Infinity MUGEN Team
IMT Main => M.U.G.E.N WIP => Topic started by: mulambo on April 29, 2017, 06:38:40 AM
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::update::
See " Progress #06 ", changed name of the project to a less vulgar one.
Here are some screenshots of the new original, full game, I'm developing.
They show the screenpack/layout and the new char I've just completed: JANNARO.
(nevermind the old title of the game, untill progress#06)
(http://emanuelepepi.altervista.org/fof/screen01.png)
(http://emanuelepepi.altervista.org/fof/screen03.png)
(http://emanuelepepi.altervista.org/fof/screen04.png)
(http://emanuelepepi.altervista.org/fof/screen05.png)
(http://emanuelepepi.altervista.org/fof/screen06.png)
(http://emanuelepepi.altervista.org/fof/screen07.png)
(http://emanuelepepi.altervista.org/fof/screen08.png)
(http://emanuelepepi.altervista.org/fof/screen09.png)
(http://emanuelepepi.altervista.org/fof/screen11.png)
(http://emanuelepepi.altervista.org/fof/screen12.png)
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Hehe funny name of the game!! Love to see more and good luck!! :w00t:
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Loool I can tell you directly, I like this project XD
and just by the screenshots, I find it really cool and it seems fun, dude! XD||
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You need to add a hyper named splatter poop, it will be the hit at any party. L-)
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Yeah, probably something along splatter moves will be given to another char that I planned to make: NIPPLEMAN
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Progress #01, Jannaro, 1st stage and basicly mugened Mr.Mister.
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the best project ever :Terry
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thanks, lol
update#2!
Mr.Mister character and Heliport stage completed.
Now moving forward the 3rd char.
don't be jealous! :P
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Bonus Char/Stage completed.
Still a bit messy though, and I didn't discover how to make it unselectable BUT available as opponent in arcade mode (any good tip is welcome).
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Just leave it as the last in the select, but let less one at the chars spaces.
i hope i have translated it well '-'
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As for now, the roster is a 9 rows 1 column, the car has order = 3 and it's placed in the 9th row so it shows up if the cursor go down to hidden part of the screen. I tried giving the def 8 rows, but the order doesn't work with that.
Now I have a bigger problem: during time over game stops for a while (10 seconds) into roundstate 3 (waiting to lose/win states) -_-
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Progress #3.1:
- increased difficulty (now the car is more resistent, making a little challenge to be destroyed before time over)
- time over screen doesn't freeze (thanks to Cyanide for the tip)
- renewed the soundtrack with a personal remix of the classic Street Fighter 2 bonus game theme.
New Char Announced!
ABDUL AL KAHAZAD
Currently animating on Blender.
(https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/18275230_1016450968485874_6751468426297282806_n.png.jpg?efg=eyJpIjoiYiJ9&oh=90c6f055b94e6b2b3e1038a7c2ca1a54&oe=59BE7871)
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Good progress man!! :thumbsup:
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Abdul fully animated on Blender, now coding it on Fighter Factory3.
It will be based on Jannaro's moveset as much as Gouki is based on Ryu, therefore this char will have a little less power/life but "cooler" moves.
(http://emanuelepepi.altervista.org/images/abdulwip0.gif)
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As for now, the roster is a 9 rows 1 column, the car has order = 3 and it's placed in the 9th row so it shows up if the cursor go down to hidden part of the screen. I tried giving the def 8 rows, but the order doesn't work with that.
Now I have a bigger problem: during time over game stops for a while (10 seconds) into roundstate 3 (waiting to lose/win states) -_-
try these:
http://mugenfreeforall.com/topic/11419-how-to-make-hidden-characters/
http://www.infinitymugenteam.com/Forum_345/index.php?topic=38835.0
try these.. but if are a random select in ur mugen it will be yet selectable...
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select.def is like this now, but still the "car" char is selectable. Cyanide should have posted an example for dumb users like me, I guess. Dunno what's wrong...
jannaro, stages/12.def, order=3
mistermister, stages/heliport.def, order=2
abdul, stages/heliport.def, order=4
###@
###@
###@
###@
###@
###@
car, stages/hangar.def, order=1
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select.def is like this now, but still the "car" char is selectable. Cyanide should have posted an example for dumb users like me, I guess. Dunno what's wrong...
set moveoveremptyboxes = 0
so u can't move on empty boxes, add various spaces after the roster and then the car, test it to see if works
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did it before, empty boxes didn't show up but the cursor skipped to the selectable car. :(
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did it before, empty boxes didn't show up but the cursor skipped to the selectable car. :(
for sometime it worked for me when i used win mugen and Mugen Windows Configurator :(
i don't know if there are version of it for 1.0/1.1 but u can <_<|google| it
btw the graphics of ur game are cool :Terry
abdul reminds me of ezio/altair/anyone from assassin creed
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thanks, yes he's based on such characters, but he's more of a warrior/magician with fire powers... in game there is no stealth... he even has a Bison like hyper move, probably will have a fireball attack from air like Akuma (and a Shungokusatsu-like move too)... I'll make a video once he's completed. :yesyes:
Also in game he has this voice set :D
"HMMMM!"
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Update!
Abdul completed.
He will be feautured in one of my previous stage: Ogre's stage (now renamed in "Ancient Gallery").
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You work fast!! Keep going!! :w00t:
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Thank you, yes I can confirm I work intensely, but it's fun.
The last char was a little more serious than the others, but now I'm ready to make the 4th char of the game.
DR. KULOWSKI
Former URSS scientist, victim of a nuclear disasters, totally crazed by revenge on mankind.
(https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/18342804_1019133564884281_429801504106731693_n.png.jpg?efg=eyJpIjoiYiJ9&oh=ccb5fac84a7fd7d8161ffa49f12d86d6&oe=59C25E8F)
This is where my project becomes NSFW, I guess? Hope to hear your opinion about this.
