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Author Topic: Glitz'n Glam Brawl  (Read 27525 times)

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Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #125 on: March 19, 2018, 12:49:43 PM »
KABUKI HOUSE stage + mitsuko new 2nd win animation
win poses can be chosen at the end of the round by holding Z or C. This may end up changing at the end of this months patch release.








New Universal Critical stun state
You can either juggle from this position or opt for some kind of Oki setup.


so that will make 3 stun types with the exception of the hard-knockdown states
Nose bleed
jelly legs
gut/groin buster
« Last Edit: March 19, 2018, 03:58:42 PM by I.E.T. Arcade »

Offline O Ilusionista

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Re: Glitz'n Glam Brawl
« Reply #126 on: March 19, 2018, 03:18:12 PM »
Looks cool. Maybe the people heads could move a bit.

Offline Uche_of_IMT

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Re: Glitz'n Glam Brawl
« Reply #127 on: March 19, 2018, 03:20:28 PM »
You may want to fix the image under the universal critical stun state.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #128 on: March 19, 2018, 03:55:51 PM »
You may want to fix the image under the universal critical stun state.

fixed

Looks cool. Maybe the people heads could move a bit.

eventually I'll have them clapping their hands  too.

Offline NX-MEN

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Re: Glitz'n Glam Brawl
« Reply #129 on: March 19, 2018, 05:40:23 PM »
Very good job as always!  :thumbsup:
 

Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #130 on: March 29, 2018, 08:58:25 AM »
Updates 2.1 for Glitz N Glam Brawl

NEW UPDATED HOTARU CITADEL STAGE








UPDATED STAGE SELECT



UPDATED FLOOR BREAK FX


NEW UNLOCKED CHARACTER - GRIFFON LEIFORT


Progress videos will be coming shortly since there are a number of patch updates.

Offline NX-MEN

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Re: Glitz'n Glam Brawl
« Reply #131 on: March 29, 2018, 10:28:05 AM »
Excellent job!  :thumbsup:
 

Offline O Ilusionista

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Re: Glitz'n Glam Brawl
« Reply #132 on: March 30, 2018, 06:40:14 AM »
Loved the stage preview.

Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #133 on: March 30, 2018, 12:42:25 PM »
HOTARU CITADEL UPDATED VIDEO


showcasing Mitsuko's updated HOTARU CITADEL stage. Also mitsuko can now transition into her Ryu-fudodachi stance without using DF+1 by pressing B+1. The target combo that used to have that command is now F+1.
P.S Mitsuko can only cancel out of (B+1 Ryu-fudodachi) by tapping forward which will send her into an auto-dash state.

Also showcasing mitsuko's updated Stage Theme: "PULSE"

Offline NX-MEN

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Re: Glitz'n Glam Brawl
« Reply #134 on: March 31, 2018, 03:57:07 AM »
Just wowwwww man!!  :o
 

Offline O Ilusionista

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Re: Glitz'n Glam Brawl
« Reply #135 on: March 31, 2018, 08:23:17 AM »
Very nice work indeed.

Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #136 on: April 02, 2018, 02:03:27 PM »
G'nG Brawl 2.1 beta releases this Friday. Along with Unlocked character Griffon Lefort! She is a super fun rush down character with a epic dodge evade system (Ghost Sway) very similar to my character Aya Yasui in the old videos. You guys can thank Faeron for providing me with an extensive movelist run down to work with. She is super fun to play! A showcase fight video will be uploaded before Friday.

Do Mawashi Kaiten Geri
is Griffon's signature attack that can be X-trigger boosted for more damage and further range. The move also crushes Low attacks by default and causes hard knock state


Ghost sway
Crushes (ANY) high attack and can be also be used to evade other attacks when timed correctly


GNG BRAWL PATCH NOTES
- DF1 recovery time has been changed from 37 to 30 (can be used more rapidly) (most characters with DF1)
You can see the full patch notes here; https://www.patreon.com/posts/17929166


- mitsuko B+1 command is now her FUDODACHI stance
« Last Edit: April 02, 2018, 02:16:54 PM by I.E.T. Arcade »

Offline Mature4evr

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Re: Glitz'n Glam Brawl
« Reply #137 on: April 02, 2018, 10:20:07 PM »
I simply can't get past the structural grandiosity of Mitsuko's stage theme.  It's quite a captivating piece of melodious splendor!
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Offline Jmaxximus

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Re: Glitz'n Glam Brawl
« Reply #138 on: April 03, 2018, 12:54:30 AM »
Not sure how much work goes into this (looks like alot) but your killing it man. Keep it up. Nice job.

Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #139 on: April 08, 2018, 12:05:47 AM »
Griffon Lefort vs Taeyeon Early test /b]


She is super fun to play very aggressive style and great combo potential especially since she has a short jump kick at 17 frame startup that can lead into target combos. Griffon is still missing an intro and X-trigger moves. Her butterfly flourish special move also leaves you at an advantage to land additional moves. I found that DF+1,4 works best after.

Not sure how much work goes into this (looks like alot) but your killing it man. Keep it up. Nice job.


thanks, A lot of work goes into ir :Terry

I simply can't get past the structural grandiosity of Mitsuko's stage theme.  It's quite a captivating piece of melodious splendor!

lol, thanks spent way too much time working on it.

Offline O Ilusionista

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Re: Glitz'n Glam Brawl
« Reply #140 on: April 08, 2018, 08:21:18 AM »
Very nice. She has some cool moves.
The only thing which bothers me a bit is the move where she dashes forward and punches multiple times.
It looks a little weird (she doesn't looks to be punching hard) and the hitsparks are a tad misaligned.

Offline NX-MEN

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Re: Glitz'n Glam Brawl
« Reply #141 on: April 08, 2018, 05:21:03 PM »
I always love your job man!!  :w00t:
 

Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #142 on: April 13, 2018, 05:33:32 AM »


- She now has a fight intro that will be further expanded upon.
- She can now X-Trigger boost her butterfly flourish combination
-now has a new right kick to axe kick combination
-Tegatana chop strike which I do not use much in  this fight

-Moonlit Cove stage has been updated completely
-Stage soundtrack updated. Stage Theme: Aum Infinite Light

I always love your job man!!  :w00t:
gladly appreciated :Terry

Very nice. She has some cool moves.
The only thing which bothers me a bit is the move where she dashes forward and punches multiple times.
It looks a little weird (she doesn't looks to be punching hard) and the hitsparks are a tad misaligned.

Thanks, I'll address the issue with hitsparks, Not so sure about the butterfly flourish move though.

Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #143 on: April 14, 2018, 11:38:45 AM »
Additional Updates to Build 2.1
Life bars have been simplified





New chibi mistuko loading screen

Offline Uche_of_IMT

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Re: Glitz'n Glam Brawl
« Reply #144 on: April 14, 2018, 07:38:22 PM »
It's never easy designing something, is it?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline ExeLord

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Re: Glitz'n Glam Brawl
« Reply #145 on: April 15, 2018, 02:03:35 AM »
Mixed feelings about this lifebars update, kinda liked old ones with interesting shape for life meter and cool timer, yet it's easier to see actual life as names don't cover meter. Yet there's now place in corners to move names altogether to without even neeeding wider shape. And gradient fill wasn't super simple plain one as now. Not a fan of new energy meter and hexagonal shape there, but colouring is better now.
Overall it became more simplified and genric, lost uniqueness to it, but got a bit more functional :-??

As for Griffon Lefort - I do like how she came out, looks fun to play. Though Ilu is right, that move just caught attention while watching video even though I din't knew he was talking about that certain one when reading. It's hard to describe what's being off with it,  it's like she's running on running road instead of ground so momentum of run pushes enemy just a tiny bit forward while she punching her. Dunno how to describe it better, but it feels like enemy should be flying from the first punch yet somehow enemy is just pushed a lil further :-?? Kinda like it could've been in slow motion :-??
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Re: Glitz'n Glam Brawl
« Reply #146 on: April 15, 2018, 08:10:43 AM »
Me too I like previous ones but these look good too!!  :w00t:
 

Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #147 on: April 23, 2018, 02:59:58 PM »
ONE INCH PAWNCH+UNIQUE ART+NEW INTERFACE+DISCORD


JOIN US AT DISCORD!
The I.E.T. Discord is up where you can chat and inquire about the project!  https://discord.gg/d8ky9K , All Patrons get Tier handles and access to additional channels!

Another Preview of Beta Build 2.1!
;-----------------------------
New slick interface
-New soundtracks
-New select ports and new select character previews!
;------------------------------------------------
Mitsuko's updates:
-New White palette
-New one Inch Punch
-new unique art (Electro Grenade)
-New stealth kick
« Last Edit: April 23, 2018, 03:07:24 PM by I.E.T. Arcade »

Offline NX-MEN

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Re: Glitz'n Glam Brawl
« Reply #148 on: April 23, 2018, 04:57:07 PM »
Wonderful job!! Totally amazing!!  :thumbsup:
 

Offline O Ilusionista

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Re: Glitz'n Glam Brawl
« Reply #149 on: April 23, 2018, 05:35:56 PM »
The power bar shape and the character name position bothers me a tad.
Can I make a suggestion?



- See how the mp bar now extends till it touches the hexagonom
- the mp counter is centered within its frame
- the name is closer to the end.

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