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Author Topic: Avengers vs. X-Men Bug Thread  (Read 20606 times)

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Offline jwilliams08

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Re: Avengers vs. X-Men Bug Thread
« Reply #250 on: August 26, 2013, 03:46:45 PM »
Captain America: After using Air Shield Slash you can use all supers except for Shield Ricochet in air If your fast enough. This one is just a nitpick but if you use the Ctrl+I debug key while in air he stands in mid-air.

Offline Acey

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Re: Avengers vs. X-Men Bug Thread
« Reply #251 on: August 26, 2013, 03:58:05 PM »
Thanks jwilliams

Offline jwilliams08

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Re: Avengers vs. X-Men Bug Thread
« Reply #252 on: August 26, 2013, 04:06:43 PM »
You're welcome. Now for another report.
Overall: As Darkflare said about the Damage Multiplier it doesn't seem right, make the multiplier only go up to 125% damage. Most basic combos with a launcher, an Aerial Rave and a special does about half of Cyclops' health with the old version but with the new version the combo will do a lot less damage. Here's the math of how it should be.

1 hit = 100%
2 = 102.5%
3 = 105%
4 = 107.7%
5 = 111%
6 = 114%
7 = 117%
8 = 120%
9 = 123%
10 and up = 125%

While the Hulk, Colossus and similarly strong characters should not have the multiplier at all.
« Last Edit: December 14, 2013, 11:02:56 PM by jwilliams08 »

Offline jwilliams08

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Re: Avengers vs. X-Men Bug Thread
« Reply #253 on: November 01, 2013, 11:54:53 AM »
Warning this post is  >:-(-|. When did this thread die?

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Bug Thread
« Reply #254 on: March 12, 2014, 05:13:36 PM »
Some of the characters have their voice clips cut off randomly. These characters being Wolverine, Deadpool, Spider-Man, Black Widow, and to a slight extent Red Hulk (I think he's about to say something in his fall into the screen intro but gets cut off by a roar)

Like for example, during Deadpool's "wake up" intro, his voice clips gets cut off when he gets up.

And speaking of that intro ... this happened:

Offline zxtrentxz

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Re: Avengers vs. X-Men Bug Thread
« Reply #255 on: April 12, 2014, 04:31:58 PM »
:-?? so just wondering.
Is this thread no longer active? or are many of you just so busy that it has become hard to address issues. Im new to the idea that a team of individuals used MUGEN for it's intended purpose and have developed, or have tried to develop, a balanced fighting game. Love the game :) but is it worth pursuing reporting bugs if the thread is dead? Any insight on the subject would be nice. Thanks in advance.


-ZX-

Offline O Ilusionista

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Re: Avengers vs. X-Men Bug Thread
« Reply #256 on: April 25, 2014, 03:04:03 PM »
Guys, I've found an error on Magento.
This is the sprite 5030,50


But that position is wrong, look at the reference sheet:


He should not be in a 90º angle, but something like 60º (like 5030,50 from KFM).
This could sound nitpick but is a serious error. This could render throws totally wrong.

Offline ZVitor

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Re: Avengers vs. X-Men Bug Thread
« Reply #257 on: April 25, 2014, 03:28:29 PM »
you will probably see this error at all my chars,

Offline O Ilusionista

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Re: Avengers vs. X-Men Bug Thread
« Reply #258 on: April 25, 2014, 03:34:21 PM »
hehehe really? This is very wrong.
I think if you use chars like Wonder Woman or Birdie (SF), you will notice some weird positions when those chars uses the throw. Specially the last one, with the Murderer Chain (or somenthing like that).

Required sprites are, like the name says, REQUIRED. The same for the position.
You can take a look here: http://elecbyte.com/mugendocs/spr.html

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