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loving the gameplay! also that butt-faced guy wtf lol
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Haha hillarious char!! lol
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Update:
- completed char "Dr.Culo"
- completed stage "Roof"
*************
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amazing ^^(PM)^ @^@ XD||
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new char Announced!
His name is "Uvuwewewe Onyetenyewe Ugwemubwem Osas" but in game it will be simply "Osas".
(https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/18425121_1020911184706519_3540452348337834271_n.png.jpg?efg=eyJpIjoiYiJ9&oh=525d7ee9549fe00676057435bf3ecb34&oe=59BE103C)
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Very good work :w00t:
I like also your stages!! :)
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Update.
- changed the name of the project into "Super Cranky Fighters"
- completed char "Osas"
- added stage "Temple Garden" formerly known as " Tekken3 Law's stage 3d remake"
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Nice gameplay!! How many chars your roster will have?
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as for now I'm expecting to complete 3 more chars (possibly 1 more bonus stage and a boss). But I seriously need to make the boss and the bonus games locked. still can't figure it out.
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New character announced.
She will be a female alien called " Nuova Cartella ".
(https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/18446947_1022159921248312_7841720748189412630_n.png.jpg?efg=eyJpIjoiYiJ9&oh=98d3ee0e317b9f1ed20ee6cc5b3d85e8&oe=59AE39F8)
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Couldn't my game have some clone characters too?
Tara Kraft and Kung Fu Man added on the W.I.P. list.
(https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/18519967_1023387024458935_2834798208825598348_n.png.jpg?efg=eyJpIjoiYiJ9&oh=d25d8a0ef7ff9a4953dba4943af4ac1e&oe=5974976E)
(https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/cp0/e15/q65/p320x320/18519469_1023387027792268_7711785648812699161_n.png.jpg?efg=eyJpIjoiYiJ9&oh=572dfae04a46fdf37634ab4bef53174e&oe=597457D0)
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Nice!! :thumbsup:
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I'm seriously considering making this character as final boss character.
I don't know who he is, but he just looks awesome.
(https://img.clipartfox.com/e0f32f03f62a4233e82319960d928dde_-dalapati-mu-ka-stalin-mk-stalin-hd-clipart_720-1593.jpeg)
or this one, like Apocalypse in X-MenVSStreetFighter
(http://i.imgur.com/am3qXZ1.jpg)
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Nice work. Are you using blender to model those characters?
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yup
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Update.
Final Boss completed. Also the game now features 4 bonus stages.
3 more characters to go.
(http://emanuelepepi.altervista.org/images/mugen031.jpg)
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It looks massive!! Nice job!! :)
I likeits stage too!! :thumbsup:
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Must say: that boss is more like a bogus character. It's probably the most annoying char I've ever made, but I hope it will be a challenge for the average player anyway. But I guess people will be stressed just at the 3rd stage of the arcade.
::edit::
new char completed: Tsuneo Takajima
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update 8 : Bonus Stages and Final Boss are revealed
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^^(PM)^ Nice progress
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(https://mugenarchive.com/forums/attachment.php?attachmentid=1631&d=1495403051)
New char created: RHINO. He will be the onyl grappler/throwing/wrestler char of the game.
new stage created: GYM
(http://emanuelepepi.altervista.org/images/gym1prev.png)
new stage created: STREET
(http://emanuelepepi.altervista.org/images/urban0wip.png)
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Nice stages man!! Btw I cant see the Rhino pic
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yup, appearently some of the images I posted were on facebook (post deleted on facebook).
anyway I updated RHINO's design:(http://emanuelepepi.altervista.org/images/AVA0.png)
and I'm working on TARA's (here are the palettes... inspired by ChunLi, Nina Williams, Kim Wu, Ada Wong and Orchid). Cheap tricks. :P
(http://emanuelepepi.altervista.org/images/avapal.png)
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great i love the new characters and that boss looks cool xD
hope this boss aren't so cheap as kof xi's magaki :-SS
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I don't know Magaki, but the boss here is annoying yeah, he's beatable though (still can't spoiler the way to beat but it's easy anyway... if not, I can provide patches to decrease difficulty after the release).
Now, new char completed : TARA (little spoiler: she has a sexy ending) and some little extra fixes to explods, stages attributions and soundtracks.
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Ialways loved your game and now this is the next new thing omg I cant wait to field test this game once is out for the public. :o
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I guess it will be soon, but no need to test it. It actually fails any kind of test intentionally and has a lot of bugs (missing sprites, glitchy things, etc.). :D
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Missing sprites is something very important. I suggest you to fix this before go making other characters.
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yup, I understand required frames are necessary for TargetState and custom states, but it's all about compatibility, I guess. If the program still runs and debug text is off, what's the matter?
Otherwise, it's a quick method to make the char unexportable (unless you want to edit each one of them, adding the missing sprites) to other MUGEN platform than the one it's going to be released.... since Molebox is just a packer (and also a virus / malware according to certain antivirus programs).
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update 10:
new character NOVA
hidden character DR.CULO, it will not be visible in the roster, but it will be selectable.
added semi-boss OMEGA DR.CULO, unselectable, greater and "powerer" form of DR.CULO (he is the main bad dude of the game)
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Ladies and gentlemen, the great moment is almost arrived...
completed last char EL PINCHOS (renamed from 'Rhino') + other fixes
Now working on website for the download/showcase, release in progress....
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Sorry for triple post, but the game is "officially" released.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=46049.msg538973#new
But you can always leave here your feedback, for the second episode of the game. :)
Thank you all for your kind support so far!
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Good to hear!! Time to test and congrats!! :w00t: