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Author Topic: Skullman  (Read 26268 times)

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Offline OUTCOLD

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Re: Skullman
« Reply #275 on: August 01, 2018, 02:48:18 AM »
Why not use the same jump sound everyone else is doing?

The other characters have no jump sound just landing and super jump snds. Ill try to alter the sound in cool edit pro. Im sure i can come up with a sound. If not a friend of mine has a multi effects processor i can try to find something with that or create one from scratch.

EDIT: ok cool edit pro i bend the pitch on it, it is half as long and more to the point, sounds like bones break quick instead of dragging along, i even lowered the volumescale of the sound so now it does not over whelm over everything else. Remember though there will be music going and other fighters attacking so the jump sound will be very faint, but still there for a little extra.
« Last Edit: August 01, 2018, 03:07:22 AM by AJrenalin »

Offline riot

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Re: Skullman
« Reply #276 on: August 01, 2018, 12:00:39 PM »
according to you, skull man makes you think of skeletons (answer yes) but does he think of ghosts?

Offline OUTCOLD

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Re: Skullman
« Reply #277 on: August 01, 2018, 01:14:37 PM »
according to you, skull man makes you think of skeletons (answer yes) but does he think of ghosts?
lol



Skull man is scary man, of course he makes me think of ghost. After i was done coding for a night and went to bed i start having nightmares. So i had to finish him up quickly. @^@

Offline riot

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Re: Skullman
« Reply #278 on: August 01, 2018, 01:24:49 PM »
if I show you my sprites, you will have insomnia @-). And then it's the character of Manic  :thumbsup:. He is successful :thumbsup:. Congratulations Manic :w00t:. Your character has always made me want. That's why I wait.

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