by S2G »

Offline O Ilusionista

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Re: Versus project
« Reply #144 on: June 04, 2015, 02:47:48 PM »
Good to know this project is still going on!
Keep the good work.

Offline DEMONKAI

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Re: Versus project
« Reply #145 on: June 04, 2015, 09:53:47 PM »
very cool. keep the progress rockin
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline I.E.T. Arcade

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Re: Versus project
« Reply #146 on: July 01, 2015, 08:15:04 AM »




Offline I.E.T. Arcade

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Re: Versus project
« Reply #147 on: July 03, 2015, 08:02:57 PM »



Offline C.R.O.M. Zaxis

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Re: Versus project
« Reply #148 on: July 04, 2015, 09:40:51 PM »
Can we expect any "secret characters"?

Offline -Whiplash-

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Re: Versus project
« Reply #149 on: July 04, 2015, 09:45:36 PM »
Sputnik is my favorite design so far, keep up the good work!

Did my code for looking up help, BTW?

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