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IMT Discussions => Other Engines => Topic started by: O Ilusionista on March 25, 2014, 08:22:55 AM

Title: Universal Fighting Engine
Post by: O Ilusionista on March 25, 2014, 08:22:55 AM
Universal Fighting Engine (or U.F.E.) is a tool designed to help indie developers and small companies to make their own 2.5D/3D fighting game using a full open source1) framework and easy to use visual editors. Those who studied fighting games have probably realized just how complex even the smallest thing is when dealing with balance and frame data. Charts upon charts of information you just can't see while playing, not to mention the highly complex aspects of hitboxes and unique physics. That's where Universal Fighting Engine comes in. UFE provides you with an open fighting game engine ready to use, highly customizable data frame and easy to use character and move editors similar to those used by Capcom and NeatherRealm to create games like Street Fighter 4, Mortal Kombat and Ultimate Marvel vs Capcom 3.

Currently UFE only supports 2.5D gameplay, but it will soon also support full 3D arena (Tekken, Dead or Alive, Virtual Fighter, etc.).

(http://www.ufe3d.com/lib/exe/fetch.php/start_screenshot.jpg)

http://www.ufe3d.com/doku.php (http://www.ufe3d.com/doku.php)
Title: Re: Universal Fighting Engine
Post by: Enso on March 25, 2014, 09:28:00 AM
Looks totally awesome, Ilusionista! Can't wait for the 3D type going along with 2.5D in dimension option. Interesting.
Title: Re: Universal Fighting Engine
Post by: Uche_of_IMT on March 25, 2014, 12:40:18 PM
At first I wasn't interested, but now I am.
Title: Re: Universal Fighting Engine
Post by: DoomLead on May 06, 2014, 08:18:11 PM
this doesnt support sprites you must be able to model in 3d
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